RichieSams
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c20a9ac6ae
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ZVISION: Add key press support to Controls
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2013-09-15 14:06:11 -05:00 |
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RichieSams
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d643ca1571
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ZVISION: Remove unused Console functions
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2013-09-15 14:04:58 -05:00 |
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RichieSams
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6f4e80e36e
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ZVISION: Add wrapper function for copyRectToSurface
Also rename some arguments to make them more clear
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2013-09-12 14:07:42 -05:00 |
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RichieSams
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0874212fa7
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ZVISION: Cleanup _currentFrameBuffer during descruction
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2013-09-09 11:16:46 -05:00 |
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RichieSams
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4a4330cec7
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ZVISION: Cleanup the cached frame before loading the next one
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2013-09-09 11:16:45 -05:00 |
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RichieSams
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f5f053d335
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ZVISION: Use default dpi for font
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2013-09-09 11:16:45 -05:00 |
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RichieSams
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072b852cdc
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ZVISION: Remove extraneous methods from TrueTypeFont
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2013-09-09 11:16:44 -05:00 |
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RichieSams
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edd1a117ae
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ZVISION: Cache animation frames so they can be re-rendered when the background moves
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2013-09-09 11:16:44 -05:00 |
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RichieSams
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9e563f0113
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ZVISION: Add comments to AnimationControl::process()
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2013-09-09 11:16:43 -05:00 |
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RichieSams
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077f0b2491
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ZVISION: Update LeverControl to use the new RlfAnimation outputs
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2013-09-09 11:16:43 -05:00 |
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RichieSams
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8354f23628
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ZVISION: Add a debug assert to make sure we're not trying to render ouside the working window
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2013-09-09 11:16:42 -05:00 |
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RichieSams
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31cdf227d2
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ZVISION: Clip animations to the working window
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2013-09-09 11:16:42 -05:00 |
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RichieSams
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3b7189993c
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ZVISION: Let Rlf animations output Surfaces instead of uint16 arrays
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2013-09-09 11:16:41 -05:00 |
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RichieSams
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f9b9bf5b9b
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ZVISION: Create method for transposing a surface
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2013-09-09 11:16:40 -05:00 |
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RichieSams
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a415964c6d
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ZVISION: Create method for clipping a rect to the working window
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2013-09-09 11:16:40 -05:00 |
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RichieSams
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511cb7447e
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ZVISION: Create method for converting image space to working window space
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2013-09-09 11:16:39 -05:00 |
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RichieSams
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c7358ed4f7
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ZVISION: Create class for rendering TrueType fonts
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2013-09-09 11:16:39 -05:00 |
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RichieSams
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af94158723
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ZVISION: Save a thumbnail of the RenderManager backbuffer instead of the actual screen
This prevents things like the GMM being in the thumbnail
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2013-09-09 11:16:38 -05:00 |
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RichieSams
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87e78e4c33
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ZVISION: Create method for getting the RenderManager backbuffer
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2013-09-09 11:16:38 -05:00 |
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RichieSams
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106522661c
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ZVISION: Create method for rendering to the working window with binary alpha
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2013-09-09 11:16:37 -05:00 |
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RichieSams
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6e806e51ad
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ZVISION: Stop avi playback once the animation is finished
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2013-09-09 11:16:37 -05:00 |
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RichieSams
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b1587f8ba0
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ZVISION: Implement ActionPlayPreloadAnimation
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2013-09-09 11:16:36 -05:00 |
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RichieSams
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5c3cfaa6d2
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ZVISION: Implement ActionPreloadAnimation::execute()
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2013-09-09 11:16:36 -05:00 |
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RichieSams
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46278f6f59
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ZVISION: Implement AnimationControl
This handles playing animations asyncronously over numerous frames
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2013-09-09 11:16:35 -05:00 |
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RichieSams
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6a9572670c
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ZVISION: Add method for getting a pointer to a Control
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2013-09-09 11:16:28 -05:00 |
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RichieSams
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eeace477a0
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ZVISION: Set a Puzzle as completed before executing its ResultActions
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2013-09-07 18:06:20 -05:00 |
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RichieSams
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81184d342c
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ZVISION: Delete a Control * when removing it from _activeControls
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2013-09-07 18:05:47 -05:00 |
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RichieSams
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acfa7ff3e1
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ZVISION: Add scr parse line for ActionAssign
It was already implemented, just not added to the scr parsing
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2013-09-07 18:05:15 -05:00 |
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RichieSams
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aea1070713
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ZVISION: Allow RLF seeking without returning a frame
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2013-09-07 18:04:42 -05:00 |
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RichieSams
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47ee636f05
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ZVISION: Make LeverControl render to the working window instead of directly to the screen
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2013-09-07 18:04:01 -05:00 |
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RichieSams
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70e75dd640
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ZVISION: Make the declaration and implementation of copyRectToWorkingWindow be the same
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2013-09-07 18:03:25 -05:00 |
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RichieSams
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48745ad197
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ZVISION: Add dirty rectangling support for pure image rendering
Still need to add support for ResultActions and Controls that directly
use OSystem::copyRectToScreen()
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2013-09-07 14:32:51 -05:00 |
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RichieSams
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2f12ac0d71
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ZVISION: Fix pixel copying errors in renderRectToWorkingWindow
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2013-09-07 14:07:13 -05:00 |
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RichieSams
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94268fed06
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ZVISION: Update ActionSetPartialScreen to use new function name
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2013-09-07 11:52:49 -05:00 |
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RichieSams
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1e1d5cafe5
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ZVISION: Re-enable rendering to the backbuffer
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2013-09-07 11:52:20 -05:00 |
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RichieSams
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db83d1b5e5
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ZVISION: Actually use the converted color instead of the old one
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2013-09-06 22:50:44 -05:00 |
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RichieSams
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558a987143
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ZVISION: Fix accidental signed read from save file header
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2013-09-06 22:50:43 -05:00 |
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RichieSams
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e92e3c5b0b
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ZVISION: Delete action_node
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2013-09-06 22:50:42 -05:00 |
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RichieSams
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2840ce750e
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ZVISION: Save the Puzzle key, since ChangeLocation could be called
Which wipes all the puzzles
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2013-09-06 22:50:42 -05:00 |
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RichieSams
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b6366a2697
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ZVISION: Fix signed/unsigned mismatch
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2013-09-06 22:50:34 -05:00 |
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RichieSams
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6ce62475ca
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ZVISION: Disable saving until it can be fixed
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2013-09-06 22:29:48 -05:00 |
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RichieSams
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2dab04e14b
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ZVISION: Do full working window warp instead of image at a time
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2013-09-06 22:29:19 -05:00 |
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RichieSams
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1697a9c831
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Merge branch 'master' into zvision
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2013-09-04 00:35:34 -05:00 |
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richiesams
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150a4793a6
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ZVISION: Initialize Location to the main menu
This ensures that the first auto save of the game will have a
useful location
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2013-09-04 00:19:03 -05:00 |
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richiesams
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7ff45447ad
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ZVISION: Create an instance of SaveManager
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2013-09-04 00:18:05 -05:00 |
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richiesams
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488484d2dc
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ZVISION: Implement SaveManager
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2013-09-04 00:17:37 -05:00 |
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richiesams
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235620750a
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ZVISION: Create methods for generating save file names
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2013-09-04 00:16:46 -05:00 |
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richiesams
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23ae67c777
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ZVISION: Create ScriptManager _activeControls serialization methods
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2013-09-04 00:16:46 -05:00 |
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richiesams
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644af30df5
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ZVISION: Create ScriptManager state table serialization methods
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2013-09-04 00:16:45 -05:00 |
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richiesams
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ac578bf9b7
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ZVISION: Implement TimerNode serialization
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2013-09-04 00:16:44 -05:00 |
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