Ben Castricum
ebaab44cd1
ALL: Leave out instructions for engine data issues
2016-12-08 13:38:56 +01:00
Ben Castricum
55512414dd
ALL: Change instructions for engine data file issues
...
The engine data files should be included in the package, so downloading
may not be the best suggestion. Instead refer to the README.
2016-12-06 14:16:37 +01:00
Ben Castricum
1cf3f50b74
ALL: Unify 'wrong version of engine data' message
2016-12-06 09:38:25 +01:00
Ben Castricum
eb7ffb1e2c
ALL: Unify 'corrupted engine data' message
2016-12-06 09:38:19 +01:00
Ben Castricum
e1ec91b69a
ALL: Unify 'missing engine data' message
2016-12-05 21:04:50 +01:00
Alexander Tkachev
b665fc933d
ALL: Make simpleSaveNames() a MetaEngineFeature
...
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.
As mentioned in #788 , SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
ab1d160ec8
ALL: Add MetaEngine::simpleSaveNames()
...
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Eugene Sandulenko
1fc03406e3
MORTEVIELLE: Fix debug channel initialization
2016-07-28 11:41:49 +03:00
Eugene Sandulenko
858a31102f
MORTEVIELLE: Use ### as save file pattern
2016-06-08 10:15:06 +02:00
Eugene Sandulenko
8a6e5336a6
MORTEVIELLE: Fix warning
2016-05-02 17:39:30 +02:00
Ori Avtalion
3564032330
JANITORIAL: Reduce audio header dependencies
2016-04-14 16:10:21 +03:00
Johannes Schickel
0b6befdcc5
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
...
_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Eugene Sandulenko
23d74fddb4
CONFIGURE: Introduced new engine dependency: highres
...
Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).
Instead of manually updating the list of engines, we now introduce
a new dependency.
I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
2016-03-05 14:25:56 +01:00
Strangerke
9d6ae42f65
MORTEVIELLE: Reduce the scope of a variable
2015-11-27 15:05:41 +01:00
Thierry Crozat
fc7df50ed0
MORTEVIELLE: Do not try to use menu.mor file
...
This file has a different format from menufr.mor and menual.mor and
we don't support it. Trying to use this file would lead to wrong menu.
If the game version does not contain menufr.mor it has to get the
menu from the DAT file.
2015-09-14 22:29:23 +01:00
Thierry Crozat
8349559598
MORTEVIELLE: Fix loading of BRUITS file
...
This was broken in previous commit when adding support for versions
that do not have this file.
2015-09-08 08:48:50 +01:00
Strangerke
ab612df338
MORTEVIELLE: Fix a couple of crashes occurring in the alternate DOS version
2015-09-08 07:43:30 +02:00
Thierry Crozat
35b27e6986
MORTEVIELLE: Use engine data file for french version without menufr.mor
2015-09-07 23:50:36 +01:00
Strangerke
3ec6dccc4f
MORTVILLE: Add detection for the version reported in #6575
2015-08-19 23:03:44 +02:00
Chris Apers
ebc5c55ce3
MORTEVIELLE: fixed text position
...
Checked against french and german versions. “Your are alone” text isn’t
centred in original code.
2015-01-29 13:24:24 +01:00
Chris Apers
58565c43da
MORTEVIELLE: added starting screen string index constant
2015-01-27 20:55:47 +01:00
Chris Apers
d928871f7a
MORTEVIELLE: added starting screen
...
To give credits to the original authors and developers.
2015-01-27 20:48:31 +01:00
Chris Apers
bdd75f975d
MORTEVIELLE: added missing inter screen messages
2015-01-26 22:16:31 +01:00
Chris Apers
e695c01862
MORTEVIELLE: 1sec seems to be far enough here
2015-01-25 20:54:09 +01:00
Chris Apers
975b1cf7fb
MORTEVIELLE: more drawBox() adjustments
2015-01-25 20:53:42 +01:00
Arnaud Boutonné
bf3e2bca07
Merge pull request #570 from chrilith/mortevielle_3rdintro
...
MORTEVIELLE: Added missing mesgId handling for 3rd intro screen
2015-01-24 14:37:00 +01:00
Chris Apers
a4d822f98a
MORTEVIELLE: alternatively we can make it local to delay()
2015-01-24 14:03:22 +01:00
Chris Apers
6691f9d812
MORTEVIELLE: Added missing mesgId handling for 3rd intro screen
...
This message is displayed during disk access, so it is not visible as
is in ScummVM version, a delay is required. Also delay should hide the
mouse to prevent frozen screen.
2015-01-24 11:13:32 +01:00
chrilith
a7d5ac9963
MORTEVIELLE: Fixed read index parsing alert strings
...
because Pascal code is base 1
2015-01-23 14:29:29 +01:00
chrilith
3839d9ce0b
MORTEVIELLE: Fixed drawBox() to match original code
2015-01-23 14:29:16 +01:00
Filippos Karapetis
8d11226723
MORTEVIELLE: Remove trailing whitespace
2014-10-28 16:20:43 +02:00
Thierry Crozat
6c9820f877
MORTEVIELLE: Comment out detection for improved German translation
...
The improved German translation version is based on the original
German version but uses the engine data file instead of the original
data files for texts and menus. However currently only the menu has
been improved and the rest is still identical to the original German
version. So comment out the detection until somebody volunteers to
improve the German texts.
2014-06-16 23:08:26 +01:00
Johannes Schickel
30d64edac4
ALL: Make Debugger command function names conform to our guidelines.
2014-05-27 02:04:08 +02:00
Johannes Schickel
ae4ffe01f0
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
2014-05-27 02:04:08 +02:00
Johannes Schickel
9da7d86952
MORTEVIELLE: Make GPL headers consistent in themselves.
2014-02-18 02:39:36 +01:00
Strangerke
2bc174a3d0
MORTEVIELLE: Janitorial - Remove trailing spaces
2014-02-16 18:24:19 +01:00
Strangerke
7e0bf95a31
MORTEVIELLE: Reduce the scope of some variables
2014-02-09 20:22:59 +01:00
Strangerke
7945cba560
MORTEVIELLE: Little refactoring in fctLook()
2014-02-02 11:20:08 +01:00
Strangerke
fa78f38ca7
MORTEVIELLE: Fix some uninitialized variables
2014-01-26 21:04:31 +01:00
Strangerke
c691cd82a5
MORTEVIELLE: Initialize some uninitialized variables
2014-01-24 22:44:40 +01:00
Strangerke
bd90eddd10
MORTEVIELLE: Enable engine by default
2014-01-18 14:50:09 +01:00
Strangerke
c87074f8a8
MORTEVIELLE: Some refactoring in Action
2014-01-17 21:52:50 +01:00
Strangerke
0d4d7a66a9
MORTEVIELLE: rename a variable
2014-01-17 21:28:08 +01:00
Strangerke
05360d66c5
MORTEVIELLE: Remove unused structure and an obsolete comment
2014-01-17 07:39:34 +01:00
Strangerke
78b25b17d1
MORTEVIELLE: Split resetVariables in two, reuse it in engine constructor
2014-01-15 17:57:28 +01:00
Strangerke
8524a3a714
MORTEVIELLE: Add some missing variable initializations
2014-01-15 07:12:46 +01:00
Strangerke
b3c377aacd
MORTEVIELLE: Get rid of setParent()
2014-01-10 01:46:38 +01:00
Strangerke
d19af62e6b
MORTEVIELLE: Get rid of setParent() in TextHandler and SoundManager
2014-01-09 08:32:21 +01:00
Strangerke
d8d4a2c3bb
MORTEVIELLE: Get rid of setParent() in Menu and MouseHandler
2014-01-09 08:21:52 +01:00
D G Turner
ef85456859
BUILD: Remove need for engine.mk in each engine directory.
...
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00