47352 Commits

Author SHA1 Message Date
Paul Gilbert
9efefdbced CGE: Fixed the display of text in the name entry dialog
Whilst the 'melting' effect of entered text was very amusing, it did need to be fixed.
2011-07-10 20:02:17 +10:00
Paul Gilbert
a693ff2ecf CGE: A few more fixes for memory leaks identified by Valgrind 2011-07-10 19:23:14 +10:00
Paul Gilbert
66c7777dfe CGE: Fix Valgrind identified errors 2011-07-10 18:17:40 +10:00
Paul Gilbert
32c8962d62 CGE: Removed some accidentally added debugging statements 2011-07-10 17:58:39 +10:00
Paul Gilbert
88c7b25e5b CGE: Fixed more free/delete[] mismatches identified by Valgrind 2011-07-10 17:56:29 +10:00
Paul Gilbert
1870f09d31 CGE: Fix several allocation mismatches and Valgrind issues 2011-07-10 14:51:22 +10:00
Paul Gilbert
ef83c248d3 CGE: Added extra event processing call to fix non-responsiveness when running under Valgrind 2011-07-10 11:45:17 +10:00
Paul Gilbert
8628b154a7 CGE: Fixed compiler warning 2011-07-10 11:40:06 +10:00
Paul Gilbert
6039e8a245 CGE: Removed the definition of the now unused SavTab structure 2011-07-10 10:12:46 +10:00
Paul Gilbert
319ff2ca49 CGE: Changed Sprite::contract to always destroy the sprite array 2011-07-10 10:11:50 +10:00
Paul Gilbert
0bbefbef90 CGE: Created PocLight class to encapsulate the LI sprite array 2011-07-10 10:10:51 +10:00
Paul Gilbert
47b17cd1ce CGE: Create Spike class to encapsulate the SP spite array 2011-07-10 10:07:35 +10:00
Paul Gilbert
622dc2d503 CGE: Created a CavLight class to encapsulate the PR sprite array 2011-07-10 10:04:41 +10:00
Paul Gilbert
9d40a1ba9d CGE: Mouse MC sprite array into the Mouse class 2011-07-10 10:00:57 +10:00
Paul Gilbert
817a52ed56 CGE: Created a HorizLine stub class to hold the HL sprite array 2011-07-10 09:57:19 +10:00
Paul Gilbert
1e83e27925 CGE: Moved MB sprite array into Square class 2011-07-10 09:51:18 +10:00
Paul Gilbert
989e071bb9 CGE: Implemented code for saving games, removing the need for the SavTab array 2011-07-10 09:44:46 +10:00
Strangerke
cf1a45f8a8 CGE: replace the 2 memcpy previously used by a memmove
(thanks eriktorbjorn for pointing that out)
2011-07-09 09:39:02 +02:00
Strangerke
6ed9dd0d04 CGE: Cleanup: rename a couple of forgotten class members 2011-07-09 00:41:47 +02:00
Strangerke
0b27de942b CGE: replace some 'tricky replicate lines' memcpy by two, in order to avoid overlapping 2011-07-09 00:25:09 +02:00
Strangerke
080d7cf7f0 CGE: Rename Mouse class 2011-07-08 08:22:25 +02:00
eriktorbjorn
dd77866709 CGE: Remove unused variable 2011-07-07 20:51:31 +02:00
Strangerke
fe2e1bb2fd CGE: Remove "bitmaps" files 2011-07-07 20:43:09 +02:00
Alyssa Milburn
66e81d633f Merge remote-tracking branch 'origin/master' into soltys_wip2 2011-07-07 09:24:10 +02:00
Strangerke
affaa1f4d6 CGE: Some cleanup: Move some static functions to CGEEngine, remove parameters to GetText, rename members of SavTab 2011-07-07 09:24:08 +02:00
Strangerke
c86c62b288 CGE: Cleanup and renaming. Also move some static and global functions to CGEEngine. 2011-07-07 09:23:09 +02:00
Filippos Karapetis
72da8ef5ad SCI: Applied patch #3357096 with minor modifications
This prevents a string pointer from getting invalidated under some
circumstances in kString(Dup).
Thanks to lephilousophe for the patch.
2011-07-07 03:43:06 +03:00
Littleboy
8e75d9c84b COMMON: Update documentation comment for TaskbarManager slot 2011-07-06 14:33:40 -04:00
Eugene Sandulenko
c4b2800145 LASTEXPRESS: implement Sound::updateQueue() and all dependent functions 2011-07-06 14:40:22 +03:00
Vladimir
d4696e6a18 Merge pull request #53 from tsoliman/dreamweb-disable-launcher-loading
DREAMWEB: disable load button in launcher
2011-07-05 23:51:18 -07:00
Tarek Soliman
478279a4b7 DREAMWEB: disable load button in launcher 2011-07-05 19:31:34 -05:00
Matthew Hoops
559c278b09 MOHAWK: Allow setting LB cursors by name 2011-07-05 13:09:27 -04:00
Paul Gilbert
2997db0040 CGE: Minor bugfixes for game loading 2011-07-05 22:06:26 +10:00
Paul Gilbert
c676f88da0 CGE: Rearrange engine setup so sprite arrays are setup before they're needed 2011-07-05 21:39:14 +10:00
Paul Gilbert
24fa551a71 CGE: Fix synchronising Sprite::_seqPtr to be a signed int16 2011-07-05 21:11:59 +10:00
Paul Gilbert
44490c378d CGE: _hero isn't meant to be instantiated during the engine setup 2011-07-05 21:07:14 +10:00
Paul Gilbert
41c7482a52 CGE: Implement random number source 2011-07-05 20:51:29 +10:00
Paul Gilbert
a1f177317c CGE: Bugfix for ProgName method 2011-07-05 20:40:24 +10:00
Paul Gilbert
fe0ff3b2e9 CGE: Converted loadGame to use the ScummVM serialiser 2011-07-05 20:26:34 +10:00
Paul Gilbert
dbf9e4679c CGE: Started work on endifying savegame loading 2011-07-05 20:22:51 +10:00
Littleboy
47e9a6ccdc LASTEXPRESS: Move sound filtering to base Sound class
- Rename kSoundStatusRemoved to kSoundStatusClosed
 - Rename kSoundStatusClear2 to kSoundStatusCached
 - Remove sound cache handling
2011-07-04 14:26:31 -04:00
Littleboy
14733b6112 CREATE_PROJECT: Remove copying of README-SDL in postbuild command script 2011-07-04 14:26:29 -04:00
Littleboy
de8c606c12 NSIS: Handle case when the Games.dll plugin cannot be loaded (and skip shortcut creation) 2011-07-04 14:26:27 -04:00
Littleboy
f88ef9b965 NSIS: Register with game explorer on installation 2011-07-04 14:26:26 -04:00
Littleboy
3afa4c312f DISTS: Add Windows Game Explorer xml resource 2011-07-04 14:26:24 -04:00
athrxx
f80b2383e7 KYRA: cleanup last commit 2011-07-04 20:22:16 +02:00
athrxx
7e2f7dce3a KYRA: fix pauseEngineIntern regression in MR 2011-07-04 19:52:14 +02:00
athrxx
38d18a6e78 KYRA: fix ingame menu save slots
- long GMM save descriptions will be trimmed to fit the ingame menu save slots
- prevent writing beyond the right margin in Kyra 1 save slots
2011-07-04 19:52:11 +02:00
athrxx
19fd9c066c AUDIO: add registerDefault for music_driver 2011-07-04 17:19:22 +02:00
Paul Gilbert
ad181a810c TSAGE: Replace usage of deprecated Adlib OPL functions 2011-07-04 19:14:39 +10:00