Johannes Schickel
5417f6bacb
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
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- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated).
- Update all client code which relied on OSystem::clearScreen so far.
svn-id: r38304
2009-02-15 21:20:21 +00:00
Max Horn
ac59693be2
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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svn-id: r36127
2009-01-29 05:26:12 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
cbf561a0a0
- Moved more animation data inside drascula.dat
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- Merged copyRect and copyRectClip
- Added enums for all the possible character directions and removed duplicate directions
- Extended the talk sequence commands a bit
- Removed unnecessary buffer faceBuffer and the unneeded casts between byte * and char * that were used
svn-id: r34503
2008-09-12 12:54:16 +00:00
Filippos Karapetis
6fd2cb99db
Cleanup
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svn-id: r34494
2008-09-11 15:35:56 +00:00
Filippos Karapetis
a12e2b8037
- Merged openDoor() and closeDoor()
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- Cleaned up updateDoor()
- Bugfixes to exitRoom() and gotoObject()
- Moved cursor-related functions to interface.cpp
- alapuertakeva -> roomExits
svn-id: r34493
2008-09-11 14:49:04 +00:00
Filippos Karapetis
fa3d3e3643
- The game's cursor is now handled via ScummVM's cursor manager, instead of the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be)
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- Removed the textSurface pointer, which was used in the Spanish version. Non-Spanish versions of the game hold the font data in the tableSurface buffer (which contains picture 96). The font data for Spanish versions is in picture 974. Now both versions load their font data from the tableSurface buffer
- hay_que_load -> loadedDifferentChapter
- Merged withoutVerb() and selectVerb()
This is a big change, it might lead to regressions!
svn-id: r34488
2008-09-11 09:31:45 +00:00
Filippos Karapetis
77cd9d6230
Removed the unused variable changeColor
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svn-id: r34480
2008-09-10 13:06:40 +00:00
Filippos Karapetis
f5fecc864f
Merged all the methods to assign and set default palettes
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svn-id: r34479
2008-09-10 12:03:42 +00:00
Filippos Karapetis
3202ef4dd1
Reduced game memory usage by about 400KB by only loading the current language strings, not all strings
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svn-id: r34472
2008-09-10 08:25:12 +00:00
Filippos Karapetis
932399481a
- Cleanup and simplification
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- Moved several simple animations out of animation.cpp
- Moved some animations with talk sequences inside drascula.dat
- A new version of drascula.dat is needed (will be uploaded shortly)
svn-id: r34464
2008-09-09 15:59:06 +00:00
Filippos Karapetis
2ddadd7a45
Cleanup of exitRoom()
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svn-id: r34463
2008-09-09 12:57:57 +00:00
Filippos Karapetis
dbbfaa4c83
talk_dr_grande -> talk_drascula_big
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talk_baul -> talk_trunk
svn-id: r34182
2008-08-26 08:35:02 +00:00
Filippos Karapetis
0a2a468d83
Simplified several calls to copyBackground()
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svn-id: r34181
2008-08-26 08:21:21 +00:00
Filippos Karapetis
e2fe740e35
Fix for original game bug with the wall plug in chapter 5.
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Fixes bug #2059621 - DRASCULA: Plug bug
svn-id: r34160
2008-08-25 15:58:45 +00:00
Filippos Karapetis
9654ee4fa3
Possible fix for (for the drascula engine) for bug #2001583 - "WINCE: CRUISE and DRASCULA engines can not be compiled"
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svn-id: r32777
2008-06-25 08:36:07 +00:00
Filippos Karapetis
b652c20114
Fixed regression in the pendulum room, preventing the player from selecting John's hands (new version of drascula.dat needed)
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svn-id: r32657
2008-06-10 22:14:47 +00:00
Filippos Karapetis
985903a071
Use the array sizes loaded from drascula.dat, instead of ARRAYSIZE
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svn-id: r32650
2008-06-10 21:06:39 +00:00
Filippos Karapetis
930ba6d02d
drawSurface1 -> bgSurface
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svn-id: r32644
2008-06-10 18:54:32 +00:00
Filippos Karapetis
a353776f2f
- drascula.dat is now read completely
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- Removed the rest of the game static data (staticdata.h)
- Some naming convention fixes (added underscore to some shared variables)
- Renamed objeto -> object
svn-id: r32628
2008-06-09 10:11:42 +00:00
Filippos Karapetis
dcde2f7a96
The pendulumSurface pointer is only used in update_102()
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svn-id: r32614
2008-06-08 11:26:48 +00:00
Eugene Sandulenko
e14f81391c
Shuffled around more code. Now the files look more manageable.
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svn-id: r32599
2008-06-07 19:40:43 +00:00
Filippos Karapetis
00dba1cebc
- Cleanup
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- Removed the unneeded AuxBuffLast buffer (this one is really not necessary :) )
- Simplified some more room actions
svn-id: r32583
2008-06-06 19:37:36 +00:00
Eugene Sandulenko
3b1e4fc15f
Move more room code into roomActions[].
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svn-id: r32582
2008-06-06 19:29:59 +00:00
Filippos Karapetis
31bb8c01c7
Removed the useless textSurface buffer
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frame_x -> frameX
candleX, candleY, pianistX and drunkX are used in more than one place
svn-id: r32580
2008-06-06 18:28:50 +00:00
Filippos Karapetis
7c4e375b39
- Cleaned up the code that makes the in-game screensaver pop up
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- Grouped all the frame_* variables
- Removed the unused mouseY_ant variable
Renamed:
x_dr/y_dr -> drasculaX/drasculaY
x_bj/y_bj -> bjX/bjY
vb -> VonBraun
wolf -> werewolf
pos_cabina -> cabinPos
dir_lectura -> pal
plt -> colorCount
palNegra -> blackPalette
cont_sv -> framesWithoutAction
svn-id: r32577
2008-06-06 14:50:19 +00:00
Filippos Karapetis
fa8981e1e2
Simplified the room preupdaters and updaters
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svn-id: r32573
2008-06-06 09:53:33 +00:00
Eugene Sandulenko
a478ef04ae
Fix regressions introduced in r32571
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svn-id: r32572
2008-06-06 09:18:49 +00:00
Filippos Karapetis
547e25667b
Removed the empty specialized parsers for rooms 19, 44, 61 and 63
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svn-id: r32571
2008-06-06 07:48:00 +00:00
Filippos Karapetis
bc76980ae6
Added the rest of the rooms to the room parser
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svn-id: r32570
2008-06-06 07:42:00 +00:00
Eugene Sandulenko
095c1544db
Further unification of room code.
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svn-id: r32567
2008-06-06 06:35:25 +00:00
Filippos Karapetis
3c7e0f5f8d
Fixed regression: rooms 0, 56 and 60 are not called by the default room parser (13 and 21 too, but there are no default actions associated with them)
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svn-id: r32562
2008-06-05 21:12:02 +00:00
Eugene Sandulenko
b7ac2f99f6
Optimize a bit roomParse, though ideal would be a binary search, but I am
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too lazy for that.
svn-id: r32561
2008-06-05 20:35:45 +00:00
Eugene Sandulenko
35cdc7aae4
Converted most of checkAction() to pseudorooms 200 and 201, putting
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them into roomActions.
svn-id: r32560
2008-06-05 20:28:50 +00:00
Eugene Sandulenko
9cbf46a7a4
Merged all roomXXActions into single array. Thus simplified room parsers.
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svn-id: r32559
2008-06-05 19:29:30 +00:00
Eugene Sandulenko
a921549370
Pendulum room is room #102
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svn-id: r32558
2008-06-05 19:04:58 +00:00
Filippos Karapetis
5f573fea11
Added enums for all items up to chapter 3 and some of chapter 4
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svn-id: r32556
2008-06-05 15:03:48 +00:00
Filippos Karapetis
bfd4fc910e
- Rewrote the way room updaters, preupdaters and room parsers are called and added debug output when they're called
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- Simplified calls to converse()
- Removed the useless para_codificar buffers
- Renamed checkFlag -> checkAction
svn-id: r32554
2008-06-05 13:23:57 +00:00
Filippos Karapetis
659d2bb234
Fixed regression from commit #32536
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svn-id: r32538
2008-06-04 16:39:56 +00:00
Filippos Karapetis
735463de44
Fixed the misuse of ARRAYSIZE
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svn-id: r32537
2008-06-04 16:15:08 +00:00
Filippos Karapetis
bea79f2d31
Rewrote some more room logic. Added a FIXME about the usage of ARRAYSIZE in this case
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svn-id: r32536
2008-06-04 14:42:27 +00:00
Filippos Karapetis
518d705c93
lleva_vb -> placeVB
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c_mirar -> curExcuseLook
c_poder -> curExcuseAction
sentido -> trackCharacter
mirar_t -> lookExcuses
poder_t -> actionExcuses
svn-id: r32535
2008-06-04 10:48:18 +00:00
Filippos Karapetis
052d6f6bff
releaseGame() -> quitGame()
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nivel_osc -> palLevel
Simplified calls to loadPic()
svn-id: r32533
2008-06-04 10:27:10 +00:00
Filippos Karapetis
e7f8ef11a9
carga_escoba -> enterNewRoom
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talk_sinc -> talk_sync
n_ejec2 -> savedChapter
Removed updatePalette()
Simplified enterNewRoom()
Merged para_cargar() and loadGame()
Slight cleanup to withoutVerb()
Removed set_dac and set_dacSSN
svn-id: r32528
2008-06-04 09:02:23 +00:00
Filippos Karapetis
db0c37d054
Removed junk code from update_1_pre, update_4 and update_6_pre
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pon_hare -> moveCharacters
hare_oscuro -> setDarkPalette
hare_claro -> setBrightPalette
funde_hare -> setPaletteBase
conta_blind_vez -> savedTime
paleta_hare -> assignDefaultPalette
paleta_hare_claro -> assignBrightPalette
paleta_hare_oscuro -> assignDarkPalette
distance_x/distance_y -> distanceX/distanceY
palHare -> defaultPalette
palHareClaro -> brightPalette
palHareOscuro -> darkPalette
pos_murci -> batPos
murci_x/murci_y -> batX/batY
blind_x/blind_y -> blindX/blindY
svn-id: r32526
2008-06-04 07:58:34 +00:00
Filippos Karapetis
e3a8074a6d
Rewrote some more room logic
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svn-id: r32518
2008-06-03 18:17:56 +00:00
Filippos Karapetis
00e662391d
x_talk_izq/x_talk_dch are used in more than 1 place
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sentido_dr -> trackDrascula
sentido_hare -> trackProtagonist
sentido_final -> trackFinal
lleva_al_hare -> gotoObject
pon_vb/sentido_vb -> moveVB/trackVB
hay_seleccion -> selectionMade
suelo -> floor
obj_salir -> objIsExit
sitio_x/sitio_y -> roomX/roomY
fundido -> fade
cuanto -> duration (in pause())
pos_hare -> curPos
nom_fich -> fileName
sitiobj_x/sitiobj_y -> roomObjX/roomObjY
sentidobj -> trackObj
cirio -> candle
pianista -> pianist
suma_1_pixel -> talkOffset
sincronia -> syncChar
svn-id: r32512
2008-06-03 08:54:49 +00:00
Filippos Karapetis
220dd330c2
hare_x/hare_y -> curX/curY
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ancho_hare -> curWidth
alto_hare -> curHeight
direccion_hare -> curDirection
Some slight cleanup
svn-id: r32508
2008-06-02 23:09:19 +00:00
Filippos Karapetis
b0c7714cfa
Added an enum for Igor's possible states
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svn-id: r32502
2008-06-02 20:32:36 +00:00
Filippos Karapetis
e6d2ed3ca8
Further cleanup of the talk code
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svn-id: r32494
2008-06-02 10:58:45 +00:00