Paweł Kołodziejski
20cb0ae228
ALL: Cleanup ResidualVM -> ScummVM
2021-12-26 21:19:38 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Joel Teichroeb
64621fc223
EMI: Implement changing line enpoints
2014-06-05 07:50:49 -07:00
Pawel Kolodziejski
8759900b6a
ALL: synced with ScummVM
2014-04-05 18:18:42 +02:00
Joel Teichroeb
c0cb2f1f9c
GRIM: Use a consitent style for constructor initializers
2013-10-26 13:57:55 -07:00
Joel Teichroeb
9a31d795e9
GRIM: Improve handling of the various primitive types
2013-10-26 13:51:54 -07:00
Paweł Kołodziejski
175620b62a
ALL: change license headers from LGPL to GPL, and few updates
2012-12-19 23:15:43 +01:00
Joel Teichroeb
b223ca4880
GRIM: Make PrimitiveObject use const where appropriate
2012-05-05 18:20:54 -07:00
Joel Teichroeb
94aeca9663
GRIM: Remove tag from the pool template
2012-04-05 15:20:30 -07:00
Joel Teichroeb
0dcfaf8fb1
GRIM: Do not include unneeded headers
2012-04-04 16:11:05 -07:00
Giulio Camuffo
b4bbbb0b44
GRIM: Missed few save changes.
2012-03-11 19:03:33 +01:00
Joel Teichroeb
09ac583708
GRIM: Remove unused primitive bitmap code
2012-02-02 09:34:37 -08:00
Giulio Camuffo
17cc944b6a
GRIM: Fix restore of PrimitiveObject.
2012-01-28 12:31:09 +01:00
Joel Teichroeb
a9c664379e
GRIM: Make saving and restoring use more appropriate types and rename functions to be more logical
2012-01-28 10:03:27 +01:00
Joel Teichroeb
aa814e3334
GRIM: Enhance the way that colors are given to lua.
2012-01-27 11:47:28 -08:00
Paweł Kołodziejski
e350c7f777
renames
2012-01-06 23:29:45 +01:00
Joel Teichroeb
ee81d2bbb3
GRIM: Cleaned some dependancies between files
2011-12-17 21:48:17 -08:00
Giulio Camuffo
353c42effe
GRIM: Use the new foreach macro.
...
Modify a bit PoolObject::Pool to allow it to be used with foreach.
2011-11-21 22:07:12 +01:00
George Macon
f435e25e7c
Include specializations to fix compile on Mac OS 10.7.
2011-09-12 20:37:48 +08:00
Giulio Camuffo
1fbbd24aee
GRIM: Port Actor, Bitmap, Color, Font, Primitive, ObjectState, Scene, TextObj to PoolObject.
...
These are the classes that go into Lua, and so are kept in a pool,
indexed with an id.
2011-09-07 23:08:59 +02:00
Giulio Camuffo
38e208c00c
GRIM: #includes cleanup.
2011-07-23 12:14:33 +02:00
Pawel Kolodziejski
356c9c8c07
sync with scummvm
2011-05-18 23:33:39 +02:00
Joel Teichroeb
4751516279
Cleaned up dependencies between files.
2011-05-13 17:55:14 -07:00
Giulio Camuffo
af8cae9c3d
GRIM: Make the Bitmaps implicitly shared.
2011-05-09 19:20:47 +02:00
Giulio Camuffo
a02740f77d
GRIM: Don't cache the bitmaps in ResourceLoader. Bump savegame version to 12
2011-05-08 18:39:28 +02:00
Giulio Camuffo
7e3e63dbbd
GRIM: Rename GrimEngine's getters.
2011-05-05 11:25:08 +02:00
Giulio Camuffo
365b7f7901
GRIM: Renames some Bitmap's getters.
2011-05-05 10:49:53 +02:00
Matthew Hoops
938800e170
GRIM: Silence a ton of warnings
2011-05-02 03:56:42 +08:00
Giulio Camuffo
1e868dd359
GRIM: Store ids instead of the pointers as lua's userdata objects.
...
Removed ObjectManager as it became useless.
2011-05-01 18:54:29 +02:00
Pawel Kolodziejski
b18b857558
cleanup headers - grim part
2011-04-16 14:12:44 +02:00
Pawel Kolodziejski
55415ee174
fix compilation using msvc
2011-04-10 11:24:03 +02:00
Giulio Camuffo
59dcece9ae
Working savegame support.
...
Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00
Pawel Kolodziejski
c035f6b6fd
* added save Primitives
...
* modified detection of GF demo
* correction to GF game patch
2009-06-23 07:14:53 +00:00
Pawel Kolodziejski
f364f9a535
update headers
2009-05-26 14:13:08 +00:00
Pawel Kolodziejski
8b8e7e07d2
added namespace Grim
2009-05-25 06:49:57 +00:00
Pawel Kolodziejski
a34d883844
update path includes for recent directory changes
2009-05-24 19:13:58 +00:00
Pawel Kolodziejski
f58c073a0a
move/rename engine into engines/grim
2009-05-24 18:55:19 +00:00