Torbjörn Andersson
06c36d590d
AGS: Use GAME_ENTRY_STEAM() for the new Heroine's Quest detection entry
...
Since that's the version I have.
2021-10-02 17:13:00 +02:00
Torbjörn Andersson
aa8487296a
AGS: Add detection for Heroine's Quest v1.2.7
2021-10-02 17:09:31 +02:00
Cameron Cawley
7e134dc926
RISCOS: Only use -mno-poke-function-name in non-debug builds
2021-10-02 15:15:42 +01:00
Torbjörn Andersson
319b1b3d22
GRIM: Silence GCC warning
...
Though it seems a bit consistent that _numFaces is signed here, and
unsigned in other classes.
2021-10-02 14:19:47 +02:00
Scott Percival
dbd1eeed33
DIRECTOR: LINGO: Add implementation for MoveMouseXObj
2021-10-02 19:32:38 +08:00
Einar Johan Trøan Sømåen
7dba601636
GRIM: Fix getScreenBoundingBox for OpenGL with shaders
...
Just copy-pasted the contents of the Escape from Monkey Island
code below, and made adjustments based on the diff between
the two functions as they are in the regular OpenGL renderer.
2021-10-02 11:42:58 +02:00
ScummVM-Translations
12f52e627b
I18N: Update translation files
...
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-10-02 09:34:38 +00:00
Paweł Kołodziejski
dad91c4a70
GRIM: Default OpenGL renderer only when is available
2021-10-02 11:34:26 +02:00
ScummVM-Translations
6475fbe611
I18N: Update translations templates
2021-10-02 09:24:50 +00:00
Paweł Kołodziejski
7738f6a57b
GRIM: For Grim Fandango, OpenGL without shaders is preferred as default
2021-10-02 11:24:38 +02:00
Lothar Serra Mari
0100fcfa0d
I18N: Update translation (German)
...
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-02 07:34:47 +00:00
Lothar Serra Mari
381611d3b2
NEWS: Backport 2.5.0 release info to German NEWS file
2021-10-02 08:24:52 +02:00
ScummVM-Translations
7bc344cd43
I18N: Update translation files
...
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-10-02 05:05:27 +00:00
Scott Percival
8302212207
DIRECTOR: Add detection for Jungle Park
2021-10-02 13:03:07 +08:00
VAN-Gluon
dc160d01c0
I18N: Update translation (Japanese)
...
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-02 04:26:12 +00:00
Marcel Souza Lemes
9990a2f39a
I18N: Update translation (Portuguese (Brazil))
...
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-02 04:26:11 +00:00
Torbjörn Andersson
c70ef14f24
GRIM: Partially revert 6bb4658ea6
to work around bug #12932
...
The moveToFadeOutTrack() function was introduced many years ago to fix
"sound skipping a bit when a fade out track starts". Unfortunately,
while this may have worked flawlessly back then it causes crashes in
certain cases now.
The point of this is to avoid the crash for the upcoming release. A more
long-term solution should be in the works.
2021-10-01 22:39:42 +02:00
Paweł Kołodziejski
51edb55851
GRAPHICS: Do not clear frame buffer. Let engine only do that. Fixes #12936
2021-10-01 22:31:13 +02:00
Paweł Kołodziejski
3448880171
Grim: Fixed #12938 . Convert ScummVM "talkspeed" default to engine default
2021-10-01 22:14:29 +02:00
Walter Agazzi
254d5a8364
I18N: Update translation (Italian)
...
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-01 19:05:59 +00:00
antoniou79
74a15b8233
STARK: Fix bad subtitle for Cortez in theater
...
Fix for bug https://bugs.scummvm.org/ticket/12967
2021-10-01 20:55:07 +02:00
Antoniou Athanasios
b95e062f00
I18N: Update translation (Greek)
...
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-01 17:56:38 +00:00
IlDucci
7d1883970a
I18N: Update translation (Spanish)
...
Currently translated at 100.0% (1651 of 1651 strings)
2021-10-01 17:48:33 +00:00
Thierry Crozat
6cea05cc78
I18N: Update translation files
2021-10-01 18:15:17 +01:00
Thierry Crozat
932952f0a7
I18N: Update translations template
2021-10-01 18:13:52 +01:00
Thierry Crozat
9ba9a482d5
I18N: Merge po files from branch2-3
2021-10-01 18:12:19 +01:00
Eugene Sandulenko
9a4f0b7c66
RELEASE: This is 2.6.0git now
2021-10-01 16:04:48 +03:00
Paweł Kołodziejski
738e400f43
GUI: Ported ResidualVM theme into remastered
2021-10-01 15:04:32 +02:00
antoniou79
d109df3939
ANDROID: Update versionCode and versionName for master
2021-10-01 15:46:03 +03:00
Eugene Sandulenko
e1b5602eeb
DISTS: WIN32: Specify the release date
2021-10-01 14:21:47 +03:00
Eugene Sandulenko
5ae410d320
SCI: Dropping ADGF_TESTING flag
2021-10-01 14:17:41 +03:00
Eugene Sandulenko
6be516f677
XEEN: Dropping ADGF_TESTING flag
2021-10-01 14:17:19 +03:00
Eugene Sandulenko
7ae7c5168b
ULTIMA: Dropping ADGF_TESTING flag
2021-10-01 14:17:19 +03:00
Eugene Sandulenko
42eb57ca37
TWINE: Dropping ADGF_TESTING flag
2021-10-01 14:17:19 +03:00
Eugene Sandulenko
821b7a7e1f
TRECISION: Dropping ADGF_TESTING flag
2021-10-01 14:17:19 +03:00
Eugene Sandulenko
3a89f4ca7e
PRIVATE: Dropping ADGF_TESTING flag
2021-10-01 14:16:47 +03:00
Eugene Sandulenko
38974477a5
PETKA: Dropping ADGF_TESTING flag
2021-10-01 14:15:22 +03:00
Eugene Sandulenko
4519c5962c
DIRECTOR: Dropping ADGF_TESTING flag
2021-10-01 14:14:20 +03:00
Eugene Sandulenko
76030829f3
NEWS: Clarify the 2.5.0 release nickname. Courtesy of madmoose
2021-10-01 14:14:01 +03:00
Eugene Sandulenko
7db91a6bef
BURIED: Testing is over
2021-10-01 14:13:15 +03:00
Eugene Sandulenko
4eb8c3a8c8
NEWS: Set 2.5.0 release date and nickname
2021-10-01 13:46:32 +03:00
Thierry Crozat
9dba656497
AGS: Fix some game names in detection table
...
This fixes bug #12971
2021-10-01 11:45:09 +01:00
alxpnv
3533979ea4
ASYLUM: fix setting cursor when hovering over the player
...
Regression from 5fe5a12
2021-10-01 12:51:44 +03:00
Paul Gilbert
4bebdb4d42
AGS: Gemini Rue Steam version is now GOG as well, so use standard entry
2021-09-30 18:41:31 -07:00
Filippos Karapetis
774016275e
TRECISION: Fix hiding animation areas when cutscenes start - bug #12624
...
playDialog() refreshes the screen when it finishes, so any calls to
toggleAnimArea() should be done before playDialog() starts.
This fixes cases such as the storekeeper's wife not disappearing
properly after the cutscene with the rat-on-wheels is shown
2021-10-01 01:31:57 +03:00
Cameron Cawley
6dfa49ba48
RISCOS: More packaging improvements
2021-09-30 23:01:53 +01:00
Cameron Cawley
6c5a2bf1d8
RISCOS: Fix detecting packages using pkg-config
2021-09-30 23:01:43 +01:00
D G Turner
140557e150
ASYLUM: Fix GCC Compiler Warning
2021-09-30 22:16:06 +01:00
Lothar Serra Mari
d131f3d5ca
NEWS: Add iOS improvements to German NEWS file
2021-09-30 21:45:53 +02:00
sluicebox
684d4ab683
SCI: Revert QFG1 Running-on-ice script patch
...
This only worked on the one version of the game (1.000 / 1.001) and
broke the final version of the game (1.200): typing "run" would always
kill the player and display "You don't know that spell." The patch
seems to have no effect on the many other versions of the game.
This code-injection scheme relies on hard-coded script offsets which are
entirely version specific, so I don't see how this can be fixed. There
is no mechanism to prevent patches from from being applied to other
versions and so the results are unpredictable. This particular patch
also injects text tuples which are also version specific, hence the
unintended death message.
Reverting so that the imminent release doesn't contain this regression.
2021-09-30 12:08:30 -05:00