Chris Apers
bb2417d9af
Fixed Builder sub-project
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svn-id: r15440
2004-10-06 10:37:32 +00:00
Chris Apers
418f798090
Updated with new files
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svn-id: r15439
2004-10-06 10:31:51 +00:00
Chris Apers
a1a56be336
Forgot this one
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svn-id: r15438
2004-10-06 10:26:09 +00:00
Chris Apers
4ba9994bb3
PalmOS update
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svn-id: r15437
2004-10-06 10:20:21 +00:00
Torbjörn Andersson
a6632277e1
Indentation fix
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svn-id: r15436
2004-10-06 10:18:28 +00:00
Chris Apers
2ca4529bba
Use common PI value instead
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svn-id: r15435
2004-10-06 10:14:31 +00:00
Chris Apers
d76a375889
Updated comment
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svn-id: r15434
2004-10-06 09:58:18 +00:00
Chris Apers
621f5f7cfc
PalmOS : ARM optimization
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svn-id: r15433
2004-10-06 09:55:38 +00:00
Chris Apers
7b0ce25510
PalmOS update
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svn-id: r15432
2004-10-06 09:54:20 +00:00
Chris Apers
4212ed09ac
Update table
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svn-id: r15431
2004-10-06 09:51:09 +00:00
Chris Apers
c9250e0c0c
Use system path
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svn-id: r15430
2004-10-06 09:44:09 +00:00
Chris Apers
d31cd1dd73
Added M_PI definition
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svn-id: r15429
2004-10-06 09:39:07 +00:00
Chris Apers
1f197548f2
Not needed anymore
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svn-id: r15428
2004-10-06 09:36:01 +00:00
Chris Apers
a5e47bf687
FOTAQ ARM optimization
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svn-id: r15427
2004-10-06 09:35:02 +00:00
Chris Apers
2f72e6fe2d
Adjustments
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svn-id: r15426
2004-10-06 09:33:26 +00:00
Travis Howell
270de2a503
Ooops
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svn-id: r15425
2004-10-06 01:01:44 +00:00
Travis Howell
23ae8207de
Better clipping code.
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svn-id: r15424
2004-10-05 23:37:59 +00:00
Gregory Montoir
ac896f09dc
fix ending credits glitch
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svn-id: r15423
2004-10-05 22:28:58 +00:00
Gregory Montoir
5912d5d25a
fix drawWizPolygon glitch
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svn-id: r15422
2004-10-05 22:28:13 +00:00
Travis Howell
3ea5ebce0e
thinkerk works now.
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svn-id: r15421
2004-10-05 14:40:22 +00:00
Travis Howell
96c493d94b
Missed spot
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svn-id: r15420
2004-10-05 14:05:23 +00:00
Travis Howell
29e0bbb13f
Allow color adjustment when decompressing wizImages.
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svn-id: r15419
2004-10-05 09:39:39 +00:00
Travis Howell
67efe7f6d0
Switch to warning
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svn-id: r15418
2004-10-05 06:14:40 +00:00
Travis Howell
56ae86ef4f
HE71+ games use wizImages for charset too.
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svn-id: r15417
2004-10-05 05:52:48 +00:00
Eugene Sandulenko
f1ffeaf3ec
o Convert some objectMap methods to more C++-like.
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o Add stubs for unhandled scene resources in first scene
o Fix object map entry structure
o Fix bug with objject_info() debug command
All this was done in attempt to make room exits work until I realized that
they are different hit zone list which is activate at end of walk sequence.
svn-id: r15416
2004-10-05 02:16:26 +00:00
Eugene Sandulenko
53d807ab16
Fix button clicking. Now actor walks to correct spot and interface buttons
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work.
svn-id: r15415
2004-10-04 23:51:23 +00:00
Eugene Sandulenko
8b7740d8af
R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
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svn-id: r15414
2004-10-04 23:09:38 +00:00
Max Horn
05412066b1
Sort variables by their number
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svn-id: r15413
2004-10-04 14:58:37 +00:00
Max Horn
b8419baa67
Remove Gdi::fillRect, use the existing fill() method instead
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svn-id: r15412
2004-10-04 14:39:42 +00:00
Max Horn
0de20e2911
cleanup
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svn-id: r15411
2004-10-04 14:39:21 +00:00
Travis Howell
4e268316d0
Rename var and enable in COMI.
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svn-id: r15410
2004-10-04 14:28:43 +00:00
Travis Howell
292bd1a62b
Ooops, got reverted.
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svn-id: r15409
2004-10-04 14:02:37 +00:00
Eugene Sandulenko
1cb05366f8
Implement case 150 for drawBMAPBg
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svn-id: r15408
2004-10-04 13:49:30 +00:00
Travis Howell
460212697a
Add warning
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svn-id: r15407
2004-10-04 12:38:52 +00:00
Travis Howell
38a7893aa9
COMI stores room transparency in RMHD.
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Minor cleanup.
svn-id: r15406
2004-10-04 12:16:52 +00:00
Travis Howell
49a3691132
Add actor transparency var for HE99 games.
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svn-id: r15405
2004-10-04 06:20:10 +00:00
Travis Howell
db63483001
Add missing roomOps case for HE games.
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svn-id: r15404
2004-10-04 04:04:37 +00:00
Travis Howell
4364606894
Add some HE99 vars
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Rename opcodes
svn-id: r15403
2004-10-04 02:23:02 +00:00
Travis Howell
f9e21fe4e2
Rename opcode
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svn-id: r15402
2004-10-04 01:34:29 +00:00
Travis Howell
a7570bf99d
Add extra HE99+ cases for wizImageOps
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svn-id: r15401
2004-10-04 01:19:05 +00:00
Travis Howell
d48661766a
Add opcode difference
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svn-id: r15400
2004-10-04 00:01:06 +00:00
Travis Howell
781191e83d
Add stub
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svn-id: r15399
2004-10-03 23:37:34 +00:00
Gregory Montoir
e681049e56
merged FRAMES_JOE and FRAMES_JOE_XTRA
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svn-id: r15398
2004-10-03 21:34:39 +00:00
Gregory Montoir
fbe5b94137
as pointed out by salty-horse, it's better to stop speech and sfx only when the cutaway is cancelled
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svn-id: r15397
2004-10-03 20:27:39 +00:00
Gregory Montoir
f94cc6b198
cleanup
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svn-id: r15396
2004-10-03 20:14:55 +00:00
Gregory Montoir
247d5724f5
simplification
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svn-id: r15395
2004-10-03 19:57:19 +00:00
Torbjörn Andersson
4fcdba446e
Fixed bug #1039162 (Sam & Max intro crash) by making drawBox() do nothing
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if the box's width or height is zero or less.
svn-id: r15394
2004-10-03 17:25:24 +00:00
Torbjörn Andersson
ff1cf82089
A few, mostly untested, fixes to the SAGA script engine:
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* The frame pointer is updated. This won't make any difference since we
don't actually *use* the frame pointer yet.
* Return values from script functions are handled like in the original now,
i.e. the function sets thread->retVal and lets the call instruction push
it onto the stack. (There are two call instructions, one that handles
return values and one that doesn't, so the script function doesn't know
if it should push or not.)
* Script return values are handled.
None of this makes any noticeable difference to the ITE intro.
svn-id: r15393
2004-10-03 17:11:23 +00:00
Travis Howell
80fd0d75f3
Add safety check.
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svn-id: r15392
2004-10-03 14:24:28 +00:00
Travis Howell
3aadf745f9
Add missing code for opcode
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svn-id: r15391
2004-10-03 14:13:05 +00:00