Paul Gilbert
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b4cff6b9bd
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Converted fields in data that were originally offsets (such as tick proc offsets) to use indexes, allowing for more generic handling of different language versions
svn-id: r29073
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2007-09-23 22:17:57 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Paul Gilbert
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b2e97060ad
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Initial sound implementation
svn-id: r28917
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2007-09-16 04:06:49 +00:00 |
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Paul Gilbert
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e1fd529679
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Added new resource identifiers and incremented required data version
svn-id: r28546
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2007-08-12 11:10:44 +00:00 |
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Paul Gilbert
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cfff436ca7
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Added proper room change fading effect
svn-id: r28212
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2007-07-26 10:11:31 +00:00 |
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Paul Gilbert
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8b3821e9ff
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Lots of bugfixes - game is now completable
svn-id: r27606
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2007-06-22 12:36:04 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Paul Gilbert
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6a1290a1d3
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Reworked game saving so that restored games don't fire off hotspot activation scripts, and conversation bugfix to keep characters in place
svn-id: r26955
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2007-05-27 04:33:19 +00:00 |
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Paul Gilbert
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aba02a6811
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Bugfix for characters freezing after talking when in a different room than the player, and fixed NPC to NPC conversations
svn-id: r26740
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2007-05-03 05:06:10 +00:00 |
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Paul Gilbert
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885f687ae5
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Reworked hotspot actions so that talking to characters work properly
svn-id: r26675
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2007-04-29 11:30:29 +00:00 |
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Paul Gilbert
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307506df9c
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General bugfixes, added animation handlers for creating potion and freeing Goewin, and in-progress work on completing original game's action precheck code
svn-id: r26572
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2007-04-22 22:42:01 +00:00 |
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Paul Gilbert
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fdea5abb34
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Added code to prevent NPCs from moving when being talked to
svn-id: r26546
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2007-04-19 06:46:56 +00:00 |
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Paul Gilbert
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68225f7896
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Implemented handling for barmen (rooms 29, 32, and 35)
svn-id: r26464
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2007-04-14 03:48:24 +00:00 |
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Paul Gilbert
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89a29e32bf
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Added in more character tick handlers
svn-id: r26368
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2007-04-02 06:03:47 +00:00 |
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Paul Gilbert
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c4260e7d8f
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Added support for Blacksmith's hammering animation and added Morkus' animation handler
svn-id: r26003
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2007-03-06 08:24:52 +00:00 |
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Paul Gilbert
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4f8c66b4cc
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Added saving of the random actions set state, and implemented NPC opcode 29, which allows for an NPC to be given a custom talk record
svn-id: r25875
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2007-02-26 02:50:23 +00:00 |
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Paul Gilbert
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7ac767a2ba
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Added proper support for the random actions your sidekick can do in each room
svn-id: r25780
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2007-02-22 06:29:09 +00:00 |
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Paul Gilbert
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0bd31443f9
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Added constants for the dungeon bricks and chute animation resources
svn-id: r25300
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2007-01-31 02:28:51 +00:00 |
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Paul Gilbert
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64817e3887
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Added display of the two special between room animations: falling down the chute and hiding in the barrel
svn-id: r24623
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2006-11-05 06:56:58 +00:00 |
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Paul Gilbert
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1a96e26bf6
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Added functionality to allow saving/loading the game state
svn-id: r24070
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2006-10-02 12:48:56 +00:00 |
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Paul Gilbert
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d9b5129fb8
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Transferred all previously hard-coded English in-game text to a resource
svn-id: r23831
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2006-09-07 11:21:20 +00:00 |
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Paul Gilbert
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3b994a6a78
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Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use clearer
svn-id: r23823
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2006-09-03 05:03:14 +00:00 |
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Paul Gilbert
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1b60992052
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Incremented version number
svn-id: r23785
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2006-08-27 11:45:52 +00:00 |
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Paul Gilbert
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d80d6157b6
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Incremented required data file version
svn-id: r23696
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2006-08-07 13:27:28 +00:00 |
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Paul Gilbert
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6fa9819377
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Added constants for known hotspot flags, and added line to flag hotspots that have been highlighted with the cursor
svn-id: r23630
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2006-07-30 12:12:18 +00:00 |
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Torbjörn Andersson
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eabe720a0e
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
svn-id: r23584
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2006-07-23 15:32:14 +00:00 |
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Paul Gilbert
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6585033705
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Added extra hotspot flags bytes needed for asking Ratpouch for an object, and changed differing word read macros to use a single standard
svn-id: r23579
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2006-07-23 13:19:33 +00:00 |
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Paul Gilbert
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64d0e4dcd8
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Incremented lure.dat version and added new constants for debugging, tick methods, and hotspots
svn-id: r23412
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2006-07-08 08:38:44 +00:00 |
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Paul Gilbert
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1c07797c50
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Bugfix to properly detect the end of the indexed room hotspot list
svn-id: r22852
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2006-06-03 03:38:24 +00:00 |
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Paul Gilbert
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0ebf2be4a4
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Added new resource entries for NPC schedules, the Skorl catching animation, and miscellaneous
svn-id: r22579
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2006-05-23 12:38:51 +00:00 |
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Paul Gilbert
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5584ea5c7e
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Incremented required lure.dat version
svn-id: r22236
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2006-04-30 05:35:39 +00:00 |
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Paul Gilbert
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8b184ad5b0
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Changed resource Id constants, added a few more general constants, and slightly increased game speed
svn-id: r22207
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2006-04-29 11:18:08 +00:00 |
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Paul Gilbert
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7b32b7ef9c
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Added new resources for pathfinding and new resources
svn-id: r21781
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2006-04-11 10:46:36 +00:00 |
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Paul Gilbert
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3c303c0dfd
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Add proper handling for animations with frame offset tables during decoding
svn-id: r21255
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2006-03-13 11:20:58 +00:00 |
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Max Horn
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de295c562d
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Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member variable; added (commented out) entries for the german and french lure
svn-id: r21168
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2006-03-09 12:59:46 +00:00 |
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Paul Gilbert
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7ce5441ad6
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Added new definitions used by the conversation subsystem
svn-id: r20759
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2006-02-19 04:07:11 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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