Willem Jan Palenstijn
bc9c42b5ad
MISC: Update more dates to 2012
2012-01-13 21:37:26 +01:00
Andrea Corna
c8826297a4
COMMON: Enhance zlib interface
2012-01-13 18:33:04 +01:00
Filippos Karapetis
22e00a710f
SCI: Fixed some graphics corruption (black boxes) in the dialogs of GK1
2012-01-13 02:38:20 +02:00
Filippos Karapetis
21a7e3d8e6
Merge pull request #146 from eriktorbjorn/master
...
DREAMWEB: Extend the original save/load dialogs from 7 to 21 slots.
2012-01-12 01:51:55 -08:00
Torbjörn Andersson
c456d6d29a
DREAMWEB: Rewrite a comment, since the old one could be misread
...
I read it as "this is how the original code expects save slots to
be initialized", but I guess it could be read as "the original
engine had 21 save slots". Which it didn't.
2012-01-12 00:00:26 +01:00
Torbjörn Andersson
0998c64c20
DREAMWEB: Change selectSaveLoadPage()'s command type to be unique
...
At Filippos's and wjp's suggestion. I don't really understand what
it does (other than printing the mouse over text), so I had simply
copied and pasted from another function.
2012-01-11 23:38:37 +01:00
Scott Thomas
b2a38897a0
README: Mention T7G specific configuration option
2012-01-11 22:06:36 +10:30
Strangerke
603dc3734c
TSAGE: R2R - Fix some warnings, implement sub51AF8
...
Thanks LordHoto for pointing those
2012-01-10 22:08:00 +01:00
Strangerke
879cb00c8a
TSAGE: R2R - Partial implementation of scene 1200
2012-01-10 20:11:47 +01:00
Strangerke
3f05ee5452
TSAGE: R2R - Add some global variables, fix some default values
2012-01-10 20:10:46 +01:00
Johannes Schickel
c74fde632f
CONFIGURE: Also check "long long" in find_type_with_size.
...
This is because on Win64 "long" is 4 bytes and only "long long" is 8 bytes.
Without this check we would not have a 64 bit integer type on Win64.
2012-01-10 16:13:29 +01:00
Johannes Schickel
a3e06d5074
CONFIGURE: Make 32bit pointer check a bit safer.
...
This adapts the check to be similar to the find_type_with_size check, i.e. it
assigns a value to test_array and also returns 0. Should not be required, at
least builtbot went fine, but better be safe and sorry.
2012-01-10 16:13:29 +01:00
Johannes Schickel
3606ebed6a
CONFIGURE: Fix formatting.
...
Thanks to Max for pointing out.
2012-01-10 16:13:20 +01:00
Bastien Bouclet
1432011fdc
VIDEO: Small refactoring of the Bink Decoder
...
This allows subclassing the Bink decoder to add seeking support
2012-01-09 08:52:08 +01:00
Matthew Hoops
e72201c6cc
GUI: Make eraser.bmp a Windows v3 bitmap
...
We don't have proper support for v4 bitmaps
2012-01-08 20:40:27 -05:00
Fabio Battaglia
57d586d598
SWORD2: Force fake transparency for PSX sprites
...
In PSX version blending is done through hardware transparency,
this would have to be simulated using 16-bit mode. As this is
not yet available in this engine, fake transparency is used
as a placeholder
2012-01-09 00:17:29 +01:00
athrxx
cc3fc3f3da
KYRA: fix regression in non-playable HOF demo
...
(missing animated items)
2012-01-08 23:59:10 +01:00
Strangerke
d1e9d38214
TSAGE: R2R - Implement scene 1530
2012-01-08 23:57:08 +01:00
Eugene Sandulenko
fed0ef350d
CONFIGURE: Better test for 32-bitness courtsey of LordHoto
2012-01-08 22:41:52 +00:00
Eugene Sandulenko
0024228100
CONFIGURE: Add detection for 64-bitness and define int64 when applicable
2012-01-08 22:28:43 +00:00
Johannes Schickel
d66bfb131c
KYRA: Cleanup v2 item animation a little bit.
2012-01-08 23:00:41 +01:00
Strangerke
2dc3111bbe
TSAGE: R2R - Implement scene 1525
2012-01-08 21:50:32 +01:00
Strangerke
a4a2878a37
TSAGE: R2R - Implement scene 1500
2012-01-08 20:41:41 +01:00
Ben Castricum
1a16c5ceb4
SCUMM: Recognize platform on win version of dutch puttrace demo
2012-01-08 20:30:39 +01:00
Torbjörn Andersson
209012a88e
SCUMM: Work around script bug in The Dig
...
The sound of trickling water in the spider lair is started, but never
explicitly stopped, so it keeps going. (Possibly not forever. When I
tried it in DOSBox, it finally stopped when I got back to the Nexus.)
The same sound effect is used the underwater cavern, and in that case
the exit script does fade out the sound so this workaround emulates
that behaviour.
2012-01-08 20:11:22 +01:00
Ben Castricum
7a82f513a3
SCUMM: Recognize Mac version of dutch putttime demo
2012-01-08 20:05:49 +01:00
Torbjörn Andersson
0a5df02134
DREAMWEB: Extend the number of saveslots from 7 to 21 in the original
...
save/load dialogs.
2012-01-08 19:36:59 +01:00
Filippos Karapetis
fb26f7dcfa
TSAGE: Update comment
2012-01-08 19:07:00 +02:00
Filippos Karapetis
4938e49e2d
TSAGE: Fix assert triggering when there's nothing to update on screen
2012-01-08 19:03:43 +02:00
Filippos Karapetis
2bc89ea4dc
TSAGE: Fix incorrect popup menu positions (regression)
2012-01-08 19:03:41 +02:00
Ben Castricum
e750c9a0b9
SCUMM: Recognize Windows as platform for pajama2 demo
2012-01-08 18:02:00 +01:00
Ben Castricum
b6bc747672
SCUMM: Add support for 2 freddi3 Mac/Dutch demos
2012-01-08 17:52:21 +01:00
Ben Castricum
e3b93672d5
SCUMM: Correctly recognize platform on freddi2 dutch demo
2012-01-08 15:05:50 +01:00
Paul Gilbert
5a9c189b22
TSAGE: Fix R2R crashes saying 'unknown message'
2012-01-08 21:03:42 +11:00
Tarek Soliman
12d1a9d37f
KYRA: Fix LoL/EoB savegame typing issue with keymapper
...
If you bind letters (e.g. WSAD) using the keymapper and then try to
save using the in-engine dialog, the letters would get captured and
make it impossible to name a save using those letters.
Thanks LordHoto
2012-01-07 22:20:48 -06:00
Tarek Soliman
37d77253cf
KEYMAPPER: Add failsafe code for popping into Keymapper itself
...
Thanks LordHoto
2012-01-07 22:08:57 -06:00
Tarek Soliman
d143872be6
KEYMAPPER: Constantify global keymap name
2012-01-07 21:20:29 -06:00
Tarek Soliman
82e0900678
KEYMAPPER: Rename inherit flag to transparent
...
Less confusing
2012-01-07 21:10:05 -06:00
Tarek Soliman
73160e54b4
KEYMAPPER: Only push/pop the gui keymap once per gui session
...
The removes a bit of waste when gui dialogs are opened.
Multiple gui keymaps were being pushed.
2012-01-07 20:48:49 -06:00
Fabio Battaglia
15ea73104c
SWORD2: Fix problem with the height of PSX sprites
...
Apparently some uncompressed PSX sprites have a wrong
height value in the datafiles, creating subtle problems
like missing lines in some graphics. Fixed by artificially
adding 1 to odd height values of uncompressed sprites.
2012-01-08 00:34:15 +01:00
Eugene Sandulenko
2852d685d5
Merge pull request #164 from Mataniko/master
...
SCUMM: Added three Hebrew HE games
2012-01-07 13:52:46 -08:00
Strangerke
9ddabeca32
TSAGE: R2R - Fix sub1B00, rename it to scalePalette
...
Thanks wjp for the namings
2012-01-07 21:47:47 +01:00
Filippos Karapetis
103ae27d3a
GRAPHICS: Silence a false positive warning in MSVC
2012-01-07 22:45:59 +02:00
Johannes Schickel
f71fb6a828
DEVTOOLS: Fix some warnings in create_kyradat.
2012-01-07 21:30:12 +01:00
Matan Bareket
655d719bde
SCUMM: Add three Hebrew HE games
...
Freddi Fish 3: The Case of the Stolen Conch Shell,
Putt-Putt Joins the Circus,
Pajama Sam 2: Thunder and Lightning Aren't so Frightening
2012-01-07 14:55:34 -05:00
Strangerke
8327189f8c
TSAGE: R2R - Implement scene 1100
2012-01-07 20:33:00 +01:00
Filippos Karapetis
beb1f5b316
AGI: Fix bug #3451122 - "AGI-FANMADE: Nick's Quest hangs ScummVM upon starting"
2012-01-07 18:56:23 +02:00
Paul Gilbert
4222a728e1
TSAGE: Implemented R2R Scene 325 - Bridge Console
2012-01-07 11:54:47 +11:00
Johannes Schickel
1574d644e8
GRAPHICS: Let FontManager::setFont accept an "const BdfFont *".
...
As the documentation points out this method currently only works for BDF
fonts, thus it is safer to let it actually just accept such.
2012-01-07 01:16:33 +01:00
Johannes Schickel
050b8e3360
GUI: Rework how the default localized font is managed.
...
Now we set the default localized font to the "text_default" font of the
currently active theme and default to the big GUI font in case none is
specified properly.
2012-01-07 01:03:07 +01:00