Commit Graph

56983 Commits

Author SHA1 Message Date
Johannes Schickel
bc358b77a8 COMMON: Improve comment in CosineTable::CosineTable.
This commit changes the comment to use the same variable names as we do in the
code. Furthermore, it also makes the comment a bit easier to grasp.
2013-06-08 21:56:48 +02:00
Johannes Schickel
4da5d11e1f COMMON: Try to document the SineTable/CosineTable table entries. 2013-06-08 21:56:48 +02:00
Johannes Schickel
4efc9b152c COMMON: Save memory by allocating only required entries in Cosine-/SineTable.
The tables only contain (2^bitPrecision)/2 entries. The code allocated twice
as many entries previously.
2013-06-08 21:47:52 +02:00
Johannes Schickel
21f87070af COMMON: Fix regression in SineTable creation.
This is a regression from f4ba8a6485. The
commit replaced the static cosine and sine tables with dynamically created
ones. In the process of that a copy&paste error happened which made the sine
table use the layout of the cosine table. This commit now changes the
dynamically created sine tables to conform to the layout of the previous
static tables.
2013-06-08 21:47:51 +02:00
Johannes Schickel
190ec9c2b6 Merge pull request #336 from madmoose/smacker-8-bit-audio-fix
VIDEO: Wrap 8-bit smacker audio properly
2013-06-08 08:17:51 -07:00
Tobia Tesan
4401f40f72 WINTERMUTE: Prevent warning about duplicate files when autodetecting.
Removed a call to BaseFileManager::registerPackages() in
WintermuteEngine::getGameInfo(), as the constructor for BaseFileManager
already calls registerPackages() once; another call should thus be
superfluous.
2013-06-06 23:34:06 +02:00
Tobia Tesan
4105805505 WINTERMUTE: Fix for unnecessary "WARNING: getChildren() failed for path:"
FSNode::getChildren() was called assuming that it returns 0 iff success.
Actually, it's the other way around.
2013-06-06 23:33:50 +02:00
Alyssa Milburn
ac070ae0c0 MOHAWK: Use addSubDirectoryMatching for LB paths. 2013-06-06 21:41:47 +02:00
Alyssa Milburn
7840b5e4b9 COMMON: Add depth/flat parameters to addSubDirectoryMatching. 2013-06-06 21:41:14 +02:00
Dmitry Smirnov
1d0df53355 BUILD: GNU Hurd & kFreeBSD support
From: Petr Salinger <Petr.Salinger@seznam.cz>
Bug-Debian: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=711320
Bug-ScummVM: https://sourceforge.net/tracker/?func=detail&atid=418820&aid=3614268&group_id=37116
2013-06-06 18:51:26 +02:00
Willem Jan Palenstijn
c9f0e8149d ALL: Fix typo (succesful -> successful)
Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this.
2013-06-06 16:45:59 +02:00
Filippos Karapetis
7456a2ca23 TINSEL: Revert the incorrect flagging of DW2 entries as CD versions
This reverts the changes done to the DW2 entries in commit d4a354c1.

We only distinguish between floppy and CD versions if a game had both a
CD and a floppy version released. DW2 was only released as a CD version,
so the extra flagging of the DW2 entries as CD was redundant, and caused
confusion regarding previous saved games to users that readded the DW2
detection entries after this change
2013-06-06 01:26:02 +03:00
Strangerke
b23c5d9522 HOPKINS: Fix glitch occurring in the intro of the Linux Demo.
Thanks greencis for reporting it
2013-06-06 00:24:35 +02:00
Willem Jan Palenstijn
d12a3ac129 BUILD: install tony.dat 2013-06-05 22:56:38 +02:00
Torbjörn Andersson
9f83f9b6f7 LURE: Use correct deallocator, CID 1004041
The memory was allocated with Memory::alloc(), so it should be
freed with Memory::dealloc(), not delete.
2013-06-05 19:38:37 +02:00
Strangerke
af76409408 HOPKINS: Fix 2 glitches reported by greencis in win95 demos 2013-06-05 08:24:11 +02:00
Torbjörn Andersson
08be916049 SCUMM: Verify sample width in Digital iMUSE callback. CID 1002112
Verify that 'bits' really is one of 8, 12 or 16 before decoding
the data. It's probably always the case (unless the data files are
damaged) but if it isn't we'll either try to queue NULL to the
audio stream, or queue the same buffer more than once, or free the
buffer more than once. All of which are bad, though Coverity only
noticed the last of these cases.
2013-06-04 06:11:41 +02:00
Torbjörn Andersson
1cc0e9cb88 TONY: Fix memory leak on save game failure (CID 1003579)
Though shouldn't it also alert the user to the failure?
2013-06-02 22:13:59 +02:00
Torbjörn Andersson
9d28a6f531 TONY: Fix potential memory leak
Unfortunately, I'm not sure where and when this function is called.
But this should be correct. CID 1003575
2013-06-02 22:00:25 +02:00
Torbjörn Andersson
52be12830b NEVERHOOD: Fix crash in scene 1105 (teddy bear panel)
Leaving the panel in scene 1105 only worked if the panel was open.
If the panel was closed, nothing would happen on the first click,
and on the second it would crash. If I understood this correctly,
it was because trying to leave while the panel was closed would
(incorrectly) mark it as open, and then it would crash when trying
to remove the objects behind the panel from the scene.
2013-06-02 10:54:37 +02:00
Torbjörn Andersson
f8c0d354af SCUMM: Remove unused variable _quit
CID 1003018
2013-06-02 09:43:59 +02:00
Johannes Schickel
0e5bcd207b Merge pull request #332 from bluegr/roland_gs_cleanup
SCUMM: iMuse - Clean-up of Roland GS code (updated)
2013-06-01 19:40:27 -07:00
Tarek Soliman
39b0886186 MAEMO: Update debian/changelog 2013-06-01 21:06:42 -05:00
Torbjörn Andersson
86721390d2 LURE: Add missing va_end()
CID 1002106
2013-06-01 22:39:31 +02:00
Torbjörn Andersson
c4b3f113d3 SAGA: Add missing "break"s
It seems pretty clear to me that these fallthroughs were not
intentional, seeing how one of them could cause ITE to fall through
to IHNM-specific code.

CID 1003744, 1003745
2013-06-01 22:16:32 +02:00
Torbjörn Andersson
251b760b99 NEVERHOOD: Removed debug (?) code that bypassed puzzle
The effect of the removed code was to bypass the potion-mixing
puzzle while shrunken. The puzzle works fine for me, so there's
no reason to keep this bypass. Also, it caused a dead code
warning, CID 1022345.
2013-06-01 16:47:56 +02:00
Eugene Sandulenko
8f81485de6 NEWS: Specify date for 1.6.0 2013-05-31 23:46:39 +03:00
Torbjörn Andersson
f7099c57d1 NEVERHOOD: Made multi-line function-line macros safer
Wrapped the code in the SetUpdateHandler(), SetMessageHandler(),
SetSpriteUpdate(), SetFilterX(), SetFilterY() and NextState()
macros in "do { ... } while (0)". Otherwise you may fool yourself
because in "if (condition) macro();" the "if" will only cover the
first statement of the macro.

CID 1022340, 1022341, 1022342, 1022343
2013-05-31 19:30:36 +02:00
Filippos Karapetis
f38c7d76ef SCI: Add a workaround for a script bug in SQ5, room 800 - bug #3614145 2013-05-31 05:59:25 +03:00
Alyssa Milburn
b16f2d8405 SKY: Try to avoid deadlocks with the mixer mutex.
See bug #3512069.
2013-05-29 09:05:20 +02:00
Strangerke
f055512f17 HOPKINS: Fix crash in Polish demo - Bug #3613954 2013-05-28 08:21:59 +02:00
D G Turner
d11a1eea94 NEVERHOOD: Silence two compiler warnings about set but unused variables. 2013-05-28 02:07:02 +01:00
Filippos Karapetis
907edb50b6 NEVERHOOD: Don't show mouse cursor on game startup
This makes sure that the mouse cursor isn't visible during the intro
2013-05-28 02:43:49 +03:00
Thomas Fach-Pedersen
c3de517fb4 VIDEO: Wrap 8-bit smacker audio properly
The accumulator 'bases' is 16-bit but when used in 8-bit audio we need to
wrap as if 'bases' is 8-bit. Clipping on output is no longer required.

This fixes noise in The Neverhood's in-game "making of" videos,
particularly the section called "Construction, powertools & painting",
hash 0x21080009.

The intro video in The Neverhood is 16-bit audio and was not affected by
this bug. No other videos or games have been tested.
2013-05-28 00:58:10 +02:00
Johannes Schickel
d409d07677 CGE: Pass proper size of detection entries to AdvancedMetaEngine code.
This was forgotten to update in 0d50c67a3e.
2013-05-27 23:34:14 +02:00
johndoe123
753d5e8922 Merge pull request #334 from salty-horse/neverhood
NEVERHOOD: Fix incorrect dark palette in Scene2206
2013-05-27 02:52:07 -07:00
Torbjörn Andersson
2e4f64066d NEVERHOOD: Fix invalid memory access in navigation scenes
When a new Smacker is opened, the old Smacker surface is deleted
and a new one is created. Therefore, it has to be removed from the
scene and the new one has to be added.
2013-05-27 06:48:23 +02:00
Strangerke
5e0e672283 CGE: Fix warning in detection
Thanks clone2727 for reporting it
2013-05-26 22:39:18 +02:00
Matthew Hoops
eeeccd4b1f GUI: Fix the spelling of some variable/class names 2013-05-26 15:52:31 -04:00
Matthew Hoops
f15a38558b GUI: Add missing include for IBAction
Hopefully will fix compilation on older Mac versions
2013-05-26 15:39:19 -04:00
Alyssa Milburn
efc374fc43 Merge pull request #307 from criezy/filebrowser-hidden-osx
OSX: Allow user to display hidden files in the browser dialog.
2013-05-26 12:04:52 -07:00
Strangerke
3a23991a18 HOPKINS: Fix bug #3613819 - Crash when loading a savegame in Win95 Demo 2013-05-26 19:32:40 +02:00
D G Turner
718db9f3df PSP: Remove leftover debug statement to non-existant variable.
This would cause a compilation error when the __PSP_DEBUG_PRINT__
define was enabled for debugging as the variable is non-existant.
2013-05-25 16:07:23 +01:00
Einar Johan T. Sømåen
81282b52e7 WINTERMUTE: Fix erroneous _gameRef in BaseQuickMSG
CID 1002323
2013-05-23 14:03:06 +02:00
Strangerke
f06f335a7c HOPKINS: Update detection to avoid as much as possible the use of executables 2013-05-22 23:34:26 +02:00
Thierry Crozat
958c297efc I18N: Regenerate translations data file 2013-05-22 20:27:14 +01:00
Thierry Crozat
53e617c7e1 I18N: Update Polish translation (from patch #3613727) 2013-05-22 20:26:51 +01:00
D G Turner
539c6314b1 NEVERHOOD: Fix uninitialized variable. 2013-05-21 23:54:18 +01:00
Ori Avtalion
4885d4fcd0 GIT: Ignore create_{neverhood,tony} 2013-05-20 23:09:12 +03:00
Johannes Schickel
d19e647047 NEVERHOOD: Add neverhood.dat to dist files. 2013-05-20 11:50:58 +02:00