Gregory Montoir
a169876a2f
Apparently, my previous fix (joe position when switching room) causes trouble when returning from a cutaway with initialRoom != currentRoom. I added a condition, but that's not exactly like the original. Maybe one effect of the missing SETUP_ROOM call in cutaway code.
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svn-id: r11314
2003-11-16 20:31:14 +00:00
Gregory Montoir
ba50b42c36
fix 'wrong Joe position when switching from hotel basement to lobby' issue
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svn-id: r11313
2003-11-16 19:55:04 +00:00
Paweł Kołodziejski
501c77fc7a
replaced constans with names
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svn-id: r11312
2003-11-16 18:34:33 +00:00
Paweł Kołodziejski
bef4496b7e
fixed warning
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svn-id: r11311
2003-11-16 17:49:27 +00:00
Paweł Kołodziejski
643b61d729
update
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svn-id: r11310
2003-11-16 17:28:26 +00:00
Torbjörn Andersson
fa2b8ba8de
More cleanup. I've eliminated all the temporary global variables I've added
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over the past few weeks, except for g_sword2. (Of course, this doesn't
necessarily make the code any prettier, but we can work on that later.)
svn-id: r11309
2003-11-16 14:18:29 +00:00
Torbjörn Andersson
ab066c41e0
Fixed warning
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svn-id: r11308
2003-11-16 14:12:53 +00:00
Gregory Montoir
587f2d7177
fix song playafter/playbefore type issue
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svn-id: r11307
2003-11-16 11:17:35 +00:00
Gregory Montoir
74d8b6ef28
fix some bugs :
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- Joe being unable to grab oil during carbam scene (walking bug, when dest_pt == orig_pt)
- wrong Joe facing direction when opening plane door
updated handlePinnacleRoom() comment
svn-id: r11306
2003-11-16 10:47:31 +00:00
James Brown
aed2a56e0c
Patch #842988 (sev) - fix bugs in sdl-config detection
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svn-id: r11305
2003-11-16 04:03:31 +00:00
David Eriksson
0a8c06f17e
Play correct sound for initial talk second time we talk to someone.
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svn-id: r11304
2003-11-15 21:58:44 +00:00
Joost Peters
f979f185af
- Enabled missing calls to _sound->playSong, now it should *really* play all SFX
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- Moved sound/music related toggle variables to Sound class
- Changed "Couldn't find file.." warning() to debug(7, ..)
svn-id: r11303
2003-11-15 21:33:04 +00:00
David Eriksson
b938b63ddf
- Talk clean-up
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- Make it possible to quit a dialogue
svn-id: r11302
2003-11-15 21:16:01 +00:00
David Eriksson
4f97603c9c
Correctly set hasTalkedTo.
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svn-id: r11301
2003-11-15 20:04:59 +00:00
Gregory Montoir
952f11fabc
forget to update this
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svn-id: r11300
2003-11-15 15:55:43 +00:00
Gregory Montoir
308b5de8a6
fix some bugs :
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- right-clicking on inventory item doesn't execute default action
- unapplied room light level when Joe enters a room
- updated comment in roomDisplay on palette fading problem
- during dialogue, invalid mouse-overs (added enum for joeWalk flag too)
preparing Journal stuff :
- add a (almost useless) useJournal method to Logic
- removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way
svn-id: r11299
2003-11-15 15:44:50 +00:00
Torbjörn Andersson
aaa5631a99
Mostly cleanup. Also prevented what would probably have been an infinite
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loop if ScummVM failed to find a file in the demo. (Now it should error out
instead, which is marginally preferable.)
svn-id: r11298
2003-11-15 09:38:00 +00:00
Gregory Montoir
2312111a3a
fix 'wrong background when talking to Faye inside the plane' issue
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svn-id: r11297
2003-11-14 16:16:55 +00:00
Gregory Montoir
730fd27a19
rewitten fullscreen/panel switching code
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svn-id: r11296
2003-11-14 14:35:52 +00:00
Travis Howell
183b822629
Another try at zak copy protection bypass.
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svn-id: r11295
2003-11-14 11:26:18 +00:00
Torbjörn Andersson
2658021292
Fixed regression introduced in revision 1.206 that broke parameter handling
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in o5_matrixOps(). This fixes bug #841885 .
svn-id: r11294
2003-11-14 10:55:24 +00:00
Travis Howell
0c6eabe4a3
Kanji support only seems to work in scumm5 games
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svn-id: r11293
2003-11-14 10:19:28 +00:00
Paweł Kołodziejski
f5a1e9e7bb
update imuse digital
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svn-id: r11292
2003-11-14 08:06:58 +00:00
Torbjörn Andersson
e26bc17505
Updated Broken Sword II section
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svn-id: r11291
2003-11-14 07:41:46 +00:00
Torbjörn Andersson
30670deb2c
cleanup
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svn-id: r11290
2003-11-14 07:41:22 +00:00
Paweł Kołodziejski
7b9575678d
update
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svn-id: r11289
2003-11-14 07:41:04 +00:00
Joost Peters
2d3f4ef831
Play all sfx now, instead of only amiga ones + some music preparation
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svn-id: r11288
2003-11-14 00:45:44 +00:00
Gregory Montoir
ef1595b2a9
fix a problem in talk/command interaction (maybe that also fix the floda receptionist crash...)
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svn-id: r11287
2003-11-13 16:17:11 +00:00
Gregory Montoir
2f6a249970
fix 'Skip handing over the comic to Joe' issue
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svn-id: r11286
2003-11-13 14:10:15 +00:00
David Eriksson
892492022f
According to the original source code, the journal has a different ID in
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the demos, but when actually running the demos I get a banana instead of
a journal... so let's use the same ID as in the real game.
svn-id: r11285
2003-11-13 12:39:37 +00:00
David Eriksson
df34f99ef9
Fix needed for demos too.
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svn-id: r11284
2003-11-13 12:27:48 +00:00
David Eriksson
eae52af559
Fix crashing demos: the demos have no song parameter in cutaway animations.
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svn-id: r11283
2003-11-13 12:17:53 +00:00
David Eriksson
428ebd6568
Just debug messages and comment stuff
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svn-id: r11282
2003-11-13 11:47:04 +00:00
Travis Howell
313a912af2
*** empty log message ***
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svn-id: r11281
2003-11-13 10:51:02 +00:00
Gregory Montoir
3a51c5b702
fix amazon/shower issue outside temple
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svn-id: r11280
2003-11-13 10:44:31 +00:00
David Eriksson
d655603005
Small talk fixes.
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There is some bug with the body action.
svn-id: r11279
2003-11-13 09:51:49 +00:00
Gregory Montoir
f6a9259ab3
update
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svn-id: r11278
2003-11-13 09:32:31 +00:00
Gregory Montoir
35cdf26ba6
fix some bugs :
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- grayed panel disappearing during cutaway
- canceling joe walk before switching to another room
svn-id: r11277
2003-11-13 09:30:49 +00:00
David Eriksson
ae75f49b46
Use constant for pinnacle room number.
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svn-id: r11276
2003-11-13 08:18:52 +00:00
David Eriksson
91f422776b
Added another variable.
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svn-id: r11275
2003-11-13 08:18:05 +00:00
David Eriksson
6e8d22db35
Clear command text before talking.
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svn-id: r11274
2003-11-13 08:17:40 +00:00
Torbjörn Andersson
66d9b4315a
Re-enabled the CD swapping code, after rewriting it a bit.
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If a cluster file isn't found the resource manager will first check if it's
one of the files that it expects to find on the hard disk. If so, it's
considered a fatal error.
Otherwise it will present the user with an "Insert CD1" or "Insert CD2"
message, just like the original did. Unlike the original, the user will
have to press a button or click the mouse to indicate when he's done. I
don't know if we even can detect the CD automatically in any portable way.
As far as I can see, we'll need at least two separate path settings for
this to actually work: one for the HD install directory, and one or two for
the CDs. The file that are supposed to be found on the HD are only on one
of the CDs, so the amount of CD swapping would probably be unbearable
otherwise.
As a consequence, I haven't actually tried running the game from CD yet.
By the way, the old caching code has been removed completely now. All it
did was to copy the cluster file to HD for faster access. ScummVM never did
that, but so far no one has complained.
svn-id: r11273
2003-11-13 07:59:52 +00:00
Jonathan Gray
80d60f2941
zak256 -> zaktowns in docs
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svn-id: r11272
2003-11-13 01:25:21 +00:00
Max Horn
3a355e0763
fix compilation
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svn-id: r11271
2003-11-13 00:00:49 +00:00
Gregory Montoir
9d89fe2b49
fix the skipped initial talk to floda receptionist
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svn-id: r11270
2003-11-12 21:22:14 +00:00
Chris Apers
de1e3baf41
Preliminary support of Simon games on PalmOS
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svn-id: r11269
2003-11-12 16:00:11 +00:00
Chris Apers
0be0f01226
Use GUI namespace
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svn-id: r11268
2003-11-12 12:36:36 +00:00
Gregory Montoir
d5a28b43de
fix some bugs :
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- panel not grayed when playing a cutaway
- command text still displayed when playing a cutaway
- panel drawing glitch on pinnacle room exit
- text color on the dialogue choices not updated
svn-id: r11267
2003-11-12 10:50:05 +00:00
Torbjörn Andersson
beed02807f
cleanup
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svn-id: r11266
2003-11-12 08:21:18 +00:00
Paweł Kołodziejski
97c78cc376
changed getting position of bundle song to ms
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svn-id: r11265
2003-11-12 07:05:52 +00:00