Cameron Cawley
c877097b49
ALL: Remove use of "" in Common::U32String constructors
2020-11-16 16:56:58 +00:00
Vladimir Serbinenko
68a9136e4d
COMMON: Rewrite Encoder and drop dependency on iconv ( #2586 )
...
Different platforms have different levels of support of encodings and
often have slight variations. We already have tables for most encoding
with only CJK missing. Full transcoding inclusion allows us to get reliable
encoding results independently of platform. The biggest con is the need for
external tables encoding.dat.
It removes a duplicate table for korean in graphics/korfont.cpp
2020-11-15 16:20:35 +01:00
cyee
607d8adaef
VITA: add support for booting game directly via bubble
2020-11-10 09:06:26 -06:00
Eugene Sandulenko
5936026209
ALL: Clarify POTFILES, remove redundant common/translations.h includes
2020-11-10 03:03:49 +01:00
Matthieu Milan
5a31319853
SWITCH: Implement OSystem_Switch::getSystemLanguage()
2020-11-06 21:40:01 -06:00
BeWorld
a434791bf8
MORPHOS: Add native file browser via Asl ( #2574 )
...
MORPHOS: Add native file browser via Asl
2020-10-31 09:44:55 +01:00
athrxx
86040f13b8
WIN32: add some CJK codepage name mappings
2020-10-30 21:36:29 +01:00
Matthieu Milan
90d9540ad8
SWITCH: Add support for 3d games ( #2558 )
...
SWITCH: Add support for 3d games
2020-10-26 21:01:12 +01:00
Cameron Cawley
7da4faf5a5
SDL: Fix the mouse being grabbed when returning from full screen
2020-10-22 17:03:53 +02:00
Paweł Kołodziejski
bb388295a4
BACKENDS: drop setDefaultFeatureState() usage, it's not needed
2020-10-16 20:17:29 +02:00
Cameron Cawley
5c255b3aa9
WIN32: Add override and final keywords
2020-10-16 18:32:08 +01:00
Paweł Kołodziejski
a37173807f
CONFIGURE: More work on opengl flags
2020-10-14 18:37:17 +02:00
Cameron Cawley
d968d22eb1
SDL: Refactor grabbing and locking the mouse ( #2522 )
2020-10-14 08:03:31 +02:00
Paweł Kołodziejski
e3cd0da0df
BACKENDS: Attempt to fix buildbot targets
2020-10-14 07:06:18 +02:00
Paweł Kołodziejski
12806cfdd5
BACKENDS: Remove 3d SDL surface gfx manager.
2020-10-13 23:06:37 +02:00
Paweł Kołodziejski
723ffa111b
BACKENDS: Remove accel3d flag completely.
2020-10-13 23:00:19 +02:00
Cameron Cawley
26cd7d44e2
SDL: Implement lockMouse() in the 2D graphics managers ( #2517 )
2020-10-13 21:31:10 +02:00
Cameron Cawley
0b7085fbea
SDL: Ensure that SDL is initialized before creating the window object
2020-10-11 22:45:38 +01:00
Paweł Kołodziejski
264f6f037b
ALL: Separate USE_OPENGL and USE_OPENG_GAME. Exclude WME3D for GLES2 for now.
2020-10-10 14:12:07 +02:00
Matthew Duggan
e3a8524818
MACOSX: Remove unused variable
2020-10-10 15:03:08 +09:00
Paweł Kołodziejski
35b9cccbde
ALL: Merge ResidualVM
2020-10-09 19:44:13 +02:00
Pawel Kolodziejski
ff0f619b1e
ALL: Drop not updated file
2020-10-04 16:10:09 +02:00
Pawel Kolodziejski
6120146fab
BACKENDS: Fixed dynamic casting
2020-10-03 17:54:52 +02:00
Pawel Kolodziejski
e9839c31e2
BACKENDS: Drop native game joystick support in replacement for emulated from core events backend.
2020-10-03 17:13:54 +02:00
Pawel Kolodziejski
fc0638a4db
BACKENDS: Remove not used PS3 code
2020-10-02 20:02:15 +02:00
Pawel Kolodziejski
d8f2040dba
ALL: Drop setupScreen API, use new initGraphics3d from engine API.
...
Enabled system API for begin/end gfx transactions, initSize, setGraphicsMode.
Function setGraphicsMode will use optional params to trigger 3d rendering
and switch to proper SDL Gfx manager.
2020-10-02 19:14:19 +02:00
Pawel Kolodziejski
e88cb497ff
BACKENDS: Fixed compilation under Xcode
2020-10-02 14:16:43 +02:00
Pawel Kolodziejski
6f69981904
BACKENDS: Drop launcherInitSize() and use 2d backend gfx manager for launcher.
2020-09-30 16:52:44 +02:00
Pawel Kolodziejski
6aa7cf6025
BACKENDS: Made code less different in SDL platform backend
2020-09-29 15:08:16 +02:00
Pawel Kolodziejski
a3a42ee306
ALL: Eliminated more differences with ScummVM
2020-09-29 11:54:05 +02:00
Pawel Kolodziejski
2b248a85bf
ALL: Minimise differences with ScummVM
2020-09-29 07:57:40 +02:00
Pawel Kolodziejski
a8b53f8f21
ALL: Avoid class names clashing with ScummVM classes
2020-09-28 18:47:10 +02:00
Pawel Kolodziejski
01120c9203
BACKENDS: A little more change in layout for 3D GFX manager
2020-09-27 16:41:23 +02:00
Pawel Kolodziejski
490bedb584
ALL: Fixed some compiler warnings while using c++11
2020-09-25 18:51:18 +02:00
Pawel Kolodziejski
5c311ac905
ALL: Cleanup after sync
2020-09-25 14:48:20 +02:00
Pawel Kolodziejski
3e13a02be9
BACKENNDS: Cleanup GFX backend
2020-09-25 14:23:30 +02:00
Pawel Kolodziejski
11b9f5d81c
BACKENDS: More renames in GFX backends
2020-09-25 10:35:26 +02:00
Pawel Kolodziejski
677c072c3c
BACKEND: Rename SDL gfx backends to be unique for ResidualVM
2020-09-24 20:22:49 +02:00
Hubert Maier
962a9c6f07
AMIGAOS: Indented comments are now supported
...
Since when i don´t really know, might be for some time. I just tried with the scummvm-tools .mk and they work as intended.
Hope i don´t break anything else
2020-09-17 22:14:20 +02:00
Bastien Bouclet
1c5f923083
PSP2: Simplify the filesystem code
...
The Vita SDK gained support for dirent at the end of 2017. There is no
need to have our own version anymore.
DrivesPOSIXFilesystemFactory allows to specify the contents of the
pseudo-root file system node. There is no need to hardcode them in
posix-fs.cpp anymore.
2020-09-15 07:13:00 +02:00
Pawel Kolodziejski
15a759370a
ALL: Synced with ScummVM - rev: bdbbcd81ae
2020-09-12 19:38:50 +02:00
Cameron Cawley
da978f3a2f
WIN32: Simplify string conversion
2020-09-12 11:59:23 +02:00
BeWorld
0e4e606e36
MORPHOS : add kFeatureOpenUrl
...
Enable OpenURL
2020-09-07 19:10:16 +01:00
BeWorld
81fe49242a
MORPHOS: Add OpenURL support
...
- add OpenURL support
- setupIcon doesnt working with SDL2 MorphOS
2020-09-07 19:10:05 +01:00
SupSuper
60b2c9164b
BACKENDS: Use unique game ID for Discord presence
...
Append engine ID to ensure uniqueness
2020-09-05 20:43:07 +01:00
Pawel Kolodziejski
d5304e2568
ALL: Synced with ScummVM - rev: 33a47d23b8
2020-09-03 02:21:14 +02:00
Cameron Cawley
c502fd2162
BACKENDS: Remove unused functions
2020-08-31 21:37:41 +01:00
Thierry Crozat
5f30b95452
MACOSX: Fix compilation with 10.4 SDK for real (hopefully)
2020-08-30 23:57:05 +01:00
Thierry Crozat
3fc952a999
MACOSX: Fix compilation with SDK 10.4 (hopefully)
2020-08-30 19:42:19 +01:00
aryanrawlani28
455a05b059
BACKENDS: SDL: Remove redundant code when set text in clipboard.
2020-08-30 14:43:41 +02:00