Paul Gilbert
a6ffef9e26
IMAGE: Remove green lines from Indeo4 decoder
2016-09-10 10:08:24 -04:00
Paul Gilbert
4e9933d3c9
IMAGE: Indeo4 decoder is now working
2016-09-10 10:08:22 -04:00
Paul Gilbert
0910e642a2
IMAGE: Fix decoding tile data in Indeo4 decoder
2016-09-10 10:08:20 -04:00
Paul Gilbert
3a2ee8ea23
IMAGE: Fixes for setup of Indeo4 decoder
2016-09-10 10:08:19 -04:00
Paul Gilbert
400661182e
IMAGE: Indeo4 header now being successfully loaded
2016-09-10 10:08:17 -04:00
Paul Gilbert
c60a03019c
IMAGE: Cleanup and warning fixes for Indeo decoder
2016-09-10 10:08:15 -04:00
Paul Gilbert
9e774af4d9
IMAGE: Further implementation of Indeo image decoding
2016-09-10 10:08:14 -04:00
Paul Gilbert
c165826316
IMAGE: Created Indeo decoder base class for shared Indeo4/5 functionality
2016-09-10 10:08:12 -04:00
Paul Gilbert
5f0962696f
IMAGE: Added Indeo4Decoder decodePictureHeader, and lots of dependencies
2016-09-10 10:08:10 -04:00
Paul Gilbert
73e7903186
IMAGE: Beginning of Indeo 4 decoder, added GetBits class for reading bits
2016-09-10 10:07:53 -04:00
Lothar Serra Mari
d3d0819b00
DOC/DE: Update NEUES file
2016-09-10 11:51:46 +02:00
Lothar Serra Mari
0ff0fb41d9
DOC/DE: Add gnap, lab, myst to supported games in LIESMICH
2016-09-10 09:27:24 +02:00
Bastien Bouclet
ff217ea033
GUI: Don't show the "Open URL" button if there is no backend support
2016-09-10 07:46:52 +02:00
Thierry Crozat
1f2a50bcd3
CLOUD: Move openUrl to OSystem
2016-09-10 01:12:42 +01:00
Thierry Crozat
dff88b1058
COMMON: Fix indentation inconsistencies
2016-09-09 22:28:48 +01:00
Eugene Sandulenko
92b22b4c8a
FULLPIPE: More debug output to scene27
2016-09-09 19:32:15 +02:00
Eugene Sandulenko
7865308d5e
FULLPIPE: Fix bat knocking in scene27
2016-09-09 18:47:20 +02:00
Eugene Sandulenko
4fc6f02331
FULLPIPE: Make calculation in scene27 more readable
2016-09-09 17:08:08 +02:00
Eugene Sandulenko
96e418743a
FULLPIPE: Further work on scene27 bats knocking logic
2016-09-09 10:59:11 +02:00
Martin Kiewitz
71d20da1e5
SCI32: Fix GK1 day 5 script patch
...
The previous patch made ego not getting the drum book anymore.
2016-09-09 00:46:49 +02:00
Martin Kiewitz
858bfdf691
SCI32: Add script patch for fixing game dialogue error on day 5
...
Special thanks, credits and kudos to sluicebox on IRC, who did a
ton of research on this and even found this game bug originally.
2016-09-08 21:52:10 +02:00
Eugene Sandulenko
5c07eee841
FULLPIPE: Further corrections to scene27
2016-09-08 18:45:23 +02:00
Torbjörn Andersson
01d99a5ddb
FULLPIPE: Free contents of Bitmap surface when deleting bitmap
...
At the moment, it seems like bitmaps aren't ever deleted though?
2016-09-08 17:49:51 +02:00
Torbjörn Andersson
bffc1f87f9
FULLPIPE: Also free the contents of _soundList, along with it
2016-09-08 17:45:17 +02:00
Torbjörn Andersson
7db3902b44
FULLPIPE: Free _soundItems when SoundList is deleted
2016-09-08 17:24:22 +02:00
Torbjörn Andersson
12973f4e90
FULLPIPE: Free _backgroundSurface when the game ends
2016-09-08 17:23:52 +02:00
Eugene Sandulenko
573df106cd
FULLPIPE: Fixed bat fall logic in scene27
2016-09-08 11:31:55 +02:00
Thierry Crozat
aa879ec307
I18N: Regenerate translations data file
2016-09-08 09:14:09 +01:00
Thierry Crozat
f00d8f75c2
I18N: Update Hungarian translation
2016-09-08 09:13:46 +01:00
Paul Gilbert
307cd0db4a
SHERLOCK: RT: Fix crash using invalid number keys in conversations
2016-09-07 22:35:10 -04:00
Eugene Sandulenko
2e643276df
FULLPIPE: Fix bat minigame in scene27
2016-09-07 18:44:17 +02:00
Eugene Sandulenko
3e34c4408a
FULLPIPE: First round of getting rid of BallChain in scene27
2016-09-07 18:38:38 +02:00
Eugene Sandulenko
8f8e94bde6
FULLPIPE: Fix memory leak in scene09
2016-09-07 18:29:23 +02:00
Eugene Sandulenko
a021b4c7e8
FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()
2016-09-07 12:12:31 +02:00
Eugene Sandulenko
5dddde199f
FULLPIPE: Further work on the hangers in scene09
2016-09-07 10:36:51 +02:00
Eugene Sandulenko
b4153bef61
FULLPIPE: Fix invalid read
2016-09-07 09:45:18 +02:00
Lothar Serra Mari
38a0bdb263
NEWS: Mention latest bug fixed
2016-09-07 08:26:08 +02:00
Paul Gilbert
0a130d8dcf
SHERLOCK: RT: Fix hang on dragging mouse outside Inventory verbs list
2016-09-06 22:59:16 -04:00
Retro-Junk
a646936fb1
FULLPIPE: Use cp866 for logging on Windows build
2016-09-06 21:44:55 +02:00
Retro-Junk
471c76a9a7
FULLPIPE: Fix rounding error in MctlGraph::makeQueue
2016-09-06 21:44:46 +02:00
Eugene Sandulenko
cec1f1336e
FULLPIPE: Further fixes to scene09. Now balls fly as expected
2016-09-06 21:30:23 +02:00
Eugene Sandulenko
5ccba26383
FULLPIPE: More fixes to scene09
2016-09-06 21:30:23 +02:00
Eugene Sandulenko
20c5713040
FULLPIPE: Start using plain objects insted of Ball in scene09
2016-09-06 21:30:23 +02:00
Eugene Sandulenko
4aabe5626b
FULLPIPE: Added more debug info to scene09
2016-09-06 21:30:23 +02:00
Thierry Crozat
fa5a5bf865
CLOUD: Move wwwroot archive to dists and script to devtools
...
Both the data used to generate the archive and the archive itself
were moved to dists/ instead of being in backends/.
The script was also improved to optionally take a path as a command
line argument to indicate where the wwwroot data are instead of
assuming they are in the working directory.
Finally a 'wwwroot' make target was also added to invoke the python script and generate the archive.
with the expected path to
2016-09-06 00:43:25 +01:00
Thierry Crozat
b8948c3326
BUILD: Copy wwwroot.zip in POSIX, MacOS X and iOS installation targets
2016-09-05 23:40:00 +01:00
Thierry Crozat
02827d0dab
BUILD: Add wwwroot.zip to resource files for Windows builds
...
The file had already been added to scummvm.rc, but not to
scummvm.rc.in. As a result running update-version.pl would
have caused the change to be lost.
2016-09-05 23:39:59 +01:00
Thierry Crozat
77357ff71a
CLOUD: Fix looking for the wwwroot.zip archive
...
If the themepath was defined but the wwwroot.zip file was not in
that path, looking for it failed as it never reached the part of the
code using SearchMan to look for it.
2016-09-05 23:39:59 +01:00
Eugene Sandulenko
817211b2ed
DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType'
2016-09-05 23:38:11 +02:00
Thierry Crozat
d853240eee
CLOUD: Do not error out when loading icon if OSD format is not 2 or 4 Bpp
...
Graphics::TransparentSurface::convertTo() errors out when the destination
format is not 2 or 4 Bpp. But in the case of the cloud icon we can recover
from it. So just print a warning and don't close the application.
2016-09-05 21:59:34 +01:00