Kari Salminen
bceca175de
Added wildcards and a preliminary test which doesn't require unpacking the colors. Helped like a gazillion percent, or so :-).
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svn-id: r28048
2007-07-12 19:07:23 +00:00
Robin Watts
10eeb453d6
Some optimisations to the DXA player to reduce the amount of needless mallocing
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and memcpying it does.
This commit also contains some code protected by #ifdef DXA_EXPERIMENT_MAXD
that allows for reading an extended header on a .dxa file and using a MAXD
chunk, if found, to reduce the amount of memory required to play a movie.
Whether this gets enabled or not will ultimately depend on whether the savings
are justified (i.e. if we can find a case where it makes enough difference).
svn-id: r28047
2007-07-12 18:21:46 +00:00
Filippos Karapetis
17a4539a65
Renamed a variable, so that it makes more sense
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svn-id: r28042
2007-07-12 08:52:07 +00:00
Kari Salminen
4ff76adab5
Tool for extracting palettes from Amiga AGI games' executables. My first Python program, yay :-)
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svn-id: r28035
2007-07-11 16:55:46 +00:00
Filippos Karapetis
ec742cb4fd
Cleaned up comments
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svn-id: r28034
2007-07-11 16:52:56 +00:00
Filippos Karapetis
1b17f2d6a7
Enable menus for Space Quest 1 (PC) 1.1A
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svn-id: r28033
2007-07-11 16:49:44 +00:00
Johannes Schickel
24344fe6ce
Should fix gui strings in Italian fan translation.
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svn-id: r28028
2007-07-11 13:25:21 +00:00
Filippos Karapetis
61d4dda19a
Fix for SQ1 Amiga (v 1.2 1986): menus are forced in this version too, like with KQ3 Amiga
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svn-id: r28025
2007-07-11 12:28:07 +00:00
Filippos Karapetis
1dfc0614b7
Fix for bug #1751390 in LSL1. When choosing a menu option, an appropriate event is set. If that event is equal to 0x20, it was incorrectly triggered when the space bar key was pressed
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svn-id: r28024
2007-07-11 11:46:02 +00:00
Eugene Sandulenko
3f2c527b0e
Provide more language.tab file sizes
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svn-id: r28023
2007-07-11 11:19:41 +00:00
Filippos Karapetis
994a191858
IHNM: Narrowed down the places where the actors stop being drawn when changing scenes
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svn-id: r28022
2007-07-11 03:21:29 +00:00
Filippos Karapetis
0ed332acba
Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly"
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svn-id: r28018
2007-07-10 23:22:44 +00:00
Torbjörn Andersson
7a7212b9c1
Fixed bug #1751385 ("LSL: Impossible to enter "Number 9""), which was
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introduced when migrating to KEYCODE constants. Considering how silly the bug
was, I probably introduced it myself.
svn-id: r28017
2007-07-10 21:24:58 +00:00
Robin Watts
b1feb9c65c
This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCE
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and DS builds). This causes the scumm engines graphics code to call ARM
routines to do drawStripToScreen and copy8col.
These routines were originally written for the DS port, and have now been made
available to any other ARM device out there that wants them.
I've tested this change on WinCE, but can't test it on the DS as I don't have
one. We know that the routines work there though.
svn-id: r28016
2007-07-10 20:20:50 +00:00
Kari Salminen
6e77abc07f
Add Amiga-style menus (FR #657645 ). Used in Amiga-rendering mode.
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svn-id: r28015
2007-07-10 18:32:24 +00:00
Kari Salminen
969df42d01
Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It's next.
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svn-id: r28014
2007-07-10 18:08:35 +00:00
Torbjörn Andersson
83e038de19
For some reason, AgiTextColor(amigaBlack, _olderAgi? amigaOrange : amigaPurple)
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caused a linking error on my computer. Worked around that, and added curly
braces for (IMO) better readability.
svn-id: r28013
2007-07-10 17:41:40 +00:00
Torbjörn Andersson
0a5654fefc
Cast the pointer to long instead of int to possibly fix the amd64 compile
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problem mentioned earlier on the channel. Neither seems like a particularly
nice thing to do, but this is how we do it in the SDL backend, and it has
apparently worked fine there...
svn-id: r28012
2007-07-10 17:28:48 +00:00
Kari Salminen
b2cae8fe15
Oops. AgiButtonStyle::getColor's color parameters were bool rather than int. Fixed.
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svn-id: r28011
2007-07-10 17:04:09 +00:00
Kari Salminen
be23a6e188
Change AgiTextColor's default color to black text on white background.
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svn-id: r28010
2007-07-10 15:45:30 +00:00
Kari Salminen
80cdd532bc
Add AgiButtonStyle and create correct style according to render mode (Supports PC and Amiga styles).
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svn-id: r28009
2007-07-10 15:28:43 +00:00
Johannes Schickel
728fe1ff86
Add md5sum for Italian fan translation of CD version (see fr#1727941 "KYRA: add Italian CD Version to kyra.dat").
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svn-id: r28007
2007-07-10 13:25:54 +00:00
Johannes Schickel
c16f636acf
Update create_kyra dat for Italian fan translation (see fr#1727941 "KYRA: add Italian CD Version to kyra.dat").
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svn-id: r28005
2007-07-10 13:03:11 +00:00
Nicola Mettifogo
40905f7ca2
Removed leftover empty function.
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svn-id: r28004
2007-07-10 09:30:56 +00:00
Eugene Sandulenko
3ac5498ec7
Reberting accidental changes.
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svn-id: r28000
2007-07-10 01:26:12 +00:00
Eugene Sandulenko
1db83059b0
Preliminary (and buggy) Kanji support.
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svn-id: r27998
2007-07-10 00:39:12 +00:00
Max Horn
aaa987201e
SCUMM: more cleanup in ScummEngine::drawStripToScreen, added a big TODO comment explaining how to potentially speed up this code a lot
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svn-id: r27997
2007-07-09 21:56:35 +00:00
Nicola Mettifogo
945be6e5f2
Moved mouse cursor tampering from inventory.cpp to Gfx class, and some cleanup.
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svn-id: r27996
2007-07-09 19:19:56 +00:00
Filippos Karapetis
11b43f877d
Fix for bug #1742432 - AGI: Engine crashes if no game is detected
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svn-id: r27993
2007-07-09 17:39:47 +00:00
Filippos Karapetis
e10a6e6515
Fix for bug #1746661 : "KQ3: Lockup when pressing ESC (Amiga version)"
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svn-id: r27989
2007-07-09 12:03:53 +00:00
Max Horn
9782c35eaf
SCUMM: use the _compositeBuf, with 'natural' line pitch (implying linear memory access for potentially better performance)
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svn-id: r27988
2007-07-09 09:21:25 +00:00
Travis Howell
705c1e8403
Fix masking crash in Simon the Sorcerer 1 (Floppy DOS Demo), the address and pitch wasn't set for state->surf2.
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svn-id: r27985
2007-07-09 02:27:38 +00:00
Max Horn
0a662bfb7e
cleanup in ScummEngine::drawStripToScreen; in particular, the code is now more efficient for The Dig, FT and COMI
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svn-id: r27980
2007-07-08 22:13:50 +00:00
Max Horn
14244685f3
SCUMM: hercules gfx code cleanup
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svn-id: r27979
2007-07-08 21:42:39 +00:00
Max Horn
3762bcdfe1
correct typo
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svn-id: r27978
2007-07-08 21:39:46 +00:00
Max Horn
dd40c72327
cleanup
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svn-id: r27977
2007-07-08 21:25:09 +00:00
Filippos Karapetis
697f945e00
Reverted commit 27948. Cutaways in sfScriptGotoScene are cleared by calling clearcutaway directly again, as calling it using an event does not clear the cutaway when it should (which caused problems in the character selection screen)
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svn-id: r27976
2007-07-08 20:46:21 +00:00
Nicola Mettifogo
a641ee4fbe
Changed inventory graphics update from synchronous to lazy.
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svn-id: r27975
2007-07-08 20:15:43 +00:00
Nicola Mettifogo
d1b9002bb0
Cleanup inventory code.
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svn-id: r27974
2007-07-08 19:56:12 +00:00
Nicola Mettifogo
17da12ca07
Oops.
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svn-id: r27968
2007-07-08 13:53:56 +00:00
Nicola Mettifogo
3036c37dd8
Yet another fix for broken parsing/displaying of strings. Now quotes are properly considered when they are needed, and ignored when they aren't.
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svn-id: r27967
2007-07-08 13:39:23 +00:00
Max Horn
925f756369
SCUMM: Handle platform override a bit differently during startup; specifically, be more gentle if no perfect match against the specified platform value was found
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svn-id: r27966
2007-07-08 13:26:55 +00:00
Johannes Schickel
41989652df
Fix for disappearing text in FM-Towns end sequence.
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svn-id: r27964
2007-07-08 12:59:00 +00:00
Johannes Schickel
c6c06a922e
Little renaming.
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svn-id: r27963
2007-07-08 12:50:24 +00:00
Nicola Mettifogo
373cadce5b
Finally fixed parsing of labels.
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svn-id: r27962
2007-07-08 12:39:39 +00:00
Max Horn
41c68ac3e4
Removed various obsolete methods from OSystem (screenToOverlayX/Y, overlayToScreenX/Y)
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svn-id: r27961
2007-07-08 12:02:38 +00:00
Nicola Mettifogo
a7a62d3c9d
Made parseNextToken *really* work this time.
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svn-id: r27960
2007-07-08 09:22:08 +00:00
Nicola Mettifogo
cdae0280be
Parser is now able to deal with missing quotes at the end of instructions in location scripts.
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svn-id: r27959
2007-07-08 08:34:19 +00:00
Nicola Mettifogo
674f2e93c2
Location background sound (different from music) now implemented.
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svn-id: r27958
2007-07-08 08:13:32 +00:00
Travis Howell
7a2949dcfc
The mouse cursor is shown during dialogues in the Amiga versions (Demo and Multi-lingual).
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svn-id: r27955
2007-07-08 02:33:47 +00:00