Max Horn
ba5aa37dcc
refactor use of _messagePtr -> instead of using it as an implicit parameter for various methods, pass its value explicitly to those methods. Note: this *should* be just a code transformation, with no change to the program logic - unless I messed up once again <sigh>
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svn-id: r13298
2004-03-15 03:09:48 +00:00
Max Horn
782dabbcd3
...and mor. Next big thing should be to document the overlay stuff, but that'll have to wait till after I slept :-)
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svn-id: r13295
2004-03-15 02:21:04 +00:00
Travis Howell
5a3b17de54
Add better check for HE resource differences.
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Move stringLen to HE7.
svn-id: r13130
2004-03-02 01:20:18 +00:00
Eugene Sandulenko
3ca5007779
Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS
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svn-id: r13128
2004-03-02 00:37:23 +00:00
Eugene Sandulenko
dd3683f7e7
Implemented some HE specific opcodes
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Added some HE GIDs
svn-id: r13126
2004-03-02 00:21:02 +00:00
Travis Howell
10f95809ab
Rename a few opcodes
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svn-id: r13011
2004-02-24 00:43:01 +00:00
Eugene Sandulenko
f878140895
o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but there
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were fbear-specific modifications which didn't apply to it. Hence another GID.
o seekFile and tellFile are enabled
svn-id: r13001
2004-02-23 02:07:56 +00:00
Travis Howell
42028e984f
Enable and use VAR_VOICE_MODE
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svn-id: r12979
2004-02-22 03:08:18 +00:00
Travis Howell
f1b5b8fa24
Variable should be checked at this point.
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svn-id: r12942
2004-02-20 15:04:51 +00:00
Eugene Sandulenko
cab9b2f34a
INSANE debug output now can be turned ot in debug console
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svn-id: r12926
2004-02-18 05:20:47 +00:00
Max Horn
7038f2f6cf
Fix for bug #882083 (COMI: CD change cancel button)
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svn-id: r12744
2004-02-05 22:39:13 +00:00
Max Horn
9fe1aaa921
renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
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svn-id: r12691
2004-01-31 22:12:35 +00:00
Max Horn
32a58b3603
get rid of ScummEngine::_insaneState (I think we should eventually stop calling processKbd() from inside smush and replace it with special code there)
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svn-id: r12589
2004-01-25 12:20:59 +00:00
Max Horn
923adce456
fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
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svn-id: r12521
2004-01-19 20:27:31 +00:00
Max Horn
8e89f7d060
moved the sam&max inventory hack into o6_setOwner
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svn-id: r12520
2004-01-19 20:23:27 +00:00
Max Horn
bcf8052341
forgot to remove this :-)
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svn-id: r12519
2004-01-19 20:14:29 +00:00
Max Horn
e8164dfb70
moved some V6-only scumm vars to ScummEngine_v6
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svn-id: r12517
2004-01-19 19:47:47 +00:00
Travis Howell
9a8aac9e63
Only needed for V1 Maniac.
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svn-id: r12431
2004-01-16 10:51:48 +00:00
James Brown
ac5b7036c2
Fix for bug #862263 - Maniac actors never stop talking. I know this could probably be neater :)
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svn-id: r12430
2004-01-16 10:45:56 +00:00
Travis Howell
1fa4231c47
Remove INSANE define.
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svn-id: r12363
2004-01-14 01:41:44 +00:00
Max Horn
7237b6a2ec
changed the name of the former removeObjectFromRoom yet again, to markObjectRectAsDirty - that describes its functionality more accurately, I hope :-)
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svn-id: r12326
2004-01-11 20:42:40 +00:00
Max Horn
0712cb95af
renamed removeObjectFromRoom to forceObjectRedraw
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svn-id: r12325
2004-01-11 20:15:05 +00:00
James Brown
c4528ac022
More conversion to debug channels
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svn-id: r12293
2004-01-10 11:01:47 +00:00
James Brown
1778b01d76
Start of debug channel support. TODO: Move this to the common Debugger system?
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svn-id: r12289
2004-01-10 05:20:15 +00:00
Paweł Kołodziejski
7ab3348329
added lipSync code
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svn-id: r12284
2004-01-09 22:10:32 +00:00
Max Horn
04b002bbaa
move the charset mask to the charset renderer class; some other related changes
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svn-id: r12263
2004-01-08 21:21:40 +00:00
Max Horn
ebecf1dbaa
unify _vm / _scumm usage
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svn-id: r12262
2004-01-08 20:37:26 +00:00
Max Horn
d1a80a659b
cleanup
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svn-id: r12259
2004-01-08 17:41:11 +00:00
Max Horn
c2b7531c56
cleanup
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svn-id: r12258
2004-01-08 17:30:36 +00:00
Max Horn
6222d6e643
more cleanup
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svn-id: r12234
2004-01-08 03:24:41 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
a469559d13
added Actor::getElevation and Actor::setElevation; cleaned up costume API a bit; some minor cleanup/tweaks
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svn-id: r12160
2004-01-05 16:19:14 +00:00
Max Horn
1081c789a2
cleanup
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svn-id: r12139
2004-01-04 14:49:14 +00:00
Max Horn
b8a260c967
removed setFeatures (not needed anymore)
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svn-id: r12132
2004-01-04 13:46:53 +00:00
Max Horn
bceb48f5e0
renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places
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svn-id: r12122
2004-01-03 22:45:23 +00:00
Max Horn
105895da46
cleanup
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svn-id: r12121
2004-01-03 22:21:56 +00:00
Max Horn
22248a548f
removed unused param in initScreens
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svn-id: r12119
2004-01-03 21:26:44 +00:00
Travis Howell
d8f657adc0
Add correct solution for drawObjectQue[] overflow in lawn mower mini games of puttputt
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svn-id: r12027
2003-12-30 06:24:47 +00:00
Travis Howell
55e02b5b54
Give HE games their own IDs.
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Add hack to allow puttputt to work for now.
Increase _drawObjectQue[] for law mower mini game in puttputt
svn-id: r12026
2003-12-30 05:39:57 +00:00
Max Horn
17c189d1f9
get rid of _noSubtitles, use ConfigManager directly instead; clean up some IMuseDigital oddities
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svn-id: r11966
2003-12-27 15:22:59 +00:00
Max Horn
eeb5418504
more robust resource saving; also save resources with idx 0; renamed Serializer::saveWord/loadWord to saveUint16/loadUint16
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svn-id: r11955
2003-12-27 00:10:20 +00:00
Max Horn
e3e6bb3191
got rid of those _maxFOO macros, replaced them by access to the equivalent _numFOO variables
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svn-id: r11953
2003-12-26 23:11:35 +00:00
Max Horn
01c4fd955c
Fix pause mode during video/smush playback
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svn-id: r11899
2003-12-25 02:55:00 +00:00
Max Horn
859a9c0129
o Added SoundMixer::isReady()
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o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()
svn-id: r11893
2003-12-24 17:42:22 +00:00
Max Horn
2be2cb6d3e
The rewritten Timer class actually allows us to get rid of several evil hacks in the SMUSH code (which were previously needed to avoid various race conditions/crashes/hangups)
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svn-id: r11833
2003-12-21 18:36:20 +00:00
Max Horn
3364949c82
Patch #861716 : palManipulateInit for V6 games (I modified the patch a bit)
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svn-id: r11718
2003-12-17 17:12:09 +00:00
Max Horn
5e000ec43f
Let's spell it out: c-o-d-e r-e-u-s-e :-)
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svn-id: r11640
2003-12-14 20:36:37 +00:00
Travis Howell
2556f9b77a
Always confirm restart
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svn-id: r11635
2003-12-14 15:04:05 +00:00
Travis Howell
3d6461d30f
Add option to enable copy protection in SCUMM games, which ScummVM disable it by default.
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svn-id: r11571
2003-12-11 06:08:43 +00:00
Eugene Sandulenko
578d2efa77
Preliminary support for FT INSANE is added. To enable the code define
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INSANE in config.h. But only non-interactive parts work and there is no
insane scene skip. Only one choice during those scenes is Ctrl+X.
svn-id: r11507
2003-12-06 05:47:24 +00:00