10263 Commits

Author SHA1 Message Date
Paweł Kołodziejski
8a685092d2 moved sound calls to the same smush thread with others sounds
svn-id: r13977
2004-06-20 16:38:28 +00:00
Paweł Kołodziejski
24f5130de2 better check if track is used
svn-id: r13976
2004-06-20 15:58:28 +00:00
Paweł Kołodziejski
92fce3fa49 i wanted 16 not 24
svn-id: r13975
2004-06-20 15:32:46 +00:00
Paweł Kołodziejski
83d4d9058e trackOffset is obsolote, added few debugs, added flush sounds while smush plying to prevent overload tracks
svn-id: r13974
2004-06-20 15:28:11 +00:00
Travis Howell
3fd30cda0c Didn't need to split it after all.
svn-id: r13973
2004-06-20 14:47:14 +00:00
Paweł Kołodziejski
b6ce351f6d fix for not finding sample
svn-id: r13970
2004-06-20 13:19:22 +00:00
Paweł Kołodziejski
8f1191b379 some optimisations
svn-id: r13969
2004-06-19 17:48:06 +00:00
Paweł Kołodziejski
4b9aa09f03 moved a bit
svn-id: r13968
2004-06-19 17:22:18 +00:00
Paweł Kołodziejski
f5c8c66642 chnaged fps in imuse digi to dynamic param
svn-id: r13967
2004-06-19 16:00:11 +00:00
Paweł Kołodziejski
22048dca58 that was very bad
svn-id: r13966
2004-06-19 15:17:50 +00:00
Paweł Kołodziejski
212a451b1a correct for last commit, changed dummy reads to seek
svn-id: r13965
2004-06-19 15:05:18 +00:00
Paweł Kołodziejski
eb867d6d3d removed unused code
svn-id: r13964
2004-06-19 14:54:13 +00:00
Paweł Kołodziejski
726ac17b6e experimental fix for expired sounds
svn-id: r13963
2004-06-19 14:41:04 +00:00
Torbjörn Andersson
a7d7e6eb7a Itsy-bitsy cleanup.
svn-id: r13959
2004-06-17 06:46:18 +00:00
Torbjörn Andersson
3da9e2d21e The "Fatty Bear's Birthday Surprise" demo didn't erase subtitles properly
during the black-and-white "Alfred Hitchcock Presents" style part of the
intro. I think this is the correct fix for it, but I could be wrong...

svn-id: r13958
2004-06-14 07:23:59 +00:00
Torbjörn Andersson
a15f20535f Applied my suggested fix for bug #960674, now that Fingolfin has had the
chance to look at it.

svn-id: r13957
2004-06-13 20:00:46 +00:00
Torbjörn Andersson
e554f46f71 Cleanup
svn-id: r13956
2004-06-12 09:53:45 +00:00
Torbjörn Andersson
93d26c0bd1 Hopefully fixed the displayMsg() fade-up glitch I accidentally introduced
yesterday.

svn-id: r13955
2004-06-11 06:38:45 +00:00
Torbjörn Andersson
13024364b7 Fixed a regression caused by my recent cleanup. This one would cause the
game to crash shortly after Andr� shows you the coyote stone. More
precisely, when the camera view shifts from the close-up of the
conversation back to the normal view of the caf�.

For those who enjoy reading commit messages, this was the crash I was
hunting for yesterday.

svn-id: r13954
2004-06-11 06:37:50 +00:00
Torbjörn Andersson
3c70f5a85c If the 'time' parameter to displayMsg() is 0, wait until the user clicks
or presses a button. This is how displayMsg() was always used, so the only
difference is that the code to check for events is no longer outside the
function.

In the process, it turned out that removeMsg() was probably unnecessary so
I have removed it. May cause regressions, but we can deal with them later.

svn-id: r13953
2004-06-10 06:48:50 +00:00
Torbjörn Andersson
dabb32ce1a Some more work on the - still disabled - "right click to clear luggage"
code I added some time ago.

svn-id: r13952
2004-06-10 06:41:08 +00:00
Torbjörn Andersson
0d193e87ce Added another assert(). I'm hunting - unsuccessfully so far - for a
reproducable crash where an invalid pointer is decoded. Strangely, I never
saw it being encoded... Oh well, I'll find it eventually.

svn-id: r13951
2004-06-10 06:33:11 +00:00
Torbjörn Andersson
c63cc7c7d1 One of my not-so-recent cleanups caused BS2 to produce corrupt savegames.
And no one even noticed! Should be fixed now.

svn-id: r13950
2004-06-10 06:14:07 +00:00
Torbjörn Andersson
0426d38aa5 Cleaned up the palette handling a bit. Renamed _palCopy to _palette since I
found the old name misleading (there is only one array that stores the
palette in the engine, though it could be argued that it's a copy of the
one used by the backend), and removed some code that I'm almost certain was
never used. (I've added assert()s to trigger in the cases where it would
have been used.)

svn-id: r13949
2004-06-09 06:33:29 +00:00
Torbjörn Andersson
51b373eb6f Fixed a typo in a comment.
svn-id: r13948
2004-06-09 06:30:49 +00:00
Torbjörn Andersson
7e70c86870 Added a few comments, rewrote a few others, and added a couple of assert()s
svn-id: r13947
2004-06-08 06:53:35 +00:00
Torbjörn Andersson
78404c30d4 Added comment.
svn-id: r13946
2004-06-07 05:57:00 +00:00
Eugene Sandulenko
4f8cb1d514 7.0+ HE games have additional indexes. So read it.
svn-id: r13945
2004-06-07 00:26:08 +00:00
Torbjörn Andersson
c9c56d2f72 Cleaned up sprite scaling.
svn-id: r13944
2004-06-06 15:40:31 +00:00
Travis Howell
29f03f0d9c verbOps differences are minor, so merge back in.
svn-id: r13943
2004-06-06 11:10:47 +00:00
Travis Howell
ccac679431 Ooops, kept wrong line.
svn-id: r13942
2004-06-06 06:09:21 +00:00
Travis Howell
cbbfc34e0a puttdemo doesn't need HE specific opcodes.
actorOps case 225 isn't need for HE, was left over from scumm6.
No need to check for invalid cases, since earlier HE game didn't use those cases.

svn-id: r13941
2004-06-06 05:20:52 +00:00
Travis Howell
7765d6f6b3 ActorOps case 219 exists in earlier HE games too.
svn-id: r13940
2004-06-06 04:55:33 +00:00
Eugene Sandulenko
2603446c0d oops. Fix resource loading for 6.x games
svn-id: r13939
2004-06-06 02:36:44 +00:00
Eugene Sandulenko
7b2a81a8a6 o more _heversion usage
o hack to ensure 1x scaler is selected for 640x480 games. Begs for better
  implementation
o 7.0+-specific extendions to
  * resource loading
  * o6_resourceRoutines
  * o6_actorOps
  * o7_pickupObject
  * ScummEngine::setVerbObject

Now puttputt.w32 script execution advances little more.

svn-id: r13938
2004-06-06 02:20:53 +00:00
Jonathan Gray
d39cf192db explicity declare GF_WINDOWS on windows only HE games, list tags as strings not hex in some debugging messages
svn-id: r13937
2004-06-05 15:14:19 +00:00
Jonathan Gray
e356a4ccc3 Allow dialogue options in the SegaCD version of Monkey Island to be cycled through with mousewheel. Closes RFE #953111
svn-id: r13936
2004-06-05 13:41:08 +00:00
Jonathan Gray
b8bc0d72e5 Check if monkey sega cd sounds have already been demangled before trying to do demangle them. Patch #959129 from Jonathan Gevaryahu
svn-id: r13935
2004-06-05 12:02:36 +00:00
Jonathan Gray
fc2044f743 Set graphics cursor before using it, fixes segfault when launching ihnm from the launcher. Fixes bug #966614
svn-id: r13934
2004-06-05 11:12:51 +00:00
Torbjörn Andersson
dac16f4f43 Cleanup
svn-id: r13933
2004-06-05 10:28:42 +00:00
Eugene Sandulenko
faefc1fda1 oops
svn-id: r13932
2004-06-05 02:43:12 +00:00
Eugene Sandulenko
33407c63d8 Implement o7_readINI(), well, we pretend that we don't have .ini file.
Fix bug in stringLen() function.

svn-id: r13931
2004-06-05 02:20:40 +00:00
Travis Howell
9bfd778b54 Needed for DOS HE games
svn-id: r13930
2004-06-05 01:02:33 +00:00
Eugene Sandulenko
f873223284 Phase 3 of transition to _heversion.
svn-id: r13929
2004-06-05 00:54:48 +00:00
Gregory Montoir
39f49de6bb handle long command strings better (see bug report 962828)
svn-id: r13928
2004-06-04 17:29:26 +00:00
Eugene Sandulenko
6be8956d2c Phase 2 of switching HE to use _heversion. Now unneeded GID's are
eliminated.

svn-id: r13927
2004-06-03 01:28:22 +00:00
Eugene Sandulenko
2a34b9d5a1 Phase 1 of move to _heversion use.
svn-id: r13926
2004-06-03 00:55:40 +00:00
Travis Howell
d6aa0a4790 Remove old comment
svn-id: r13925
2004-06-02 13:49:06 +00:00
Travis Howell
3632305c6c Ignore imuse control code in HE games
Add missing code for o6_stampobject (From diasm.)

svn-id: r13924
2004-06-02 13:32:16 +00:00
Travis Howell
86ad0e2b9f Increase debug level
Add error about NES MM been currently unsupported.

svn-id: r13923
2004-06-02 01:54:59 +00:00