Commit Graph

51198 Commits

Author SHA1 Message Date
Sven Hesse
a19eb26485 GOB: Add the background plants in Geisha's Diving minigame 2012-01-26 19:47:03 +01:00
Johannes Schickel
d1de75a6ca DOCS: Word the README section about kyra.dat a bit nicer. 2012-01-26 02:49:59 +01:00
Johannes Schickel
86a4bbbd9b AUDIO: Add more warnings in case invalid VOC data is encountered. 2012-01-26 02:43:58 +01:00
Johannes Schickel
d620dd90bd AUDIO: Fix missing sounds in Simon 1 Amiga CD32.
It seems the VOC files used by Simon 1 Amiga CD32 use 128 as terminator block.
Added this as a special case with a debug output when it's caught.
2012-01-26 02:36:51 +01:00
Johannes Schickel
9d426cecc1 DOCS: Update section about kyra.dat a bit. 2012-01-26 02:17:50 +01:00
Johannes Schickel
bfce8355dd DOCS: SCUMM FM-TOWNS Kanji games should not crash randomly anymore. 2012-01-26 02:05:16 +01:00
Johannes Schickel
dc4881ac5c DOCS: Remove lack of sound effect support of Kyra PC-98 from Known Issues section. 2012-01-26 02:02:43 +01:00
Johannes Schickel
58032b18f9 DOCS: Update engines supporting RTL in the README. 2012-01-26 01:55:26 +01:00
Johannes Schickel
265c29695b DOCS: Update section 6.3 of the README based on our source code. 2012-01-26 01:51:10 +01:00
Johannes Schickel
baafd74b66 AGOS: Fix silly copy&paste mistake, which broke Vorbis and MP3 support. 2012-01-26 01:35:06 +01:00
Johannes Schickel
c5061d2fde DOCS: Remove Debian build instructions.
We don't have "make deb" anymore. If we want to have instructions on how to
build Debian packages with the debian files we have in dists we should just
write new instructions.
2012-01-26 01:30:43 +01:00
Johannes Schickel
0f346e8092 DOCS: Remove "Last updated" from the README.
The old SVN keyword usage did not work for quite some time anyway.
2012-01-26 01:24:17 +01:00
Johannes Schickel
c82a75df69 AGOS: Rework digital sound playback.
The BaseSound class does now only save the sound filename instead of a file
handle. When a new sound is started a new file handle is created, which
assures that each sound uses a different file handle and thus allows for
directly streaming sounds from disk.

This fixes bug #3475610
"AGOS: Wrong sound effects during intro of Simon 2 (DOS)".
2012-01-26 01:01:41 +01:00
Travis Howell
174b6c4f1c DOCS: Add notes about accessing the default savegames directory under Windows NT4 onwards. 2012-01-26 10:41:13 +11:00
Strangerke
dd46de7569 TSAGE: Fix compilation, sorry 2012-01-25 22:20:34 +01:00
Strangerke
db26984ed4 TSAGE: R2R- Implement scene 1950 2012-01-25 22:08:40 +01:00
Travis Howell
8016d7d7a2 BUILD: Move saved game related items to a separate folder on the Start Menu, in the Windows installer. 2012-01-24 11:59:29 +11:00
Travis Howell
aacf57ee85 BUILD: Add batch script for migration of saved games location in Windows NT4 onwards. 2012-01-24 11:42:01 +11:00
Travis Howell
3ae9b947fd BUILD: Add batch script for migration of saved games location in Windows NT4 onwards. 2012-01-24 11:40:24 +11:00
dhewg
51778ed4af TASKBAR: Fix compilation with mingw-w64
mingw-compat.h is not required for newer mingw-w64, all required
symbols are present in the system headers.
2012-01-23 18:41:45 +01:00
dhewg
77c9be7998 COMMON: Fix compilation with mingw-w64
setjmp and longjmp are being used in system headers.
Allow these symbols globally instead of hacking the appropriate
defines in every file including windows.h.
2012-01-23 18:22:50 +01:00
Travis Howell
967193c377 NEWS: Add default saved games location change on Windows NT4 onwards. 2012-01-24 00:06:10 +11:00
Travis Howell
1ab9066077 BUILD: Add Start Menu items for default saved game locations (old and new) to Windows installer. 2012-01-24 00:06:09 +11:00
Travis Howell
8701e0a382 WINDOWS: Add default save paths for Windows NT4 onwards 2012-01-23 23:18:21 +11:00
David-John Willis
2294b8aa66 GPH: Fix silly copy/paste error in GP2X bundle target. 2012-01-23 12:16:04 +00:00
Strangerke
aec3a92377 TSAGE: R2R - Implement several missing functions in scene1550 2012-01-23 12:42:04 +01:00
Strangerke
2820573b43 TSAGE: R2R - Fix a couple of bugs in scenes 1925 and 1945, some renaming 2012-01-23 09:50:18 +01:00
Strangerke
e4d6d4780b TSAGE: R2R - Implement scene 1945 2012-01-23 00:58:42 +01:00
David-John Willis
a8e9946a2b DEVTOOLS: Add files in OpenPandora and GPH backends that need version number updating. 2012-01-22 16:53:32 +00:00
David-John Willis
7e0a88f69b GPH: Move all dist files into own folder under dists.
* Update vairous GPH bundle targets to suit new layout.
* Also add .in input files so we can automatically update version numbers.
2012-01-22 16:53:32 +00:00
David-John Willis
b016cf572d OPENPANDORA: Fix file attributes after move. 2012-01-22 16:53:31 +00:00
David-John Willis
b429096b36 OPENPANDORA: Move all dist files into own folder under dists.
* Update OpenPandora bundle targets to suit new layout.
* Also add .in input files so we can automatically update version numbers.
2012-01-22 16:53:31 +00:00
Strangerke
888c341c7a TSAGE: R2R - Implement scene 1925 2012-01-22 11:50:15 +01:00
Paul Gilbert
4e118ccf98 TSAGE: Implemented R2R Scene 500 2012-01-22 13:16:09 +11:00
Johannes Schickel
1758845af5 KYRA: Fix out of bounds access caused by a typo.
Thanks to dhewg for pointing this one out.
2012-01-21 19:31:12 +01:00
dhewg
cc98a1acea WEBOS: Fix whitespace error
Random whitespace fix to kick off the OpenPandora toolchain on
buildbot.
2012-01-21 18:47:36 +01:00
dhewg
3dca6fe2bb CONFIGURE: Add WebOS --sysroot to CXXFLAGS
Fixes compilation with PDK 3.0.5 (libc headers were now found).
2012-01-21 16:29:56 +01:00
dhewg
fd874216fe CONFIGURE: Don't use -pedantic for WebOS
This fixes Tremor autodetection.
tremor/config_types.h typedefs ogg_int64_t, which errors out with
"ISO C++ 1998 does not support ‘long long’" when using -pedantic.
2012-01-21 16:29:55 +01:00
Paul Gilbert
d62e1f28cb TSAGE: Fix parenthesis in R2R scene 160 2012-01-21 19:52:14 +11:00
Paul Gilbert
cb1eaf4134 TSAGE: Implemented R2R Scene 160 - Credits 2012-01-21 14:15:51 +11:00
dhewg
05c972d028 CONFIGURE: Whitespace fix
Buildbot update test :P
2012-01-21 00:12:26 +01:00
Strangerke
1c84ef4738 TSAGE: R2R - Implement scene 1900 2012-01-20 23:39:37 +01:00
Strangerke
0f67509456 TSAGE: R2R - Implement scene 1875 2012-01-20 19:45:24 +01:00
Strangerke
69a2c72c47 TSAGE: R2R - Implement scene 1800 2012-01-20 19:03:12 +01:00
Strangerke
00a9d394a5 TSAGE: R2R - Implement scene 1700 2012-01-18 23:21:50 +01:00
Thierry Crozat
4546ca0e22 SWORD1: Do not look for color indexes in cutscenes when there is no subtitles 2012-01-18 02:44:02 +00:00
Thierry Crozat
ace3bf6187 SWORD1: Use color for subtitles during cutscene
During the game, different colors are used for subtitles depending
which character is speaking. This commit tries to use the same colors
for the cutscene subtitles. The color to use has to be specified in the
subtitle file between the frame end and the start of text using @1, @2,
@3 or @4 (for George, George as a narrator, Nicole and Maguire
respectively).
2012-01-18 02:44:02 +00:00
Oystein Eftevaag
78baa27e0e MACOSX: Moved an include a bit to make sure that some defines are there before they are actually used. 2012-01-17 15:19:54 -05:00
Strangerke
29a063cb12 TSAGE: R2R - Implement scene 1625 2012-01-17 22:20:19 +01:00
Johannes Schickel
ce95e1aaad NEWS: Add changes from branch-1-4-1. 2012-01-17 18:47:20 +01:00