37 Commits

Author SHA1 Message Date
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Filippos Karapetis
29bccc4ab4 BBVS: Fix sprites for the alt demo - bug #13070. Some cleanup 2021-11-28 04:40:16 +02:00
Orgad Shaneh
bb4f811b12 BBVS: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Hubert Maier
ac49954b07 BBVS: Add another Loogie demo variant 2021-11-12 00:17:35 +01:00
Eugene Sandulenko
7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
973526a4d3 BBVS: Fix compilation 2020-10-03 14:56:36 +02:00
aryanrawlani28
a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
c4ba47a65d BBVS: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
Eugene Sandulenko
886e3544e3 BBVS: Support for the Loogie demo 2020-08-24 23:52:38 +02:00
Eugene Sandulenko
bb816a6d3c BBVS: Properly marked demo as demo, drop platform in the detection entries 2020-08-24 22:57:07 +02:00
Cameron Cawley
fd55d27f6d BBVS: Add support for the demo version 2020-08-23 22:18:30 +02:00
Bastien Bouclet
8df458f869 BBVS: Add override keywords 2020-02-09 12:43:14 +01:00
Eugene Sandulenko
79e13ed85f BBVS: Added override keywords 2020-02-05 14:48:10 +01:00
Paul Gilbert
5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
Bastien Bouclet
9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Henrik "Henke37" Andersson
cd9f770807 BBVS: The game doesn't use midi. Mark it as such. 2019-09-29 19:34:16 +03:00
Adrian Frühwirth
00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Eugene Sandulenko
fab199d37e JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
Alexander Tkachev
b665fc933d ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.

As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
ab1d160ec8 ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Kirben
bf453e59da BBVS: Remove ADGF_TESTING from Beavis and Butt-head in Virtual Stupidity. 2016-02-28 11:13:41 +11:00
Johannes Schickel
7daa2ab6fd BBVS: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel
74a1587780 BBVS: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Eugene Sandulenko
1c753c046f BBVS: Mark games as testing 2015-11-18 01:15:55 +01:00
Eugene Sandulenko
2a6cbd05f8 BBVS: Since we're using GUI for menus, switch iGUI to the relevant language 2015-11-18 01:11:05 +01:00
Eugene Sandulenko
a373dab5dc BBVS: Fix game title 2015-11-18 00:48:31 +01:00
Eugene Sandulenko
0a5e6e16b4 BBVS: Added Russian BBVS
Requires Russian to be selected in GUI font.
Fails on unknown codec at game beginning.
2015-11-14 01:03:33 +01:00
Filippos Karapetis
88e5998ee5 BBVS: Remove trailing whitespace 2014-10-28 16:24:45 +02:00
Strangerke
0958ac9b7f BBVS: Silent some CppCheck warnings 2014-02-22 18:26:35 +01:00
johndoe123
46593461d2 BBVS: Fix detection
- Use AD_ENTRY1 macro
- Use the correct game name in bbvsGames
2014-02-02 12:11:14 +01:00
johndoe123
5f4fc9a1dd BBVS: Initial commit 2014-01-29 13:27:47 +01:00