Denis Kasak
20baaf93f5
* Moved walking code to Game::walkHero().
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* Implemented WalkOn GPL command.
* Temporarily remaped StayOn and WalkOnPlay to WalkOn (for testing).
svn-id: r42735
2009-07-25 04:36:43 +00:00
Denis Kasak
22c372137f
Added Movement enum that enumerates the animations for the dragon's movement.
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svn-id: r42734
2009-07-25 04:23:59 +00:00
Denis Kasak
d28658984d
* Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug because Game uses pointers from the init archive which should outlive it (but didn't previously).
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* Added support for setting loop status to Game.
* Made some GPL commands check whether we are in the correct loop status before executing.
svn-id: r42731
2009-07-25 03:28:04 +00:00
Denis Kasak
b7e97efb7f
* Added handlers for the ObjStat and ObjStat_On GPL commands
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* Removed temporary hack I accidentally committed
svn-id: r42730
2009-07-25 02:23:00 +00:00
Denis Kasak
c1ad0c3926
* Added tracking and deleting animations by index (which represents the order in which they were loaded). This is needed by some GPL commands.
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* Added Game::getNumObjects() which returns the number of objects in the game
* Fixed segfault (accessing a null Animation *)
* Added some docs to various things
svn-id: r42683
2009-07-24 05:00:53 +00:00
Denis Kasak
a2a71cb8fb
* Added scaling support
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* Made the dragon scale when it is in different parts of the room
* Added getters for relative coordinates (Animation::getRelativeX() and Animation::getRelativeY())
* Commented Game::loop() and Sprite::draw*() methods in more detail
svn-id: r42627
2009-07-20 17:25:57 +00:00
Denis Kasak
18301b6f78
* Used ldexp() in real_to_double() instead of doing the calculation manually
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* Moved static declaration of real_to_double() to game.cpp
svn-id: r42616
2009-07-19 14:54:16 +00:00
Denis Kasak
1ec375bbd5
Added capability for reading in Pascal 6-byte floats and made Game::loadRoom() read in pers0 and persStep correctly.
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svn-id: r42612
2009-07-19 13:28:05 +00:00
Denis Kasak
8e1f296308
Removed room switching hack from Mouse and re-added it to DraciEngine::go() (right arrow switches to the next room, left to the previous.
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svn-id: r42577
2009-07-18 01:11:45 +00:00
Denis Kasak
aa82c39857
* Made Game::changeRoom() clear some more archives
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* Modified the engine to leverage BArchive's memory management capabilities by using its pointers to data directly instead of copying
* Removed GameObject destructor (not needed because of the above change)
* Changed some more data members from uint16 to uint
svn-id: r42555
2009-07-17 01:20:51 +00:00
Denis Kasak
8018216dea
* Renamed Room::_numMasks to _numOverlays for consistency.
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* Fixed unsigned to signed comparison.
svn-id: r42549
2009-07-17 00:27:21 +00:00
Denis Kasak
e419110569
* Added Game::loop()
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* Added WalkingMap::isWalkable()
* Renamed remaining _priority identifiers to _z which were left by mistake in the previous commit
svn-id: r42546
2009-07-17 00:20:57 +00:00
Denis Kasak
c420a4fba1
Renamed GameObject::_priority to _z.
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svn-id: r42542
2009-07-16 18:39:39 +00:00
Denis Kasak
652acfc4ca
* Added WalkingMaps class
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* Added DraciEngine::walkingMapsArchive
* Made Game::loadRoom() read in the current walking map
svn-id: r42541
2009-07-16 18:31:15 +00:00
Denis Kasak
ffffc1bea4
* Changed Game members _numMasks, _init, _look, _use and _canUse from uint16 to int
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* Modified Game::loadRoom to load gates and execute their scripts
* The first room loaded is now Game::_info._startRoom instead of 0
* Fixed reading of _pers0 and _persStep from the data files (they are 6 instead of 12 bytes)
* Added more debug info to Script and Game
svn-id: r42515
2009-07-15 19:06:24 +00:00
Denis Kasak
d5e1611846
Renamed GameInfo::_currentRoom to _startRoom to better reflect its purpose.
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svn-id: r42465
2009-07-14 00:51:35 +00:00
Denis Kasak
25b884512d
Made Game allocate its _info member statically instead of dinamically.
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svn-id: r42464
2009-07-14 00:41:17 +00:00
Denis Kasak
04e4bfdbbe
* Implemented the following GPL functions: IsIcoOn, IcoStat, IsObjOn, IsObjOff, IsObjAway
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* Changed GameObject::_location to an int since we sometimes use location -1.
* Some more uint <-> int changes to prevent comparisons between signed and unsigned.
svn-id: r42452
2009-07-13 19:53:53 +00:00
Denis Kasak
f8c20b9e9c
Renamed Game::_itemStatus to _iconStatus. Added an assert to check if the number of icons is correct.
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svn-id: r42449
2009-07-13 19:24:22 +00:00
Denis Kasak
eef64cc737
Enabled some more rooms in the demo and disabled loading the former distributor logo.
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svn-id: r42426
2009-07-12 19:02:08 +00:00
Denis Kasak
dd955bb08e
* Made Game::_variables private and, instead, added Game::{get,set}Variable() methods.
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* Removed obsolete comment about the cyclic field not being used in Game::loadAnimation()
svn-id: r42246
2009-07-07 21:30:36 +00:00
Denis Kasak
586af0ab42
* From Game::GameObject removed the following _idxSeq, _numSeq, _animObj, _seqTab (not used anymore), added Common::Array<int> _anims.
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* Handled cylic animations properly
* Handled the Z coordinate properly
svn-id: r42244
2009-07-07 21:18:28 +00:00
Denis Kasak
b6b1402368
* Changed Game::_variables to public since the GPL interpreter needs to use it and made it int instead of uint16
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* Implemented variable accessing by the math evaluator
* Fixed bug from previous commit (should have used && when checking for ending instructions, not ||)
svn-id: r42242
2009-07-07 20:57:14 +00:00
Denis Kasak
fd2ab9e3c0
Added enum constant for the dragon object (kDragonObject) and made Script::start() a bit more readable.
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svn-id: r42236
2009-07-07 19:50:12 +00:00
Denis Kasak
7f3af129f2
mplemented changing rooms properly (overlays and objects' animations are deleted before a new room is loaded) and set up a quick demonstration (left click advances to the next room, right click goes back).
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svn-id: r42224
2009-07-07 15:21:41 +00:00
Denis Kasak
79c42abf08
* Fixed extracting visibility and location of object from its status byte
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* Added Game::getRoomNum() which returns the current room number
* Made Game::loadRoom() execute the room's startup script, load the room's objects and run their init scripts as well
svn-id: r42194
2009-07-06 19:50:59 +00:00
Denis Kasak
b96b434446
* Added Game::init() and moved some functionality from Game::Game to it (loading objects, changing rooms)
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* Made Game::load*(), Game::getObject() and Game::changeRoom() methods public
* Stopped specifying Z coordinate when creating some Sprites (which I forgot in my previous commit)
svn-id: r42101
2009-07-04 18:35:08 +00:00
Denis Kasak
0888e8a6da
* Split code from Game::changeRoom() into Game::loadRoom() and game::loadOverlays(). Game::changeRoom() now calls them instead.
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* Added Game::loadAnimation()
* The engine now stores "real" indexes (zero-based) instead of Pascal's because the previous approach was messy.
svn-id: r42092
2009-07-04 15:21:12 +00:00
Denis Kasak
1853d594b8
Enabled loading room number 1 as a test.
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svn-id: r42071
2009-07-03 17:55:28 +00:00
Denis Kasak
8bba3e6f10
Added Game::changeRoom() method and Game::_currentRoom.
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svn-id: r42036
2009-07-02 20:29:14 +00:00
Denis Kasak
4a4aab83d0
Fixed typo.
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svn-id: r42034
2009-07-02 19:54:18 +00:00
Denis Kasak
b0334e102f
Added struct Room.
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svn-id: r42033
2009-07-02 19:47:25 +00:00
Denis Kasak
936e5f4c5e
Merged the info available from _objectStatus with the GameObject struct. Made Game keep a list of all the game's objects. Added Game::getObject() method for fetching a pointer to a particular object. Changed Game::loadObject() to not accept a pointer to a GameObject struct anymore.
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svn-id: r42026
2009-07-02 15:08:42 +00:00
Denis Kasak
138d17bbab
Changed some data members in Draci::GameInfo from uint32 to uint16 (previously I thought that the 'word' type in the original engine was 32 bits). Removed a FIXME concerning struct size mismatch (matches when the previous sentence is taken into account). GameInfo::_numDialogBlocks is now calculated, not read in (it wasn't stored in the data files at all).
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svn-id: r41966
2009-06-29 22:27:38 +00:00
Denis Kasak
f61b2d289d
Changed Script::run() to accept a GPL2Program struct instead of a byte pointer and a length. Also, Script::run() now executes the GPL program until a gplend instruction rather than to the end of the whole program. Modified GameObject according to the new changes.
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svn-id: r41927
2009-06-28 16:19:10 +00:00
Denis Kasak
d28bbe51bf
Added struct GameObject (such structs are stored in OBJEKTY.DFW and used for in-game objects' info). Added Game::loadObject() for loading such objects into memory. Made Game's constructor load the object for the main hero.
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svn-id: r41925
2009-06-28 13:10:53 +00:00
Denis Kasak
746e2214ee
Extended Game to load all info from INIT.DFW (general game info, dialog offsets, variables, item status, object status).
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svn-id: r41908
2009-06-27 05:10:24 +00:00
Denis Kasak
0430939006
Added Game's constructor. Added the Person struct and made Game constructor read in the list of persons from INIT.DFW. Added Game instance to DraciEngine.
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svn-id: r41907
2009-06-27 01:04:24 +00:00
Denis Kasak
c1644493b8
Added empty Game class.
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svn-id: r41906
2009-06-26 23:34:06 +00:00