Vincent Bénony
a6477e8ea0
IOS: Adds a temporary Xcode project
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This project will be removed once the "create_project" tool is complete.
2016-01-06 15:35:33 +01:00
Vincent Bénony
0708d9bd94
IOS: Forces the create_project tool to use the right browser file for iOS
2016-01-06 15:35:33 +01:00
Vincent Bénony
b58ec8f15a
IOS: Fixes various iOS compilation flags, and missing frameworks
2016-01-06 15:35:33 +01:00
Vincent Bénony
4c68d145c2
IOS: Keep the MACOSX, and IPHONE macros according to the target
2016-01-06 15:35:33 +01:00
Vincent Bénony
0dde5e4a18
IOS: Remove the simulator specific target
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The simulator works with the same target than the iPhone / iPad target.
2016-01-06 15:35:33 +01:00
Vincent Bénony
6b798097c7
ISO: Removes the ENABLE_IOS macro
2016-01-06 15:35:32 +01:00
Vincent Bénony
ba55c99cfb
IOS: Adds the POSIX macro to the create_project Xcode project
2016-01-06 15:35:32 +01:00
Vincent Bénony
cff9c45953
IOS: Adds the IPHONE macro to the generated project
2016-01-06 15:35:32 +01:00
Vincent Bénony
283eac7e5f
IOS: Create a separate for adding resources
2016-01-06 15:35:32 +01:00
Vincent Bénony
51e5bb717d
IOS: Adds a description of the new iOS port
2016-01-06 15:35:32 +01:00
Vincent Bénony
6ed6f6e7ea
IOS: Fixes configure script
2016-01-06 15:35:32 +01:00
Vincent Bénony
1c9fcdbc69
IOS: Updates Info.plist
2016-01-06 15:35:31 +01:00
Vincent Bénony
39b98c1cc6
IOS: Fixes rotation and event handling
2016-01-06 15:35:31 +01:00
Vincent Bénony
62606412b1
IOS: Uses the chroot filesystem
2016-01-06 15:35:31 +01:00
Vincent Bénony
452968ec67
IOS: Adds a getter for the touchpad mode
2016-01-06 15:35:31 +01:00
Vincent Bénony
e82a46c2e3
IOS: Fixes the virtual keyboard
2016-01-06 15:35:31 +01:00
Vincent Bénony
13580b7ac5
IOS: Replace old iOS graphic assets with an asset catalog
2016-01-06 15:35:30 +01:00
Vincent Bénony
bbf3785bba
IOS: Adds two helper functions on strings
2016-01-06 15:35:30 +01:00
Vincent Bénony
108ce38443
IOS: Added a chroot like filesystem
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This is needed because it is not possible to keep absolute paths to the iOS document directory, because a part of its name change between each installation / update.
2016-01-06 15:35:17 +01:00
Martin Kiewitz
cfa8d3bd8b
SHERLOCK: fix comment typo
2015-11-25 09:49:16 +01:00
Martin Kiewitz
c0cbfacd1b
ACCESS: fix comment typo
2015-11-25 09:48:10 +01:00
Torbjörn Andersson
3f3c3b7f5c
ACCESS: Silence GCC warnings
2015-11-25 06:52:50 +01:00
Strangerke
8e161e0035
MADS: NEBULAR: Fix another (potential) memory leak
2015-11-25 00:22:24 +01:00
Strangerke
4cf4387ce4
MADS: Nebular - Fix two memory leaks in dialogs
2015-11-25 00:12:49 +01:00
Strangerke
1b9f1eed88
MADS: Fix several memory leaks in the conversation code
2015-11-24 23:58:54 +01:00
Strangerke
f5c0e16792
MADS: Phantom - change the type of timeout to uint32 in handlePrisonerSpeech()
2015-11-24 23:28:02 +01:00
Strangerke
9789acce3e
MADS: Nebular: Use INDEFINITE_TIMEOUT instead of an hardcoded value
2015-11-24 23:22:32 +01:00
Strangerke
76c227b2eb
MADS: Refactor camera code
2015-11-24 21:47:53 +01:00
Strangerke
f8581f9e6a
MADS: Don't set the camera for Rex game
2015-11-24 19:36:52 +01:00
Strangerke
4f330db26a
MADS: Fix memory leak in loadMadsV2Background
2015-11-24 19:10:11 +01:00
Strangerke
b0c032275a
MADS: Phantom - Initialize and synchronize a couple of variables
2015-11-24 18:19:35 +01:00
Strangerke
2c158d0e41
MADS: initialize some variables
2015-11-24 17:59:44 +01:00
Strangerke
351ce463ca
MADS: Phantom: Add more checks in exitCatacombs
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Fix an assert in moveCatacombs
2015-11-24 17:44:21 +01:00
Strangerke
9b52ce590f
MADS: Phantom: Fix asserts in moveCatacombs
2015-11-24 17:37:37 +01:00
Strangerke
b052fe9308
MADS: Fix flag usage for the value KMSG_ANIM
2015-11-24 17:26:16 +01:00
Strangerke
7bd77c5636
MADS: Dragon: Remove some dead code in hardcoded logic
2015-11-24 17:15:53 +01:00
Strangerke
321d6cffa5
MADS: Phantom: Remove dead code in scene 310
2015-11-24 17:06:45 +01:00
Martin Kiewitz
c620f1076d
ACCESS: movie player: convert 6-bit pal properly
2015-11-24 16:26:02 +01:00
Martin Kiewitz
85ebe4c8e0
ACCESS: movie player: 6-bit palette to 8-bit
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adjust palette accordingly
2015-11-24 15:58:19 +01:00
Martin Kiewitz
d69ffaa0e4
ACCESS: movie player for Noctropolis+Synnergist
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accessible via debug command "playmovie"
2015-11-24 15:42:17 +01:00
Paul Gilbert
5137d0d3f9
SHERLOCK: SS: Fix exit crash in Sherlock playable demo
2015-11-23 20:11:20 -05:00
Martin Kiewitz
f840eaf736
AGI: add new debug command "version"
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Tries to figure out the game version
It does this by scanning through all game scripts
Sadly there is no better way, because there is no common
location of the game version
2015-11-23 22:51:21 +01:00
Strangerke
49a811c5fb
ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958
2015-11-23 14:36:54 +01:00
johndoe123
1800f9d8dc
BBVS: Fix bug #6954 : Pathfinding bug in Prison
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The bug was caused by a check introduced by me to avoid division-by-zero errors
when the source and dest x values are equal.
This had the side effect that it didn't work well in this case outlined in the
bug report, maybe also in other places.
I'm not sure how to handle a DBZ correctly here so I'm setting the x delta to
1.0 if it would normally be 0.0, which seems to work after walking around
in some scenes.
2015-11-23 13:22:51 +01:00
Strangerke
0dbf4e53c6
MADS: Silent another cppCheck warning
2015-11-23 01:23:37 +01:00
Strangerke
bebfb0df45
MADS: Rex: Remove dead code in doObjectAction
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(same check earlier in the same if statement)
2015-11-23 01:08:39 +01:00
Strangerke
92b63ca70a
MADS: Phantom: reduce the scope of a variable
2015-11-23 01:07:28 +01:00
Strangerke
767ce0ddc0
MADS: Reduce the scope of a variable in panTransition
2015-11-23 00:28:17 +01:00
Strangerke
a12516ee18
MADS: Phantom: Reword scene101::handleAnimation0 for consistency, remove some useless variables in scene113
2015-11-23 00:28:15 +01:00
Torbjörn Andersson
9cf7d1ba60
MADS: Silence two GCC warnings
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The other warnings will require some further investigation.
2015-11-23 00:15:55 +01:00