21399 Commits

Author SHA1 Message Date
Matthew Hoops
a1d41da096 Merge remote branch 'upstream/master' into t7g-ios
Conflicts:
	audio/decoders/qdm2.h
	common/util.cpp
	engines/groovie/music.cpp
	engines/groovie/resource.h
	video/qt_decoder.cpp
	video/qt_decoder.h
2011-05-11 00:30:28 -04:00
Littleboy
33c3e19cea LASTEXPRESS: Implement item selection and scene loading 2011-05-10 19:18:32 -04:00
Littleboy
2bc865f01a LASTEXPRESS: Implement highlight of inventory items 2011-05-10 19:18:30 -04:00
Littleboy
8d4622d70d LASTEXPRESS: Draw portrait non-highlighted in Inventory::show() 2011-05-10 19:18:29 -04:00
Littleboy
3088acf69a LASTEXPRESS: Add button pressed state for inventory handling 2011-05-10 19:18:26 -04:00
Littleboy
1516ba7367 LASTEXPRESS: Implement skeleton code for selected item and inventory selection 2011-05-10 19:18:22 -04:00
strangerke
9b896e473e TSAGE: Fix a glitch in setCursor() 2011-05-10 23:51:20 +02:00
Paul Gilbert
5bf8a0bf84 TSAGE: Adjusted scaling process to fix scaling image to a 1x1 pixel in Scene #7600 2011-05-10 22:56:53 +10:00
Max Horn
b8d858a00b TINSEL: Cleanup reel saving code 2011-05-10 14:43:54 +02:00
Max Horn
43ca9c86ab TINSEL: Remove unnecessary casts 2011-05-10 14:43:53 +02:00
Paul Gilbert
26aca5ac43 TSAGE: Standardised on checks for showing the Save and Restore dialogs 2011-05-10 22:38:05 +10:00
Paul Gilbert
2e34747712 TSAGE: Further tweaks to movement in Scene #6100 2011-05-10 21:49:32 +10:00
Paul Gilbert
ef282206b0 TSAGE: Tweaked mouse movement in Scene #6100 when mouse is in the centre of the screen 2011-05-10 20:50:40 +10:00
Max Horn
559fda409d SCI: Line wrap some comments 2011-05-09 14:46:17 +02:00
Max Horn
389b613190 SCI: Fix warning about potential strict-aliasing rules violation 2011-05-09 14:42:45 +02:00
Max Horn
76cf7bc907 SCI: Slight cleanup to undithering code 2011-05-09 14:41:49 +02:00
Paul Gilbert
d4e4148a39 TSAGE: Bugfix for restoring savegames saved when palette effects are active 2011-05-08 19:08:35 +10:00
Paul Gilbert
0da8f92f0f TSAGE: Fix memory leak when exiting whilst any palette rotation is active 2011-05-08 18:15:46 +10:00
eriktorbjorn
94c7e37ac3 QUEEN: Delete the parser before closing the driver.
Deleting the parser may fire off a series of events, so it's
probably a good idea to keep the driver open for that. I have not
seen this error anywhere else, except maybe in the unit tests.
2011-05-07 22:19:59 +02:00
Matthew Hoops
8dd17a2ae1 AGI: Replace Winnie macros with functions
From patch #3298149
2011-05-07 15:25:55 -04:00
D G Turner
80ae039d7a TSAGE: Close Memory Leak in GfxSurface::create(). 2011-05-07 15:17:12 +01:00
Matthew Hoops
3e1b3baaac M4: Fix a typo; cleanup 2011-05-06 23:16:10 -04:00
Matthew Hoops
58d318d389 M4: Fix the title of riddle 2011-05-06 23:12:19 -04:00
Matthew Hoops
daa2732bee M4: Allow Riddle to be run using the original directory structure
Not that the game starts up or anything :P
2011-05-06 23:12:19 -04:00
strangerke
99da647e8f TSAGE: Fix a bug and a couple of glitches in scene 9700 2011-05-07 00:28:41 +02:00
strangerke
41af0b0dc8 TSAGE: Scene 5200 - Suppress dead code (present but not executed in the original) 2011-05-06 22:38:17 +02:00
strangerke
787f8b4bb6 TSAGE: Finally fix the dialogue bug in scene 4000 2011-05-06 22:31:23 +02:00
strangerke
86daaedf96 TSAGE: For consistency, renamed sceneItem1 into Hotspot1 in scene 7000 2011-05-06 20:45:43 +02:00
Sven Hesse
6fb232b9ff GOB: Create a SafeSubReadStream for files in STKs
Instead of memcpy'ing them into a MemoryReadStream.
This is necessary for the lower end PSPs to run Urban Runner with
its comparably big VMD videos.
2011-05-06 16:47:49 +02:00
Sven Hesse
f0087e4608 SWORD2: Replace SafeSubReadStream with the same-name class in Common 2011-05-06 16:47:48 +02:00
Paul Gilbert
d77502eaf4 TSAGE: Bugfix for hotspot issues in Scene #7000 2011-05-06 22:54:54 +10:00
Paul Gilbert
67975303e6 TSAGE: Bugfix for self-closing drawers in Scene #7700 2011-05-06 22:43:53 +10:00
Paul Gilbert
7b043baf91 TSAGE: Hopefully fix some Valgrind reported warnings 2011-05-06 22:07:53 +10:00
Paul Gilbert
cfd8cfe7cf TSAGE: Added missing destructors for Globals fields 2011-05-06 19:38:17 +10:00
Paul Gilbert
80e23dd653 TSAGE: Initialise player fields to fix Valgrind warning 2011-05-06 19:19:25 +10:00
strangerke
be3de84f7c TSAGE: Review all Speakers 2011-05-06 08:39:22 +02:00
Matthew Hoops
04dd4cabdf SCUMM: Use new MacCursor code instead of convertCrsrCursor() 2011-05-05 19:46:33 -04:00
Matthew Hoops
1f39e0b6c6 MOHAWK: Use new MacCursor code instead of convertCrsrCursor() 2011-05-05 19:35:31 -04:00
Matthew Hoops
0f0ae4576e SCI: Use new MacCursor code instead of convertCrsrCursor() 2011-05-05 19:27:28 -04:00
md5
f20c8b963a SWORD25: Disabled code which isn't necessary with our PNG decoder 2011-05-05 22:12:38 +03:00
md5
d7334628bd SWORD25: Moved the thumbnail handling code to its appropriate place
PNGLoader is able to load images embedded in saved games already. This
helps remove some duplicate code
2011-05-05 22:03:15 +03:00
md5
51136ac4ae SWORD25: Marked more functions as unused 2011-05-05 22:00:52 +03:00
Sven Hesse
8e03a200ef GOB: Fix a stupid typo in SlotFileIndexed::buildIndex()
This should fix bug #3295893.

The intention of this piece of code was to pad the first save slot
name with spaces until it's as long as the longest save slot name,
because the scripts use it to gauge the width of the save list.
Unfortunately, I messed up there, overwriting variable space directly
after the save names. In Urban Runner's case, this would be the list
of inventory items.
2011-05-05 20:50:53 +02:00
md5
0ef807146e SWORD25: Remove thumbnails from the cache when saving a new game 2011-05-05 20:14:21 +03:00
md5
2af3759a78 SWORD25: Fixed the thumbnail creation code, and removed a hack 2011-05-05 20:13:06 +03:00
md5
921030f4ef SWORD25: Initial code for showing savegame thumbnails
There is currently a bug and only the thumbnail of the first save slot is
shown
2011-05-05 18:33:22 +03:00
Paul Gilbert
dee398ad6c TSAGE: Fixed problem with text being partly off-screen in Scene #9500 2011-05-05 20:48:46 +10:00
md5
a428835b38 SWORD25: Removed the saved game filename from the savegame meta info struct 2011-05-05 13:33:39 +03:00
md5
68118bdf7a SWORD25: Added some FIXMEs in the save game and thumbnail code
Also, translated some comments
2011-05-05 12:54:32 +03:00
md5
9abc42019a SWORD25: Remove unused code 2011-05-05 12:54:31 +03:00