347 Commits

Author SHA1 Message Date
Travis Howell
84cb720df5 Adjustments for Enchanced Maniac Mansion demo.
svn-id: r13161
2004-03-03 02:53:12 +00:00
Travis Howell
a79a0647d7 Adjustments for Enchanced Maniac Mansion demo.
svn-id: r13160
2004-03-03 02:42:51 +00:00
Travis Howell
b2f6ed6f23 Add back hack
svn-id: r13007
2004-02-23 11:15:03 +00:00
Max Horn
179ad3b845 the code was still wrong
svn-id: r13005
2004-02-23 09:21:22 +00:00
Travis Howell
02eab2641d Ooops, missed a call.
svn-id: r13000
2004-02-23 01:10:05 +00:00
Travis Howell
3fb6d8e63d Is used in maniac and zak.
svn-id: r12992
2004-02-22 16:31:12 +00:00
Travis Howell
371cfa810f This should fix zak lotto bug correctly.
svn-id: r12989
2004-02-22 16:08:13 +00:00
Max Horn
ac8243d229 use Rect in struct VerbSlot
svn-id: r12413
2004-01-15 19:25:17 +00:00
Max Horn
7237b6a2ec changed the name of the former removeObjectFromRoom yet again, to markObjectRectAsDirty - that describes its functionality more accurately, I hope :-)
svn-id: r12326
2004-01-11 20:42:40 +00:00
Max Horn
0712cb95af renamed removeObjectFromRoom to forceObjectRedraw
svn-id: r12325
2004-01-11 20:15:05 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
f506056c3b more cleanup
svn-id: r12161
2004-01-05 16:30:00 +00:00
Max Horn
a469559d13 added Actor::getElevation and Actor::setElevation; cleaned up costume API a bit; some minor cleanup/tweaks
svn-id: r12160
2004-01-05 16:19:14 +00:00
Max Horn
34db2e793a added & renamed some constants; fixed & added some doxygen comments; cleaned up the dirty screen code a bit (this should also fix a bug in V1/V2 games where part of the screen was not redrawn properly)
svn-id: r12118
2004-01-03 21:22:07 +00:00
Max Horn
e3e6bb3191 got rid of those _maxFOO macros, replaced them by access to the equivalent _numFOO variables
svn-id: r11953
2003-12-26 23:11:35 +00:00
Max Horn
8d5d770092 Fix for bug #860823 (ZAK: Actors not updating)
svn-id: r11719
2003-12-17 17:35:40 +00:00
Travis Howell
bee21ec3f8 Add extra color table entry for v1 games, for inventory/sentence color.
svn-id: r11653
2003-12-15 14:54:35 +00:00
Travis Howell
09495a7fc9 Small color table correction for demo mode of v1 maniac
svn-id: r11650
2003-12-15 11:06:41 +00:00
Travis Howell
9b99adf7fa Fix regressions.
svn-id: r11615
2003-12-13 15:41:32 +00:00
Travis Howell
3d6461d30f Add option to enable copy protection in SCUMM games, which ScummVM disable it by default.
svn-id: r11571
2003-12-11 06:08:43 +00:00
Travis Howell
71ddb90f84 Update commeny
svn-id: r11369
2003-11-26 08:58:00 +00:00
Travis Howell
4b797730cd This is how original version handled bypass.
svn-id: r11368
2003-11-26 08:53:53 +00:00
Paweł Kołodziejski
d5eddef057 changed some shift operators to *, /
svn-id: r11315
2003-11-16 20:52:57 +00:00
Paweł Kołodziejski
501c77fc7a replaced constans with names
svn-id: r11312
2003-11-16 18:34:33 +00:00
Travis Howell
183b822629 Another try at zak copy protection bypass.
svn-id: r11295
2003-11-14 11:26:18 +00:00
Paweł Kołodziejski
6727a31884 added subopcode comments
svn-id: r11245
2003-11-10 09:16:41 +00:00
Paweł Kołodziejski
aa848961b3 changed opcode name to actorOps
svn-id: r11243
2003-11-10 08:46:40 +00:00
Paweł Kołodziejski
1f9e408e2f cleanup whitespaces
svn-id: r11217
2003-11-08 21:59:32 +00:00
Travis Howell
2a11383523 Hopefully right this time, last change caused a cheat (Free air travel)
svn-id: r11003
2003-10-29 10:24:03 +00:00
Travis Howell
494d5269a2 Add copy protection bypass for Zak McKracken (EGA) since there was no check in the version included with SelectWare Classic Collection.
svn-id: r11000
2003-10-29 06:36:06 +00:00
Travis Howell
f83d3bd700 cumm V1-2 doesn't use textslots, checked against V1 Maniac, V2 Zak disasm.
svn-id: r10912
2003-10-20 12:14:39 +00:00
Max Horn
0954fc1dac cleanup
svn-id: r10620
2003-10-05 17:32:38 +00:00
Max Horn
d7660a2662 introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
2003-10-03 18:33:57 +00:00
Max Horn
3f55f2669d renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
svn-id: r10549
2003-10-02 22:42:03 +00:00
Max Horn
0e645f88ae renamed namespace ScummVM to Common
svn-id: r10544
2003-10-02 17:43:02 +00:00
Torbjörn Andersson
570e60a487 Whitespace changes
svn-id: r10390
2003-09-24 06:33:59 +00:00
Max Horn
abdc8f1247 cleanup
svn-id: r10311
2003-09-19 14:13:24 +00:00
Max Horn
6512592d0f moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
svn-id: r10253
2003-09-14 18:16:45 +00:00
Max Horn
dff4f8f445 my TODO was correct ;-) fixes regression in Zak
svn-id: r10188
2003-09-12 00:07:42 +00:00
Max Horn
6c4d6889f5 hum, why was this not commited by CVS?
svn-id: r10175
2003-09-11 14:11:31 +00:00
Travis Howell
a323d65cc3 Should redraw in both cases.
svn-id: r10170
2003-09-11 12:48:02 +00:00
Max Horn
81f10baa68 cleanup
svn-id: r10169
2003-09-11 10:32:15 +00:00
Max Horn
87dd04e038 fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation should now be pretty close to what the original does. But regressions are possible...
svn-id: r10161
2003-09-10 17:15:44 +00:00
Max Horn
1080dac5ac instead of abusing the 'recursive' attribute to flag V2 background scripts, use the freezeResistant attribute. This is a bit more consistent. Also, verb 254 should stop *any* sentence script, not just background ones; some cleanup
svn-id: r10159
2003-09-10 15:02:58 +00:00
Travis Howell
c951e5f842 OOps
svn-id: r10041
2003-09-06 08:57:19 +00:00
Travis Howell
52a59049c7 Other v1/v2 resources are invalid, checked again v1 maniac and v1/v2 zak.
svn-id: r10040
2003-09-06 08:46:36 +00:00
Max Horn
f8f678d98d updated commented out to work again
svn-id: r10014
2003-09-05 20:18:28 +00:00
Jonathan Gray
b5ece53748 cleanup and make script_v2 use o5_saveLoadGame
svn-id: r9941
2003-08-31 15:39:27 +00:00
Travis Howell
33f9cb35a3 Change zak room color remapping, so it work correctly after load/save in room with remapped colors.
svn-id: r9905
2003-08-29 06:46:12 +00:00
Travis Howell
06d07054c3 Fix room palette issues in small_header games.
Fix is only for EGA games so far.

svn-id: r9873
2003-08-27 01:12:18 +00:00