Max Horn
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f242266f6d
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
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2009-10-04 21:26:33 +00:00 |
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Paul Gilbert
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6eb64102a4
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Fix to remove a tab character from the GPL header
svn-id: r30238
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2008-01-05 12:45:14 +00:00 |
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Paul Gilbert
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b2d2bd6f2d
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Room backgrounds now display in EGA mode
svn-id: r30138
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2008-01-02 03:36:19 +00:00 |
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Paul Gilbert
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a54f9c311a
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Fix to ensure any active conversation data or selected hotspot is cleared when restoring or restarting a game
svn-id: r30066
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2007-12-29 04:25:26 +00:00 |
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Paul Gilbert
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d5dc2e075a
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Bugfixes to restoring or restarting a game from the Restore/Restart dialog
svn-id: r29524
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2007-11-17 00:19:45 +00:00 |
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Paul Gilbert
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ca2641b70f
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Changed conversation guards so that the player talking will only be paused if there's another active conversation that's in the same room
svn-id: r29516
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2007-11-16 08:59:18 +00:00 |
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Paul Gilbert
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2a24ecaf9b
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Fixed clipping issues that were still occurring in some rooms
svn-id: r29500
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2007-11-14 11:46:55 +00:00 |
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Paul Gilbert
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547716a0df
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Added a talkerId field to hotspots to better handle characters being talked to
svn-id: r29254
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2007-10-24 10:09:06 +00:00 |
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Paul Gilbert
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1aab730e6b
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Finally got the room layering to work correctly
svn-id: r29236
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2007-10-20 22:35:23 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Paul Gilbert
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8b3821e9ff
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Lots of bugfixes - game is now completable
svn-id: r27606
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2007-06-22 12:36:04 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Paul Gilbert
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68225f7896
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Implemented handling for barmen (rooms 29, 32, and 35)
svn-id: r26464
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2007-04-14 03:48:24 +00:00 |
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Paul Gilbert
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1a96e26bf6
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Added functionality to allow saving/loading the game state
svn-id: r24070
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2006-10-02 12:48:56 +00:00 |
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Paul Gilbert
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1a77d61ace
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Enhanced Room::setTalkDialog to be passed the destination character and active item hotspot Id
svn-id: r23692
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2006-08-07 13:21:15 +00:00 |
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Torbjörn Andersson
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eabe720a0e
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
svn-id: r23584
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2006-07-23 15:32:14 +00:00 |
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Paul Gilbert
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9fe05aa007
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Rewrote the status line handling code along with tweaks to the debug information display
svn-id: r23406
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2006-07-08 08:29:01 +00:00 |
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Paul Gilbert
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5fa3985bcb
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Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings
svn-id: r22731
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2006-05-29 08:12:07 +00:00 |
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Paul Gilbert
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946d0582dc
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Added proper action display after selection along with showing the camera cursor
svn-id: r22208
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2006-04-29 11:19:55 +00:00 |
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Paul Gilbert
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4b91326131
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Added a destRoomNumber variable to store which room a highlighted exit goes to, as well as some temporary code used to display pathfinding information onscreen when Toggle Info is turned on
svn-id: r21783
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2006-04-11 10:50:18 +00:00 |
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Paul Gilbert
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dd6b207025
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Improved layering of objects within rooms - for example, Ratpouch now properly shows up on the rack
svn-id: r20804
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2006-02-21 09:25:39 +00:00 |
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Paul Gilbert
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d525af4685
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Added display of talk dialogs during conversations
svn-id: r20762
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2006-02-19 04:13:08 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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