62 Commits

Author SHA1 Message Date
Damien
09153039de LURE: Use the mouse pointer for menus on the Wii
Without this, this game is almost unplayable, since the
scrolling menus respond to the slightest tilt of the
Wiimote, typically scrolling from the top straight to the
bottom.  Using a mouse pointer in the menus is much easier.
2014-03-10 19:40:48 +10:30
Johannes Schickel
b03ca0e80a LURE: Make GPL headers consistent in themselves. 2014-02-18 02:39:36 +01:00
Torbjörn Andersson
9f83f9b6f7 LURE: Use correct deallocator, CID 1004041
The memory was allocated with Memory::alloc(), so it should be
freed with Memory::dealloc(), not delete.
2013-06-05 19:38:37 +02:00
Torbjörn Andersson
86721390d2 LURE: Add missing va_end()
CID 1002106
2013-06-01 22:39:31 +02:00
vyadh
348378f4a6 LURE: Fix bug #3604370 - ANDROID menus clickable
LURE: Fix bug #3604370 - "LURE: ANDROID, Action item scrolling too sensitive"
2013-02-17 22:11:11 +00:00
Christoph Mallon
e40ba4c135 JANITORIAL: Simply use *x instead of *x.get() on smart pointers. 2012-03-13 15:43:59 +01:00
D G Turner
1cb4af9c4c LURE: Reduce usage of 'goto'.
Have refrained from changing the usage of 'goto' in the PictureDecoder
class (decode.cpp) for the time being, as this class is using these in
pseudo-x86 code which is complex and should be replaced anyway.
2011-12-08 23:21:40 +00:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Klaus Reimer
8d3c289dd0 LURE: Enabled clickable menus for WebOS. 2011-04-19 19:13:08 +02:00
Max Horn
84184aabc0 ALL: colour -> color 2011-04-14 14:12:35 +02:00
Lars Persson
9163b9e032 LURE : Fix for ID: 3030143 Unexpected game cursor behavior. Always refresh menu and screen when mouse is moved.
svn-id: r54747
2010-12-03 09:23:56 +00:00
Paul Gilbert
db24b2a014 LURE: Fix for Valgrind identified memory leaks
svn-id: r54236
2010-11-14 00:35:13 +00:00
Paul Gilbert
b39222d611 Corrected deallocated of menu data reported by Valgrind
svn-id: r48412
2010-03-27 22:00:16 +00:00
Max Horn
bce959e046 LURE: Remove evil 'using namespace' from header files
svn-id: r47396
2010-01-19 23:48:55 +00:00
Torbjörn Andersson
72eb9ec9ea Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
before freeing it, which isn't necessary.

svn-id: r46941
2010-01-03 19:37:43 +00:00
Max Horn
f242266f6d Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
2009-10-04 21:26:33 +00:00
Filippos Karapetis
5028d5a68b Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack
svn-id: r44311
2009-09-24 17:07:27 +00:00
Filippos Karapetis
a70351e5ea Changed some references from LureEngine to the global g_engine (e.g. calls to shouldQuit()), to minimize places where LureEngine is referenced
svn-id: r44290
2009-09-24 06:53:03 +00:00
Robin Watts
8f3b2e9b4d Remove warnings from NDS build.
svn-id: r35172
2008-11-29 18:01:16 +00:00
Max Horn
9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page
17ce8db211 Lure works with the new GMM implementation
svn-id: r32996
2008-07-10 22:34:48 +00:00
Christopher Page
6e3474896c Kyra and Lure are now using the new _quit flag
svn-id: r32772
2008-06-25 00:55:18 +00:00
Christopher Page
203f62ad7c LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
svn-id: r32357
2008-05-28 23:28:11 +00:00
Filippos Karapetis
6a9acd7a5e Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
svn-id: r31420
2008-04-06 12:00:37 +00:00
Lars Persson
fe52777943 clibable menus for symbian
svn-id: r30706
2008-01-29 22:39:09 +00:00
Jordi Vilalta Prat
66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Paul Gilbert
241c337dc3 Fixed popup menu height so bottom action doesn't partially overlap the bottom border
svn-id: r30346
2008-01-09 02:32:18 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Paul Gilbert
705bd9236c Fix for popup menus to work in EGA mode
svn-id: r30234
2008-01-05 11:25:30 +00:00
Paul Gilbert
65399321eb Added support for the EGA style menu
svn-id: r30228
2008-01-05 10:35:47 +00:00
Paul Gilbert
99dfb8bcbc Added support for using scroll wheel for making selections in the Save/Restore dialog and action lists
svn-id: r30070
2007-12-29 09:51:25 +00:00
Paul Gilbert
52dc147f8c Added mouse scrolling support to action menus and the save/restore dialog
svn-id: r30065
2007-12-29 00:31:15 +00:00
Kostas Nakos
b5ab73075c adding clickable menu functionality, which is very good to have on devices with fixed/cumbersome/synthesized left and right click events (wince, palmos, ...)
svn-id: r29883
2007-12-16 20:07:01 +00:00
Paul Gilbert
4e3090377f Added detection of Spanish version
svn-id: r29654
2007-11-28 10:37:40 +00:00
Paul Gilbert
a03f51893c Fixed menu data for German version
svn-id: r29602
2007-11-22 10:07:47 +00:00
Paul Gilbert
5eb9b10bbd Changed calls to pollEvent to be in while loops to ensure all pending events get processed
svn-id: r29576
2007-11-20 12:26:06 +00:00
Paul Gilbert
cb2f6ce092 Fixed action lists to sort correctly for non-English languages
svn-id: r29144
2007-09-30 12:35:37 +00:00
Paul Gilbert
b7c7623930 Added cross-language handling for the top menu
svn-id: r29136
2007-09-30 10:51:33 +00:00
Torbjörn Andersson
f4507e71d3 Indentation.
svn-id: r29057
2007-09-23 16:48:33 +00:00
Max Horn
4a302b25ad Lots of source code formatting corrections
svn-id: r28887
2007-09-10 13:17:20 +00:00
Max Horn
6ef494ab28 Converted LURE code to use KEYCODEs
svn-id: r27668
2007-06-23 14:59:58 +00:00
Max Horn
54d668ac13 Changed more code to use Common::KEYCODE_ enum
svn-id: r27624
2007-06-22 21:10:57 +00:00
Paul Gilbert
8b3821e9ff Lots of bugfixes - game is now completable
svn-id: r27606
2007-06-22 12:36:04 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Paul Gilbert
3586004c96 Bugfix to restore the correct part of the screen when the menu changes
svn-id: r26486
2007-04-15 10:44:37 +00:00
Max Horn
ed54ea9155 Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
svn-id: r26180
2007-03-17 19:02:05 +00:00
Max Horn
a6f3ed8173 Got rid of Lure::System
svn-id: r26155
2007-03-17 00:39:18 +00:00
Torbjörn Andersson
0a18259d78 Used Fingolfin's workaround for a bogus (?) warning produced by some versions
of GCC. (Not the one he's using, though, which is why I'm doing this instead.)

svn-id: r25327
2007-02-01 20:16:32 +00:00
Paul Gilbert
1a96e26bf6 Added functionality to allow saving/loading the game state
svn-id: r24070
2006-10-02 12:48:56 +00:00
Paul Gilbert
d9b5129fb8 Transferred all previously hard-coded English in-game text to a resource
svn-id: r23831
2006-09-07 11:21:20 +00:00