dreammaster
aa5fd603b6
GLK: TADS2: Compilation fixes
2019-05-24 18:21:07 -07:00
Paul Gilbert
0c02346b48
GLK: TADS2: Fix os initialization
2019-05-24 18:21:07 -07:00
Paul Gilbert
0d172c8ca6
GLK: Fix freeing closed windows
2019-05-24 18:21:06 -07:00
Paul Gilbert
e3454b5d96
GLK: TADS: Don't support RTL
2019-05-24 18:21:06 -07:00
Paul Gilbert
5aacb45645
GLK: TADS2: Added plygo
2019-05-24 18:21:06 -07:00
Paul Gilbert
bc87d740f5
GLK: TADS2: Yet more volumous code additions
2019-05-24 18:21:06 -07:00
Paul Gilbert
3d9e03af55
GLK: TADS2: Soooo much more implementation
2019-05-24 18:21:06 -07:00
Paul Gilbert
fcb2592ec2
GLK: TADS2: Added built in functions
2019-05-24 18:21:06 -07:00
Paul Gilbert
f607792fa4
GLK: TADS2: More code files implemented
2019-05-24 18:21:06 -07:00
Paul Gilbert
105a1b94bd
GLK: TADS2: Added code for output, run, various miscellaneous
2019-05-24 18:21:06 -07:00
Paul Gilbert
e83972f502
GLK: TADS2: Added code for tokenizer & vocabulary
2019-05-24 18:21:06 -07:00
Paul Gilbert
0279143a62
GLK: TADS2: Adding headers
2019-05-24 18:21:06 -07:00
Paul Gilbert
54d240d81f
GLK: TADS: Improved detection to detect TADS version
2019-05-24 18:21:06 -07:00
Paul Gilbert
b1f8e2ce83
GLK: HUGO: Move Hugo engine out of RELEASE_BUILD blocks
2019-05-24 18:21:06 -07:00
Thanasis Antoniou
9bfca34497
BLADERUNNER: Fixes for UG18 Guzza scene cases
2019-05-25 03:39:57 +03:00
Thanasis Antoniou
cde63356f1
BLADERUNNER: Fix path glitches in UG18 and UG13
2019-05-25 03:39:57 +03:00
Thanasis Antoniou
debccbb8f3
BLADERUNNER: UG18 restored trains and Guzza overlays
2019-05-25 03:39:57 +03:00
sluicebox
f441ee7206
SCI: Fix QFG4 random revenant kopeks, bug #10966
2019-05-24 22:26:08 +03:00
Thanasis Antoniou
d78dd5c058
BLADERUNNER: Fix NR11 pathfinding
...
Added new method to "remove" bad objects in a scene/nr11
Removed objects, and still there, but they are renamed to "REMOVEDxx" and they won't affect obstacles and paths
2019-05-23 15:06:29 +03:00
sluicebox
67a29ad5b3
SCI: Fix QFG4 Runes puzzle, bug #10965
2019-05-23 09:34:28 +03:00
Thanasis Antoniou
3322bc44db
BLADERUNNER: Fix mouse in KIA after moonbus massacre ending
2019-05-23 02:17:56 +03:00
Thanasis Antoniou
e4b8c0f4e3
BLADERUNNER: Debugger health command
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Needed mostly to heal McCoy, or un-retire some actors
2019-05-23 02:16:50 +03:00
Thanasis Antoniou
d4e5211ebb
BLADERUNNER: Fix Dektora overlap issues, restore rattle
2019-05-23 00:30:03 +03:00
Thanasis Antoniou
17da1f2352
BLADERUNNER: Fix for McCoy resuming combat resting pose
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In the original McCoy becomes "frozen" in a single targeting frame if shot at an enemy
2019-05-23 00:30:03 +03:00
Thanasis Antoniou
479a1d12ca
BLADERUNNER: debugger anim command sets the dmgflagifmoving too
...
Mostly to compensate with some awry save games
2019-05-23 00:30:03 +03:00
Thanasis Antoniou
7407cbc788
BLADERUNNER: Don't exit to desktop after end credits
2019-05-22 12:13:43 +03:00
Paul Gilbert
6408771673
SHERLOCK: RT: Fix Spanish crash talking to lady in Tailor shop
2019-05-21 18:30:10 -07:00
sluicebox
6a6506bec4
SCI: Add QFG4CD workaround for searching monsters
2019-05-21 16:59:46 -07:00
Thanasis Antoniou
d2b8f9284c
BLADERUNNER: Remove redundant call to playerGainsControl
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When Steele retires Izo in RC03
2019-05-22 00:44:31 +03:00
Thanasis Antoniou
0def58f802
BLADERUNNER: Fixes for debugger draw command
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More intuitive functionality when drawing singled out objects
2019-05-22 00:44:31 +03:00
Thanasis Antoniou
984ede6262
BLADERUNNER: Fix combat music autosaved at start of Act 3
...
If player clicks fast through all the dialogue at BB roof top
2019-05-22 00:44:31 +03:00
Thanasis Antoniou
d4855a64b3
BLADERUNNER: Add methods to skip screen effects
...
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
2019-05-21 22:13:45 +03:00
Thanasis Antoniou
203d82a1a0
BLADERUNNER: Officers and combat bugfixes part 1
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The debug messages and comments will all be removed after this series of fixes
2019-05-20 13:12:06 +03:00
Thanasis Antoniou
5b2e6f6dfb
BLADERUNNER: Cleanup and fix for NR03 dancer
2019-05-19 21:25:26 +03:00
Thanasis Antoniou
ea3a9f211d
BLADERUNNER: Cleanup of police AI and fix for rat ai
2019-05-19 14:34:01 +03:00
Peter Kohaut
5a88f66061
BLADERUNNER: Split game to two different versions
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first one is original game
second one contains restored cut content
2019-05-18 20:14:19 +02:00
lolbot-iichan
7c35e1528f
WINTERMUTE: Fix fill rect area on endSaveLoad()
2019-05-18 09:39:44 +01:00
Thierry Crozat
d2e7446eff
KYRA: Add missing EOL on last line in POTFILES
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This caused the updatepot target to fail as it was concatenated with
the first line of the lure engine POTFILES.
2019-05-17 21:55:48 +01:00
Thanasis Antoniou
674e44f55b
BLADERUNNER: Howie Lee AI and Leary overlap fixes
2019-05-17 14:26:49 +03:00
athrxx
1e412ec977
KYRA: update potfiles
2019-05-16 17:07:46 +02:00
Thanasis Antoniou
db352ff2bb
BLADERUNNER: Add POTFILES and encapsulate message strings
2019-05-16 16:30:27 +03:00
Paul Gilbert
0325c9315c
GLK: HUGO: Support loading savegames from launcher
2019-05-15 17:12:27 -10:00
Paul Gilbert
68ef5ebfd6
GLK: HUGO: Fix reading savegame serial
2019-05-15 16:33:58 -10:00
Paul Gilbert
84bd8c6b46
GLK: HUGO: Move savegame code
2019-05-15 15:47:15 -10:00
Paul Gilbert
120ea78e13
GLK: HUGO: Fix handling of parse errors
...
Care will really need to be taken in the future if there's
any cleanup of fields to the proper 'bool' type. Hugo
inconsistency mixes use of true/false in fields that can
take non-bool values, such as for full_buffer
2019-05-15 14:22:23 -10:00
Paul Gilbert
6cecf9c0c6
GLK: HUGO: Fix initializing object size
2019-05-15 13:56:34 -10:00
Paul Gilbert
546160c1c1
GLK: HUGO: Comment out the DEBUGGER define
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It's beter, since I don't know how to properly implement
all the debugger methods that get called when it's turned on
2019-05-15 10:43:32 -10:00
Thanasis Antoniou
297ebb73e0
BLADERUNNER: Warning if loading restored cut content save in original mode
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And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly
Also added a incremental version number for the save games (as a global variable), for possible future use
2019-05-15 22:53:45 +03:00
Thanasis Antoniou
2d992a4430
BLADERUNNER: Fix sounds persist after load or end state
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Loading a game with music from a scene with music would cause none of the music to be removed.
Also looping sounds would persist in the loading screen after a game-over state
2019-05-15 22:53:45 +03:00
Thierry Crozat
9230026876
DRASCULA: Fix loading game from launcher
...
This was particularly an issue when the game had been saved in
chapter 1 as in this case the load would happen too early and
the game would crash. In other cases it was working but was
not optimal (the gane loop was run once before it succeeded
to load the game).
This fixes bug #10959 .
2019-05-13 22:56:57 +01:00