Commit Graph

76323 Commits

Author SHA1 Message Date
Paul Gilbert
a6ffef9e26 IMAGE: Remove green lines from Indeo4 decoder 2016-09-10 10:08:24 -04:00
Paul Gilbert
4e9933d3c9 IMAGE: Indeo4 decoder is now working 2016-09-10 10:08:22 -04:00
Paul Gilbert
0910e642a2 IMAGE: Fix decoding tile data in Indeo4 decoder 2016-09-10 10:08:20 -04:00
Paul Gilbert
3a2ee8ea23 IMAGE: Fixes for setup of Indeo4 decoder 2016-09-10 10:08:19 -04:00
Paul Gilbert
400661182e IMAGE: Indeo4 header now being successfully loaded 2016-09-10 10:08:17 -04:00
Paul Gilbert
c60a03019c IMAGE: Cleanup and warning fixes for Indeo decoder 2016-09-10 10:08:15 -04:00
Paul Gilbert
9e774af4d9 IMAGE: Further implementation of Indeo image decoding 2016-09-10 10:08:14 -04:00
Paul Gilbert
c165826316 IMAGE: Created Indeo decoder base class for shared Indeo4/5 functionality 2016-09-10 10:08:12 -04:00
Paul Gilbert
5f0962696f IMAGE: Added Indeo4Decoder decodePictureHeader, and lots of dependencies 2016-09-10 10:08:10 -04:00
Paul Gilbert
73e7903186 IMAGE: Beginning of Indeo 4 decoder, added GetBits class for reading bits 2016-09-10 10:07:53 -04:00
Lothar Serra Mari
d3d0819b00 DOC/DE: Update NEUES file 2016-09-10 11:51:46 +02:00
Lothar Serra Mari
0ff0fb41d9 DOC/DE: Add gnap, lab, myst to supported games in LIESMICH 2016-09-10 09:27:24 +02:00
Bastien Bouclet
ff217ea033 GUI: Don't show the "Open URL" button if there is no backend support 2016-09-10 07:46:52 +02:00
Thierry Crozat
1f2a50bcd3 CLOUD: Move openUrl to OSystem 2016-09-10 01:12:42 +01:00
Thierry Crozat
dff88b1058 COMMON: Fix indentation inconsistencies 2016-09-09 22:28:48 +01:00
Eugene Sandulenko
92b22b4c8a FULLPIPE: More debug output to scene27 2016-09-09 19:32:15 +02:00
Eugene Sandulenko
7865308d5e FULLPIPE: Fix bat knocking in scene27 2016-09-09 18:47:20 +02:00
Eugene Sandulenko
4fc6f02331 FULLPIPE: Make calculation in scene27 more readable 2016-09-09 17:08:08 +02:00
Eugene Sandulenko
96e418743a FULLPIPE: Further work on scene27 bats knocking logic 2016-09-09 10:59:11 +02:00
Martin Kiewitz
71d20da1e5 SCI32: Fix GK1 day 5 script patch
The previous patch made ego not getting the drum book anymore.
2016-09-09 00:46:49 +02:00
Martin Kiewitz
858bfdf691 SCI32: Add script patch for fixing game dialogue error on day 5
Special thanks, credits and kudos to sluicebox on IRC, who did a
ton of research on this and even found this game bug originally.
2016-09-08 21:52:10 +02:00
Eugene Sandulenko
5c07eee841 FULLPIPE: Further corrections to scene27 2016-09-08 18:45:23 +02:00
Torbjörn Andersson
01d99a5ddb FULLPIPE: Free contents of Bitmap surface when deleting bitmap
At the moment, it seems like bitmaps aren't ever deleted though?
2016-09-08 17:49:51 +02:00
Torbjörn Andersson
bffc1f87f9 FULLPIPE: Also free the contents of _soundList, along with it 2016-09-08 17:45:17 +02:00
Torbjörn Andersson
7db3902b44 FULLPIPE: Free _soundItems when SoundList is deleted 2016-09-08 17:24:22 +02:00
Torbjörn Andersson
12973f4e90 FULLPIPE: Free _backgroundSurface when the game ends 2016-09-08 17:23:52 +02:00
Eugene Sandulenko
573df106cd FULLPIPE: Fixed bat fall logic in scene27 2016-09-08 11:31:55 +02:00
Thierry Crozat
aa879ec307 I18N: Regenerate translations data file 2016-09-08 09:14:09 +01:00
Thierry Crozat
f00d8f75c2 I18N: Update Hungarian translation 2016-09-08 09:13:46 +01:00
Paul Gilbert
307cd0db4a SHERLOCK: RT: Fix crash using invalid number keys in conversations 2016-09-07 22:35:10 -04:00
Eugene Sandulenko
2e643276df FULLPIPE: Fix bat minigame in scene27 2016-09-07 18:44:17 +02:00
Eugene Sandulenko
3e34c4408a FULLPIPE: First round of getting rid of BallChain in scene27 2016-09-07 18:38:38 +02:00
Eugene Sandulenko
8f8e94bde6 FULLPIPE: Fix memory leak in scene09 2016-09-07 18:29:23 +02:00
Eugene Sandulenko
a021b4c7e8 FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos() 2016-09-07 12:12:31 +02:00
Eugene Sandulenko
5dddde199f FULLPIPE: Further work on the hangers in scene09 2016-09-07 10:36:51 +02:00
Eugene Sandulenko
b4153bef61 FULLPIPE: Fix invalid read 2016-09-07 09:45:18 +02:00
Lothar Serra Mari
38a0bdb263 NEWS: Mention latest bug fixed 2016-09-07 08:26:08 +02:00
Paul Gilbert
0a130d8dcf SHERLOCK: RT: Fix hang on dragging mouse outside Inventory verbs list 2016-09-06 22:59:16 -04:00
Retro-Junk
a646936fb1 FULLPIPE: Use cp866 for logging on Windows build 2016-09-06 21:44:55 +02:00
Retro-Junk
471c76a9a7 FULLPIPE: Fix rounding error in MctlGraph::makeQueue 2016-09-06 21:44:46 +02:00
Eugene Sandulenko
cec1f1336e FULLPIPE: Further fixes to scene09. Now balls fly as expected 2016-09-06 21:30:23 +02:00
Eugene Sandulenko
5ccba26383 FULLPIPE: More fixes to scene09 2016-09-06 21:30:23 +02:00
Eugene Sandulenko
20c5713040 FULLPIPE: Start using plain objects insted of Ball in scene09 2016-09-06 21:30:23 +02:00
Eugene Sandulenko
4aabe5626b FULLPIPE: Added more debug info to scene09 2016-09-06 21:30:23 +02:00
Thierry Crozat
fa5a5bf865 CLOUD: Move wwwroot archive to dists and script to devtools
Both the data used to generate the archive and the archive itself
were moved to dists/ instead of being in backends/.

The script was also improved to optionally take a path as a command
line argument to indicate where the wwwroot data are instead of
assuming they are in the working directory.

Finally a 'wwwroot' make target was also added to invoke the python script and generate the archive.
with the expected path to
2016-09-06 00:43:25 +01:00
Thierry Crozat
b8948c3326 BUILD: Copy wwwroot.zip in POSIX, MacOS X and iOS installation targets 2016-09-05 23:40:00 +01:00
Thierry Crozat
02827d0dab BUILD: Add wwwroot.zip to resource files for Windows builds
The file had already been added to scummvm.rc, but not to
scummvm.rc.in. As a result running update-version.pl would
have caused the change to be lost.
2016-09-05 23:39:59 +01:00
Thierry Crozat
77357ff71a CLOUD: Fix looking for the wwwroot.zip archive
If the themepath was defined but the wwwroot.zip file was not in
that path, looking for it failed as it never reached the part of the
code using SearchMan to look for it.
2016-09-05 23:39:59 +01:00
Eugene Sandulenko
817211b2ed DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType' 2016-09-05 23:38:11 +02:00
Thierry Crozat
d853240eee CLOUD: Do not error out when loading icon if OSD format is not 2 or 4 Bpp
Graphics::TransparentSurface::convertTo() errors out when the destination
format is not 2 or 4 Bpp. But in the case of the cloud icon we can recover
from it. So just print a warning and don't close the application.
2016-09-05 21:59:34 +01:00