Martin Gerhardy
ac39581c16
TWINE: draw the render rect
2021-06-03 22:07:26 +02:00
Martin Gerhardy
b3241ea04a
TWINE: use Graphics::Screen
2021-06-03 22:07:26 +02:00
djsrv
33060e14d8
DIRECTOR: Fix offsets in dumped movies
2021-06-03 15:54:53 -04:00
ScummVM-Translations
ae2df43bc9
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-06-03 19:09:48 +00:00
Martin Gerhardy
24d3fa785f
TWINE: already set in centerOnActor
2021-06-03 21:07:29 +02:00
Martin Gerhardy
a4efeea59b
TWINE: handle the screen buffer in the render methods
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will get useful once they manage their dirty areas
2021-06-03 19:01:14 +02:00
Martin Gerhardy
14a467093e
TWINE: const for palette pointer
2021-06-03 19:01:14 +02:00
Martin Gerhardy
e5591b8115
TWINE: this already happens in fadeIn
2021-06-03 19:01:14 +02:00
Martin Gerhardy
4765e1968e
TWINE: merged ScopedFPS and FrameMarker
2021-06-03 18:40:19 +02:00
Martin Gerhardy
6abaaef306
TWINE: reduced updateScreen calls
2021-06-03 18:33:41 +02:00
ScummVM-Translations
85fd758162
I18N: Update translations templates
2021-06-03 13:24:42 +00:00
athrxx
0cc95232c4
KYRA: (LOL) - fix bug no. 12595
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("LANDS OF LORE: gamepad input doesn't work in some menus")
The current code would just disable the keymapper setting for all menus, although the single purpose of this is allowing text input (including from previously mapped keys) in the save name menu. I've split up the mapping in two, one mapping for the mouse clicks and one for the keyboard keys. Now, I disable only the keyboard part during the save name input process. Mouse clicks on the confirm/cancel buttons remain still possible through mapped keys.
2021-06-03 15:23:33 +02:00
ysj1173886760
4419ae9a0b
GRAPHICS: MACGUI: add default format before we are using the text from global clipboard
2021-06-03 13:19:10 +02:00
ysj1173886760
d4abe958bd
GRAPHICS: MACGUI: clean code for WM clipboard operations
2021-06-03 13:19:10 +02:00
ysj1173886760
e7e09e6bee
GRAPHICS: MACGUI: make mactextwindow suit for new WM clipboard
2021-06-03 13:19:10 +02:00
ysj1173886760
c88b6e2e04
GRAPHICS: MACGUI: move WM clipboard operations from mactext to macwindowmanager
2021-06-03 13:19:10 +02:00
ysj1173886760
43826c7839
GRAPHICS: MACGUI: clean the code for stripFormat in mactext
2021-06-03 13:19:10 +02:00
ysj1173886760
a5e6f59533
GRAPHICS: MACGUI: implement getTextFromClipboard and setTextInClipboard for mactext
2021-06-03 13:19:10 +02:00
ysj1173886760
f68b3736a3
GRAPHICS: MACGUI: add clipboard which can help saving format from mactext for wm
2021-06-03 13:19:10 +02:00
ysj1173886760
8f36696f0f
GRAPHICS: MACGUI: clean code for code analyse
2021-06-03 13:19:10 +02:00
ysj1173886760
f89977b4a2
GRAPHICS: MACGUI: fix and add the basic text operations in mactextwindow which is used in WAGE
2021-06-03 13:19:10 +02:00
ysj1173886760
924b7e1e08
GRAPHICS: MACGUI: fix incorrect offset calculating when drawing selection in mactext
2021-06-03 13:19:10 +02:00
ysj1173886760
ecac522c7f
GRAPHICS: MACGUI: make mactext can scrollable now
2021-06-03 13:19:10 +02:00
ysj1173886760
eda07a54be
GRAPHICS: MACGUI: modify the behaviour when we inserting character when we have selection in mactext
2021-06-03 13:19:10 +02:00
ysj1173886760
f320de75ff
GRAPHICS: MACGUI: implement delete to mactext by using existing functions
2021-06-03 13:19:10 +02:00
ysj1173886760
1b92db9f80
GRAPHICS: MACGUI: fix incorrect selection drawing when mactext is not active
2021-06-03 13:19:10 +02:00
ysj1173886760
f0763f44cc
GRAPHICS: MACGUI: fix the cursor position when using paste in mactext
2021-06-03 13:19:10 +02:00
ysj1173886760
4d4ad3c310
GRAPHICS: MACGUI: bring copy, paste, cut to mactext. currently, we are using copy with formatting
2021-06-03 13:19:10 +02:00
ysj1173886760
73b10b3e5e
GRAPHICS: MACGUI: clean the surface when we are drawing selection in mactext
2021-06-03 13:19:10 +02:00
ysj1173886760
bd6887a6ea
GRAPHICS: MACGUI: implement deleteSelection by using deletePreviousChar
2021-06-03 13:19:10 +02:00
ysj1173886760
cfac0f0513
GRAPHICS: MACGUI: add offset to drawSelection
2021-06-03 13:19:10 +02:00
ysj1173886760
b11dfdfeaa
GRAPHICS: MACGUI: change the behavior of cursor and selectedText, currently, we won't draw the cursor when we have selectedText
2021-06-03 13:19:10 +02:00
ysj1173886760
0176107051
GRAPHICS: MACGUI: add a check when we disabling the hoveredWidget
2021-06-03 13:19:10 +02:00
ysj1173886760
c84f16ca22
GRAPHICS: MACGUI: fix the coordinate calculating, bring the mactext selection work again
2021-06-03 13:19:10 +02:00
Marcel Souza Lemes
b0feaafdce
I18N: Update translation (Portuguese (Brazil))
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Currently translated at 100.0% (1642 of 1642 strings)
2021-06-03 03:25:17 +00:00
SupSuper
fa5149e3ac
COMMON: Fix old GCC compilation
2021-06-03 03:50:51 +01:00
Thierry Crozat
1e51093102
Revert "OPENGL: Fix aspect ratio bug when switching render"
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This reverts commit 8af0b8baa501ad84b12d3d679d5fcc0a1146b36a.
That commit introduced a regression causing toggling the
aspect ratio correction using the hotkey to be ignored. And
I checked that reverting the commit did not reintroduced the
bug that it was supposed to fix. However since commit ceca0b5ae
the window size in OpenGL mode no longer depends on whether
the Aspect Ratio correction is enabled or not.
2021-06-02 21:50:18 +01:00
Strangerke
43098ca47b
CRYO: Save Preferred Subtitle Language to config, load it in InitPrefs instead of using the default language
2021-06-02 21:33:08 +01:00
Strangerke
996e2386b6
CRYO: Fix crash in showMovie
2021-06-02 21:31:45 +01:00
Orgad Shaneh
3b05a52588
SCUMM: Workaround missing subtitle in The Dig ( #3014 )
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Fixes #4410
2021-06-02 21:59:50 +03:00
alxpnv
0dbc280f1c
ASYLUM: add vertex check to Polygon::contains()
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This resolves an issue with auto-walking to a towel in Chapter 1
2021-06-02 14:45:04 +03:00
ScummVM-Translations
66276656f2
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-06-02 05:35:43 +00:00
SupSuper
e3d082df65
MSVC: Add compiler printf validation
2021-06-02 08:35:31 +03:00
ScummVM-Translations
4dbeda0f56
I18N: Update translations templates
2021-06-01 22:21:47 +00:00
lb_ii
b9f4e1a6bd
ACHIEVEMENTS: Mark const methods as const
2021-06-02 01:21:37 +03:00
lb_ii
080b8dad89
GUI: Remove mistakenly used _("string")
2021-06-02 01:21:37 +03:00
antoniou79
86d023931e
BLADERUNNER: Minor optimizations for vqa decoder
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To be tested on ports. Might not make any difference whatsoever.
2021-06-02 00:39:56 +03:00
antoniou79
22bd6da6f3
BLADERUNNER: Expand comments on two clues
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kClueRunciterConfession1 and kClueCrazylegsInterview1
2021-06-02 00:34:23 +03:00
Torbjörn Andersson
f6bac7b6c6
AGOS: Fix restoreBlock() regression
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The whole restoreBlock() function looked strange. It said it took x, y,
w and h, but it seems pretty clear that what it expects is left, top,
right and bottom.
Except in one case, where the order of the parameters had been swapped.
The most visible result of all this was that The Feeble Files crashed
when you pressed the "Off" button in the Oracle interface.
I've changed the names of the parameters, and that one strange call, and
changed how the function calculates the dirty rect. Hopefully that
should be correct.
2021-06-01 22:22:47 +01:00
jepael
5bc9d05467
I18N: Update translation (Finnish)
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Currently translated at 100.0% (1643 of 1643 strings)
2021-06-01 19:36:53 +00:00