Retro-Junk
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9ef6980770
|
FULLPIPE: Fix out of bounds write in Movement::removeFirstPhase
|
2016-09-10 23:55:46 +02:00 |
|
Retro-Junk
|
45732d0b03
|
FULLPIPE: Fix Movement::loadPixelData
|
2016-09-10 23:55:40 +02:00 |
|
Eugene Sandulenko
|
92b22b4c8a
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FULLPIPE: More debug output to scene27
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2016-09-09 19:32:15 +02:00 |
|
Eugene Sandulenko
|
7865308d5e
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FULLPIPE: Fix bat knocking in scene27
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2016-09-09 18:47:20 +02:00 |
|
Eugene Sandulenko
|
4fc6f02331
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FULLPIPE: Make calculation in scene27 more readable
|
2016-09-09 17:08:08 +02:00 |
|
Eugene Sandulenko
|
96e418743a
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FULLPIPE: Further work on scene27 bats knocking logic
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2016-09-09 10:59:11 +02:00 |
|
Eugene Sandulenko
|
5c07eee841
|
FULLPIPE: Further corrections to scene27
|
2016-09-08 18:45:23 +02:00 |
|
Torbjörn Andersson
|
01d99a5ddb
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FULLPIPE: Free contents of Bitmap surface when deleting bitmap
At the moment, it seems like bitmaps aren't ever deleted though?
|
2016-09-08 17:49:51 +02:00 |
|
Torbjörn Andersson
|
bffc1f87f9
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FULLPIPE: Also free the contents of _soundList, along with it
|
2016-09-08 17:45:17 +02:00 |
|
Torbjörn Andersson
|
7db3902b44
|
FULLPIPE: Free _soundItems when SoundList is deleted
|
2016-09-08 17:24:22 +02:00 |
|
Torbjörn Andersson
|
12973f4e90
|
FULLPIPE: Free _backgroundSurface when the game ends
|
2016-09-08 17:23:52 +02:00 |
|
Eugene Sandulenko
|
573df106cd
|
FULLPIPE: Fixed bat fall logic in scene27
|
2016-09-08 11:31:55 +02:00 |
|
Eugene Sandulenko
|
2e643276df
|
FULLPIPE: Fix bat minigame in scene27
|
2016-09-07 18:44:17 +02:00 |
|
Eugene Sandulenko
|
3e34c4408a
|
FULLPIPE: First round of getting rid of BallChain in scene27
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2016-09-07 18:38:38 +02:00 |
|
Eugene Sandulenko
|
8f8e94bde6
|
FULLPIPE: Fix memory leak in scene09
|
2016-09-07 18:29:23 +02:00 |
|
Eugene Sandulenko
|
a021b4c7e8
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FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()
|
2016-09-07 12:12:31 +02:00 |
|
Eugene Sandulenko
|
5dddde199f
|
FULLPIPE: Further work on the hangers in scene09
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2016-09-07 10:36:51 +02:00 |
|
Eugene Sandulenko
|
b4153bef61
|
FULLPIPE: Fix invalid read
|
2016-09-07 09:45:18 +02:00 |
|
Retro-Junk
|
a646936fb1
|
FULLPIPE: Use cp866 for logging on Windows build
|
2016-09-06 21:44:55 +02:00 |
|
Retro-Junk
|
471c76a9a7
|
FULLPIPE: Fix rounding error in MctlGraph::makeQueue
|
2016-09-06 21:44:46 +02:00 |
|
Eugene Sandulenko
|
cec1f1336e
|
FULLPIPE: Further fixes to scene09. Now balls fly as expected
|
2016-09-06 21:30:23 +02:00 |
|
Eugene Sandulenko
|
5ccba26383
|
FULLPIPE: More fixes to scene09
|
2016-09-06 21:30:23 +02:00 |
|
Eugene Sandulenko
|
20c5713040
|
FULLPIPE: Start using plain objects insted of Ball in scene09
|
2016-09-06 21:30:23 +02:00 |
|
Eugene Sandulenko
|
4aabe5626b
|
FULLPIPE: Added more debug info to scene09
|
2016-09-06 21:30:23 +02:00 |
|
Eugene Sandulenko
|
89dd40cd24
|
FULLPIPE: Further work on scene09
|
2016-09-05 18:42:58 +02:00 |
|
Eugene Sandulenko
|
4768340461
|
FULLPIPE: Started rewriting scene09 with Common::Array instead of CPlex
|
2016-09-05 18:42:58 +02:00 |
|
Eugene Sandulenko
|
11633a3d17
|
FULLPIPE: Fix crash on startup when pressing ESC
|
2016-09-05 00:34:07 +02:00 |
|
Eugene Sandulenko
|
2cbf7da319
|
FULLPIPE: Rename is GabeObject
|
2016-09-05 00:11:07 +02:00 |
|
Eugene Sandulenko
|
7e07e01963
|
FULLPIPE: Renames in PreloadItem
|
2016-09-05 00:03:14 +02:00 |
|
Eugene Sandulenko
|
9b21c5de2e
|
FULLPIPE: Signed read for delay in PreloadItems
|
2016-09-04 23:57:44 +02:00 |
|
Eugene Sandulenko
|
26f55005b3
|
FULLPIPE: Rename in ExCommand structure
|
2016-09-04 23:54:43 +02:00 |
|
Eugene Sandulenko
|
a3238fdbac
|
FULLPIPE: Added debug output to scene04
|
2016-09-04 22:27:05 +02:00 |
|
Eugene Sandulenko
|
8cc0583c74
|
FULLPIPE: Fix drawAlphaRectangle()
|
2016-09-04 22:19:13 +02:00 |
|
Eugene Sandulenko
|
bbdae9120e
|
FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitions
|
2016-09-04 21:20:29 +02:00 |
|
Eugene Sandulenko
|
e49728fc1f
|
FULLPIPE: Added more debug output to scene05
|
2016-09-04 21:20:29 +02:00 |
|
Eugene Sandulenko
|
641920ee44
|
FULLPIPE: Added debug inventory to scene05
|
2016-09-04 21:20:29 +02:00 |
|
Eugene Sandulenko
|
781e38524f
|
FULLPIPE: Fix floaters direction
|
2016-09-04 18:28:19 +02:00 |
|
Retro-Junk
|
aaf7c2a910
|
FULLPIPE: Fix ladder climbing crash
|
2016-09-04 17:53:01 +02:00 |
|
Eugene Sandulenko
|
00a13baf84
|
FULLPIPE: Optimize sceneFade()
|
2016-09-04 16:15:47 +02:00 |
|
Eugene Sandulenko
|
149267613a
|
FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()
|
2016-09-04 15:13:27 +02:00 |
|
Eugene Sandulenko
|
b1fc0f6946
|
JANITORIAL: Fix whitespaces
|
2016-09-04 14:42:52 +02:00 |
|
Eugene Sandulenko
|
7395647518
|
FULLPIPE: Implement FullpipeEngine::sceneFade()
|
2016-09-04 14:30:42 +02:00 |
|
Torbjörn Andersson
|
827ed99bcb
|
FULLPIPE: Fix Valgrind warning
Since _points is allocated with realloc(), it should be freed with
free(), not delete.
|
2016-09-04 12:57:38 +02:00 |
|
Eugene Sandulenko
|
49cfa190df
|
FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored correctly.
|
2016-09-04 01:16:45 +02:00 |
|
Eugene Sandulenko
|
35c18c3811
|
FULLPIPE: Clarify field data type in PicAniInfo
|
2016-09-04 01:16:30 +02:00 |
|
Eugene Sandulenko
|
9552dabaab
|
FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states are restored
|
2016-09-04 00:57:43 +02:00 |
|
Eugene Sandulenko
|
062048f0c1
|
FULLPIPE: Remove redundant type cast
|
2016-08-31 23:39:29 +02:00 |
|
Eugene Sandulenko
|
2833be0773
|
FULLPIPE: Fix warning
|
2016-08-31 22:57:34 +02:00 |
|
Retro-Junk
|
5b3ccfb1ac
|
FULLPIPE: Fix incorrect code path in StaticANIObject::update
|
2016-08-31 22:56:42 +02:00 |
|
Eugene Sandulenko
|
d6d9967201
|
FULLPIPE: Fixed Behaviour methods
|
2016-08-31 22:40:45 +02:00 |
|