Damien
09153039de
LURE: Use the mouse pointer for menus on the Wii
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Without this, this game is almost unplayable, since the
scrolling menus respond to the slightest tilt of the
Wiimote, typically scrolling from the top straight to the
bottom. Using a mouse pointer in the menus is much easier.
2014-03-10 19:40:48 +10:30
Johannes Schickel
b03ca0e80a
LURE: Make GPL headers consistent in themselves.
2014-02-18 02:39:36 +01:00
Torbjörn Andersson
9f83f9b6f7
LURE: Use correct deallocator, CID 1004041
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The memory was allocated with Memory::alloc(), so it should be
freed with Memory::dealloc(), not delete.
2013-06-05 19:38:37 +02:00
Torbjörn Andersson
86721390d2
LURE: Add missing va_end()
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CID 1002106
2013-06-01 22:39:31 +02:00
vyadh
348378f4a6
LURE: Fix bug #3604370 - ANDROID menus clickable
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LURE: Fix bug #3604370 - "LURE: ANDROID, Action item scrolling too sensitive"
2013-02-17 22:11:11 +00:00
Christoph Mallon
e40ba4c135
JANITORIAL: Simply use *x instead of *x.get() on smart pointers.
2012-03-13 15:43:59 +01:00
D G Turner
1cb4af9c4c
LURE: Reduce usage of 'goto'.
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Have refrained from changing the usage of 'goto' in the PictureDecoder
class (decode.cpp) for the time being, as this class is using these in
pseudo-x86 code which is complex and should be replaced anyway.
2011-12-08 23:21:40 +00:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Klaus Reimer
8d3c289dd0
LURE: Enabled clickable menus for WebOS.
2011-04-19 19:13:08 +02:00
Max Horn
84184aabc0
ALL: colour -> color
2011-04-14 14:12:35 +02:00
Lars Persson
9163b9e032
LURE : Fix for ID: 3030143 Unexpected game cursor behavior. Always refresh menu and screen when mouse is moved.
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svn-id: r54747
2010-12-03 09:23:56 +00:00
Paul Gilbert
db24b2a014
LURE: Fix for Valgrind identified memory leaks
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svn-id: r54236
2010-11-14 00:35:13 +00:00
Paul Gilbert
b39222d611
Corrected deallocated of menu data reported by Valgrind
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svn-id: r48412
2010-03-27 22:00:16 +00:00
Max Horn
bce959e046
LURE: Remove evil 'using namespace' from header files
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svn-id: r47396
2010-01-19 23:48:55 +00:00
Torbjörn Andersson
72eb9ec9ea
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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before freeing it, which isn't necessary.
svn-id: r46941
2010-01-03 19:37:43 +00:00
Max Horn
f242266f6d
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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svn-id: r44634
2009-10-04 21:26:33 +00:00
Filippos Karapetis
5028d5a68b
Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack
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svn-id: r44311
2009-09-24 17:07:27 +00:00
Filippos Karapetis
a70351e5ea
Changed some references from LureEngine to the global g_engine (e.g. calls to shouldQuit()), to minimize places where LureEngine is referenced
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svn-id: r44290
2009-09-24 06:53:03 +00:00
Robin Watts
8f3b2e9b4d
Remove warnings from NDS build.
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svn-id: r35172
2008-11-29 18:01:16 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page
17ce8db211
Lure works with the new GMM implementation
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svn-id: r32996
2008-07-10 22:34:48 +00:00
Christopher Page
6e3474896c
Kyra and Lure are now using the new _quit flag
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svn-id: r32772
2008-06-25 00:55:18 +00:00
Christopher Page
203f62ad7c
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
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svn-id: r32357
2008-05-28 23:28:11 +00:00
Filippos Karapetis
6a9acd7a5e
Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
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svn-id: r31420
2008-04-06 12:00:37 +00:00
Lars Persson
fe52777943
clibable menus for symbian
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svn-id: r30706
2008-01-29 22:39:09 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Paul Gilbert
241c337dc3
Fixed popup menu height so bottom action doesn't partially overlap the bottom border
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svn-id: r30346
2008-01-09 02:32:18 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Paul Gilbert
705bd9236c
Fix for popup menus to work in EGA mode
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svn-id: r30234
2008-01-05 11:25:30 +00:00
Paul Gilbert
65399321eb
Added support for the EGA style menu
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svn-id: r30228
2008-01-05 10:35:47 +00:00
Paul Gilbert
99dfb8bcbc
Added support for using scroll wheel for making selections in the Save/Restore dialog and action lists
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svn-id: r30070
2007-12-29 09:51:25 +00:00
Paul Gilbert
52dc147f8c
Added mouse scrolling support to action menus and the save/restore dialog
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svn-id: r30065
2007-12-29 00:31:15 +00:00
Kostas Nakos
b5ab73075c
adding clickable menu functionality, which is very good to have on devices with fixed/cumbersome/synthesized left and right click events (wince, palmos, ...)
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svn-id: r29883
2007-12-16 20:07:01 +00:00
Paul Gilbert
4e3090377f
Added detection of Spanish version
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svn-id: r29654
2007-11-28 10:37:40 +00:00
Paul Gilbert
a03f51893c
Fixed menu data for German version
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svn-id: r29602
2007-11-22 10:07:47 +00:00
Paul Gilbert
5eb9b10bbd
Changed calls to pollEvent to be in while loops to ensure all pending events get processed
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svn-id: r29576
2007-11-20 12:26:06 +00:00
Paul Gilbert
cb2f6ce092
Fixed action lists to sort correctly for non-English languages
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svn-id: r29144
2007-09-30 12:35:37 +00:00
Paul Gilbert
b7c7623930
Added cross-language handling for the top menu
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svn-id: r29136
2007-09-30 10:51:33 +00:00
Torbjörn Andersson
f4507e71d3
Indentation.
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svn-id: r29057
2007-09-23 16:48:33 +00:00
Max Horn
4a302b25ad
Lots of source code formatting corrections
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svn-id: r28887
2007-09-10 13:17:20 +00:00
Max Horn
6ef494ab28
Converted LURE code to use KEYCODEs
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svn-id: r27668
2007-06-23 14:59:58 +00:00
Max Horn
54d668ac13
Changed more code to use Common::KEYCODE_ enum
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svn-id: r27624
2007-06-22 21:10:57 +00:00
Paul Gilbert
8b3821e9ff
Lots of bugfixes - game is now completable
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svn-id: r27606
2007-06-22 12:36:04 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Paul Gilbert
3586004c96
Bugfix to restore the correct part of the screen when the menu changes
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svn-id: r26486
2007-04-15 10:44:37 +00:00
Max Horn
ed54ea9155
Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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svn-id: r26180
2007-03-17 19:02:05 +00:00
Max Horn
a6f3ed8173
Got rid of Lure::System
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svn-id: r26155
2007-03-17 00:39:18 +00:00
Torbjörn Andersson
0a18259d78
Used Fingolfin's workaround for a bogus (?) warning produced by some versions
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of GCC. (Not the one he's using, though, which is why I'm doing this instead.)
svn-id: r25327
2007-02-01 20:16:32 +00:00
Paul Gilbert
1a96e26bf6
Added functionality to allow saving/loading the game state
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svn-id: r24070
2006-10-02 12:48:56 +00:00
Paul Gilbert
d9b5129fb8
Transferred all previously hard-coded English in-game text to a resource
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svn-id: r23831
2006-09-07 11:21:20 +00:00