Commit Graph

581 Commits

Author SHA1 Message Date
Max Horn
42ab839dd6 AUDIO: Rename sound/ dir to audio/
svn-id: r55850
2011-02-09 01:09:01 +00:00
Max Horn
2d1c8a3533 ALL: Fix whitespaces / indention
svn-id: r55818
2011-02-07 23:01:06 +00:00
Max Horn
ab039812e7 COMMON: OSystem now has a PaletteManager
svn-id: r55806
2011-02-07 17:52:38 +00:00
David Turner
0089d3b338 CINE: Fix for Operation Stealth assertion when caught by rat in Scene 8 Rats' Maze.
This converts the assertion on selection of null background into a test and warning.

svn-id: r55201
2011-01-11 16:50:26 +00:00
David Turner
71c7ae9fbb CINE: Extend "labyrinthCheat" console command to cover Operation Stealth Scene 8 (Rats' Maze).
These arcade puzzles are hard, but solvable. This command is intended to aid debugging and rapid playtesting.

svn-id: r55198
2011-01-11 01:35:38 +00:00
David Turner
a1739f7244 CINE: Modified Palette::rotateRight() function to cope with all positive values of rotation.
This fixes the assert in Operation Stealth in Scene 7 when the Russians mount the Jetskis.

svn-id: r55195
2011-01-10 00:35:45 +00:00
David Turner
c0da18e9b8 CINE: Added fix for Operation Stealth Loss of Inventory after Scene 6 Labyrinth Maze.
It is now possible to open the office safe and get the envelope, though the engine now asserts with a palette issue in the next scene as the Russians board the Jetskis.

svn-id: r55194
2011-01-09 22:54:04 +00:00
David Turner
d54fa49b5f CINE: Add console command "labyrinthCheat" to help with Operation Stealth Playtesting.
This command activates a cheat for the Operation Stealth Scene 6 arcade section i.e. Chased by Guards in Labyrinths in Otto's Mansion. These puzzles are quite hard and thus discourage playtesting beyond this point, especially since it is not possible to save (This may be a bug compared to the original interpreter).

Also, added extra debug output to aid script debug output.

svn-id: r55189
2011-01-09 18:12:30 +00:00
David Turner
42713ef1fc CINE: Add FIXME about Operation Stealth Memory Leak.
svn-id: r55186
2011-01-09 15:53:03 +00:00
Arnaud Boutonné
d063b074cd JANITORIAL: Suppress some useless includes
svn-id: r55091
2011-01-02 14:06:42 +00:00
David Turner
f96c8f6e39 CINE: Fix CollisionPage Uninitialised Reads in Operation Stealth.
The collisionPage is only initialised with values when loadCtFw() / loadCtOS() is called.
However, currently during the display of the Delphine Software Logo in Operation Stealth,
checkCollision() is called, but the collisionPage has not been loaded.
To fix the invalid reads, have added code to set the page to zero after allocation.
Shouldn't cause any issues to FW as this will load over the top anyway.

Have also added debug output around this behaviour so that if this is not sufficient i.e. a collision page load is actually missing, then this will aid investigation.

svn-id: r55071
2010-12-31 09:14:49 +00:00
David Turner
c9330fb79e CINE: Close Memory Leak in PCSoundFxPlayer.
This leakage was reported by Valgrind while playing Operation Stealth.

svn-id: r55070
2010-12-31 09:07:44 +00:00
David Turner
7bc8fe8ef5 CINE: Fix Memory Leak in PCSoundFxPlayer.
Found this using Valgrind when loading a Future Wars savegame from the launcher.
Occurs since the load() method called stop() but this did not unload() the allocated playing
resource data unless it was still playing. Fixed in stop() by calling unload() in all cases.

svn-id: r55059
2010-12-29 09:53:58 +00:00
David Turner
fef667cbe9 CINE: Fixed mismatched deallocation in ScriptVars reported by Valgrind.
svn-id: r55058
2010-12-29 09:50:48 +00:00
Max Horn
6edc86a19b DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
svn-id: r54815
2010-12-07 18:54:21 +00:00
Max Horn
2180b2d6b5 COMMON: Split common/stream.h into several headers
svn-id: r54385
2010-11-19 17:03:07 +00:00
David Turner
0119a659b5 CINE: Added basic debugging console to engine
Since CINE uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.

svn-id: r54115
2010-11-07 15:02:41 +00:00
Max Horn
3534cff8ef ALL: Fix indention (whitespaces -> tabs)
svn-id: r53738
2010-10-23 15:46:50 +00:00
Max Horn
4ccce19876 ENGINES: Enhance namespace comments a bit
svn-id: r53484
2010-10-15 12:48:19 +00:00
Torbjörn Andersson
c91a07229a JANITORIAL: Removed most punctuation at end of warning() and error()
Our warning() and error() functions always add an exclamation mark
to the end of the message anyway.

svn-id: r52791
2010-09-18 10:55:16 +00:00
Johannes Schickel
f56f093770 CINE: Get rid of needless static variable.
svn-id: r52608
2010-09-06 21:04:12 +00:00
Eugene Sandulenko
327d30d719 CINE: eliminate global variables
svn-id: r51937
2010-08-09 11:38:01 +00:00
Max Horn
70b6ee0a5b CINE: Get rid of some unnecessary g_cine refs
svn-id: r50945
2010-07-16 21:56:50 +00:00
Max Horn
587f3cf958 CINE: Get rid of g_saveFileMan
svn-id: r50944
2010-07-16 21:56:30 +00:00
Johannes Schickel
1e29dc3641 Fixed use of uninitialized variable.
svn-id: r50250
2010-06-24 22:55:44 +00:00
Eugene Sandulenko
44a39ffbc6 AdvancedDetector: Add new parameter directoryGlobs.
Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.

svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko
d577d863ce CINE: Fix bug #2812694.
Bug #2812694: "CINE: Operation Stealth german crash". Our code
assumed that there exists only 256-color version which is not
the case for German version. Added code to store background
format. Old savegames are broken and could not be fixed.

Bumped savefile version.

svn-id: r49699
2010-06-15 10:17:18 +00:00
Eugene Sandulenko
28f6f7a3f0 Split out detection tables for Cine engine
svn-id: r49691
2010-06-15 10:14:04 +00:00
Eugene Sandulenko
4d517ed0e9 Extended advancedDetector with depth parameter.
Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.

svn-id: r49653
2010-06-14 14:50:23 +00:00
Eugene Sandulenko
15c533d2c2 Implement FR #2841445: FW: Restart doesn't work
svn-id: r49096
2010-05-19 12:34:10 +00:00
Eugene Sandulenko
2be9bb3d5f Implement FR #2841494: FW: Pause doesn't work
svn-id: r49095
2010-05-19 12:17:59 +00:00
Eugene Sandulenko
0078818549 Patch #2987340: GSoC: CINE: Hide cursor when viewing inventory
svn-id: r48994
2010-05-09 21:15:58 +00:00
Max Horn
970745e60c Move DebugChannel related code to new header
svn-id: r48935
2010-05-04 11:59:22 +00:00
Max Horn
b3e404109c Move initGraphics and initCommonGFX from to new header.
These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.

svn-id: r48934
2010-05-04 11:58:12 +00:00
Max Horn
76553e6418 CINE: Get rid of some global constructor uses
svn-id: r48843
2010-04-28 22:24:11 +00:00
Max Horn
460d69e885 COMMON: Move DebugChannel stuff into a new DebugMan singleton
svn-id: r48821
2010-04-27 21:40:52 +00:00
Max Horn
37b7be4519 CINE: Change Doxygen commands to match our CFC
svn-id: r48764
2010-04-21 21:22:43 +00:00
Max Horn
a1840bd573 AUDIO: Rename Mixer::playInputStream to playStream
svn-id: r48637
2010-04-12 09:14:17 +00:00
Kari Salminen
5d62e682cc Cine: Fix regression in executePlayerInput (Caused slowness when clicking when moving).
The regression was caused by r47505.

svn-id: r48373
2010-03-23 22:54:32 +00:00
Max Horn
cac0ac66e2 COMMON: Get rid of Common::StringList
svn-id: r48287
2010-03-18 15:54:40 +00:00
Max Horn
c934642bdb COMMON: Move typedef StringList from str.h to new header str-array.h
This removes the dependency on array.h from str.h.
Also, begun migration from the confusing type name "StringList" to
the more appropriate StringArray.

svn-id: r48282
2010-03-18 15:09:24 +00:00
Max Horn
d78dba3bca COMMON: Move Common::RandomSource to common/random.*
svn-id: r48279
2010-03-18 15:07:11 +00:00
Johannes Schickel
17fef29507 Get rid of the workaround for a g++ (code generation) bug on AMD64, by passing a reference of a Color instance to saturatedAddColor instead of a value.
svn-id: r48006
2010-02-08 20:29:19 +00:00
Johannes Schickel
c2932942c8 According to Buddha^ it should be fine to calculate (and set) the AMIGA dim palette in Palette::setGlobalOSystemPalette.
svn-id: r48005
2010-02-08 20:28:13 +00:00
Johannes Schickel
420569626c Fix return of a reference to a temporary object introduced with r47766. (Hopefully this "workaround" will work also for Chrilith's compiler ;-).
svn-id: r47771
2010-01-31 18:29:54 +00:00
Johannes Schickel
3dd46d50f5 Slight fixes to comply with our coding guidelines.
svn-id: r47770
2010-01-31 18:24:49 +00:00
Chris Apers
3ed2192923 Prevent my compiler to crash and object copy hopefully it doesn't break something
svn-id: r47766
2010-01-31 18:08:51 +00:00
Johannes Schickel
a505d32eff Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.
svn-id: r47716
2010-01-30 15:26:54 +00:00
Max Horn
1565f14bc1 Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/
svn-id: r47579
2010-01-26 22:48:45 +00:00
Johannes Schickel
a28ac2881a Hopefully fix highlight background color in PC versions of CinE games.
svn-id: r47556
2010-01-25 17:21:55 +00:00