Cameron Cawley
ff530edcb1
GRAPHICS: Deprecate ManagedSurface methods that implicitly copy pixel data
2024-07-02 13:31:18 +01:00
Le Philousophe
7e0048b4a3
ENGINES: Add ADDynamicGameDescription class
...
This class manages a buffer where all data usually stored in detection
plugin will get copied before unloading the plugin and starting the
game.
This class expects that two functions are present in every
GameDescription: sizeBuffer which calculates how many bytes we will need
to store the entry in RAM and toBuffer which copies the data in the
buffer and fix the pointers in the class.
At the end, it is expected that an ADDynamicGameDescription doesn't
depend anymore on data stored in the detection plugin.
The AD_GAME_DESCRIPTION_HELPERS macro allow to implement these functions
in all GameDescription which don't have any pointer except those in
ADGameDescription.
2024-06-30 18:39:06 +02:00
Le Philousophe
b61bd3ff85
ENGINES: Create a type aware advanced meta engine
2024-06-30 18:39:06 +02:00
Le Philousophe
90b886097f
ENGINES: Create a type aware advanced detector
2024-06-30 18:39:06 +02:00
Torbjörn Andersson
c2241ee197
MM: XEEN: Add "Enable copy protection" engine checkbox
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I assume this should apply to all Xeen games, but I don't know for sure.
2024-06-30 18:01:32 +02:00
Cameron Cawley
1357bfe672
COMMON: Avoid including engine headers in common code for DebugChannelDef
2024-06-20 20:15:57 +01:00
D G Turner
0d286b7081
MM: MM1: Remove Stray Semicolon From Map14 Class Code
...
This causes a warning if -Wpedantic is passed to GCC.
2024-06-04 01:11:36 +01:00
Paul Gilbert
80e83c1a4b
GRAPHICS: Support Graphics::Palette in PaletteManager
2024-06-01 11:38:27 -07:00
Paul Gilbert
2bc022fb8c
MM: MM1: Use Graphics::Palette::createEGAPalette
2024-06-01 11:26:17 -07:00
Eugene Sandulenko
c5e57db522
MM: Remove moved file from POTFILES
2024-05-22 21:58:59 +02:00
Filippos Karapetis
3bd3a29353
MM: MM1: Use true/false keywords for boolean variables
2024-05-13 09:47:29 +03:00
D G Turner
1e833ee164
MM: XEEN: Fix Unused Variable GCC Compiler Warning
2024-05-05 17:37:23 +01:00
Paul Gilbert
cf4b595166
MM: Move engine_data.cpp into Common namespace
2024-05-05 13:27:01 +02:00
Paul Gilbert
133c189e53
MM: MM1: Further MM1 startup fix
2024-05-02 18:30:56 -07:00
Paul Gilbert
9bf01106fd
MM: MM1: Fix crash on startup
2024-05-01 21:55:58 -07:00
Paul Gilbert
11b9df5d63
MM: XEEN: Fix error starting Swords
2024-05-01 21:07:04 -07:00
Paul Gilbert
11417e5b5c
MM: XEEN: In console load command, print out filename it's looking for
2024-04-26 21:43:58 -07:00
Walter Agazzi
2ae4cb8acb
MM: Add detection entry for spanish Xeen
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TRAC #14976
2024-03-21 13:03:09 +01:00
Matthew Jimenez
5219c99400
GRAPHICS: Move PaletteManager definition to a separate header
2024-03-12 12:24:00 +02:00
NoSFeRaTU
c853d0c8a2
MM: XEEN: Added postprocessing in MT32 driver
...
Added missing postprocessing functionallity and so resolved relevant TODOs.
Make sure last_note table is always initialized with 0xFF.
Added previously missing sound effect when Efx is enabled in control panel.
2024-02-17 13:16:51 -10:00
NoSFeRaTU
13d9d5f9ab
MM: XEEN: Better wording in some comments
2024-02-17 13:16:51 -10:00
NoSFeRaTU
44477f22f1
MM: XEEN: MidiDriver close and cleanup
2024-02-17 13:16:51 -10:00
NoSFeRaTU
f19ac248bd
MM: XEEN: Initial MT32/LAPC-1 support
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Some non-essential subroutines in fxEndSubroutine is not implemented.
Support is currently the same as original game, so Roland GS and there are no conversion to GM.
Music tracks requires at least MT32-compatible device with support of capital tone fallback in ROM.
Game is also extensively uses extended sounds found in CM-32L for sound effects, MT-32 will produce silence for those.
So using in combination with real CM-32L or emulated one is the best for now.
2024-02-17 13:16:51 -10:00
NoSFeRaTU
d1a10e38ca
MM: XEEN: Fix sound effects regression
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There is a regression introduced in commit 94cee9d
which affects effects with countdown, like screaking door effect, and cause them to stop abruptly.
2024-02-17 13:16:51 -10:00
NoSFeRaTU
7c8ed5b574
MM: MM1: Support for non-vanilla version
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There is version of MM1 in the wild which have some differences with floppy version of vanilla. Support resources from it too.
2024-02-17 13:16:51 -10:00
Paul Gilbert
e77b114a03
MM: MM1: Remove redundant call to updateMonsterStatus
2024-01-07 11:36:28 -08:00
Lothar Serra Mari
ec964e5949
MM: Enable engine by default
2023-12-31 12:04:45 +02:00
Le Philousophe
0512d96b47
MM: Migrate engine to Path
2023-12-24 13:19:25 +01:00
D G Turner
ccd7f65e5b
MM: MM1: Fix GCC ABI Mangling Warnings Caused By Lambda Functions
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These warnings are emitted from GCC-13 when -Wabi is passed.
2023-12-18 19:48:02 -10:00
Lothar Serra Mari
203a2878e1
MM: Clear ADGF_TESTING flags
2023-12-15 13:41:17 +01:00
Eugene Sandulenko
ec2dd2726b
ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
2023-12-08 12:21:16 +01:00
D G Turner
4bf543f6e7
MM: XEEN: Fix Overloaded Virtuals Shadowing Warnings
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These are emitted by GCC-13 if -Woverloaded-virtual is passed.
2023-12-03 22:32:07 +00:00
Paul Gilbert
2f0d5aef05
MM: XEEN: Fix loading German resources
2023-11-11 20:04:08 -10:00
Paul Gilbert
228c64e04b
MM: MM1: Fix displaying character info from Inn
2023-11-05 17:43:45 -10:00
Paul Gilbert
8a48164347
MM: MM1: Fix current HP display in Character Info view
2023-11-05 17:20:44 -10:00
Paul Gilbert
141f97e735
MM: MM1: Fix setting SP for created magic casters
2023-11-05 17:01:35 -10:00
Paul Gilbert
1e2f93c252
MM: MM1: Fix restoring HP during resting
2023-11-05 11:30:34 -10:00
Paul Gilbert
06655e124b
MM: MM1: Don't freeze like original in rest if attributes reach 0
2023-11-05 11:30:34 -10:00
Paul Gilbert
ddc1a485b7
MM: MM1: Split _age into _age and _ageDayCtr
...
I originally thought _age was an attribute pair, but the second
field is actually a counter that's incremented during rest,
and when it overflows increases the character's age by a year.
As such they are distinct fields. And in fact, separating it
revealed multiple places the "current" field was being changed
when the base _age was intended. These are all fixed now.
2023-11-04 22:14:26 -10:00
Eugene Sandulenko
a2c96b6233
MM: XEEN: Remove unused variable
2023-09-19 14:44:18 +02:00
Eugene Sandulenko
5a2fbed061
MM: MM1: Remove redundant copy constructor
...
Default one will work equally fine
2023-09-19 14:43:51 +02:00
Eugene Sandulenko
15866dc113
MM: MM1: Comment out unused class variables
2023-09-19 14:43:25 +02:00
elasota
9892bedc61
COMMON: Add createReadStreamForAltStream to open Mac resource fork and metadata streams
2023-08-30 00:31:00 +02:00
Paul Gilbert
9a9f2e3faf
MM: MM1: Fixes for casting energy blast (and other iterative spells)
2023-08-15 20:11:13 -07:00
Paul Gilbert
f934b0b64f
MM: MM1: Fix monster selection after first monster killed
2023-08-14 19:09:58 -07:00
Paul Gilbert
06c1d02522
MM: MM1: Add missing param guard to getRandomNumber
2023-08-14 18:59:21 -07:00
Paul Gilbert
c599d4f861
MM: MM1: Fix setting up random monster list for combat
2023-08-13 18:56:18 -07:00
Paul Gilbert
0e3c70d523
MM: MM1: Fix enhanced mode combat crash
2023-08-13 17:58:01 -07:00
Paul Gilbert
03470bf83c
MM: MM1: Hopefully fix new deprecated InfoMessage warnings
2023-08-13 17:36:56 -07:00
D G Turner
79ac349b9c
MM: MM1: Fix Likely Oversight of Field in Custom Copy Assignment Operator
2023-08-14 01:15:55 +01:00