Filippos Karapetis
c03f0219ca
Using getChild() with getChild() throws an assertion (a regression of the latest FS node changes). Commenting out this line with a FIXME so that SAGA games can work once again under Windows
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svn-id: r34855
2008-10-26 18:40:59 +00:00
Filippos Karapetis
b7a219ebc6
Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, as discussed in patch #2122869
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svn-id: r34854
2008-10-26 16:42:08 +00:00
Torbjörn Andersson
331c38e1c7
Added semi-ugly workaround for bug #2182450 ("BS1 Demo: Crash due to missing
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speech segment").
svn-id: r34853
2008-10-26 15:20:24 +00:00
Torbjörn Andersson
c8312fdacc
Another attempt at making the Broken Sword 1 savegame list in the launcher match
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the in-game one. Only show savegames which actually have a corresponding save
file. (That's a trick the in-game dialog doesn't know yet.) The match isn't
perfect, though: The launcher lists the first save slot as 0, while the in-game
dialog lists it as 1. But changing the launcher one will make it set the wrong
"save_slot" value.
svn-id: r34851
2008-10-26 11:19:10 +00:00
Robin Watts
ed5beecd33
DS port: My version of devkitpro complains that various symbols are defined in
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a different namespace. The fix is to refer to these symbols using ::.
svn-id: r34850
2008-10-26 10:46:55 +00:00
Robin Watts
9021921303
DS port: Declare ARM blitters as being ITCM_CODE, so that we avoid the dreaded
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"relocation truncated to fit" error in thumb builds.
svn-id: r34849
2008-10-26 10:33:04 +00:00
Nicola Mettifogo
064b816b08
Cleaned up disk code after recent updates to Common::SearchSet.
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svn-id: r34848
2008-10-26 09:15:57 +00:00
Torbjörn Andersson
e3312288d7
Removed obsolete FIXME.
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svn-id: r34846
2008-10-23 16:58:01 +00:00
Max Horn
d387206175
Pushed down some header deps
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svn-id: r34845
2008-10-23 07:59:10 +00:00
Travis Howell
de8dedf3c3
Add missing break to processSpecialKeys().
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svn-id: r34843
2008-10-23 00:26:45 +00:00
Travis Howell
85174e8504
Add game path with a depth of level 4, to prevent regressions when loading files in HE arcade games again.
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svn-id: r34842
2008-10-22 23:30:21 +00:00
Max Horn
a2d961a827
Made constructor of SearchManager singleton private
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svn-id: r34841
2008-10-22 22:31:09 +00:00
Kari Salminen
5252f07305
Remove unnecessary function overloadings for loadBg16 and loadBg256.
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svn-id: r34840
2008-10-22 20:45:25 +00:00
Kari Salminen
4d4042df36
Shut up MSVC and add FIXMEs to Sword's listSaves and ThemeEngine's loadThemeXML.
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svn-id: r34839
2008-10-22 20:29:17 +00:00
Kari Salminen
b9709b5793
Make incrustMask and incrustSprite only draw to the current background in Operation Stealth.
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svn-id: r34838
2008-10-22 19:56:38 +00:00
Johannes Schickel
7d331b7341
Committed updated version of my patch #2184529 "SearchSet: Get rid of SharedPtr usage".
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svn-id: r34837
2008-10-22 17:44:12 +00:00
Max Horn
f881b95ddd
Removed File::addDefaultDirectoryRecursive, tweaked SearchMan API slightly
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svn-id: r34836
2008-10-22 17:08:17 +00:00
Vicent Marti
2630e964c9
Fixed: Broken english in System.h documentation.
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svn-id: r34835
2008-10-21 18:13:35 +00:00
Vicent Marti
66cc100702
Fixed: Naming of STX files in Scummmodern theme.
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svn-id: r34834
2008-10-21 18:03:47 +00:00
Johannes Schickel
649c18d565
Fix for bug #1960518 "ALL: --list-saves ignores custom paths".
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svn-id: r34832
2008-10-21 16:01:06 +00:00
Johannes Schickel
cd38ddc542
Cleanup.
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svn-id: r34831
2008-10-21 11:42:08 +00:00
Johannes Schickel
a5a73ff9d6
Formatting.
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svn-id: r34830
2008-10-20 21:55:20 +00:00
Torbjörn Andersson
07220529dc
Fix - at least partially - the list of savegames for the launcher's load dialog.
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But I suspect there are still bugs lurking in that code. I really dislike how
Broken Sword 1 handles savegames...
svn-id: r34829
2008-10-20 21:47:46 +00:00
Torbjörn Andersson
871375d4b5
I believe this fixes bug #2162345 ("BS1: Can't overwrite savegame"), but I'd
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really appreciate it if someone would test it further, in case I missed
something. (Broken Sword 1 stores the names of the savegames in a separate file,
and that has to be in sync with the individual savegame files. In my experience,
that sort of thing can really attract bugs...)
svn-id: r34828
2008-10-20 04:39:10 +00:00
Max Horn
f1a0d7dfb2
Code formatting fixes
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svn-id: r34827
2008-10-19 21:06:26 +00:00
Kari Salminen
c501ef1450
Cleanup (Removed an extra 'return 0').
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svn-id: r34826
2008-10-19 08:52:04 +00:00
Vicent Marti
98ae461556
Fixed: Assert when parsing a corrupted Theme archive (now discarding the theme silently as non-valid).
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svn-id: r34825
2008-10-18 23:58:26 +00:00
Max Horn
2f92b31235
Simplify DXAPlayer::decodeZlib, and use common/zlib.h instead of system's zlib.h
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svn-id: r34824
2008-10-18 22:56:43 +00:00
Benjamin Haisch
53163a4284
Implemented visual effects 1, 3, 4, 5, 6, 7 and 16
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svn-id: r34823
2008-10-18 21:28:05 +00:00
Torbjörn Andersson
6e177e64df
Fixed warning.
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svn-id: r34822
2008-10-18 13:06:27 +00:00
Lars Persson
3595d0c09b
Add game.cpp to makefile
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svn-id: r34821
2008-10-18 12:37:50 +00:00
Lars Persson
167614f6f8
Need a differentiating zlib.h filename for SymbianOS.
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svn-id: r34820
2008-10-18 12:20:46 +00:00
Vicent Marti
a67c16c6f2
Rewrote XMLParser error() function for the 5th time.
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Bugfix: Ambiguous error message when parsing an unexpected header.
svn-id: r34819
2008-10-18 10:11:35 +00:00
Vicent Marti
1cc3ae04cd
Fixed: Default theme had several XML headers.
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svn-id: r34818
2008-10-18 10:06:33 +00:00
Vicent Marti
df8af387fb
Changed XML Parser to require standards-compilant XML header.
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Updated STX version to 0.3
svn-id: r34817
2008-10-18 09:14:43 +00:00
Vicent Marti
6e8adf4ea6
Fixed: Invisible debugger console text in Classic theme.
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svn-id: r34816
2008-10-18 01:44:12 +00:00
Vicent Marti
46b036ab6a
ImageManager: Added support for generic archives (zips and folders).
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Theme Font Loading: Added support for generic archives.
ThemeEngine: Removed dependency on Common::File and File::AddDefaultPath for image and font loading.
svn-id: r34815
2008-10-18 01:27:33 +00:00
Vicent Marti
3644910f0d
Fixed: "GUI: Crash in Debugger" (ID: 2169419)
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svn-id: r34814
2008-10-18 00:29:23 +00:00
Max Horn
36311eefb4
OSYSTEM: Pushed out some port specific code from common/system.cpp to the respective ports
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svn-id: r34812
2008-10-16 17:18:15 +00:00
Vicent Marti
0cd4939110
Changed XMLParser comment syntax to conform to XML standards (<!-- * -->)
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Changed STX version string to 0.2.
svn-id: r34807
2008-10-15 13:34:18 +00:00
Vicent Marti
9ad49cf983
Fixed: Game version selection menu (Bugs 2167730 and 2164305).
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svn-id: r34806
2008-10-15 11:22:22 +00:00
Vicent Marti
cf81446338
Fixed: Freddi 1/2 ingame menu crash (BUG 2167027).
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Was: Crash when refreshing the screen with no open dialogs.
svn-id: r34805
2008-10-14 23:42:54 +00:00
Max Horn
61b04725a1
Another tweak to HE: Use SearchMan.openFile instead of a raw FSNode
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svn-id: r34804
2008-10-14 19:39:33 +00:00
Vicent Marti
cda3086782
Greatly improved XML Parser error messages.
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svn-id: r34803
2008-10-14 19:00:21 +00:00
Vicent Marti
1c374dcf35
Added "Mass Add" dialog.
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svn-id: r34802
2008-10-14 17:53:52 +00:00
Vicent Marti
820a45d851
Fixed: Parser crash when adding an XML layout with an unhandled type.
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svn-id: r34801
2008-10-14 17:29:48 +00:00
Vicent Marti
b3625cae2f
Crash ScummVM when a widget definition cannot be found in the XML file and show a descriptive error.
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svn-id: r34800
2008-10-14 17:22:25 +00:00
Kari Salminen
c949eb2dac
Patch #2131406 : AGI: Fix Crash with Apple][ Instruments.
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Applied the patch as it is, thanks clone2727.
Now Apple IIGS AGI games don't crash anymore if the
instruments (They're in *.SYS16) or the instrument
samples (They're in SIERRASTANDARD) aren't found.
svn-id: r34798
2008-10-13 19:17:51 +00:00
Torbjörn Andersson
c2066b9c20
Fixed crash after using cutscene subtitles. (Now I *know* no one has used that
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feature before. :-)
svn-id: r34796
2008-10-13 18:41:12 +00:00
Johannes Schickel
ffdbb474c4
Removed SearchManager::addArchive, since SearchManager::add offers the same functionallity.
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svn-id: r34795
2008-10-13 15:07:37 +00:00