Paweł Kołodziejski
18c28863a2
update and added mad lib by default
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svn-id: r11264
2003-11-11 19:54:24 +00:00
Torbjörn Andersson
c16d20c72f
Slight refinement to the last patch. There are four different possibilities
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for which CD to look for: 0 (both CDs - not used?), 1, 2 and 3 (not used?)
svn-id: r11263
2003-11-11 15:16:41 +00:00
Torbjörn Andersson
ce619b254e
Extended the "res" debugger command to print information about where the
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game expects to find the various cluster files. I plan to look into making
the game playable from CD, and this should help during the testing.
svn-id: r11262
2003-11-11 15:07:35 +00:00
Max Horn
5d863586dc
Disambiguate o6_jump execution (is _scriptPointer read before or after fetchScriptWordSigned() (which modifies _scriptPointer) is being called)
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svn-id: r11261
2003-11-11 13:47:53 +00:00
Torbjörn Andersson
1f53624d88
Removed SVM_timeGetTime(). We may as well call get_msecs() directly.
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svn-id: r11260
2003-11-11 10:30:25 +00:00
Torbjörn Andersson
70bc5d15ec
Removed redundant header files.
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svn-id: r11259
2003-11-11 07:47:22 +00:00
Torbjörn Andersson
446a01ba09
Moved low-level keyboard and mouse handling to a new Input class, and
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renamed the Display class Graphics for no better reason than me liking the
phrase "sound and graphics" better than "sound and display".
svn-id: r11258
2003-11-11 07:43:02 +00:00
Max Horn
0bcc7ce80e
made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced Sound::_sound_volume_master and friends by ConfMan.get() calls; some whitespace cleanup
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svn-id: r11257
2003-11-11 00:40:35 +00:00
Max Horn
b38995b288
cleanup (merged the two base set() methods)
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svn-id: r11256
2003-11-11 00:26:38 +00:00
Max Horn
22c22d1e81
added namespace GUI
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svn-id: r11255
2003-11-10 23:40:48 +00:00
Max Horn
5c2a3da7f2
fix for bug #833537 (Config manager saves "save_slot")
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svn-id: r11254
2003-11-10 23:17:11 +00:00
Max Horn
deef1ef32b
get-rid-of-queencomp TODO
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svn-id: r11253
2003-11-10 21:29:28 +00:00
Max Horn
f71fe1316e
don't use tabs in README
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svn-id: r11252
2003-11-10 19:24:56 +00:00
Joost Peters
23669de2f3
deprecated adj. Said of a program or feature that is considered
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obsolescent and in the process of being phased out, usually in favor of
a specified replacement.
svn-id: r11251
2003-11-10 19:17:52 +00:00
Gregory Montoir
98d4b4cb31
hack for special french character
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svn-id: r11250
2003-11-10 15:45:53 +00:00
Gregory Montoir
72d9199022
fix some bugs :
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- bettle not disappearing when caught
- wrong Joe position when switching rooms
- bellboy dispappearing after spoken to him (partially fixed)
svn-id: r11249
2003-11-10 14:06:55 +00:00
David Eriksson
ff07a453e3
Make the fix like the original game instead.
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svn-id: r11248
2003-11-10 12:32:46 +00:00
David Eriksson
cd4eb7deff
Return mouse cursor and panel after cutaway.
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svn-id: r11247
2003-11-10 12:21:10 +00:00
Joost Peters
6fec54b411
Forgot to commit this
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svn-id: r11246
2003-11-10 10:37:46 +00:00
Paweł Kołodziejski
6727a31884
added subopcode comments
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svn-id: r11245
2003-11-10 09:16:41 +00:00
Paweł Kołodziejski
a26f9872ac
update
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svn-id: r11244
2003-11-10 08:50:25 +00:00
Paweł Kołodziejski
aa848961b3
changed opcode name to actorOps
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svn-id: r11243
2003-11-10 08:46:40 +00:00
Paweł Kołodziejski
514a9b5120
renamed back to o6_ifclassofif and extended names for dim opcodes
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svn-id: r11242
2003-11-10 08:00:55 +00:00
Torbjörn Andersson
3d012651fd
The script engine frequently needs to pass pointers to various structures
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etc. to the different opcodes. Until now it has done so by casting the
pointer to an int32 (opcode parameters are represented as arrays of int32)
and then the opcode function casts it back to whatever pointer it needs.
At least in C there is no guarantee that a pointer can be represented as an
integer type (though apparently C99 may define such a type), so this has
struck me as unsafe ever since I first noticed it.
However, since all such pointers appear to point to the memory block owned
by the memory manager, we can easily convert them to integers by treating
them as offsets into the memory block. So that's what I have done. I hope I
caught all the occurences in the opcode functions, or we're going to have
some pretty interesting regressions on our hands...
svn-id: r11241
2003-11-10 07:52:15 +00:00
Torbjörn Andersson
439bc8364d
Fix warning
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svn-id: r11240
2003-11-10 07:41:21 +00:00
Max Horn
e34f2b8b33
cut down on unnecessary GameDetector references
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svn-id: r11239
2003-11-10 01:04:12 +00:00
Jonathan Gray
63c6944492
mark zak256 as a depreciated target, zakTowns will be used in future to be more consistent with the other target names. Config magic to automatically set a gameid=zak256 in config files not yet implemented.
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svn-id: r11238
2003-11-10 00:58:22 +00:00
Max Horn
03f50231d2
cleanup / some warnings (I'd like to know if and where those opcodes are used)
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svn-id: r11237
2003-11-10 00:28:09 +00:00
Paweł Kołodziejski
2b509bc0b6
renamed opcode and added sobopcode comments
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svn-id: r11236
2003-11-10 00:05:17 +00:00
Jonathan Gray
d330de5f28
comment out all the targets for newer humongous games until they start doing something useful
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svn-id: r11235
2003-11-09 23:50:40 +00:00
Joost Peters
b264f836fb
Enable intro again
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svn-id: r11234
2003-11-09 23:49:39 +00:00
Joost Peters
69c4fd3595
update
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svn-id: r11233
2003-11-09 22:22:56 +00:00
Paweł Kołodziejski
a657b8e7ba
renamed some opcodes and added sobopcode comments
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svn-id: r11232
2003-11-09 22:12:16 +00:00
Joost Peters
357cfb8aea
fix small leak
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svn-id: r11231
2003-11-09 21:55:19 +00:00
Joost Peters
b64c6fcbfc
Added (quick-)Saving/Loading
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svn-id: r11230
2003-11-09 21:31:18 +00:00
Gregory Montoir
1b6e9a9b00
forgot to update comment
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svn-id: r11229
2003-11-09 21:24:23 +00:00
Gregory Montoir
a7aac36341
fix flipped faye issue in c3a.cut
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svn-id: r11228
2003-11-09 21:10:42 +00:00
Gregory Montoir
c9feb712bc
enable (some of) the original debug passwords
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svn-id: r11227
2003-11-09 20:50:03 +00:00
David Eriksson
79f84425dd
Moved _talkSelected to Logic.
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svn-id: r11226
2003-11-09 14:16:46 +00:00
David Eriksson
1d3d581879
- Fix cutaway bug that made Joe end up in the wrong location when the
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cutaway was cancelled.
- Fix cutaway bugs that made it very bad to cancel the cutaway where Joe
looks out from the hotel window.
svn-id: r11225
2003-11-09 12:19:47 +00:00
Paweł Kołodziejski
8f130401a1
cleanup whitespaces
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svn-id: r11224
2003-11-08 23:45:45 +00:00
Paweł Kołodziejski
14b7d027a2
cleanup whitespaces
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svn-id: r11223
2003-11-08 23:22:16 +00:00
Gregory Montoir
e01e3ae463
fix bad animation string at amazon entrance room
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svn-id: r11222
2003-11-08 23:20:23 +00:00
Paweł Kołodziejski
1f99fbe77c
cleanup whitespaces
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svn-id: r11221
2003-11-08 23:05:04 +00:00
Paweł Kołodziejski
13c7acee9d
cleanup whitespaces
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svn-id: r11220
2003-11-08 22:57:42 +00:00
Paweł Kołodziejski
b5a7ef0822
cleanup whitespaces
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svn-id: r11219
2003-11-08 22:43:46 +00:00
Paweł Kołodziejski
bd972c97e5
cleanup whitespaces
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svn-id: r11218
2003-11-08 22:05:58 +00:00
Paweł Kołodziejski
1f9e408e2f
cleanup whitespaces
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svn-id: r11217
2003-11-08 21:59:32 +00:00
David Eriksson
9e7402e14b
Enable pinnacle room
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svn-id: r11216
2003-11-08 21:02:25 +00:00
David Eriksson
0908b794ec
Show mouse cursor in dialogue.
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svn-id: r11215
2003-11-08 21:00:11 +00:00