12952 Commits

Author SHA1 Message Date
Max Horn
a0d5debc7a Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys (FR #1153300)
svn-id: r17009
2005-03-06 18:00:54 +00:00
Torbjörn Andersson
e55d31ba39 Added notes about mine and Lavosspawn's changes to BS2, and my changes to
the MPEG player.

I'm not as sure what has changed in BS1, so I didn't write anything about
that.

svn-id: r17008
2005-03-06 14:26:17 +00:00
Torbjörn Andersson
e3105f926b Applied patch #1155731, reducing the memory usage of the MPEG player by
about 8 MB.

svn-id: r17007
2005-03-06 14:12:40 +00:00
Max Horn
b7c2926a0b Typo
svn-id: r17006
2005-03-06 13:23:39 +00:00
Max Horn
eb728a748f Name parameters properly, lest we'll all be confused...
svn-id: r17005
2005-03-06 13:23:29 +00:00
Max Horn
7f5db33943 Obsolete TODO ;-)
svn-id: r17004
2005-03-06 13:22:53 +00:00
Eugene Sandulenko
e4bd258fd6 Fix bug which led to an endless loop if 1.5x scaler is fed with odd value.
svn-id: r17003
2005-03-06 11:28:10 +00:00
Travis Howell
d65d958593 *** empty log message ***
svn-id: r17002
2005-03-06 05:21:37 +00:00
Travis Howell
c649971754 Update HE issues
svn-id: r17001
2005-03-06 05:18:06 +00:00
Travis Howell
f202b4d06d Use sprite groups number, not sprite id.
svn-id: r17000
2005-03-06 04:49:58 +00:00
Travis Howell
0d33190008 Rename sprite fields
svn-id: r16999
2005-03-06 04:31:02 +00:00
Travis Howell
524d3310c4 Ooops, reversed that.
svn-id: r16998
2005-03-06 04:26:24 +00:00
Travis Howell
0f179d1f0a c & p type
svn-id: r16997
2005-03-06 03:17:14 +00:00
Travis Howell
5c650274fc Correct class_flag checks for sprites
svn-id: r16996
2005-03-06 02:03:18 +00:00
Travis Howell
a50ec148e8 Checks were in reverse.
svn-id: r16995
2005-03-06 01:41:25 +00:00
Travis Howell
cca8d4733c *** empty log message ***
svn-id: r16994
2005-03-06 00:48:40 +00:00
Travis Howell
81262457d3 Add extra safety checks from original games, to copyVirtScreenBuffers()
svn-id: r16993
2005-03-06 00:46:13 +00:00
Eugene Sandulenko
88498dc622 Fix spriteAddImageToList() according to disassembly. (sbb-related)
svn-id: r16992
2005-03-05 23:50:50 +00:00
Travis Howell
2e8dee216e Update comments
svn-id: r16991
2005-03-05 02:56:51 +00:00
Travis Howell
4fb6f0059e Remove invalid sprite check
svn-id: r16990
2005-03-05 00:34:02 +00:00
Travis Howell
af17a87053 Add missing check
svn-id: r16989
2005-03-04 05:34:56 +00:00
Travis Howell
64be448cc5 Add more details to WizImageOps
svn-id: r16988
2005-03-04 05:31:22 +00:00
Joost Peters
8825d26dbe big endian fixes
svn-id: r16987
2005-03-03 21:42:20 +00:00
Eugene Sandulenko
ff1a0c1c4e That's what may happen if you happen to have more than one local tree.
Another spot of oboslete hercules-related usage.

svn-id: r16986
2005-03-03 12:51:09 +00:00
Travis Howell
14074de4b0 Correct classId value.
svn-id: r16985
2005-03-03 10:46:04 +00:00
Eugene Sandulenko
c90a3b38cf Forgot to commit. HercAmber/HercGreen documentation
svn-id: r16984
2005-03-03 10:10:23 +00:00
Torbjörn Andersson
2f8d85e025 Initialise variable.
svn-id: r16983
2005-03-03 08:34:01 +00:00
Travis Howell
958d68e893 Need to adjust HE7 filename for mustard too.
svn-id: r16982
2005-03-03 05:09:39 +00:00
Travis Howell
ac493b31db Fix compare string.
svn-id: r16981
2005-03-03 04:54:23 +00:00
Travis Howell
78e3fc9415 Add missing actor redraws
svn-id: r16980
2005-03-03 03:06:30 +00:00
Travis Howell
e85baf02d1 Correct palSlot range
svn-id: r16979
2005-03-03 02:51:15 +00:00
Travis Howell
120b385196 Sync paletteOps in HE90
svn-id: r16978
2005-03-02 23:57:20 +00:00
Travis Howell
bad34c12cd Add two more VARs for HE89+
Minor cleanup

svn-id: r16977
2005-03-02 23:14:06 +00:00
Eugene Sandulenko
b6fdeff330 Mnetion hercGreen/hercAmber render modes.
svn-id: r16976
2005-03-02 21:50:37 +00:00
Eugene Sandulenko
50f6eb740c Distinguish between green and amber hercules. Now specify it via hercGreen
and hercAmber. Updated documentation accordingly.

svn-id: r16975
2005-03-02 21:46:51 +00:00
Eugene Sandulenko
7a2a4f34dc Make detection of v1 SCUMM games at detection stage, not resource
loading. This lets me disable hercules dithering for these games.

svn-id: r16974
2005-03-02 21:39:16 +00:00
Eugene Sandulenko
ee03994a78 Commit o100_paletteOps WIP based on cyx's patch. Original patch just
tends to be unappliable anymore, so that's why I decided to commit it when
it required not so much work of manual patching.

I've checked validness of it against IDB but we still have main question open:
How to plug it in properly into our palette code?

svn-id: r16973
2005-03-02 20:02:59 +00:00
Travis Howell
3cd0ff763c Fix room resource loading in Buzzy games.
svn-id: r16972
2005-03-02 11:57:11 +00:00
Travis Howell
9f364eaf65 Add dummy case used in airport
svn-id: r16971
2005-03-02 10:53:14 +00:00
Travis Howell
e913602100 Fix array read from files in HE72+
svn-id: r16970
2005-03-02 08:42:42 +00:00
Torbjörn Andersson
27bcd6e47a When restoring older savegames, fill the script slot 'cycle' fields with
what I hope is a sensible value. This fixes a regression with a MonkeyVGA
savegame I had where none of the scripts that should have been running
were since all 'cycle' fields were 0.

svn-id: r16969
2005-03-02 07:11:58 +00:00
Travis Howell
f097bcbf2b Fix string display in Buzzy games.
svn-id: r16968
2005-03-02 07:00:42 +00:00
Travis Howell
7dd05d6d10 Fix COMI part III regression, I lost a line.
svn-id: r16967
2005-03-02 05:01:52 +00:00
Torbjörn Andersson
91c1c67fc5 Fixed warning.
svn-id: r16966
2005-03-01 07:45:36 +00:00
Travis Howell
f94b10db49 Update HE issues
svn-id: r16965
2005-02-28 22:47:05 +00:00
Max Horn
a9e53c989c Perform some validation before using GFX strip offset (see also bug #795214)
svn-id: r16964
2005-02-28 20:20:57 +00:00
Gregory Montoir
15bfd975a0 preliminar work on processWizImage 9 and updated wiz flags
svn-id: r16963
2005-02-28 20:19:56 +00:00
Joost Peters
991dbdf18c change division to right-shift
svn-id: r16962
2005-02-28 17:34:52 +00:00
Torbjörn Andersson
58dc309969 And, finally, the change I meant to before I got side-tracked: Use
ScummVM's "Rect" data type in the mouse list. The benefit of this is that
we can then use the contains() function in checkMouseList(), which makes
the code a bit less eye-watering.

svn-id: r16961
2005-02-28 14:03:53 +00:00
Travis Howell
e50aca32a8 Missed a change.
svn-id: r16960
2005-02-28 13:34:52 +00:00