32 Commits

Author SHA1 Message Date
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paul Gilbert
6f90770373 ACCESS: Added support for Spanish Amazon Guardians of Eden 2021-04-15 20:03:39 -07:00
Francisco Javier Diéguez Tirado
5025cf7a1b ACCESS: general messages from Spanish AMAZON.EXE 2021-04-13 21:22:35 -07:00
Francisco Javier Diéguez Tirado
d8c4ed4d9c ACCESS: Support Amazon Spanish in access.dat R/W
I assume we want to use stable language codes in access/resources.cpp
even if language.h keeps changing, so I've used language code "23" for
ES_ESP since this was the enum value in language.h the last time
access.dat was generated.

Note: we still need access.dat to be regenerated for the game to work,
but create_access should now be able to extract the needed info
from the Spanish version of AMAZON.EXE and the game should run fine
afterwards.
2021-04-12 18:33:53 -07:00
aryanrawlani28
e22b32abfe GUI: U32: Use Common::U32String::format where necessary and GUIError to u32
- Where necessary as in, where translated messages are used.
- GUIErrorMessage now takes in U32String
- error messages across some engines use U32Strings. they are changed because they show a message dialog.
2020-08-30 14:43:41 +02:00
aryanrawlani28
bed05ea134 GUI: U32: Fix compilation errors across entire project
After the initial changes just to scummvm/gui for u32, this commit includes the whole project

- Widget creations now always have u32 descriptions, labels, or tooltips
- Message dialogs make use of default arguments instead of providing the same argument explicitly
- encode String::format properly before passing on as argument where necessary
- Modify hugo utils (yesNoBox and notify box) to use u32
- Also provide fake constructors for the above which redirect to the u32 constructor
- Convert all keymap descriptions to u32 across all engines
- showConfirmationDialog in mohawk now uses u32
- showScummVMDialog also uses u32
- Scumm engine has dialogs now which use u32
- General fixes and wrapping convertToU32String for setLabels and related functions
- Add a fake constructor to MesssageDialog which redirects to the u32 constructor
2020-08-30 14:43:41 +02:00
Paul Gilbert
b35c5cba39 ACCESS: AMAZON: Fix crash due to Common::Language change
Thanks to eriktorbjorn for noticing a new addition to the
Common::Language enum was breaking the game
2019-03-03 21:52:57 -08:00
Ben Castricum
ebaab44cd1 ALL: Leave out instructions for engine data issues 2016-12-08 13:38:56 +01:00
Ben Castricum
55512414dd ALL: Change instructions for engine data file issues
The engine data files should be included in the package, so downloading
may not be the best suggestion. Instead refer to the README.
2016-12-06 14:16:37 +01:00
Ben Castricum
1cf3f50b74 ALL: Unify 'wrong version of engine data' message 2016-12-06 09:38:25 +01:00
Ben Castricum
eb7ffb1e2c ALL: Unify 'corrupted engine data' message 2016-12-06 09:38:19 +01:00
Ben Castricum
e1ec91b69a ALL: Unify 'missing engine data' message 2016-12-05 21:04:50 +01:00
Eugene Sandulenko
a6ca2ec6d0 ACCESS: Adding missing comma 2015-11-27 23:02:30 +01:00
Paul Gilbert
1fe6e92bf9 ACCESS: Silence gcc warnings 2015-11-27 12:40:33 -05:00
Paul Gilbert
a6150f9308 ACCESS: Creation of access.dat for holding Access games engine data 2015-11-27 12:12:32 -05:00
Willem Jan Palenstijn
6ec9c81b57 Merge branch 'master' into mm
Conflicts:
	engines/access/access.cpp
	engines/access/asurface.h
	engines/access/bubble_box.cpp
	engines/access/bubble_box.h
	engines/access/martian/martian_game.cpp
	engines/access/player.cpp
	engines/access/player.h
	engines/access/resources.cpp
	engines/access/screen.cpp
	engines/access/screen.h
	engines/access/sound.cpp
	engines/access/sound.h
2015-07-22 22:43:42 +02:00
Max Horn
4887796888 ACCESS: Avoid use of global constructors 2015-07-19 17:11:36 +02:00
Paul Gilbert
587aad7d46 ACCESS: Fix moonwalking in MM 2015-01-25 17:19:19 -05:00
Strangerke
56754c2a9d ACCESS: MM - Make RMOUSE game-specific 2015-01-02 22:34:45 +01:00
Strangerke
7895c5408c ACCESS: Constify general messages 2014-12-18 07:14:21 +01:00
Strangerke
c8d6370edf ACCESS: Fix broken file header 2014-12-17 18:27:01 +01:00
Strangerke
84ba0df9b2 ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
Paul Gilbert
cc8a8bfddd ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class 2014-12-12 22:44:43 -05:00
Paul Gilbert
ee62d6c1cf ACCESS: In progress inventory display screen 2014-08-23 23:21:17 -04:00
Paul Gilbert
7fef53b68c ACCESS: Implemented cmdEndObject 2014-08-17 22:32:26 -04:00
Paul Gilbert
b3ab8a42a6 ACCESS: Implementing doCommand 2014-08-16 09:35:38 -04:00
Paul Gilbert
c1613178c3 ACCESS: Implemented player loading 2014-08-09 22:07:28 -04:00
Paul Gilbert
3bd0f0f339 ACCESS: Split resources into a seperate file just for Amazon resources 2014-08-06 08:55:56 -04:00
Paul Gilbert
f1309a7b0b ACCESS: Remainder of Amazon game initialization added 2014-08-05 20:59:44 -04:00
Paul Gilbert
a35ba4caf9 ACCESS: Adding file loading 2014-08-02 15:14:42 -04:00
Paul Gilbert
857f94423f ACCESS: Implement decoding of game cursors 2014-08-01 21:32:05 -04:00
Paul Gilbert
c2451b57bc ACCESS: Added resources for cursors 2014-08-01 15:21:21 -04:00