Travis Howell
b1191c56ac
Remove duplicate check in checkPaths
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svn-id: r21864
2006-04-14 01:26:00 +00:00
Eugene Sandulenko
e7af211fb5
Remove AmigaOS4 cookie as described in patch #1467193 : "AmigaOS changes":
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- Icon (icons/scummvm.info) contains stack requirement so the stack cookie
can be removed
svn-id: r21863
2006-04-14 01:14:38 +00:00
Eugene Sandulenko
ff1d11afe1
Rest of patch #1467193 : "AmigaOS changes":
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- an icon file (icons/scummvm.info) for AmigaOS
- aos4dist target which strips the binary and copies stuff (including the icon)
to a hardcoded directory called Games:ScummVM_Snapshot.
svn-id: r21862
2006-04-14 01:11:10 +00:00
Eugene Sandulenko
065dcf5653
Part of patch #1467193 : "AmigaOS changes":
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- Filesystem errors are now more detailed
- casting problems are hopefully gone
- some comments added in amigaos4-fs.cpp
svn-id: r21861
2006-04-14 01:06:08 +00:00
Eugene Sandulenko
78cc6e4ead
Finish cleanup of root directory. Now move scummvm.rc to dists/
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svn-id: r21860
2006-04-14 01:01:43 +00:00
Eugene Sandulenko
ab799101c0
First batch of root directory cleanup. Now icons are stored in directory
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icons/ and all other assorted stuff in dists/ directory. Still I may broke some
packaging/building procedures as no testing was performed.
svn-id: r21859
2006-04-14 00:55:37 +00:00
Max Horn
8dcf6ed006
Fix crash in fopenNoCase triggered by filenames/paths that exceeded ~ 512 bytes (see bug #1109687 )
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svn-id: r21858
2006-04-14 00:36:54 +00:00
Travis Howell
94774a148d
Fix regression in Amiga version of FF
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svn-id: r21857
2006-04-14 00:10:12 +00:00
Eugene Sandulenko
7cc83b82f2
Re-add TODO file and put link to our real TODO list in Wiki. People are used
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to look into it, so use that opportunity to direct them to current source.
svn-id: r21856
2006-04-14 00:09:41 +00:00
Max Horn
daf541e0b8
Fix compiler warnings
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svn-id: r21855
2006-04-14 00:05:26 +00:00
Travis Howell
3407185358
Add invertBox function for FF
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svn-id: r21854
2006-04-13 23:34:58 +00:00
Johannes Schickel
fac96dfb34
Fixes possible illegal writes/segfaults in compressToType0 (added a comment about the changes).
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svn-id: r21853
2006-04-13 23:13:56 +00:00
Johannes Schickel
1444a1ab9f
- No longer draws full shadows for disabled widgets
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- Implements 'negativ alpha' values for drawSurfaceMasked (from -1 to -100, used to dim the pixels -1 means very very small dim -100 should be black)
- Changes drawSurfaceMasked to use macros for easy changing drawing code
svn-id: r21852
2006-04-13 22:47:22 +00:00
Travis Howell
cd9dde81f4
Add checkPaths function for FF
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svn-id: r21851
2006-04-13 22:29:08 +00:00
Johannes Schickel
f2370a0560
Deletes color cache and custom dialog shading.
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svn-id: r21850
2006-04-13 22:20:50 +00:00
Sven Hesse
fb985a26f8
Fixed the invalid reads visible with valgrind, deleted the
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printText-dup, it's wrong for Gob2 anyway...
svn-id: r21849
2006-04-13 21:52:23 +00:00
Sven Hesse
a3cd0bd17d
Commented the SpriteOperation in Draw_v2::printText() out for now,
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they are responsible for background mess-ups in the intro
svn-id: r21848
2006-04-13 21:09:39 +00:00
Sven Hesse
3bed2d377e
Some more stubs and rearrangings
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svn-id: r21847
2006-04-13 20:56:22 +00:00
Torbjörn Andersson
e21f99c7ba
Slightly more verbose error message.
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svn-id: r21846
2006-04-13 18:09:33 +00:00
Sven Hesse
07a0d54891
- More stubs, the intro now works completely (with extreme graphical
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glitches and without sound in the floppy version), the title screen
is shown afterwards
- Added skipping of the floppy version's copy protection screen,
since the CD version doesn't show it either
svn-id: r21845
2006-04-13 16:25:07 +00:00
Torbjörn Andersson
c9555a5d54
Added TODO about some extra data files that Operation Stealth has to load.
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svn-id: r21844
2006-04-13 15:42:52 +00:00
Travis Howell
89c89c0209
Add code for save game interface in FF
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svn-id: r21843
2006-04-13 14:26:46 +00:00
Johannes Schickel
e9034e274f
Fixes save/load.
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svn-id: r21842
2006-04-13 13:55:10 +00:00
Travis Howell
696cbe1a64
Fix display of saved games list in oracle of FF, when saving
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svn-id: r21841
2006-04-13 12:23:30 +00:00
Travis Howell
eaddfc5ed8
vc36_setWindowImage is used for difference purpose in FF
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svn-id: r21840
2006-04-13 10:03:45 +00:00
Torbjörn Andersson
4ee82b0caf
Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,
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I walked back to the room where I first arrived. At that point, maskPtr was
NULL for reasons yet unknown.
svn-id: r21839
2006-04-13 09:53:51 +00:00
Travis Howell
a4c5a691cc
Disable quick load/save is FF, since original sometimes disabled load/save and it isn't reliable at the moment
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svn-id: r21838
2006-04-13 09:45:03 +00:00
Travis Howell
4ef316713e
Minor fixes to scrolling in FF
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svn-id: r21837
2006-04-13 09:43:27 +00:00
Travis Howell
09f4ae1580
Fix various crash issues in FF, the image number in vc2_call needed to be adjusted
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svn-id: r21836
2006-04-13 07:16:42 +00:00
Eugene Sandulenko
3fa9fa06c2
Clarified detection filenames for HE games (removed FIXME comments).
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svn-id: r21835
2006-04-13 04:01:55 +00:00
Won Star
491d5ad12e
GP32 uses ARM processor. So some of PalmOS specific changes also apply to GP32.
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svn-id: r21834
2006-04-13 02:39:59 +00:00
Torbjörn Andersson
f5ab0e5578
Fixed potential crash in drawDialogueMessage(): The function should terminate
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if, for some reason, messagePtr is NULL.
svn-id: r21833
2006-04-12 22:07:41 +00:00
Torbjörn Andersson
19a1cdfe85
Actions that do not have any custom response now print one of the default
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responses. (Before, nothing would happen.)
svn-id: r21832
2006-04-12 22:06:30 +00:00
Eugene Sandulenko
3631505437
Fix typo reported in #1469339 : "FluidSynth error typo"
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svn-id: r21831
2006-04-12 20:36:45 +00:00
Lars Persson
1d265f1895
Commiting Fingolfins patch to remove gamedetector usage.
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svn-id: r21830
2006-04-12 19:04:10 +00:00
Torbjörn Andersson
cdcf44d3f3
Stubbed addPlayerCommandMessage(). I think it may have something to do with
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printing default responses to commands.
svn-id: r21829
2006-04-12 16:34:23 +00:00
Max Horn
2c3e1fe4ea
Fixing mismatch between format strings and data on some systems
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svn-id: r21828
2006-04-12 14:54:31 +00:00
Max Horn
cf202049ff
Fixing mismatch between format strings and data on some systems
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svn-id: r21827
2006-04-12 14:54:12 +00:00
Torbjörn Andersson
151b38a6e5
This assertion shouldn't be needed. At least not here.
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svn-id: r21826
2006-04-12 11:29:00 +00:00
Torbjörn Andersson
9dfc4b5f69
Fixed serious bug in removeOverlayElement() that would cause it to fail. This
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caused getObjectUnderCursor() select the wrong object because the object list
was no longer guaranteed to be sorted on priority ("mask").
In Future Wars, this made it difficult (impossible?) to pick up the tunic,
because the game would pick the bushes instead, even though the tunic had a
higher priority.
svn-id: r21825
2006-04-12 11:27:45 +00:00
Jonathan Gray
eb3ae7d726
sizeof(void *) != sizeof(int) for a large number of systems.
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Fix a lot of debug/error statements that were using %d/%x
for the result of pointer arithmetic.
As C++ apparently has no format string for ptrdiff_t use
%lu/%lx as appropriate.
svn-id: r21824
2006-04-12 10:01:41 +00:00
Sven Hesse
adbafccc64
- Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy to
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have a messed up script-pointer afterwards
- Added/Changed parts of Mult_v2::playMult() et al. so that the intro
works for a few seconds (with glitches) before getting killed while
trying to draw text (CD) or trying to play sounds (floppy)
svn-id: r21823
2006-04-12 09:49:08 +00:00
Max Horn
2ca3831777
Fixing the workaround for bug #1458388 (should have added trailing dot, but didn't)
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svn-id: r21822
2006-04-12 08:10:49 +00:00
Lars Persson
0d9fc230bc
Updated project files with new required libs.
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svn-id: r21821
2006-04-12 07:56:44 +00:00
Eugene Sandulenko
7082e19ff2
Fix script dumping
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svn-id: r21820
2006-04-12 03:45:54 +00:00
Eugene Sandulenko
8679083991
cleanup
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svn-id: r21819
2006-04-12 03:12:56 +00:00
Johannes Schickel
e02625db6a
Speeds up calcGradient again a little bit.
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Also this should fix a bug in getColorAlphaImpl (I'm not 100% sure if it was wrong before though)
svn-id: r21818
2006-04-12 03:01:06 +00:00
Johannes Schickel
3fab2f4898
- some little clean ups
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- improves speed of the dimming effect (get's rid of divisions in favour of shifts)
- improves speed of calcGradient (nearlly twice as fast in my tests now)
svn-id: r21817
2006-04-12 02:27:56 +00:00
Eugene Sandulenko
75fec17d7e
DEBUG_SCRIPT -> debugC
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svn-id: r21816
2006-04-12 01:48:15 +00:00
Eugene Sandulenko
83d75e119f
Add F1-F10 keymappings like in original engine.
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svn-id: r21815
2006-04-11 23:31:03 +00:00