Eugene Sandulenko
7e2e168470
SWORD25: Added module.mk
...
svn-id: r53172
2010-10-12 21:38:54 +00:00
Eugene Sandulenko
a683a420a9
SWORD25: Importing original sources
...
svn-id: r53171
2010-10-12 21:38:20 +00:00
Arnaud Boutonné
7723d91c95
HUGO: Add lineHandler for v3 Dos, fix/add comments
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svn-id: r53170
2010-10-12 21:12:54 +00:00
Eugene Sandulenko
dbde2e46e3
SWORD25: Added detection of libtheora, png an dplugged in the engine
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svn-id: r53169
2010-10-12 21:12:50 +00:00
Eugene Sandulenko
82e819d48a
SWORD25: Initial dummy engine
...
svn-id: r53168
2010-10-12 21:02:41 +00:00
Arnaud Boutonné
7e5f66a4c8
HUGO: enable left diagonals
...
svn-id: r53167
2010-10-12 20:00:23 +00:00
Eugene Sandulenko
77e70a7187
AGI: Fix bug #3017908 with MIDI music
...
Bug #3017908 : "AGI: No music with the new MIDI patch"
Thanks to Raziel^ for pinpointing the bug.
svn-id: r53166
2010-10-12 19:44:40 +00:00
Torbjörn Andersson
54b2a8c98d
JANITORIAL: Cleanup (mostly whitespace)
...
svn-id: r53161
2010-10-12 04:19:58 +00:00
Jordi Vilalta Prat
8388e0dfea
JANITORAL: Clean trailing whitespaces.
...
svn-id: r53160
2010-10-12 02:18:11 +00:00
Sylvain Dupont
eb52eb32a0
TOON: Fixed Flux disappearing in barn when talking to the cow
...
Several animations are not present for every Flux facing.
There is an hardcoded table to handle this.
svn-id: r53157
2010-10-11 23:16:15 +00:00
Sylvain Dupont
95c0e6cc42
TOON: Fixed uninitialized var
...
svn-id: r53156
2010-10-11 23:14:32 +00:00
Sylvain Dupont
21cb3a62b6
TOON: Reverted script throttle for now and fixed anim timing issue
...
svn-id: r53155
2010-10-11 23:12:59 +00:00
Arnaud Boutonné
2978053a00
HUGO: Split classes with multiple version in separate files
...
svn-id: r53152
2010-10-11 21:41:31 +00:00
Filippos Karapetis
576d6429bc
TOON: Reduced CPU usage by about 40%
...
svn-id: r53151
2010-10-11 21:27:28 +00:00
Willem Jan Palenstijn
0fd6b7608e
AGI: Fix one more strncpy/strncat issue
...
svn-id: r53148
2010-10-11 17:52:44 +00:00
Johannes Schickel
cc0afa92b3
AGI: Fix possible buffer overflow.
...
This is based on patch #3085298 "overflows in agi and parallaction".
svn-id: r53147
2010-10-11 17:07:53 +00:00
Johannes Schickel
c3366755ef
PARALLACTION: Fix out of bounds access.
...
This is a partial commit of patch #3085298 "overflows in agi and parallaction".
svn-id: r53146
2010-10-11 17:07:34 +00:00
Matthew Hoops
ed93a58955
HUGO: Use _targetName for naming save files
...
svn-id: r53145
2010-10-10 23:24:57 +00:00
Sylvain Dupont
ce97c61079
TOON: Fixed offsets in hard coded conversation musics
...
svn-id: r53144
2010-10-10 23:10:14 +00:00
Max Horn
7642cd002a
SCI: Fix warning about uninitialized variable
...
svn-id: r53140
2010-10-10 22:25:30 +00:00
Arnaud Boutonné
6ebd324be4
HUGO: Add specific takeObject and dropObject for H1 DOS
...
svn-id: r53135
2010-10-10 22:13:38 +00:00
Sylvain Dupont
a4c657b8cf
TOON: Made all ToonEngine functions non-virtual
...
svn-id: r53134
2010-10-10 21:40:25 +00:00
Johannes Schickel
97f042e530
TOON: Adapt include guard for consistency.
...
svn-id: r53133
2010-10-10 21:26:37 +00:00
Johannes Schickel
85f770599f
TOON: Coding guideline corrections.
...
svn-id: r53132
2010-10-10 21:26:18 +00:00
Sylvain Dupont
0c6c03bfd6
TOON: Fix potential undefined operation warning
...
svn-id: r53131
2010-10-10 21:19:40 +00:00
Sylvain Dupont
aa89bbbcbd
TOON: Music attenuation when someone talks
...
svn-id: r53130
2010-10-10 21:12:10 +00:00
Sylvain Dupont
23aa94ec02
TOON: Fix fast animation "Ready" on Sweetfighter game
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svn-id: r53129
2010-10-10 20:30:36 +00:00
Arnaud Boutonné
9c56271839
HUGO: Add debug channels to new parser functions
...
svn-id: r53128
2010-10-10 20:13:59 +00:00
Sylvain Dupont
927f560eb2
TOON: Fixed bad Flux state when restoring a game
...
svn-id: r53127
2010-10-10 16:52:15 +00:00
Torbjörn Andersson
1f6bc7e309
TOON: Fix distortion in some looped music
...
This was very noticeable in the footman conversation music.
svn-id: r53125
2010-10-10 16:13:55 +00:00
Sylvain Dupont
c952f7aa58
TOON: Added special conversation musics
...
svn-id: r53124
2010-10-10 15:47:05 +00:00
Sylvain Dupont
0d6d895478
TOON: Disable too many levels of recursion with click events
...
svn-id: r53119
2010-10-10 14:30:13 +00:00
Sylvain Dupont
7a7eabb139
TOON: Fix end of idle animations
...
svn-id: r53118
2010-10-10 14:27:19 +00:00
Florian Kagerer
2c691e1168
LOOM PC-Engine: fix mouse cursor
...
svn-id: r53117
2010-10-10 14:22:10 +00:00
Arnaud Boutonné
440bcaa060
HUGO: Fix 'Exit' command behavior in the DOS versions
...
svn-id: r53116
2010-10-10 13:06:48 +00:00
Florian Kagerer
8e6ce812d1
LOOM PC-Engine: fix regression
...
svn-id: r53113
2010-10-10 10:26:49 +00:00
Arnaud Boutonné
550d340959
HUGO: Now force initial save
...
This should fix the corrupted initial savegame problem
svn-id: r53111
2010-10-10 10:00:55 +00:00
Arnaud Boutonné
c50a149a35
HUGO: Remove sound off when saving
...
svn-id: r53110
2010-10-10 09:59:40 +00:00
Arnaud Boutonné
a4c16f7447
HUGO: Move Dos strings from Parser to hugo.dat
...
svn-id: r53109
2010-10-10 09:47:19 +00:00
Arnaud Boutonné
ced1aba1ea
HUGO: New parser for H1 Dos and H2 Dos.
...
Add specific parser functions for H1 Dos and H2 Dos
svn-id: r53106
2010-10-10 07:43:42 +00:00
Florian Kagerer
89fd5b31c1
SCUMM/FM-TOWNS: minor fix for sfx code
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svn-id: r53103
2010-10-09 16:39:56 +00:00
Florian Kagerer
5ce63fb78f
KYRA: fix regression in Screen_v2::generateOverlay()
...
(very noticeable in LOL PC-98)
svn-id: r53102
2010-10-09 14:55:33 +00:00
Torbjörn Andersson
212d6cc1f0
TOON: Fix black spots in title picture.
...
A "full palette" is, presumably, 256 colours, not 255.
svn-id: r53101
2010-10-09 11:33:29 +00:00
Torbjörn Andersson
30556795fd
TOON: Removed unnecessary "break"s (right after "return"s)
...
svn-id: r53100
2010-10-09 11:27:25 +00:00
Johannes Schickel
571fe5d21e
TOON: Constify some more tables.
...
svn-id: r53099
2010-10-09 11:18:19 +00:00
Johannes Schickel
eef9f7b57b
TOON: Ran astyle over the toon engine (+ some manual corrections).
...
svn-id: r53098
2010-10-09 11:11:26 +00:00
Torbjörn Andersson
20e6baca22
TOON: More semi-colon cleanup.
...
svn-id: r53097
2010-10-09 10:41:01 +00:00
Ori Avtalion
2ab013941a
TOON: Semicolon cleanup
...
svn-id: r53096
2010-10-09 10:29:11 +00:00
Florian Kagerer
88416b870d
SCUMM/FM-TOWNS: cleanup sfx code
...
svn-id: r53095
2010-10-09 01:36:38 +00:00
Matthew Hoops
0acdaf30b2
TOON: Merge toondemo game id into toon
...
ADGF_DEMO already marks it as a demo, so labeling the id as "Demo" would be redundant.
svn-id: r53094
2010-10-09 01:21:06 +00:00
Sylvain Dupont
3a0ad4c41c
TOON: String fixes for motoezx build
...
svn-id: r53093
2010-10-09 00:29:10 +00:00
Johannes Schickel
2a984d1d3f
TOON: Make some static data tables const.
...
svn-id: r53092
2010-10-09 00:26:58 +00:00
Sylvain Dupont
0fc6572b65
VIDEO: Remove useless references in handleAudioTrack function
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svn-id: r53091
2010-10-09 00:17:55 +00:00
Eugene Sandulenko
e11637c7bc
TOON: Normalized include paths
...
svn-id: r53089
2010-10-08 22:45:28 +00:00
Eugene Sandulenko
3aa0345ab3
TOON: Fixed guard defines
...
svn-id: r53088
2010-10-08 22:33:58 +00:00
Eugene Sandulenko
cf82bef02e
TOON: Merged Toon engine to ScummVM trunk
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svn-id: r53087
2010-10-08 22:30:39 +00:00
Willem Jan Palenstijn
28ade1826a
SCI: Support kGetTime modes 2 and 3 in SCI 0_LATE
...
This fixes bug #3083879 in Iceman.
svn-id: r53077
2010-10-08 18:33:54 +00:00
Florian Kagerer
b58bbd719c
SCUMM/FM-TOWNS: fixed threading issue in sfx code
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svn-id: r53074
2010-10-08 16:31:08 +00:00
Florian Kagerer
4ad65e5179
SCUMM/FM-TOWNS: fixed possible invalid mem access in sfx code
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svn-id: r53073
2010-10-08 13:50:11 +00:00
Filippos Karapetis
744a1829ac
SCI: Added a check for magnifier cursor multipliers
...
Sierra SCI only allowed multipliers 1, 2 and 4, and errored out on unexpected
values, thus we do the same
svn-id: r53072
2010-10-08 13:33:54 +00:00
Martin Kiewitz
6dcf366b7d
SCI: fixing mag cursor as far as possible
...
added TODO for real proper implementation
at least the alignment and content shown is now correct
svn-id: r53071
2010-10-08 12:41:03 +00:00
Martin Kiewitz
6798b01569
SCI: add global scaling again to kAddToPic
...
fixes regression of r52887 - lb2 actors not scaled correctly bug #3083577
needs to get backported
svn-id: r53068
2010-10-08 10:35:25 +00:00
Florian Kagerer
a214e08c0d
SCUMM/FM-TOWNS: minor change in sfx code
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svn-id: r53061
2010-10-07 22:20:22 +00:00
Filippos Karapetis
e1a5b5cda1
SCI: Fix for bug #3083151 - "QFG3: Long pause while loading specific savegame"
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svn-id: r53060
2010-10-07 21:50:47 +00:00
Willem Jan Palenstijn
9fae823f61
SCI: Add one more workaround for end of QfG3 Awari
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svn-id: r53058
2010-10-07 20:48:55 +00:00
Filippos Karapetis
7f6fa7e030
SCUMM: Silenced signed/unsigned warnings, removed unused variable
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svn-id: r53055
2010-10-07 20:18:33 +00:00
Filippos Karapetis
cacfefa699
SCI: bugfix for magnifier cursors
...
When deleting the resources related to magnifier cursors, zero them out
as well. Fixes crash when exiting a game after using a magnifier cursor
svn-id: r53054
2010-10-07 20:00:32 +00:00
Florian Kagerer
cf9c948433
SCUMM/FM-TOWNS: cleanup
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svn-id: r53053
2010-10-07 19:27:11 +00:00
Florian Kagerer
01c9b17068
SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2
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svn-id: r53052
2010-10-07 19:23:49 +00:00
Filippos Karapetis
8fcd25bcce
SCI: Added a define to disable room transitions
...
This is only useful for development, for speedy runs of games, and should NOT be
used in general, as it may introduce graphics glitches
svn-id: r53049
2010-10-07 15:30:30 +00:00
Willem Jan Palenstijn
95118b172e
SCI: Still show warning for uninit. reads in release mode
...
svn-id: r53047
2010-10-07 14:57:59 +00:00
Martin Kiewitz
2879e19b6a
SCI: unknown valgrind cases->fake 0 when official
...
we will fake 0 instead of error()ing out in official releases, when an uninitialized temp is read
is supposed to get backported
svn-id: r53046
2010-10-07 14:40:11 +00:00
Martin Kiewitz
5ba3475f93
SCI: fixing kBaseSetter on scaled views
...
adding check, if view is scaleable
also just copying nsRect now instead of recalculating - fixes lb2 regression at the docks (calling taxi hangs the game, bug #3982289 ) - i noticed this difference before but copying nsRect didnt work back then (i guess because of other bugs), that's why i recalculated it
should get backported, but only after some more testing - maybe someone should play through lb2 again
svn-id: r53045
2010-10-07 11:25:09 +00:00
Sven Hesse
8e523d9d2f
GOB: Fix object videos with more than 255 frames
...
A regression of the CoktelDecoder rewrite.
svn-id: r53043
2010-10-07 09:18:15 +00:00
Paul Gilbert
b15f51ad7b
LURE: Fix for #3062794 - Diermot cannot leave room 7
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svn-id: r53039
2010-10-06 09:55:41 +00:00
Sven Hesse
7ffd94004e
GOB: Try to also open VMD files in Gob3 Win
...
Because the scripts reference it as IMD, while there are actually
only VMDs files in the data files of the Windows version
svn-id: r53037
2010-10-05 21:22:30 +00:00
Sven Hesse
2a99d3d4b1
GOB: Silence compiler warnings
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svn-id: r53036
2010-10-05 20:59:47 +00:00
Thierry Crozat
77f57cd8f8
DRASCULA: Add MD5 for improved French version of the game
...
svn-id: r53034
2010-10-05 20:11:19 +00:00
Florian Kagerer
5af782c5d2
SCUMM/FM-TOWNS: disable new graphics code in DS port
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svn-id: r53033
2010-10-05 19:04:52 +00:00
Sven Hesse
b749b28c09
GOB: Fix text display in Gob3 Windows/ADI
...
svn-id: r53032
2010-10-05 18:54:30 +00:00
Paul Gilbert
c19c9482b2
LURE: Bugfix for #3008511 - Goewin stuck at counter
...
svn-id: r53029
2010-10-05 10:50:22 +00:00
Filippos Karapetis
c8fd37c9f0
SCI: Some fixes for zoom cursors
...
- Now the cursor buffer is initialized outside the mouse movement code, thus saving
a memcpy there
- Plugged some memory leaks
- Removed an obsolete check
svn-id: r53028
2010-10-05 10:30:26 +00:00
Paul Gilbert
61afea6cbe
LURE: Bugfix for #3060480 - Ratpouch alternating between rooms
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svn-id: r53026
2010-10-05 09:14:18 +00:00
Florian Kagerer
3185b9df42
SCUMM/FM-TOWNS: cleanup
...
svn-id: r53016
2010-10-04 17:03:38 +00:00
Martin Kiewitz
04a8ff06a2
SCI: fixing crash in mag cursor code for pharkas
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svn-id: r53014
2010-10-04 09:23:06 +00:00
Filippos Karapetis
165432ad19
SCI: Several corrections for magnifier cursors
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svn-id: r53010
2010-10-04 06:05:34 +00:00
Willem Jan Palenstijn
d1fb1d5b26
SCI: Fix AltInput crash in non-parser games
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svn-id: r53008
2010-10-03 23:56:17 +00:00
Filippos Karapetis
27745c2143
SCI: Added missing initialization of _zoomBitmap
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svn-id: r53007
2010-10-03 23:55:28 +00:00
Filippos Karapetis
c9e3a93c04
SCI: Added detection entry for KQ5/PC-98 (bug report #3073583 )
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svn-id: r53005
2010-10-03 23:10:45 +00:00
Filippos Karapetis
ce8a2fbbbc
SCI: Added support for SCI1.1+ magnifier cursors (bug #3034973 ).
...
These are special cursors which zoom parts of a view dynamically. Examples
are Freddy Pharkas, when reading the prescription with the whiskey and LB2,
when using the magnifying glass on the Rosetta Stone
svn-id: r53003
2010-10-03 22:41:35 +00:00
Willem Jan Palenstijn
11d9f1ec54
SCI: Support alternative inputs from vocab 913
...
This allows the input of accented characters and Japanese using plain ascii
in non-English games.
svn-id: r53001
2010-10-03 20:58:50 +00:00
Florian Kagerer
0596971dec
SCUMM/FM-TOWNS: cleanup
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svn-id: r53000
2010-10-03 20:44:58 +00:00
Florian Kagerer
5d7ce32fbd
SCUMM/FM-TOWNS: fix mouse cursor colors
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svn-id: r52999
2010-10-03 20:29:22 +00:00
Torbjörn Andersson
8d297f065a
AGI: Properly detect the autosave slot in the save dialog
...
Forward-ported from branch. Let's do this the easy way for now, even
if I'm not sure why the save dialog shows the autosave slot anyway.
svn-id: r52997
2010-10-03 18:38:38 +00:00
Florian Kagerer
c9713bef7c
SCUMM/FM-TOWNS: improve merging of graphics layers
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svn-id: r52995
2010-10-03 17:25:38 +00:00
Willem Jan Palenstijn
40e42f859f
SCI: Fix textwidth computation for chars >= 128
...
svn-id: r52992
2010-10-03 14:52:15 +00:00
Florian Kagerer
6ca15d0888
SCUMM/FM-TOWNS: fix drawBox()
...
svn-id: r52991
2010-10-03 14:32:09 +00:00
Willem Jan Palenstijn
73310fe237
SCI: Remove unused function
...
svn-id: r52990
2010-10-03 10:49:58 +00:00
Willem Jan Palenstijn
f98536eef5
SCI: Allow multiple word groups in parser
...
In SCI01 and up, each typed word may be interpreted as multiple
class,group pairs. This patch adds support to the vocabulary and
parser. It uses the matcher support added in r52985.
This fixes parser issues in German LSL3, but needs testing.
svn-id: r52989
2010-10-03 10:49:42 +00:00
Arnaud Boutonné
694758fd2a
HUGO: Clean-up
...
svn-id: r52988
2010-10-03 08:08:42 +00:00
Florian Kagerer
77fe52bbd7
INDY3/FM-TOWNS: fix intro graphics bug
...
svn-id: r52987
2010-10-02 23:18:15 +00:00
Willem Jan Palenstijn
a6839d5ffd
SCI: Fix memleak
...
svn-id: r52986
2010-10-02 23:17:19 +00:00
Willem Jan Palenstijn
ab46bf0f61
SCI: Allow multiple word groups in parse tree leafs
...
This is to prepare for multilingual SCI versions. In those a single typed word
may be parsed to multiple class,group pairs, any of which may match
the said specs. The actual parsing is not yet implemented.
svn-id: r52985
2010-10-02 23:17:03 +00:00
Willem Jan Palenstijn
4a9f2204c4
SCI: Fix typo in testcase
...
svn-id: r52984
2010-10-02 22:11:51 +00:00
Florian Kagerer
5d1ab85874
SCUMM: update scumm-md5.txt
...
svn-id: r52981
2010-10-02 15:01:51 +00:00
Florian Kagerer
74681b81b3
SCUMM/FM-Towns: limit SCUMM 5 games to 16 bit graphics mode
...
8 bit mode makes no sense for these games since colors will be too messed up.
SCUMM 3 games (Indy 3, Loom, Zak) are still supported in 8bit mode.
svn-id: r52977
2010-10-02 13:25:50 +00:00
Eugene Sandulenko
8dca57e4e9
SAGA: Fix bug #3065113 with patched sound glitch
...
Bug #3065113 : "ITE demo: patched sound at intro is not played correctly"
svn-id: r52975
2010-10-02 09:08:05 +00:00
Neeraj Kumar
a16832760b
1. Added ConfigParams Singelton class to eliminate use of configuration specific static variables.
...
2. Modified code to handle the change
3. Updated the previously merged obsolete copy of branch gsoc2010-testbed.
svn-id: r52973
2010-10-02 01:05:16 +00:00
Paul Gilbert
f94752f752
LURE: Partial fix for #3008511 Goewin getting stuck
...
This workaround prevents the Weregate from closing whilst Goewin is still within it
svn-id: r52971
2010-10-02 00:08:13 +00:00
Florian Kagerer
0d8f4a22ae
SCUMM/FM-TOWNS: fix palette and other graphics issues
...
This commit should fix at least the following bugs/feature requests: #1032859 , #1252088 , #1055391 , #1315968 , #1315938 , #1742106 , #812891 .
The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1).
Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame.
This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode).
Japanese font drawing hasn’t been improved much yet. This will be a separate task.
svn-id: r52966
2010-10-01 19:24:52 +00:00
Arnaud Boutonné
5727cab0f1
HUGO: Remove viewport variables from _config
...
svn-id: r52963
2010-10-01 09:13:47 +00:00
Arnaud Boutonné
2efaedb29b
HUGO: Fix crash using mouse
...
Fix crash when clicking on objects without a
default 'TAKE' action (like the hero, the eyes and
the bat in the first screen)
svn-id: r52962
2010-10-01 06:16:24 +00:00
Arnaud Boutonné
cc69fa8297
HUGO: Improve message boxes
...
- Use OK and YES/NO messages boxes when required
- Empty messages are no longer displayed
svn-id: r52960
2010-09-30 22:22:05 +00:00
Arnaud Boutonné
305d6fc7f5
GOB: Remove useless variable
...
svn-id: r52957
2010-09-30 15:31:31 +00:00
Sven Hesse
947540c089
GOB: Fix 16bit cursors
...
svn-id: r52952
2010-09-30 13:04:43 +00:00
Sven Hesse
1d17a4157f
GOB: Remove extra \n in debug warning()s
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svn-id: r52951
2010-09-30 13:04:14 +00:00
Sven Hesse
89f946ba3e
GOB: Transparency support for 16bit surfaces
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svn-id: r52950
2010-09-30 13:03:51 +00:00
Sven Hesse
3ab8bf16a2
GOB: Create 16bit surfaces for true color games
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Enabling basic Urban drawing again
svn-id: r52949
2010-09-30 13:03:22 +00:00
Sven Hesse
4f2b58b117
GOB: Remove the now useless VGAVideoDriver
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svn-id: r52948
2010-09-30 13:02:50 +00:00
Sven Hesse
51fd528fe5
GOB: Change all drawing to use class Surface
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svn-id: r52947
2010-09-30 13:02:16 +00:00
Sven Hesse
38e5060041
GOB: Add a new class Surface
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This will be the new class managing all drawing, providing
depth-agnostic methods for all drawing operations, including 2
iterator-like classes, Pixel and ConstPixel.
svn-id: r52946
2010-09-30 13:01:07 +00:00
Sven Hesse
e68b6e9f15
GOB: Remove dither stuff, commenting out most v6 drawing
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svn-id: r52945
2010-09-30 13:00:30 +00:00
Sven Hesse
b6766f0d7f
GOB: Stub setting up of 16bpp graphics
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svn-id: r52944
2010-09-30 12:59:48 +00:00
Sven Hesse
13d41dca41
GOB: Add kFeaturesTrueColor
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svn-id: r52943
2010-09-30 12:59:18 +00:00
Sven Hesse
3cb3b1e692
GOB: Rename kFeatures640 to kFeatures640x480
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svn-id: r52942
2010-09-30 12:58:52 +00:00
Max Horn
484bf9c269
ALL: Fixup some #define names
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svn-id: r52935
2010-09-28 20:30:50 +00:00
Arnaud Boutonné
07427bed74
HUGO: Suppress useless parameter in several functions
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svn-id: r52933
2010-09-28 19:49:53 +00:00
Max Horn
2db927c223
TINSEL: Remove redundant '_Windows' check
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svn-id: r52932
2010-09-28 19:06:03 +00:00
Torbjörn Andersson
30db851ef0
SAGA: Fix wrong logo animation in some versions of ITE
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Not all releases put the Wyrmkeep credits patch in a "graphics"
sub-directory, so assume it could be anywhere.
svn-id: r52930
2010-09-28 18:55:54 +00:00
Torbjörn Andersson
2d82cc385d
SAGA: Fix an ITE intro regression
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(Possibly related to bug #3076822 - ITE: Dialog repeats in intro.)
The p2_a.voc patch file wasn't played. This was because the engine
first loaded p2_a.voc as a replacement for voice resource 4. Then it
tried to load p2_a.iaf and, when it failed, removed the patch data
for the very same resource. Now it only tries to read a patch if it
hasn't already found a patch for the resource. (There may have been a
similar bug in the end credits as well.)
svn-id: r52928
2010-09-28 18:15:25 +00:00
Torbjörn Andersson
5d1e26d804
SAGA: Initialise _driverType
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svn-id: r52922
2010-09-28 04:53:38 +00:00
Arnaud Boutonné
d46f4a2fc0
HUGO: Move strlwr to Utils
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svn-id: r52921
2010-09-27 21:50:11 +00:00
Arnaud Boutonné
3db60d9e44
HUGO: Add F3 behavior (recall), little cleanup
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- Add F3 behavior
- Move drawStatusText() to Screen
svn-id: r52920
2010-09-27 20:24:36 +00:00
Martin Kiewitz
cd6aa62702
SCI: adding separate status drawing code
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now also draws "IV" in KQ4 correctly. This wasn't the case before because we reused the regular drawing code, which would see the 0xA ("IV") as linebreak
save for backport
svn-id: r52913
2010-09-26 18:23:53 +00:00
Martin Kiewitz
432b7b25d9
SCI: kDrawPic setting _picNotValid on non-front
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fixes lsl5 english graphic corruption during taj mahal wakeup, should also fix sq5 1.03 graphic corruption right after scrubbing (bug #3041069 )
save for backporting
svn-id: r52911
2010-09-26 15:47:13 +00:00
Torbjörn Andersson
5537ac91bf
JANITORIAL: Removed unnecessary semi-colons.
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svn-id: r52910
2010-09-26 15:46:25 +00:00
Torbjörn Andersson
ad02009888
AGOS: Hopefully fix bug #3000876 ("FF: Crackling/static popping")
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We want the WAV stream in playSounData() to contain the entire WAV
data, but the size we read does not include the eight first bytes.
svn-id: r52908
2010-09-26 12:28:26 +00:00
Travis Howell
184833924b
AGOS: Fix bug #3011638 - WAXWORKS: Crash retrieving spear from the crocodile carcass.
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svn-id: r52906
2010-09-26 12:22:46 +00:00
Torbjörn Andersson
113e14224d
AGOS: Fix Valgrind warnings on exit.
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svn-id: r52904
2010-09-26 12:07:50 +00:00
Arnaud Boutonné
64017f266e
HUGO: Remove extra ;
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svn-id: r52903
2010-09-26 11:43:07 +00:00
Arnaud Boutonné
20a6180459
HUGO: Add H1 Dos intro
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svn-id: r52902
2010-09-26 11:32:52 +00:00
Torbjörn Andersson
4543855eca
AGI: Fix bug in cmd_cancel_line()
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We have to update cursor position, not just terminate the input
buffer. This makes Ctrl-C work as intended, which fixes one half of
bug #3054184 ("SQ1 AGI: keyboard special keys are not functioning
properly"). I'm not sure if the second half actually is a bug.
svn-id: r52899
2010-09-26 11:20:55 +00:00
Eugene Sandulenko
f965616552
SCUMM: Fix bug #3052804 by reverting NES-specific screen width hack
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svn-id: r52891
2010-09-25 20:50:13 +00:00
Martin Kiewitz
7105e294e2
SCI: little optimization in kAddToPic
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definitely save to backport, belongs to r52887
svn-id: r52888
2010-09-25 19:43:36 +00:00
Martin Kiewitz
18cd3333c0
SCI: changes to kAddToPic
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kAddToPic doesnt do loop/cel fixups, it also doesnt support global scaling and will only set nsRect on scaled Cels, not reusing fill() of kAnimate anymore, but doing those things separately
fixes kq6 - 2nd window shown instead of peppermint bush (bug #3070465 )
should be save to backport
svn-id: r52887
2010-09-25 19:28:56 +00:00
Matthew Hoops
d4504a3f3a
AGI: Fix C64 AGI pictures
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The initial screen color needs to be 0 and not 0xf for these. Winnie C64/Apple II should be completable now, with some graphical glitches and palette problems.
svn-id: r52881
2010-09-25 14:28:48 +00:00
Arnaud Boutonné
009e481547
HUGO: Add H2 Dos splash screen
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svn-id: r52880
2010-09-25 13:39:19 +00:00
Arnaud Boutonné
387753705a
HUGO: Fix stricmp use and text color in splash screen
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svn-id: r52878
2010-09-25 12:59:35 +00:00
Arnaud Boutonné
be4d619864
HUGO: Add intro for H3 Dos
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svn-id: r52877
2010-09-25 12:45:12 +00:00
Martin Kiewitz
a8df677c04
SCI: save/restore intensity of sysPalette
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fixes bug #3072868
should be save for backporting
svn-id: r52875
2010-09-24 09:56:50 +00:00