21293 Commits

Author SHA1 Message Date
Paul Gilbert
27d53fd283 TSAGE: Removed redundant call to memory manager deallocate 2011-04-17 22:24:47 +10:00
sylvaintv
a383fe452f TOON: Fix palette issues in alligators scene
Bug #3264989: "TOON: Palette problems"
2011-04-17 14:18:29 +02:00
Paul Gilbert
f79b91548d TSAGE: Bugfixes for Scene #2300 - Starship Hanger 2011-04-17 22:01:24 +10:00
Eugene Sandulenko
886ea29bbf SCUMM: Add md5 from bug #3264965 for fbpack 2011-04-17 14:10:46 +03:00
Eugene Sandulenko
64c3332138 SAGA: Fixed bug #3276033: IHNM: Savegame reminder not reset 2011-04-17 14:10:46 +03:00
dhewg
9363e19667 TSAGE: Suppress strict-alias warnings on older GCCs 2011-04-17 12:31:59 +02:00
dhewg
85adc95f79 TSAGE: Remove redundant parameter 2011-04-17 12:24:06 +02:00
Paul Gilbert
f1d890beb7 TSAGE: Fix glitches with incorrect pixels on the edges of zoomed objects 2011-04-17 19:51:56 +10:00
strangerke
2fb7acb000 TSAGE: Add listobjects and moveobject commands to the debugger 2011-04-17 11:20:08 +02:00
strangerke
e2f34d19c8 TSAGE: Add flag commands to the debugger 2011-04-17 09:33:53 +02:00
Paul Gilbert
e9a1035f52 TSAGE: Disable GMM Save/Load buttons when saving/loading not allowed 2011-04-17 08:38:45 +10:00
strangerke
8fe65b52cf TSAGE: Add workaround for scene 40 (glitch in animation of dying Kzin falling) 2011-04-17 00:37:35 +02:00
strangerke
bec42f78b7 HUGO: Remove debug message 2011-04-16 19:40:59 +02:00
Johannes Schickel
6b0ccbb095 AUDIO: Renamed mute related functions in Mixer.
This renames setMuteForSoundType to muteSoundType and getMuteForSoundType to
isSoundTypeMuted.
2011-04-16 18:30:45 +02:00
Eugene Sandulenko
dfadf40d42 HUGO: Close prompt box dialog on Return key 2011-04-16 16:19:44 +03:00
Eugene Sandulenko
8df814b625 HUGO: cleanup 2011-04-16 15:55:16 +03:00
Eugene Sandulenko
601d66df4f HUGO: Fix crashes 2011-04-16 15:54:01 +03:00
Eugene Sandulenko
550615f157 HUGO: Implement prompt text box
Still it sometimes asserts with repeated dialog launches.
2011-04-16 15:10:12 +03:00
strangerke
94e956e265 TSAGE: Rename some objects in scene 60 and fix the master button behavior.
This fix the blocking problem in scene 60.
2011-04-16 10:57:46 +02:00
strangerke
ab2626f201 TSAGE: Fix several problems in scene 40, including the blocking one (killing the assassin) 2011-04-15 23:04:29 +02:00
strangerke
9ca6562dc6 TSAGE: Cleanup. For coding consistency, remove default parameters when calling startSound() in scene groups 8 and 10 2011-04-15 20:36:54 +02:00
strangerke
82483cb5d1 TSAGE: Fix several problems in scene 20. That fixes the intro and probably the evasion.
Also add some comments in scene postInit in order to clarify the different actions available
2011-04-15 14:56:22 +02:00
Scott Thomas
f33810a8c0 GROOVIE: Implement resource search-by-name for v2 games 2011-04-15 21:46:08 +09:30
Scott Thomas
8e9dbe5c3d GROOVIE: Use uint32 when searching for a video id by name
This brings ResMan::getRef into line with the rest of the engine.
2011-04-15 21:46:06 +09:30
Paul Gilbert
54e6941ec4 TSAGE: Changed palette code back to using a byte array 2011-04-15 21:28:53 +10:00
strangerke
dd6ab8d306 TSAGE: Scene40: The hero may now use his stunner on the assassin. Scene still broken.
Also move some display() to display2() for consistency with the rest of the scenes in group1
2011-04-15 11:01:24 +02:00
md5
9a987001d4 SCI: Some initial work on supporting patch.005 in KQ1 Amiga 2011-04-15 11:20:07 +03:00
md5
6c4f09c058 SCI: Silenced the warning for kMacPlatform(1)
This warning produces a lot of spam in the console (e.g. it pops up
whenever the icon bar is opened in Dr. Brain Mac), thus it has been
silenced
2011-04-15 11:20:05 +03:00
md5
8f09386ec8 SWORD25: Removed the duplicate header files inside the pluto/pdep directory 2011-04-15 00:34:03 +03:00
md5
15b921327e SWORD25: Removed several unused files from the pluto directory 2011-04-15 00:33:59 +03:00
Alyssa Milburn
eef6c5dd90 SWORD25: Silly whitespace fix. 2011-04-14 23:02:18 +02:00
Alyssa Milburn
8305f9c2a0 SWORD25: Simplify text rendering code slightly. 2011-04-14 21:08:52 +02:00
Alyssa Milburn
6ecc460b41 SWORD25: Fix rendering on big-endian. 2011-04-14 21:06:06 +02:00
Alyssa Milburn
a762173794 SWORD25: Always create the MoviePlayer, even without USE_THEORADEC. 2011-04-14 18:45:45 +02:00
Max Horn
8aa6d25c77 ALL: centerd -> centered 2011-04-14 14:42:21 +02:00
Max Horn
2e095e25f2 ALL: centre -> center 2011-04-14 14:34:28 +02:00
Max Horn
84184aabc0 ALL: colour -> color 2011-04-14 14:12:35 +02:00
Johannes Schickel
64c4e65201 KYRA: Enforce use of American English in comments. 2011-04-14 14:03:07 +02:00
Paul Gilbert
8a0495a5f3 TSAGE: Added replacement hierarchy for palette modifier classes that better matches the original 2011-04-14 21:39:53 +10:00
Joost Peters
c679aa72c3 TSAGE: Big Endian fix 2011-04-14 13:04:29 +02:00
Max Horn
4ab51a8b26 SCUMM: Typo 2011-04-14 09:26:50 +02:00
md5
3d1dcefd46 TINSEL: Removed an unused global variable 2011-04-14 01:56:47 +03:00
Johannes Schickel
f61eff4404 DRACI: Adapt to new muting style. 2011-04-13 23:48:51 +02:00
Johannes Schickel
507dd88f9c TINSEL: Clean up code a bit, since we now handle digital audio muting differently. 2011-04-13 23:48:51 +02:00
Johannes Schickel
f9a459d70e ENGINES: Make Engine::syncSoundSettings use the Mixer's mute flag directly.
This fixes an annoying behavior in the Sword2 option's dialog, which set all
sound type volumes to 0, in case it was opened when the user used the global
mute setting.
2011-04-13 23:48:51 +02:00
Johannes Schickel
41706cb4d9 TSAGE: Silence uninitialized variable usage warning.
Instead of passing an uninitialized dummy va_list to Action::attached we just
pass the va parameter from SequenceManager::attached to it now, since that
parameter is not used in Action::attached, it is safe to do that.
2011-04-13 23:33:22 +02:00
strangerke
c8b418036f TSAGE: Replace the recently added error() by a warning(), allowing to play the CD version 2011-04-13 22:51:53 +02:00
strangerke
c2d66be88d TSAGE: Suppress some dead code, rename a variable (thanks fuzzie for pointing that) 2011-04-13 22:40:58 +02:00
eriktorbjorn
cc82bacc77 TSAGE: Always initialise the event in getEvent()
This fixes Valgrind warnings when getEvent() is called when there are
no pending events at all.
2011-04-13 22:33:41 +02:00
strangerke
f9e9ecd454 TSAGE: Move two functions from .h to .cpp (thanks fuzzie for reporting that) 2011-04-13 22:21:58 +02:00