.. |
scenes
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FULLPIPE: Added debug output to scene04
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2016-09-04 22:27:05 +02:00 |
anihandler.cpp
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FULLPIPE: Fix ladder climbing crash
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2016-09-04 17:53:01 +02:00 |
anihandler.h
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FULLPIPE: Renamed rest of the AniHandler class methods
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2016-08-14 21:40:29 +02:00 |
behavior.cpp
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FULLPIPE: Fixed Behaviour methods
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2016-08-31 22:40:45 +02:00 |
behavior.h
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FULLPIPE: Renames in Behavior code
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2016-07-22 22:33:34 +03:00 |
configure.engine
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CONFIGURE: Introduced new engine dependency: highres
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2016-03-05 14:25:56 +01:00 |
console.cpp
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ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
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2014-05-27 02:04:08 +02:00 |
console.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
constants.h
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FULLPIPE: Implement ModalSaveGame::setup()
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2014-04-29 07:52:32 +03:00 |
detection.cpp
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ENGINES: Make variable names of ADGameDescription conform to our guidelines.
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2016-03-08 19:01:38 +01:00 |
floaters.cpp
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FULLPIPE: Fix floaters direction
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2016-09-04 18:28:19 +02:00 |
floaters.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
fullpipe.cpp
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FULLPIPE: Fix few bugs in Map code
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2016-08-29 23:35:20 +02:00 |
fullpipe.h
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FULLPIPE: Added debugging to scene3
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2016-08-28 12:44:28 +02:00 |
gameloader.cpp
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |
gameloader.h
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FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states are restored
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2016-09-04 00:57:43 +02:00 |
gfx.cpp
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FULLPIPE: Fix drawAlphaRectangle()
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2016-09-04 22:19:13 +02:00 |
gfx.h
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FULLPIPE: Draw transparent surfaces
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2014-06-19 10:25:24 +03:00 |
init.cpp
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
input.cpp
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |
input.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
interaction.cpp
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |
interaction.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
inventory.cpp
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |
inventory.h
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FULLPIPE: Implement Inventory2::clear()
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2014-04-21 09:47:03 +03:00 |
lift.cpp
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FULLPIPE: Make elevators actually work
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2016-08-26 21:44:26 +02:00 |
messagehandlers.cpp
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |
messages.cpp
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FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitions
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2016-09-04 21:20:29 +02:00 |
messages.h
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FULLPIPE: Further renames in AniHandler class
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2016-08-14 21:40:29 +02:00 |
modal.cpp
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |
modal.h
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FULLPIPE: Fixed ModalQuery
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2014-06-18 09:37:37 +03:00 |
module.mk
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FULLPIPE: Rename mgm.* to anihandler.*
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2016-08-14 21:40:29 +02:00 |
motion.cpp
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |
motion.h
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FULLPIPE: Inverse search mode behavior in MctlGraph::getHitNode
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2016-08-22 22:22:00 +02:00 |
ngiarchive.cpp
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FULLPIPE: Split all debug output by channels
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2016-07-28 00:37:32 +03:00 |
ngiarchive.h
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objectnames.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
objects.h
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FULLPIPE: Clarify field data type in PicAniInfo
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2016-09-04 01:16:30 +02:00 |
scene.cpp
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |
scene.h
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FULLPIPE: Remove unused class variable
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2014-05-02 12:12:30 +03:00 |
scenes.cpp
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |
scenes.h
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FULLPIPE: Rename various mgm variables to aniHandler
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2016-08-14 21:40:29 +02:00 |
sound.cpp
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |
sound.h
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FULLPIPE: Reduce audio header dependencies
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2016-04-14 17:43:56 +03:00 |
stateloader.cpp
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FULLPIPE: More signed reads
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2016-08-29 22:23:45 +02:00 |
statics.cpp
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |
statics.h
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FULLPIPE: Add missing parameter to Movement::calcSomeXY()
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2014-06-02 10:36:20 +03:00 |
utils.cpp
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FULLPIPE: Read signed values where potentially negative values could appear
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2016-08-29 22:06:35 +02:00 |
utils.h
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FULLPIPE: Remove now unused PtrList
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2014-05-02 12:30:09 +03:00 |