Travis Howell
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84cb720df5
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Adjustments for Enchanced Maniac Mansion demo.
svn-id: r13161
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2004-03-03 02:53:12 +00:00 |
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Travis Howell
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a79a0647d7
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Adjustments for Enchanced Maniac Mansion demo.
svn-id: r13160
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2004-03-03 02:42:51 +00:00 |
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Travis Howell
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b2f6ed6f23
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Add back hack
svn-id: r13007
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2004-02-23 11:15:03 +00:00 |
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Max Horn
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179ad3b845
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the code was still wrong
svn-id: r13005
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2004-02-23 09:21:22 +00:00 |
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Travis Howell
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02eab2641d
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Ooops, missed a call.
svn-id: r13000
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2004-02-23 01:10:05 +00:00 |
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Travis Howell
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3fb6d8e63d
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Is used in maniac and zak.
svn-id: r12992
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2004-02-22 16:31:12 +00:00 |
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Travis Howell
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371cfa810f
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This should fix zak lotto bug correctly.
svn-id: r12989
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2004-02-22 16:08:13 +00:00 |
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Max Horn
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ac8243d229
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use Rect in struct VerbSlot
svn-id: r12413
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2004-01-15 19:25:17 +00:00 |
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Max Horn
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7237b6a2ec
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changed the name of the former removeObjectFromRoom yet again, to markObjectRectAsDirty - that describes its functionality more accurately, I hope :-)
svn-id: r12326
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2004-01-11 20:42:40 +00:00 |
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Max Horn
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0712cb95af
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renamed removeObjectFromRoom to forceObjectRedraw
svn-id: r12325
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2004-01-11 20:15:05 +00:00 |
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Max Horn
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033ff78ae9
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updated copyright notice
svn-id: r12176
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2004-01-06 12:45:34 +00:00 |
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Max Horn
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f506056c3b
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more cleanup
svn-id: r12161
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2004-01-05 16:30:00 +00:00 |
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Max Horn
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a469559d13
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added Actor::getElevation and Actor::setElevation; cleaned up costume API a bit; some minor cleanup/tweaks
svn-id: r12160
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2004-01-05 16:19:14 +00:00 |
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Max Horn
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34db2e793a
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added & renamed some constants; fixed & added some doxygen comments; cleaned up the dirty screen code a bit (this should also fix a bug in V1/V2 games where part of the screen was not redrawn properly)
svn-id: r12118
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2004-01-03 21:22:07 +00:00 |
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Max Horn
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e3e6bb3191
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got rid of those _maxFOO macros, replaced them by access to the equivalent _numFOO variables
svn-id: r11953
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2003-12-26 23:11:35 +00:00 |
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Max Horn
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8d5d770092
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Fix for bug #860823 (ZAK: Actors not updating)
svn-id: r11719
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2003-12-17 17:35:40 +00:00 |
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Travis Howell
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bee21ec3f8
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Add extra color table entry for v1 games, for inventory/sentence color.
svn-id: r11653
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2003-12-15 14:54:35 +00:00 |
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Travis Howell
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09495a7fc9
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Small color table correction for demo mode of v1 maniac
svn-id: r11650
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2003-12-15 11:06:41 +00:00 |
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Travis Howell
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9b99adf7fa
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Fix regressions.
svn-id: r11615
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2003-12-13 15:41:32 +00:00 |
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Travis Howell
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3d6461d30f
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Add option to enable copy protection in SCUMM games, which ScummVM disable it by default.
svn-id: r11571
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2003-12-11 06:08:43 +00:00 |
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Travis Howell
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71ddb90f84
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Update commeny
svn-id: r11369
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2003-11-26 08:58:00 +00:00 |
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Travis Howell
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4b797730cd
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This is how original version handled bypass.
svn-id: r11368
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2003-11-26 08:53:53 +00:00 |
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Paweł Kołodziejski
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d5eddef057
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changed some shift operators to *, /
svn-id: r11315
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2003-11-16 20:52:57 +00:00 |
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Paweł Kołodziejski
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501c77fc7a
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replaced constans with names
svn-id: r11312
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2003-11-16 18:34:33 +00:00 |
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Travis Howell
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183b822629
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Another try at zak copy protection bypass.
svn-id: r11295
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2003-11-14 11:26:18 +00:00 |
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Paweł Kołodziejski
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6727a31884
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added subopcode comments
svn-id: r11245
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2003-11-10 09:16:41 +00:00 |
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Paweł Kołodziejski
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aa848961b3
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changed opcode name to actorOps
svn-id: r11243
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2003-11-10 08:46:40 +00:00 |
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Paweł Kołodziejski
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1f9e408e2f
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cleanup whitespaces
svn-id: r11217
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2003-11-08 21:59:32 +00:00 |
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Travis Howell
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2a11383523
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Hopefully right this time, last change caused a cheat (Free air travel)
svn-id: r11003
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2003-10-29 10:24:03 +00:00 |
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Travis Howell
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494d5269a2
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Add copy protection bypass for Zak McKracken (EGA) since there was no check in the version included with SelectWare Classic Collection.
svn-id: r11000
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2003-10-29 06:36:06 +00:00 |
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Travis Howell
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f83d3bd700
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cumm V1-2 doesn't use textslots, checked against V1 Maniac, V2 Zak disasm.
svn-id: r10912
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2003-10-20 12:14:39 +00:00 |
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Max Horn
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0954fc1dac
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cleanup
svn-id: r10620
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2003-10-05 17:32:38 +00:00 |
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Max Horn
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d7660a2662
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
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2003-10-03 18:33:57 +00:00 |
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Max Horn
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3f55f2669d
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renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
svn-id: r10549
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2003-10-02 22:42:03 +00:00 |
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Max Horn
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0e645f88ae
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renamed namespace ScummVM to Common
svn-id: r10544
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2003-10-02 17:43:02 +00:00 |
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Torbjörn Andersson
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570e60a487
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Whitespace changes
svn-id: r10390
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2003-09-24 06:33:59 +00:00 |
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Max Horn
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abdc8f1247
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cleanup
svn-id: r10311
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2003-09-19 14:13:24 +00:00 |
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Max Horn
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6512592d0f
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
svn-id: r10253
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2003-09-14 18:16:45 +00:00 |
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Max Horn
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dff4f8f445
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my TODO was correct ;-) fixes regression in Zak
svn-id: r10188
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2003-09-12 00:07:42 +00:00 |
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Max Horn
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6c4d6889f5
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hum, why was this not commited by CVS?
svn-id: r10175
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2003-09-11 14:11:31 +00:00 |
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Travis Howell
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a323d65cc3
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Should redraw in both cases.
svn-id: r10170
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2003-09-11 12:48:02 +00:00 |
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Max Horn
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81f10baa68
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cleanup
svn-id: r10169
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2003-09-11 10:32:15 +00:00 |
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Max Horn
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87dd04e038
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fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation should now be pretty close to what the original does. But regressions are possible...
svn-id: r10161
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2003-09-10 17:15:44 +00:00 |
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Max Horn
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1080dac5ac
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instead of abusing the 'recursive' attribute to flag V2 background scripts, use the freezeResistant attribute. This is a bit more consistent. Also, verb 254 should stop *any* sentence script, not just background ones; some cleanup
svn-id: r10159
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2003-09-10 15:02:58 +00:00 |
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Travis Howell
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c951e5f842
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OOps
svn-id: r10041
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2003-09-06 08:57:19 +00:00 |
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Travis Howell
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52a59049c7
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Other v1/v2 resources are invalid, checked again v1 maniac and v1/v2 zak.
svn-id: r10040
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2003-09-06 08:46:36 +00:00 |
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Max Horn
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f8f678d98d
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updated commented out to work again
svn-id: r10014
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2003-09-05 20:18:28 +00:00 |
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Jonathan Gray
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b5ece53748
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cleanup and make script_v2 use o5_saveLoadGame
svn-id: r9941
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2003-08-31 15:39:27 +00:00 |
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Travis Howell
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33f9cb35a3
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Change zak room color remapping, so it work correctly after load/save in room with remapped colors.
svn-id: r9905
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2003-08-29 06:46:12 +00:00 |
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Travis Howell
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06d07054c3
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Fix room palette issues in small_header games.
Fix is only for EGA games so far.
svn-id: r9873
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2003-08-27 01:12:18 +00:00 |
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