56019 Commits

Author SHA1 Message Date
dreammaster
aa5fd603b6 GLK: TADS2: Compilation fixes 2019-05-24 18:21:07 -07:00
Paul Gilbert
0c02346b48 GLK: TADS2: Fix os initialization 2019-05-24 18:21:07 -07:00
Paul Gilbert
0d172c8ca6 GLK: Fix freeing closed windows 2019-05-24 18:21:06 -07:00
Paul Gilbert
e3454b5d96 GLK: TADS: Don't support RTL 2019-05-24 18:21:06 -07:00
Paul Gilbert
5aacb45645 GLK: TADS2: Added plygo 2019-05-24 18:21:06 -07:00
Paul Gilbert
bc87d740f5 GLK: TADS2: Yet more volumous code additions 2019-05-24 18:21:06 -07:00
Paul Gilbert
3d9e03af55 GLK: TADS2: Soooo much more implementation 2019-05-24 18:21:06 -07:00
Paul Gilbert
fcb2592ec2 GLK: TADS2: Added built in functions 2019-05-24 18:21:06 -07:00
Paul Gilbert
f607792fa4 GLK: TADS2: More code files implemented 2019-05-24 18:21:06 -07:00
Paul Gilbert
105a1b94bd GLK: TADS2: Added code for output, run, various miscellaneous 2019-05-24 18:21:06 -07:00
Paul Gilbert
e83972f502 GLK: TADS2: Added code for tokenizer & vocabulary 2019-05-24 18:21:06 -07:00
Paul Gilbert
0279143a62 GLK: TADS2: Adding headers 2019-05-24 18:21:06 -07:00
Paul Gilbert
54d240d81f GLK: TADS: Improved detection to detect TADS version 2019-05-24 18:21:06 -07:00
Paul Gilbert
b1f8e2ce83 GLK: HUGO: Move Hugo engine out of RELEASE_BUILD blocks 2019-05-24 18:21:06 -07:00
Thanasis Antoniou
9bfca34497 BLADERUNNER: Fixes for UG18 Guzza scene cases 2019-05-25 03:39:57 +03:00
Thanasis Antoniou
cde63356f1 BLADERUNNER: Fix path glitches in UG18 and UG13 2019-05-25 03:39:57 +03:00
Thanasis Antoniou
debccbb8f3 BLADERUNNER: UG18 restored trains and Guzza overlays 2019-05-25 03:39:57 +03:00
sluicebox
f441ee7206 SCI: Fix QFG4 random revenant kopeks, bug #10966 2019-05-24 22:26:08 +03:00
Thanasis Antoniou
d78dd5c058 BLADERUNNER: Fix NR11 pathfinding
Added new method to "remove" bad objects in a scene/nr11

Removed objects, and still there, but they are renamed to "REMOVEDxx" and they won't affect obstacles and paths
2019-05-23 15:06:29 +03:00
sluicebox
67a29ad5b3 SCI: Fix QFG4 Runes puzzle, bug #10965 2019-05-23 09:34:28 +03:00
Thanasis Antoniou
3322bc44db BLADERUNNER: Fix mouse in KIA after moonbus massacre ending 2019-05-23 02:17:56 +03:00
Thanasis Antoniou
e4b8c0f4e3 BLADERUNNER: Debugger health command
Needed mostly to heal McCoy, or un-retire some actors
2019-05-23 02:16:50 +03:00
Thanasis Antoniou
d4e5211ebb BLADERUNNER: Fix Dektora overlap issues, restore rattle 2019-05-23 00:30:03 +03:00
Thanasis Antoniou
17da1f2352 BLADERUNNER: Fix for McCoy resuming combat resting pose
In the original McCoy becomes "frozen" in a single targeting frame if shot at an enemy
2019-05-23 00:30:03 +03:00
Thanasis Antoniou
479a1d12ca BLADERUNNER: debugger anim command sets the dmgflagifmoving too
Mostly to compensate with some awry save games
2019-05-23 00:30:03 +03:00
Thanasis Antoniou
7407cbc788 BLADERUNNER: Don't exit to desktop after end credits 2019-05-22 12:13:43 +03:00
Paul Gilbert
6408771673 SHERLOCK: RT: Fix Spanish crash talking to lady in Tailor shop 2019-05-21 18:30:10 -07:00
sluicebox
6a6506bec4 SCI: Add QFG4CD workaround for searching monsters 2019-05-21 16:59:46 -07:00
Thanasis Antoniou
d2b8f9284c BLADERUNNER: Remove redundant call to playerGainsControl
When Steele retires Izo in RC03
2019-05-22 00:44:31 +03:00
Thanasis Antoniou
0def58f802 BLADERUNNER: Fixes for debugger draw command
More intuitive functionality when drawing singled out objects
2019-05-22 00:44:31 +03:00
Thanasis Antoniou
984ede6262 BLADERUNNER: Fix combat music autosaved at start of Act 3
If player clicks fast through all the dialogue at BB roof top
2019-05-22 00:44:31 +03:00
Thanasis Antoniou
d4855a64b3 BLADERUNNER: Add methods to skip screen effects
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
2019-05-21 22:13:45 +03:00
Thanasis Antoniou
203d82a1a0 BLADERUNNER: Officers and combat bugfixes part 1
The debug messages and comments will all be removed after this series of fixes
2019-05-20 13:12:06 +03:00
Thanasis Antoniou
5b2e6f6dfb BLADERUNNER: Cleanup and fix for NR03 dancer 2019-05-19 21:25:26 +03:00
Thanasis Antoniou
ea3a9f211d BLADERUNNER: Cleanup of police AI and fix for rat ai 2019-05-19 14:34:01 +03:00
Peter Kohaut
5a88f66061 BLADERUNNER: Split game to two different versions
first one is original game
second one contains restored cut content
2019-05-18 20:14:19 +02:00
lolbot-iichan
7c35e1528f WINTERMUTE: Fix fill rect area on endSaveLoad() 2019-05-18 09:39:44 +01:00
Thierry Crozat
d2e7446eff KYRA: Add missing EOL on last line in POTFILES
This caused the updatepot target to fail as it was concatenated with
the first line of the lure engine POTFILES.
2019-05-17 21:55:48 +01:00
Thanasis Antoniou
674e44f55b BLADERUNNER: Howie Lee AI and Leary overlap fixes 2019-05-17 14:26:49 +03:00
athrxx
1e412ec977 KYRA: update potfiles 2019-05-16 17:07:46 +02:00
Thanasis Antoniou
db352ff2bb BLADERUNNER: Add POTFILES and encapsulate message strings 2019-05-16 16:30:27 +03:00
Paul Gilbert
0325c9315c GLK: HUGO: Support loading savegames from launcher 2019-05-15 17:12:27 -10:00
Paul Gilbert
68ef5ebfd6 GLK: HUGO: Fix reading savegame serial 2019-05-15 16:33:58 -10:00
Paul Gilbert
84bd8c6b46 GLK: HUGO: Move savegame code 2019-05-15 15:47:15 -10:00
Paul Gilbert
120ea78e13 GLK: HUGO: Fix handling of parse errors
Care will really need to be taken in the future if there's
any cleanup of fields to the proper 'bool' type. Hugo
inconsistency mixes use of true/false in fields that can
take non-bool values, such as for full_buffer
2019-05-15 14:22:23 -10:00
Paul Gilbert
6cecf9c0c6 GLK: HUGO: Fix initializing object size 2019-05-15 13:56:34 -10:00
Paul Gilbert
546160c1c1 GLK: HUGO: Comment out the DEBUGGER define
It's beter, since I don't know how to properly implement
all the debugger methods that get called when it's turned on
2019-05-15 10:43:32 -10:00
Thanasis Antoniou
297ebb73e0 BLADERUNNER: Warning if loading restored cut content save in original mode
And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly

Also added a incremental version number for the save games (as a global variable), for possible future use
2019-05-15 22:53:45 +03:00
Thanasis Antoniou
2d992a4430 BLADERUNNER: Fix sounds persist after load or end state
Loading a game with music from a scene with music would cause none of the music to be removed.

Also looping sounds would persist in the loading screen after a game-over state
2019-05-15 22:53:45 +03:00
Thierry Crozat
9230026876 DRASCULA: Fix loading game from launcher
This was particularly an issue when the game had been saved in
chapter 1 as in this case the load would happen too early and
the game would crash. In other cases it was working but was
not optimal (the gane loop was run once before it succeeded
to load the game).

This fixes bug #10959.
2019-05-13 22:56:57 +01:00