- cmd_pauseTicks
- cmd_setLogicPage
- cmd_fatPrint
- cmd_playWinterScrollSequence
Also implemented functionallity of the other three jewels of the amulet.
svn-id: r19847
- cmd_magicInMouseItem
- cmd_poisonDeathNow
- cmd_poisonBrandonAndRemaps
- cmd_playFluteAnimation
Also implemented healing function for brandon. And implemented poison death
sequence.
svn-id: r19841
Alt+(0-9) to load. Also extended the FastMode functionality to cover
the main game, hit Ctrl-F to speed animations and chats. Set '.' to skip
Brandon's chats, removed a redundant showMouse() and hideMouse() pair,
and simplified some screen updating code.
svn-id: r19773
Also implemented usage of NPC.EMC in the input function.
And implemented following opcodes:
- cmd_getCharactersLocation
- cmd_setBrandonStatusBit
- cmd_queryScenePhasingFlag
- cmd_resetScenePhasingFlag
- cmd_setScenePhasingFlag
- cmd_phaseInSameScene
- cmd_popMobileNPCIntoScene
- cmd_setCharactersMovementDelay
- cmd_queryBrandonStatusBit
And a fix for the pathfinder and various other functions
using the character positions values so they are now able to handle
negative positions.
svn-id: r19769
cmd_changeCharactersFacing + cmd_popBrandonIntoScene
and extended prepDrawAllObjects so that it could draw talking animations.
Also removed a few useless comments.
svn-id: r19550
- fixed loadCharacterShapes
- fixed anim shape drawing
- corrected some tables
- added debug drawing for the pathfinder (still a bit buggy)
- gets a small script scene to work with some graphics glitches
- corrected some drawShape drawing functions
- started to implement cmd_walkPlayerToPoint and the needed functions
svn-id: r19539
started to change a bit of the sprite code (thanks to vinterstum for his work)
It is still WIP code and breaks CD version, since all the used tables have to
be located in one cd version binary.
svn-id: r19361
- added support for an external data file for all the resources from
the original binary
- fixed a typo with malco(l)m
- added support for spanish floppy
- changes support for unknown languages a bit
- some other cleanups
svn-id: r19161
sequence player. He did note - and I agree - that the player could be
further cleaned up by placing it in a class of its own, and that it's
possible (though not certain) that we won't be needing alternative opcode
sets for the floppy and CD versions.
But it'll do for now. I don't have time to do any more with it right now.
svn-id: r18944
- the decoders have been rewritten due to crashes I encountered with the previous ones in Compression::
- the wsa code loader for v1 have been rewritten too, to handle the same flags as the original
- some cleanup
- this has only been tested with the floppy version
svn-id: r18704