johndoe123
a98d9aa58a
NEVERHOOD: Clean up DiskplayerScene
...
- Enable return to launcher
- Remove obsolete comments
- Remove braces in single-line statements
- Remove unused non-transparent drawing code in BaseSurface::copyFrom
- Clean up mouse cursor insertion code in Scene class
2013-05-08 20:47:39 +02:00
johndoe123
6ddedc955a
NEVERHOOD: Merge TextSurface into FontSurface
2013-05-08 20:47:39 +02:00
johndoe123
fa205be892
NEVERHOOD: Remove some obsolete TODOs
2013-05-08 20:47:39 +02:00
johndoe123
b875696fc7
NEVERHOOD: Update todo.txt
2013-05-08 20:47:39 +02:00
johndoe123
9963ce41ea
NEVERHOOD: Merge CollisionMan into Scene class
2013-05-08 20:47:39 +02:00
johndoe123
4b7ad48ca8
NEVERHOOD: Rename some CollisionMan methods/fields
...
- Remove fallback detector (I think it's not needed)
- Rename Scene insertMouse methods
2013-05-08 20:47:39 +02:00
johndoe123
fec1d7816a
NEVERHOOD: Implement resource cache purging and purge it after each scene
2013-05-08 20:47:39 +02:00
johndoe123
30178e46e5
NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still TODO)
2013-05-08 20:47:39 +02:00
johndoe123
a35cd088e5
NEVERHOOD: Remove obsolete _keyState
2013-05-08 20:47:39 +02:00
johndoe123
0f1aa64fd0
NEVERHOOD: Add support for the demo version
...
- Remove debug resource dumping code
- Fix Scene1501 (pictures without sound weren't displayed/too fast)
- Move main loop to mainLoop method
2013-05-08 20:47:38 +02:00
johndoe123
060287a4f8
NEVERHOOD: Improve frame-exact seeking for Scene2802
...
Thanks to clone2727 for his help!
2013-05-08 20:47:38 +02:00
johndoe123
99e15e4005
NEVERHOOD: More work on saveload, saving works, loading not yet (from the GMM, in-game isn't finished yet)
2013-05-08 20:47:38 +02:00
johndoe123
c182688e44
NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet)
2013-05-08 20:47:38 +02:00
johndoe123
9a1d9883ad
NEVERHOOD: Fix AsCommonCar turning
2013-05-08 20:47:38 +02:00
johndoe123
b2934eb166
NEVERHOOD: Fix Klaymen "grow" animation after drinking the potion
...
- Remove static sprite 0x50C027A8 Scene2803/Scene2803Small because the resource doesn't exist!
- Remove some old comments
- Fix resource extData handling which fixes some crashes
- Enable reusing deleted sound/music slots in SoundMan (was disabled for debugging)
2013-05-08 20:47:38 +02:00
johndoe123
cc015e3d24
NEVERHOOD: Simplify resource loading
...
- Renamne and clean up
2013-05-08 20:47:38 +02:00
johndoe123
1b9807b312
NEVERHOOD: Remove more old comments
...
- Add the remaining idle stuff to Klayman
2013-05-08 20:47:38 +02:00
johndoe123
370f00e808
NEVERHOOD: New _sceneNum in Module2800
...
- Very slightly improved the speed in SmackerPlayer::gotoFrame()
2013-05-08 20:47:38 +02:00
johndoe123
325c85fc41
NEVERHOOD: Fix Klaymen in Scene1403 (*facepalm*)
2013-05-08 20:47:38 +02:00
johndoe123
1904e944c5
NEVERHOOD: Add initCubeSymbolsPuzzle
...
- Add microtiles to the screen update to eliminate overdraw
(microtiles code taken from the Toltecs engine)
- Fix sprite dimensions in AsScene1402PuzzleBox which caused a crash
- Fix screen shaking in Scene1402
(the puzzle box and bridge parts now shake along :)
- Use addSoundItem/addMusicItem in the SoundMan instead of
directly using push_back on the resp. arrays
- Remove old code and comments
2013-05-08 20:47:37 +02:00
johndoe123
685ce4e312
NEVERHOOD: Add initCodeSymbolsPuzzle
2013-05-08 20:47:37 +02:00
johndoe123
73e0372cef
NEVERHOOD: A little more work on the menu stuff
2013-05-08 20:47:37 +02:00
johndoe123
6be5c11713
NEVERHOOD: More work on the menu system:
...
- Add handling of ascii and system key input
- Fix TextSurface::drawChar()
- Pause audio when entering the menu, resume it again afterwards
- Add TextEditWidget
- Add SaveGameMenu (doesn't actually save anything yet and needs more work)
2013-05-08 20:47:37 +02:00
johndoe123
0022c57858
NEVERHOOD: Add SavegameListBox
2013-05-08 20:47:37 +02:00
johndoe123
eecd9b8b2a
NEVERHOOD: Add TextLabelWidget (still doesn't do anything)
2013-05-08 20:47:37 +02:00
johndoe123
228d9264c8
NEVERHOOD: Start with menu widget stuff (doesn't do anything yet!)
2013-05-08 20:47:37 +02:00
johndoe123
4df22cf979
NEVERHOOD: Remove track rectList code because none of the tracks has a rectList
2013-05-08 20:47:36 +02:00
johndoe123
c539060460
NEVERHOOD: Clean up Module2700 (like the ones before)
...
- Add Scene2703 and Scene2732
2013-05-08 20:47:36 +02:00
johndoe123
8d5a4f736e
NEVERHOOD: Add tables for new scenes in Module2700
2013-05-08 20:47:36 +02:00
johndoe123
36204f573d
NEVERHOOD: Clean up Module2600 (like the ones before)
2013-05-08 20:47:35 +02:00
johndoe123
28e613c68b
NEVERHOOD: Clean up Module2500 (like the ones before)
2013-05-08 20:47:35 +02:00
johndoe123
38df3c0d62
NEVERHOOD: Clean up Module2400 (like the ones before)
...
- Fix Klayman::stTurnToFront()
2013-05-08 20:47:35 +02:00
johndoe123
61e2a6f81d
NEVERHOOD: Clean up Module2300 (like the ones before)
...
- Also fix previous modules (oops)
2013-05-08 20:47:35 +02:00
johndoe123
1993d4165a
NEVERHOOD: Clean up Module2200 (like the ones before)
...
- Rename SceneInfo140 to HallOfRecordsInfo
2013-05-08 20:47:35 +02:00
johndoe123
0dd4995af3
NEVERHOOD: Clean up Module2100 (like the ones before)
2013-05-08 20:47:35 +02:00
johndoe123
9d987a97d3
NEVERHOOD: Clean up Module2000 (like the ones before)
2013-05-08 20:47:35 +02:00
johndoe123
2fbfd673ad
NEVERHOOD: Clean up Module1900 (like the ones before)
2013-05-08 20:47:35 +02:00
johndoe123
dd26512c0d
NEVERHOOD: Clean up Module1800 (like the ones before)
2013-05-08 20:47:35 +02:00
johndoe123
904d9430bf
NEVERHOOD: Clean up Module1700 (like the ones before)
2013-05-08 20:47:35 +02:00
johndoe123
e2b696b891
NEVERHOOD: Clean up Module1600 (like the ones before)
...
- Remove AsScene1608Door because the corresponding animation resource didn't exist!
2013-05-08 20:47:34 +02:00
johndoe123
f51140490d
NEVERHOOD: Clean up Module1500 (like the ones before)
2013-05-08 20:47:34 +02:00
johndoe123
af37a2200e
NEVERHOOD: Clean up Module1400 (like the ones before)
2013-05-08 20:47:34 +02:00
johndoe123
ee7d47cb18
NEVERHOOD: Clean up Module1300 (like the ones before)
2013-05-08 20:47:34 +02:00
johndoe123
097f1f27bb
NEVERHOOD: Clean up Module1200 (like the ones before)
2013-05-08 20:47:34 +02:00
johndoe123
f744e60e0e
NEVERHOOD: Clean up Module1100:
...
- Rename stuff
- Remove superfluous braces
- Add a comment to the "which" code in each scene
- Use a seperate _sceneNum instead of _vm->gameState().sceneNum
2013-05-08 20:47:34 +02:00
johndoe123
4d7610f69d
NEVERHOOD: Clean up Module1000:
...
- Rename stuff
- Remove superfluous braces
- Add a comment to the "which" code in each scene
- Use a seperate _sceneNum instead of _vm->gameState().sceneNum
- Remove code related to unused resource preloading and debug messages
2013-05-08 20:47:34 +02:00
johndoe123
1589e4fe7d
NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of setting stuff "manually"
2013-05-08 20:47:34 +02:00
johndoe123
bf1371c9d4
NEVERHOOD: Rename and clean up fields in AnimFrameInfo
2013-05-08 20:47:34 +02:00
johndoe123
f24a6769c2
NEVERHOOD: Make use of NDrawRect::set
2013-05-08 20:47:33 +02:00
johndoe123
9ba7a7f1a1
NEVERHOOD: Rename stuff in Sprite:
...
- processDelta() to updateBounds()
- getRect() to getCollisionBounds()
- _drawRect to _drawOffset
- _rect to _collisionBounds
- _deltaRect to _collisionBoundsOffset
2013-05-08 20:47:33 +02:00