Travis Howell
a4ac594d21
Fix bug #1544799 - SIMON: Engine creates launcher entry when failing to launch.
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svn-id: r23749
2006-08-26 11:25:08 +00:00
Max Horn
c7627bbb5c
Added some MD5 contributer email addresses
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svn-id: r23748
2006-08-25 18:17:39 +00:00
Max Horn
3bc38ba7b8
Added some actual file sizes to the MD5 table
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svn-id: r23747
2006-08-25 17:52:45 +00:00
Max Horn
cb062b128b
Add possibilitz to store file sizes in the MD5 table (for future use)
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svn-id: r23746
2006-08-25 17:27:59 +00:00
Travis Howell
d12f257ffa
Correct platform for alternative Italian version of Simon the Sorcerer 1 (DOS CD)
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svn-id: r23745
2006-08-25 13:02:47 +00:00
Kostas Nakos
11f1123c02
fix update rect when adjusting ratio (backport)
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svn-id: r23744
2006-08-25 06:30:18 +00:00
Torbjörn Andersson
4f9576e033
The DXA player now bases subtitle position on screen size, rather than frame
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size. This should help people who want to use the smaller, low-quality
cutscenes instead of the high-quality ones.
The MPEG player probably doesn't know this trick. Maybe later.
svn-id: r23742
2006-08-23 21:13:11 +00:00
Torbjörn Andersson
d4d2146a0a
Run the game detector before creating the engine. This is based entirely on a
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recent change to the CINE engine (which in turn was based on some other engine,
I forget which), and should fix bug #1544796 . Of course, given how primitive
the Broken Sword 2 detector is, it's easy to fool it. There isn't really any
need for it to be smart, though.
svn-id: r23741
2006-08-23 04:26:01 +00:00
Max Horn
a69c0884de
Added version string details for one version of loom and one version of monkeyega; some cleanup
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svn-id: r23739
2006-08-21 21:29:23 +00:00
Max Horn
ceefad6634
Added workaround (and warnings to find corner cases) for bug #1535358
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svn-id: r23738
2006-08-21 13:02:47 +00:00
Max Horn
1e683e6124
Yet another paranoia check
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svn-id: r23737
2006-08-21 10:52:07 +00:00
Max Horn
2c0967e7bb
cleanup & check for sentence overflows
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svn-id: r23736
2006-08-21 10:04:04 +00:00
Eugene Sandulenko
0616d4931a
Updated credits with all current port builders.
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svn-id: r23732
2006-08-20 11:01:17 +00:00
Travis Howell
e9be88c444
Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game.
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svn-id: r23727
2006-08-20 00:43:34 +00:00
Neil Millstone
5ce67a67e1
Fixed bug causing crash during saving in Saga engine, changed audio to low quality.
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svn-id: r23726
2006-08-19 11:11:18 +00:00
Neil Millstone
5516fa3b80
Added build C target to support more engines.
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svn-id: r23725
2006-08-19 11:10:19 +00:00
Willem Jan Palenstijn
d253442c42
slightly changed patch #1521412 : Hardcoded path for theme files
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svn-id: r23723
2006-08-18 21:55:11 +00:00
Kostas Nakos
6613b3cae2
fix bugs #1515389 and #1505868 (aka file::exists - dedicated to LordHoto) (backport)
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svn-id: r23722
2006-08-18 21:14:28 +00:00
Kostas Nakos
31146e6c0a
fix smartphone cursor hiding when keyboard up, more logical zone function, got rid of higher sound thread priority by default. (backport)
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svn-id: r23720
2006-08-18 21:00:41 +00:00
Sven Hesse
0f6d8ab269
Fixed pathfinding
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svn-id: r23718
2006-08-16 20:52:43 +00:00
Joost Peters
b437f343a8
mention BASS v0.0303 LINC spacing fix
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svn-id: r23717
2006-08-16 20:07:33 +00:00
Joost Peters
998d2fe96a
Apply patch #1534805 ("BASS: Linc font too wide in version 303")
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svn-id: r23714
2006-08-16 20:01:58 +00:00
Eugene Sandulenko
7f3ac3f025
Limit md5 computations to first 5000 bytes in gob engine.
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svn-id: r23713
2006-08-15 21:19:09 +00:00
Eugene Sandulenko
375da47dc0
Add PT_BRA FT MD5 as reported in bugreport #1539740
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svn-id: r23711
2006-08-15 19:59:29 +00:00
Eugene Sandulenko
c870d057a4
Change Brazilian Portuguese acronym from "pt" to "br" in case there will
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be pure Portuguese games and to make use of brazilian flag. No detection stuff
is dependent on this, though BASS and Sword1 make use of it. However no
autoupgrade option is implemented, should it be?
svn-id: r23710
2006-08-15 19:54:41 +00:00
Johannes Schickel
7d0435f23c
- adding LPGL headers to adlib sound specific files
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- stating about dual license of adlib sound specific files
svn-id: r23708
2006-08-15 18:04:01 +00:00
Torbjörn Andersson
4476ed5294
Made FF use the same max length for every line when word-wrapping subtitles,
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rather than using the length of the previous line. This fixes bug #1536401 .
svn-id: r23706
2006-08-13 06:32:16 +00:00
Torbjörn Andersson
b4311d15ca
The ListWidget constructor already did most of what reflowLayout() does, except
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calling Widget::reflowLayout(). I've simplified that by calling reflowLayout()
directly instead. This may be a bit of a hack, but it was the best way I could
think of to ensure that _entriesPerPage was properly initialised. It wasn't
before, because _h had not been initialised, causing Valgrind to complain.
svn-id: r23705
2006-08-12 17:24:49 +00:00
Torbjörn Andersson
e9b9aa65a6
Whitespace.
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svn-id: r23704
2006-08-12 16:42:19 +00:00
Sven Hesse
8d72b8e415
Ooops again, use the correct delete...
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svn-id: r23703
2006-08-12 13:40:16 +00:00
Sven Hesse
a8c64ffb4a
Ooops, free the allocated _startTot/_startTot0, too...
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svn-id: r23702
2006-08-12 13:38:33 +00:00
Sven Hesse
6ee511e68b
Added another field to the GameSettings for the intro.tot, because the Gobliins 2 demo uses usa.tot
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instead
svn-id: r23701
2006-08-12 12:35:18 +00:00
Sven Hesse
1c4715b71f
- Some more goblins-handling functions
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- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins
(finally) move. Also, the correct music is played in the first screen.
- Found the hook for the menu
- On freeing a sound slot, only stop the playing music if it's in the
slot to free
svn-id: r23700
2006-08-12 09:16:08 +00:00
Johannes Schickel
de9ba3adee
Updates msvc8 project files.
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svn-id: r23699
2006-08-08 21:35:15 +00:00
Johannes Schickel
eee50637b8
Little Common::String usage 'fix'.
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svn-id: r23698
2006-08-08 21:34:19 +00:00
Paul Gilbert
389c7a403c
changed references to StringData::getString to use two parameter version rather than passing NULL values
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svn-id: r23697
2006-08-07 13:28:19 +00:00
Paul Gilbert
d80d6157b6
Incremented required data file version
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svn-id: r23696
2006-08-07 13:27:28 +00:00
Paul Gilbert
ea90eb0699
Renamed hotspot talking destination character field to make it's use clearer
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svn-id: r23695
2006-08-07 13:26:30 +00:00
Paul Gilbert
b1dbf7328f
Reworked the talk dialog system to properly handle destination character and active item Id. Also completed ASK action handler
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svn-id: r23694
2006-08-07 13:24:45 +00:00
Paul Gilbert
9af1acc901
Fixed item overwriting destination character in ASK action
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svn-id: r23693
2006-08-07 13:23:30 +00:00
Paul Gilbert
1a77d61ace
Enhanced Room::setTalkDialog to be passed the destination character and active item hotspot Id
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svn-id: r23692
2006-08-07 13:21:15 +00:00
Paul Gilbert
c0e600e0fa
Fixed displayMessage script method to use the new Hotspot::showMessage
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svn-id: r23691
2006-08-07 13:19:10 +00:00
Paul Gilbert
e911afb525
Dialog::showMessage transferred over to the Hotspot class. Also enhanced TalkDialog to handle being passed a destination character and active item
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svn-id: r23690
2006-08-07 13:16:07 +00:00
Paul Gilbert
ba32b91688
Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the)
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svn-id: r23689
2006-08-07 13:13:20 +00:00
Paul Gilbert
bdff0ae58a
Removed stripping of high two bits of hotspot name and desc field string Ids
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svn-id: r23687
2006-08-07 13:09:27 +00:00
Paul Gilbert
9f74320aef
Reduced MD5 checking to 1Kb, and recalculated MD5 strings
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svn-id: r23686
2006-08-06 09:18:38 +00:00
Travis Howell
a27f905eea
Fix bug #1535261 FF:Dock Crash - decompressData error
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svn-id: r23684
2006-08-06 05:38:19 +00:00
Max Horn
ce79bfdf59
Since we link against libvorbisfile, we should check for its presence, too
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svn-id: r23681
2006-08-05 10:51:15 +00:00
Max Horn
ec3b351133
Added missing agi.vcproj file
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svn-id: r23680
2006-08-05 09:04:49 +00:00
Max Horn
ccd1f48895
Fix bug in Fluidsynth configure code
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svn-id: r23679
2006-08-04 22:59:49 +00:00