Filippos Karapetis
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5624ba23d0
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Added a workaround in IHNM for the compact disk in Ellen's chapter
svn-id: r27557
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2007-06-20 16:36:29 +00:00 |
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Filippos Karapetis
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4ffd38a199
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When saving the game in IHNM after a chapter point change, the chapter point change music will no longer be incorrectly saved, and the normal chapter music will be saved instead
svn-id: r27545
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2007-06-19 11:23:20 +00:00 |
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Filippos Karapetis
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8bc226b0e5
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The correct music track is now played when loading a game in IHNM. The save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place
svn-id: r27542
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2007-06-19 02:42:59 +00:00 |
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Filippos Karapetis
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3c424d98cd
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Removed obsolete comment
svn-id: r27541
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2007-06-19 01:41:10 +00:00 |
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Filippos Karapetis
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6dc0a1b234
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Some more updates for saving/loading in IHNM
svn-id: r27512
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2007-06-17 15:45:09 +00:00 |
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Eugene Sandulenko
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f7b28b95ad
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More efforts to implement proper fade after cutaway. One little glitch is left.
svn-id: r27502
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2007-06-17 01:00:06 +00:00 |
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Filippos Karapetis
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b37161bafd
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IHNM: Added a temporary workaround for the nightfall scene in Ben's chapter
svn-id: r27438
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2007-06-16 01:58:03 +00:00 |
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Filippos Karapetis
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8565809552
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IHNM: Fixed sfSetSpeechBox, now the dialog of Nimdok and Mengele will show up correctly. Also, done some preliminary work on sfScriptGotoScene and changeScene to return to the character selection screen, but it's not right yet
svn-id: r27385
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2007-06-13 13:00:25 +00:00 |
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Filippos Karapetis
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a121e4ce05
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Fixed an incorrect check in Script::finishDialog
svn-id: r27274
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2007-06-10 03:21:16 +00:00 |
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Filippos Karapetis
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3fd5347421
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Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
svn-id: r27264
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2007-06-10 00:36:01 +00:00 |
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Filippos Karapetis
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7bd240ea8f
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Implemented video playing for IHNM (still needs work). Also, updated a comment regarding the intro
svn-id: r27166
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2007-06-07 12:11:33 +00:00 |
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Filippos Karapetis
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9b14f5faed
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Implemented the sfGetMouseClicks and sfResetMouseClicks opcodes and created the skeleton for sfScriptStartVideo, sfScriptReturnFromVideo and sfScriptEndVideo opcodes
svn-id: r27145
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2007-06-06 19:46:10 +00:00 |
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Filippos Karapetis
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5d46606bb0
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Fixed the parameter order in sfScriptFade
svn-id: r27143
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2007-06-06 18:09:52 +00:00 |
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Filippos Karapetis
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00dac8c10f
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Implemented the sfScriptFade opcode
svn-id: r27142
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2007-06-06 18:04:25 +00:00 |
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Filippos Karapetis
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a265844351
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Added sanity checks for hitzones in SAGA, after discussing with h00ligan and sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types
svn-id: r27140
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2007-06-06 16:37:10 +00:00 |
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Travis Howell
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248d527a56
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Avoid compiler warnings.
svn-id: r27118
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2007-06-05 22:38:43 +00:00 |
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Filippos Karapetis
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158193fe51
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Add the hack for the staircase in the zeppelin in IHNM once more, apparently the cause for it is different than what I thought
svn-id: r27109
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2007-06-05 16:29:15 +00:00 |
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Filippos Karapetis
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2f033e7a4c
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Check if a zone type is NULL for both ITE and IHNM, as it's done in the original. This fixes the crash in IHNM when entering the second floor of the zeppelin and the crash in ITE when interacting with the bowl in the tunnel, outside the prison. Removed the two relevant hacks
svn-id: r27108
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2007-06-05 15:04:25 +00:00 |
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Filippos Karapetis
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2b593f30a1
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IHNM: Add a temporary hack for the crash that occurs when climbing the staircase to the second floor of the zeppelin in chapter 1
svn-id: r27094
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2007-06-04 23:10:59 +00:00 |
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Filippos Karapetis
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7201437206
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The animation frame counter is updated correctly now, so all animations in IHNM where the engine is waiting are displayed fully. Big thanks to sev, once again :)
svn-id: r27070
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2007-06-03 19:15:59 +00:00 |
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Filippos Karapetis
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89b80a3f8b
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Opcode 11 is sfLockUser. Also updated Scene::getHeight() for this change. Now, the interface is locked when the scripts lock it. This prevents erroneous actor movement when skipping speech by left clicking, and other incorrect behavior. Special thanks to h00ligan for all his help
svn-id: r27064
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2007-06-03 15:50:25 +00:00 |
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Filippos Karapetis
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f4299e81c1
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Implemented the sfWaitFrames script function for IHNM. Many animations should display more correctly now (e.g. actor "zapping" animations, Ben falling off the stairs). They're still not correct, as frameCount is not updated properly
svn-id: r27055
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2007-06-02 15:26:05 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Filippos Karapetis
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572a4b3191
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Changed the frameOffset sanity check in Script::sfPlaceActor to throw a warning instead of an error. In IHNM, it's now possible to use the knife with the rats when playing with Garrister
svn-id: r26985
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2007-05-28 00:36:11 +00:00 |
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Andrew Kurushin
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64c3407500
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
svn-id: r22433
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2006-05-13 10:30:38 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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