sluicebox
ec840a73c7
WII: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
04372d1560
PSP: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
0328689099
PS2: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
9ae7661955
DS: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
4b4b33fad3
DC: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
ba2923aa0c
PSP: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
b8390fa161
GRAPHICS: Add interface for horizontal shake
2019-11-19 00:20:40 +01:00
Cameron Cawley
6293299f40
BACKENDS: Remove unnecessary implementations of setGraphicsMode(const char *)
2019-11-18 08:09:15 +02:00
Cameron Cawley
f2b9f7bb76
BACKENDS: Remove the Windows CE port
2019-11-17 22:33:56 +01:00
Bastien Bouclet
34bf3f2de0
TTS: Fix use of virtual function in TTSMan destructor
...
TextToSpeechManager::freeVoiceData was called while the virtual function
table pointer was already reset by the parent class destructor.
2019-11-15 21:24:22 +01:00
Bastien Bouclet
edf82fea97
CLOUD: Remove the saves sync finished OSD message
...
It's not very good for immersion when it appears after an autosave. The
cloud icon is a good enough indication that cloud synchronization
happened.
2019-11-15 19:32:59 +01:00
Thanasis Antoniou
8eb185c0d9
ANDROID: Remove duplicate header inclusion in android.h
2019-11-12 20:05:35 +02:00
Thanasis Antoniou
3e9504856f
ANDROID: Override UTF-8 compliant definition of vsn_printf
...
This sets Android as a non-standard port in configure in order to override the definition for vsn_printf
The vsn_printf implementation is taken from https://github.com/weiss/c99-snprintf
2019-11-12 20:01:43 +02:00
Hubert Maier
1f5185f130
AMIGAOS4: Formatting
2019-11-10 17:28:15 +00:00
Hubert Maier
04b111db70
AMIGAOS4: Fix oversight
2019-11-10 17:28:15 +00:00
Hubert Maier
86ba632fe0
AMIGAOS4: more verbose debug comments
2019-11-10 17:28:15 +00:00
Hubert Maier
2afb56cdf4
AMIGAOS4: Increase stack cookie
...
Just to be on the safe side.
Right now the binary consumes roughly 700 000 bytes.
Double that and add a a panic amount of roughly 50%, which leaves us at 2 MB.
2019-11-10 17:28:15 +00:00
Hubert Maier
994967cfed
AMIGAOS4: Clean up and increase stack cookie
2019-11-10 17:28:15 +00:00
Hubert Maier
db367845d3
AmigaOS4: More fixes and cleaning
2019-11-10 17:28:15 +00:00
Hubert Maier
072e80580b
AMIGAOS4: Fix leftovers
2019-11-10 17:28:15 +00:00
Hubert Maier
e30112b814
AMIGAOS4: Clean up fs
...
- replace sprintf with snprintf and obey MAXPATHLEN
2019-11-10 17:28:15 +00:00
Bastien Bouclet
c847476a93
CLOUD: Only download saves when necessary
...
Prevents the save/load dialog from refreshing and loosing the selection
when there is no file to download.
2019-11-10 11:06:08 +01:00
sluicebox
b593fe2f45
SDL: Fix Windows screenshots with unicode paths
...
Use Common::FSNode to test for screenshot existence instead of
SDL_RWFromFile(). SDL does different character encoding conversions
which fail on Windows when a unicode character is in the path.
Fixes bug #11118
2019-11-10 07:08:22 +02:00
Cameron Cawley
d1fa1154fe
BACKENDS: Fix using fillScreen in non-paletted screen modes
2019-11-10 01:25:46 +02:00
Cameron Cawley
48ab35f358
RISCOS: Improve file system code
2019-11-09 18:30:21 +00:00
jepael
843e0f6a4b
POSIX: Fix compiler warning
2019-11-09 16:36:30 +01:00
Thierry Crozat
8b586ed418
WIN32: Fix free being used on arrays allocated with new
2019-11-08 20:43:25 +00:00
Thanasis Antoniou
b8c26508c9
ANDROID: Fix OSD message display crash or fail
...
For translated message text. Android expected UTF-8 format for the message
Also makeToast for OSD needed to be run from the main UI thread
2019-11-08 16:59:52 +02:00
sluicebox
f74f8e3c53
WIN32: Exit when WinSparkle runs installer
...
Trac #10368
2019-11-08 09:19:07 +01:00
Bastien Bouclet
652722e760
3DS: Rework mouse cursor movement
...
- Fix clipping the cursor position
- Ensure the mouse has the same vertical and horizontal speed
2019-11-07 11:02:00 +01:00
Bastien Bouclet
6901ee0242
3DS: Use the full resolution for the overlay on the top screen
2019-11-07 11:02:00 +01:00
sluicebox
fc9786231c
TTS: Improve Windows audio, remove sphelper-scummvm.h
...
- Remove sphelper-scummvm.h
- Use default audio quality instead of lowest
- Add HRESULT tests
- Fix new[]/free() mismatches
- Fix voice description memory leak
2019-11-06 11:00:37 -08:00
Cameron Cawley
56e5bd0d77
3DS: Improve the table of contents in the README.md file
2019-11-06 14:21:36 +00:00
Cameron Cawley
2c491243f5
3DS: Update the list of third-party libraries
2019-11-06 14:03:55 +00:00
Eugene Sandulenko
1584c36410
NETWORKING: Fix compilation for lower versions of libcurl
2019-11-05 21:42:53 +01:00
Bastien Bouclet
4810a5d8d3
3DS: Fix centering of the game screen
2019-11-05 06:09:04 +01:00
Bastien Bouclet
3fcbbbef44
3DS: Reworked OSD message display
...
So the game remains interactive while OSD message are displayed.
2019-11-05 06:09:04 +01:00
Bastien Bouclet
886be5178e
3DS: Some changes to magnify mode
2019-11-05 06:09:04 +01:00
Michael Ball
78de572404
3DS: Implement magnify mode toggle on L and move keyboard to Y/DRIGHT
2019-11-05 05:51:45 +01:00
Alexander Tkachev
99e21f4320
NETWORKING: Enter Session
...
Session allows to reuse SessionRequests to the same host by making them
keeping alive connection. Turns out, though, that libcurl already does
that for us, and we didn't gain any speedup we thought we'd get.
Usage:
```
Networking::Session s;
Networking::SessionRequest *request = s.get(url);
request->startAndWait();
warning("HTTP GET: %s", request->text());
s.close();
```
You can still use SessionRequest without Session (but you can't put them
on stack!):
```
Networking::SessionRequest *request = new
Networking::SessionRequest(url);
request->startAndWait();
warning("HTTP GET: %s", request->text());
request->close();
```
2019-11-05 01:47:00 +01:00
Alexander Tkachev
f7d9156967
NETWORKING: Enter SessionRequest
...
It is to be used in a Session, though it might be used separately. It
must implement keep-alive, but it does not yet.
You must not put it to ConnMan by yourself (instead, use start()) and
you must call close() after you've finished using this request.
You can either work with it in callback, or wait() and simply use its
methods (check it's success() and then, for example, use text()). Like
this:
```
Networking::SessionRequest *rq = new Networking::SessionRequest(url);
rq->startAndWait();
if (rq->success())
warning("HTTP GET: %s", rq->text());
rq->close();
```
2019-11-05 01:47:00 +01:00
Alexander Tkachev
bc63abd3e1
NETWORKING: Add CurlRequest::wait()
2019-11-05 01:47:00 +01:00
Alexander Tkachev
2acb8e2215
JANITORIAL: Fix Networking::DataResponse typedef naming
2019-11-05 01:47:00 +01:00
Bastien Bouclet
cc721bced5
3DS: Add a make rule for a distributable package
2019-11-04 08:59:23 +01:00
Bastien Bouclet
0b74f984de
PS3: Implement the cloud synchronization features
2019-11-03 19:14:15 +01:00
Bastien Bouclet
036d61cbd6
3DS: Implement cloud sync support
2019-11-03 19:14:15 +01:00
Bastien Bouclet
2d11974c28
3DS: Use DATA_PATH to configure support files location
2019-11-03 19:14:15 +01:00
Bastien Bouclet
6fa7322a6a
NETWORKING: Try loading the CA bundle from DATA_PATH
2019-11-03 19:48:34 +02:00
Bastien Bouclet
47b67342d6
NETWORKING: Improve libcurl error handling
...
Error messages for failed requests are now printed as warnings.
2019-11-03 19:48:34 +02:00
Bastien Bouclet
780db83e13
DC: Update for the engineId changes
2019-11-03 11:43:00 +01:00