Jonathan Gray
ce42f4d3dd
patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local bits in my tree
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svn-id: r9807
2003-08-21 13:39:21 +00:00
Robert Göffringmann
af17c1ac51
copied some fixes which only were in 0.5.1 branch.
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svn-id: r9799
2003-08-20 12:12:11 +00:00
Robert Göffringmann
e7fb69e3d9
added MDT_PREFER_NATIVE flag to BASS VersionSettings
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svn-id: r9772
2003-08-18 23:20:27 +00:00
Robert Göffringmann
cc7700f01d
fix sfx restart after restoring a savegame
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svn-id: r9770
2003-08-18 20:36:55 +00:00
Torbjörn Andersson
2e38b49d27
Replaced printf()s with debug() and warning().
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svn-id: r9710
2003-08-15 15:17:02 +00:00
Jamieson Christian
e1bc6493d8
Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible
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list of music types supported. This was done because now
PC speaker support must be treated separately, along with
Adlib and native (GM/MT32) support.
This fixes a problem with games that don't support PC speaker
(including V5 games that don't parse SPK resources yet)
being run with -epcspk or -epcjr. Those games now properly
switch to -enull so that music resources still get parsed
and music/script synchronization mechanisms don't break.
svn-id: r9703
2003-08-15 10:19:24 +00:00
Torbjörn Andersson
a02fe9e46e
I didn't realize it at first, but LINC-space uses the same character data
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as the LINC terminals, so our patched characters looked very out of place
since they didn't have the black outline the other characters had.
I've fixed that, and tweaked the character data for "�" slightly.
svn-id: r9657
2003-08-13 15:29:44 +00:00
Robert Göffringmann
27e65a29c6
remove meaningless warning
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svn-id: r9642
2003-08-11 17:47:44 +00:00
Marcus Comstedt
2ed0eee711
Replaced use of File with use of SaveFileManager where appropriate.
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svn-id: r9627
2003-08-10 20:50:50 +00:00
Robert Göffringmann
ee3b2ffbfd
don't allow loading of messy 0.5.1 savegames.
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svn-id: r9609
2003-08-09 19:40:55 +00:00
Robert Göffringmann
3e211794a2
makes use of SoundMixer::pauseChannels() now.
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svn-id: r9608
2003-08-09 19:20:10 +00:00
Nicolas Bacca
7d19b48670
Fix intro timing on WinCE ... guess everybody could use it but I'll leave the engine mainteners decide :p
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svn-id: r9583
2003-08-06 23:49:50 +00:00
Nicolas Bacca
7e2ff83e70
Fix #783732 : freeze on Pocket PC
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svn-id: r9550
2003-08-06 10:06:19 +00:00
Max Horn
0c3c609442
get rid of some g_system usage
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svn-id: r9529
2003-08-06 00:28:00 +00:00
Robert Göffringmann
7e3d4b34f2
fixed dialog skipping
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svn-id: r9447
2003-08-04 01:16:11 +00:00
Robert Göffringmann
31a143dcd4
new compacts, new loading + saving code (not compatible to old one)
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svn-id: r9439
2003-08-03 17:17:24 +00:00
Robert Göffringmann
d6937ec256
new compact data
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svn-id: r9438
2003-08-03 17:16:32 +00:00
Torbjörn Andersson
3e3366f521
Added "fast mode" (Ctrl-F/Ctrl-G) like the one we have for SCUMM and Simon.
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It does not change the game speed setting, because the most likely use (I
think) is to toggle it on briefly, e.g. while travelling the walkways.
svn-id: r9434
2003-08-03 15:50:39 +00:00
Marcus Comstedt
fa45a69614
Added GCC bugtracking id to workaround for future reference.
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svn-id: r9431
2003-08-03 14:49:10 +00:00
Marcus Comstedt
3e42d8972f
GCC bug workaround... (merge from branch-0-5-0)
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svn-id: r9429
2003-08-03 14:28:58 +00:00
Torbjörn Andersson
32ad85807a
Removed introimg.cpp. Apparently Foster's don't want to be associated with
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gap-toothed doddering old fools, so we should just go with whatever image
is in the game data files.
svn-id: r9427
2003-08-02 19:55:17 +00:00
Robert Göffringmann
83450bef27
fix autoroute return codes.
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svn-id: r9426
2003-08-02 19:37:00 +00:00
Robert Göffringmann
d82969b376
correct sound looping, thanks to our new mixer. :)
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svn-id: r9418
2003-08-02 16:53:46 +00:00
Max Horn
103112dd3d
removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I did it should be trivial to get them working again)
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svn-id: r9391
2003-08-02 00:36:38 +00:00
Robert Göffringmann
64e14fd4ed
changed loading & saving code to fix the bug discribed in the general forum. This bug applies to all platforms, it just seems to cause a crash only on Mac OS X.
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svn-id: r9352
2003-08-01 00:15:05 +00:00
Robert Göffringmann
9702826aa0
added patched messages for BASS's mistranslations.
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(also fixed bug about italian menu glitch)
svn-id: r9349
2003-07-31 21:26:27 +00:00
Paweł Kołodziejski
e5e117006a
back disable warnings into stdafx.h, vc6 is lack of warnings support
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svn-id: r9337
2003-07-31 18:35:01 +00:00
Torbjörn Andersson
bb8d0361e7
More LINC terminal font adjustments: Patch the "j" character for all
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versions, and make the "1" a bit wider so that menus line up nicely.
svn-id: r9336
2003-07-31 17:24:51 +00:00
Jonathan Gray
a8b5e40c2b
remove unused variable
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svn-id: r9322
2003-07-31 08:06:40 +00:00
Robert Göffringmann
c9f060573f
cleaned up autoroute code
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svn-id: r9318
2003-07-31 02:09:24 +00:00
Robert Göffringmann
e5343ac038
applied slightly modified patch #772112 (BASS: Correcting (?) the LINC terminal font)
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svn-id: r9317
2003-07-31 02:08:00 +00:00
Robert Göffringmann
847c702500
deactivated loading/(auto-)saving at places where it's not allowed
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svn-id: r9315
2003-07-31 01:57:05 +00:00
Torbjörn Andersson
f4f63d71db
Partial fix for bug #779013 . It no longer crashes, but the config file
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setting still overrides the command-line option.
svn-id: r9283
2003-07-29 21:03:25 +00:00
Max Horn
5e7988ae6f
checkin for LavosSpawn: 'work around bug #778105 (line width exceeded)'
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svn-id: r9262
2003-07-28 20:59:53 +00:00
Joost Peters
fa2d02ce6d
applied eriktorbjorn's patch ( #776225 - 'BASS CD intro fixes')
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svn-id: r9150
2003-07-23 19:33:34 +00:00
Travis Howell
dc25058c3e
Add game specific scaler override to sky
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Add game specific scaler and full screen override to simon
svn-id: r9067
2003-07-18 15:37:06 +00:00
Robert Göffringmann
76de27e097
fix additional array read
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svn-id: r9054
2003-07-17 00:35:32 +00:00
Robert Göffringmann
301f1cdf08
reprogrammed sky intros.
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svn-id: r9053
2003-07-17 00:17:42 +00:00
Joost Peters
91ee8e1c10
Quick-Fix for the OOB access in RNC decoder.
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Obviously this should be fixed in the decoder itself,
but for some reason I couldn't get it to work in a short period of time.
(before every offending READ_UINT16(), I had a call to function that was like this: "if ((_srcPtr - _startPtr) >= _packLen) { _srcPtr -= 2; }", note that _srcPtr is the current position in the buffer, _startPos is the starting position of the buffer and _packLen is the (supposed?) size.
but I would still get "Invalid Read of 2" with this in Valgrind ..maybe someone knows what I did wrong?)
svn-id: r9050
2003-07-16 13:55:18 +00:00
Travis Howell
2b7227679a
Use debug output instead of warnings for simon
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Fix debug output in sky
svn-id: r9039
2003-07-15 16:40:24 +00:00
Robert Göffringmann
66823befe2
maybe this fixed those random crashes...
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svn-id: r9021
2003-07-14 20:01:54 +00:00
Robert Göffringmann
ffb65a9e04
fix bug #770784 : Talking characters stay at last frame
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svn-id: r9010
2003-07-14 10:05:32 +00:00
Robert Göffringmann
e997d05b3c
fixed toggling music on/off after savegame restore
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svn-id: r9007
2003-07-14 09:26:50 +00:00
Robert Göffringmann
d971845fab
fixed text drawing bug and made sure autosave doesn't save if engine is in logic_choose mode
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svn-id: r9006
2003-07-14 09:16:12 +00:00
Max Horn
963ecad362
debug/warning/error all automatically output a newline
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svn-id: r8991
2003-07-13 16:22:17 +00:00
Robert Göffringmann
3304c40f26
changed "sprite not loaded" printfs to debug()s.
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svn-id: r8989
2003-07-13 15:38:59 +00:00
Robert Göffringmann
43ab712892
sound support for v.0.0109
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svn-id: r8967
2003-07-13 06:04:39 +00:00
Robert Göffringmann
3b8a146152
music support for BASS floppy demo v.0.0109.
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adlib doesn't really work, but the rest of the game doesn't either... so who cares, anyway.
svn-id: r8966
2003-07-13 06:04:11 +00:00
Robert Göffringmann
61b8b227c0
fix set-volume crash.
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svn-id: r8964
2003-07-13 04:26:55 +00:00
Oliver Kiehl
a87fd1011d
fix intro
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svn-id: r8960
2003-07-12 23:29:31 +00:00