Johannes Schickel
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2ef8a32a01
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Fixed various g++ warnings ("format not a string literal and no format arguments").
svn-id: r35096
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2008-11-16 20:20:31 +00:00 |
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Max Horn
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9b160804ab
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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2008-09-30 12:27:38 +00:00 |
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Christopher Page
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17ce8db211
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Lure works with the new GMM implementation
svn-id: r32996
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2008-07-10 22:34:48 +00:00 |
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Christopher Page
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6e3474896c
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Kyra and Lure are now using the new _quit flag
svn-id: r32772
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2008-06-25 00:55:18 +00:00 |
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Paul Gilbert
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76b1f4bcea
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Added a debugger command 'script' to allow execution of script engine methods
svn-id: r31568
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2008-04-19 00:34:02 +00:00 |
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Torbjörn Andersson
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ff688574c4
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Changed spaces to tabs.
svn-id: r31362
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2008-04-02 04:23:00 +00:00 |
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Jordi Vilalta Prat
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66e9d4f5e8
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Removed trailing spaces.
svn-id: r30664
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2008-01-27 19:47:41 +00:00 |
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Paul Gilbert
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00796bb598
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Bugfix for transformation sparkle to finish if the player changes room partway through animation
svn-id: r30609
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2008-01-22 09:46:11 +00:00 |
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Paul Gilbert
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019624e3c1
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Added code fragment to correctly set the walk to position for Goewin (for interacting with her) both when she's in the Apothecary and when she's out walking
svn-id: r30515
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2008-01-16 10:06:19 +00:00 |
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Paul Gilbert
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8b9c7b2137
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Corrected the name of script method #39 which closes the town hall door
svn-id: r30371
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2008-01-10 10:48:04 +00:00 |
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Paul Gilbert
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6eb64102a4
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Fix to remove a tab character from the GPL header
svn-id: r30238
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2008-01-05 12:45:14 +00:00 |
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Torbjörn Andersson
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0b74448ded
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An element was missing in the initialisation of sounds during the endgame
sequence. It seems to correspond to the original's end_seq_data, so this should
be the correct value. I hope.
svn-id: r29877
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2007-12-16 13:28:00 +00:00 |
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Paul Gilbert
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706e779236
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Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
svn-id: r29873
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2007-12-16 08:19:56 +00:00 |
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Paul Gilbert
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11e29ca4d4
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Bugfix to make any animation the player is doing uninterruptable
svn-id: r29690
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2007-12-02 04:52:01 +00:00 |
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Paul Gilbert
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eadb5b7292
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Added sounds to endgame animation sequence
svn-id: r29548
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2007-11-18 05:11:38 +00:00 |
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Paul Gilbert
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b95a102011
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Fixes to parameters of script methods
svn-id: r29508
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2007-11-15 11:33:16 +00:00 |
|
Paul Gilbert
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24303fb953
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Expanded talk routines so that characters now properly stand still only when they're meant to
svn-id: r29471
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2007-11-10 22:47:11 +00:00 |
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Paul Gilbert
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9fc974209b
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Bugfix for NPC conversations so they'll only stand still when they should, and pause correctly during scripted animations
svn-id: r29445
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2007-11-07 09:39:48 +00:00 |
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Paul Gilbert
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9a1b13e965
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Changed startSpeakingToNoone to pause the speaking character
svn-id: r29252
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2007-10-24 10:04:24 +00:00 |
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Paul Gilbert
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b4cff6b9bd
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Converted fields in data that were originally offsets (such as tick proc offsets) to use indexes, allowing for more generic handling of different language versions
svn-id: r29073
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2007-09-23 22:17:57 +00:00 |
|
Eugene Sandulenko
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77eea722af
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Modified patch #1738058: "Action recorder".
svn-id: r28968
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2007-09-19 13:55:05 +00:00 |
|
Paul Gilbert
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b2e97060ad
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Initial sound implementation
svn-id: r28917
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2007-09-16 04:06:49 +00:00 |
|
Max Horn
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efbef7880b
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Fixed code formatting (hanging braces); added static/const keywords to data tables; merged Hotspot::doLookAt and doLookThrough code
svn-id: r28880
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2007-09-08 11:18:35 +00:00 |
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Paul Gilbert
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234c2a5770
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Fixed up several sound system script methods
svn-id: r28712
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2007-08-25 06:03:24 +00:00 |
|
Travis Howell
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9a9f801e93
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Remove left over debug ocde.
svn-id: r28555
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2007-08-12 12:26:46 +00:00 |
|
Paul Gilbert
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4cf99284a7
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Added missing calls to the sound system
svn-id: r28549
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2007-08-12 11:15:36 +00:00 |
|
Paul Gilbert
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707e62e669
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Implemented remaining script methods
svn-id: r27605
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2007-06-22 12:31:27 +00:00 |
|
Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
|
Paul Gilbert
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5e0fd79a5a
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Implemented new script methods
svn-id: r26992
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2007-05-28 11:36:59 +00:00 |
|
Paul Gilbert
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8740e81d1f
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Bugfix to save whether each NPC has been identified, and correctly transform back from Selena
svn-id: r26935
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2007-05-25 22:59:24 +00:00 |
|
Paul Gilbert
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d449697aa5
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Cleaned up the script engine opcodes, added debug names for recently added script methods, and bugfix to method that was causing a crash in the first room
svn-id: r26681
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2007-04-30 07:58:09 +00:00 |
|
Paul Gilbert
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885f687ae5
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Reworked hotspot actions so that talking to characters work properly
svn-id: r26675
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2007-04-29 11:30:29 +00:00 |
|
Paul Gilbert
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307506df9c
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General bugfixes, added animation handlers for creating potion and freeing Goewin, and in-progress work on completing original game's action precheck code
svn-id: r26572
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2007-04-22 22:42:01 +00:00 |
|
Paul Gilbert
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e01efe4004
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Added new script methods
svn-id: r26485
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2007-04-15 10:43:31 +00:00 |
|
Paul Gilbert
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98bd127504
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Gave proper names to previously unknown/partially-known constants
svn-id: r26467
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2007-04-14 11:00:29 +00:00 |
|
Paul Gilbert
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8be6153533
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Added script method for barmen serving player
svn-id: r26463
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2007-04-14 03:46:30 +00:00 |
|
Paul Gilbert
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5a313074bc
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Bugfix to correctly remove an item from a character's inventory when it is deactivated
svn-id: r26338
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2007-04-01 11:48:54 +00:00 |
|
Paul Gilbert
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c4cbf9dc92
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Added some asserts to setSupportData method to ensure the passed variables are valid
svn-id: r25647
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2007-02-17 03:41:41 +00:00 |
|
Paul Gilbert
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6391e49ee5
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Improved character blocked/bumped handling
svn-id: r25440
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2007-02-09 10:56:31 +00:00 |
|
Paul Gilbert
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ee606dc143
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Added script methods needed for leaving the dungeon
svn-id: r25297
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2007-01-31 02:24:55 +00:00 |
|
Paul Gilbert
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488980d1b0
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Added comments
svn-id: r23780
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2006-08-27 11:37:38 +00:00 |
|
Paul Gilbert
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c0e600e0fa
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Fixed displayMessage script method to use the new Hotspot::showMessage
svn-id: r23691
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2006-08-07 13:19:10 +00:00 |
|
Paul Gilbert
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906f36a323
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Added script method for changing the current hotspot header flags mask byte
svn-id: r23629
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2006-07-30 12:10:44 +00:00 |
|
Paul Gilbert
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acb3a5a9ac
|
Added ScummVM debuglevel support for dumping executed scripts
Fixed up some incorrect script methods and added several new ones
svn-id: r23409
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2006-07-08 08:34:29 +00:00 |
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Paul Gilbert
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5f64d7009e
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Added script methods for manipulating current action support data and a stub for a script method that plays background music
svn-id: r22576
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2006-05-23 12:24:50 +00:00 |
|
Torbjörn Andersson
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21b91adcdf
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Changed "it's" to "its" in a few comments.
svn-id: r22408
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2006-05-11 08:04:41 +00:00 |
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Paul Gilbert
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70654bc2a9
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Added a script method for setting a blocking hotspot script
svn-id: r21778
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2006-04-11 10:42:32 +00:00 |
|
Max Horn
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8cdee5a931
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
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2006-03-29 15:59:37 +00:00 |
|
Paul Gilbert
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3d0ada9443
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Implemented several more script engine methods
svn-id: r20761
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2006-02-19 04:11:22 +00:00 |
|
Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
|