Travis Howell
f3a06934fd
Add some extra cases/opcodes for lost/smaller.
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Add work around for paths
svn-id: r15356
2004-09-30 09:35:02 +00:00
Max Horn
40deccb105
cleanup
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svn-id: r15350
2004-09-29 21:45:52 +00:00
Travis Howell
fa149a52d4
Correct string for temp save/load, original load/save screens now displays in HE 71+ games.
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svn-id: r15346
2004-09-29 11:25:21 +00:00
Gregory Montoir
914d00f51a
wiz stuff cleanup and o90_unknown1C opcode update
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svn-id: r15293
2004-09-26 15:29:58 +00:00
Max Horn
cc7ca9ce4b
some more pointless cleanup / moving around of stuff :-)
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svn-id: r15284
2004-09-26 07:30:29 +00:00
Travis Howell
d08a1994f2
nukeArrays seems fine now.
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Fix dog regression
svn-id: r15242
2004-09-23 09:11:52 +00:00
Travis Howell
be1ab48a57
Fix array pointer overflows in HE80+ games.
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Some arrays are nuked in startScene.
svn-id: r15239
2004-09-23 05:02:15 +00:00
Travis Howell
abefac8cd0
Add missing cases
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svn-id: r15227
2004-09-22 00:22:32 +00:00
Travis Howell
2fdfd35834
Add HE90+ opcode difference
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svn-id: r15214
2004-09-21 05:59:26 +00:00
Travis Howell
2c0f36cddc
Should be HE60/70.
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svn-id: r15211
2004-09-21 01:00:30 +00:00
Max Horn
f61a0f83ff
more cleanup
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svn-id: r15206
2004-09-20 19:48:08 +00:00
Max Horn
f9f7922583
cleanup
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svn-id: r15204
2004-09-20 19:19:57 +00:00
Gregory Montoir
680b7ecd51
preliminar WizPolygon rendering support (this is completely *untested*)
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svn-id: r15189
2004-09-19 13:42:25 +00:00
Travis Howell
45c34259bd
Fix last commit
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Add stub/warning
svn-id: r15184
2004-09-19 08:37:20 +00:00
Max Horn
768133d6e6
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
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svn-id: r15175
2004-09-18 22:42:45 +00:00
Max Horn
e74a3c9a2b
Reduce code duplication a bit
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svn-id: r15174
2004-09-18 22:26:19 +00:00
Max Horn
7b70210286
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
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svn-id: r15173
2004-09-18 22:09:34 +00:00
Max Horn
58c574d7cc
Moved mouse cursor code into ScummEngine subclasses were possible -- this makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game)
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svn-id: r15169
2004-09-18 20:29:13 +00:00
Travis Howell
c35757d6bb
spyozon intro. runs
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svn-id: r15155
2004-09-18 04:12:14 +00:00
Travis Howell
48fb287887
Correct and rename opcode
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svn-id: r15147
2004-09-17 11:20:37 +00:00
Travis Howell
d34da28ed9
nukeArrays still nuking wrong arrays.
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Add some more differences in later HE versions.
Add HE opcodes changes.
svn-id: r15145
2004-09-17 05:43:37 +00:00
Travis Howell
49cd965411
Correction to pickVarRandom
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Add HE80+ version too.
svn-id: r15138
2004-09-16 12:30:54 +00:00
Travis Howell
1ee9a242c3
Still not quite right.
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svn-id: r15123
2004-09-15 06:41:11 +00:00
Travis Howell
167f5d543f
Save polygons
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Move findObject changes to HE72
svn-id: r15118
2004-09-14 15:06:02 +00:00
Travis Howell
8c5381295d
Add opcode
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svn-id: r15115
2004-09-14 12:05:00 +00:00
Travis Howell
b14a21970c
Report when polyogn Wiz image is used.
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svn-id: r15108
2004-09-14 07:59:40 +00:00
Travis Howell
b42731afab
Load POLD resources in HE80+ games
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Some more WIP on polygons
svn-id: r15107
2004-09-14 06:21:11 +00:00
Eugene Sandulenko
0eb748b7a2
Fix bug in polygonContains(). Still doesn't work.
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Preparations for implementing findObject() HE changes.
svn-id: r15104
2004-09-14 00:59:59 +00:00
Eugene Sandulenko
1699fae483
Implemented formerly known unknownFB and unknownFC.
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ScummEngine_v7he::polygonContains() is still buggy and prevents whole
thing from working.
svn-id: r15103
2004-09-13 23:24:36 +00:00
Gregory Montoir
00dd95ac0a
fix cursors hotspot
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svn-id: r15099
2004-09-13 18:01:25 +00:00
Travis Howell
1f9e373955
HE 80 uses up to 255.
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svn-id: r15097
2004-09-13 13:59:02 +00:00
Travis Howell
4b1ba6a7ed
Add Missing pop
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svn-id: r15088
2004-09-13 05:25:35 +00:00
Travis Howell
6611493a56
HE arcade game work a bit now.
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svn-id: r15087
2004-09-13 04:45:21 +00:00
Travis Howell
3573ad8dc5
Set correct array length in HE 72+ games.
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Add some stubs
svn-id: r15082
2004-09-13 02:09:35 +00:00
Travis Howell
a1c22f9d7f
Another HE opcode
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svn-id: r15029
2004-09-12 11:15:26 +00:00
Travis Howell
f8c05424ea
More HE opcodes.
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Can get a bit further in pj2 now.
svn-id: r15021
2004-09-12 10:23:20 +00:00
Travis Howell
09dfaa924e
Add some HE90+ opcodes
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svn-id: r15013
2004-09-12 00:48:16 +00:00
Travis Howell
5e8ccb315f
Add stub
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svn-id: r15000
2004-09-11 00:49:22 +00:00
Travis Howell
28c0ea02a3
Add stubs
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svn-id: r14999
2004-09-10 14:31:20 +00:00
James Brown
a427d72d04
Store SCUMM md5s in save game. Save format bump.
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svn-id: r14996
2004-09-10 12:13:03 +00:00
Travis Howell
c1fe9cefd3
Rename opcode
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svn-id: r14993
2004-09-10 10:55:43 +00:00
Travis Howell
655728fe7d
Change needed for HE 71 too.
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svn-id: r14984
2004-09-09 14:07:51 +00:00
Travis Howell
1131a70e00
Add HE 70 version changes.
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svn-id: r14980
2004-09-09 10:44:17 +00:00
Travis Howell
f6b4532086
Duplicate
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svn-id: r14975
2004-09-09 04:44:46 +00:00
Travis Howell
9f95f2a614
Add extra opcodes for freddi2
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Allow akos to play any actor sound.
svn-id: r14972
2004-09-09 04:05:31 +00:00
Eugene Sandulenko
0d647f4101
Implement HE 80+ wiz-based cursors. Current implementation is a dirty
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hack because drawWizImage has much more code in these games comparably
to 72 games. Also they pass cursor parameters in a quite obscure way.
svn-id: r14968
2004-09-09 01:53:23 +00:00
Travis Howell
452f783fc8
Add opcode
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svn-id: r14946
2004-09-07 13:30:25 +00:00
Travis Howell
505bbcc295
Add another opcode/stub
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svn-id: r14941
2004-09-07 12:56:12 +00:00
Travis Howell
44ab28cec5
Correct opcode
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svn-id: r14938
2004-09-07 09:25:37 +00:00
Travis Howell
b2ac15afa4
More cases
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svn-id: r14936
2004-09-07 03:42:15 +00:00
Travis Howell
3be4ae1d1d
stubs
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svn-id: r14930
2004-09-06 08:53:19 +00:00
Travis Howell
5adc650736
Add another ini related opcode.
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svn-id: r14922
2004-09-06 03:26:47 +00:00
Travis Howell
3bd8642f73
More stubs for chase
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svn-id: r14920
2004-09-06 02:39:02 +00:00
Travis Howell
4ace797f4e
More stubs
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svn-id: r14918
2004-09-06 01:54:24 +00:00
Travis Howell
42277f416f
Add back stub, in right place this time.
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svn-id: r14917
2004-09-06 01:19:38 +00:00
Travis Howell
c797a78177
HE 72+ games use a remove object from queue function.
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svn-id: r14916
2004-09-06 01:10:31 +00:00
Travis Howell
f1c0202e7c
Add HE 80/90 classes, will be filled up over time.
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svn-id: r14914
2004-09-06 00:58:40 +00:00
Eugene Sandulenko
d21525d7fe
Implement roomOp 234
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svn-id: r14913
2004-09-05 22:57:09 +00:00
Eugene Sandulenko
96ad0d9cb7
Added BMAP support in objects.
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Though I didn't test it as I don't know when it is used. Please, tell me when
you'll see warning that it is called.
Now we have BMAP for all cases in HE 70+ games.
svn-id: r14911
2004-09-05 17:39:54 +00:00
Travis Howell
6b09826b33
Increase actor.sound to 32 for HE 80+ games.
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Add some more HE vars.
More adjustments for copying script strings in HE games.
svn-id: r14903
2004-09-05 09:36:51 +00:00
Travis Howell
2894f13d2b
Add opcode
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svn-id: r14900
2004-09-04 23:58:15 +00:00
Travis Howell
255736dfb7
Complete actor clipping override code for HE games.
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Add akos speech queue for HE games
Minor cleanup
svn-id: r14883
2004-09-04 08:13:48 +00:00
Gregory Montoir
54a84da97c
preliminar Wiz images support (HE 72)
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svn-id: r14875
2004-09-03 17:27:40 +00:00
Travis Howell
438daed1f1
Add basic decoding of debug script scripts.
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svn-id: r14871
2004-09-03 06:57:38 +00:00
Travis Howell
db2f3cd868
Add HE 72 versions, still not working right yet.
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svn-id: r14852
2004-09-01 03:58:04 +00:00
Travis Howell
3f1aee9ff4
Add HE 72 version
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svn-id: r14845
2004-08-31 07:47:34 +00:00
Travis Howell
0ab96ee6c8
Move function as requested.
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svn-id: r14844
2004-08-31 07:40:28 +00:00
Travis Howell
e0bb88b91c
Add some WIP code for HE games.
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Add some music adjustments
svn-id: r14839
2004-08-30 11:52:33 +00:00
Travis Howell
cbf5a60bab
Add a few akos codes
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Give unknown akos codes better names
Rename actor variable
Remove hack (Use multi-version flag instead)
Another sound correction for HE games.
svn-id: r14827
2004-08-29 11:27:16 +00:00
Travis Howell
b0be0f0452
Revert last change, was wrong opcode.
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Add a few more HE 7 opcodes
svn-id: r14813
2004-08-28 14:05:33 +00:00
Travis Howell
d552e6d8ea
Add stub
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svn-id: r14810
2004-08-28 11:01:01 +00:00
Travis Howell
0f71f50d37
Sound change for later HE 7.x games
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Revert cursor change, later games have no .he3 file.
Add some stubs/opcodes
Later HE games use hard code value for _numRoomVariables
svn-id: r14808
2004-08-28 09:19:53 +00:00
Travis Howell
22fb004e20
akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
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Remove some duplciate code
Enable from HE games
Add a few stubs for some additional akos codes
svn-id: r14799
2004-08-28 03:18:52 +00:00
Travis Howell
8a9fa534b8
Add another HE 7.2 opcode
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svn-id: r14781
2004-08-26 14:56:10 +00:00
Travis Howell
b1d8b144ba
More code/stubs for HE 7.2 games
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Add another temp hack
Add id for water, uses more actors
Another small correction to music playback for HE 7.2 games
svn-id: r14764
2004-08-26 08:47:07 +00:00
Travis Howell
8e2e48e40c
Add some stubs for HE 7.2
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Fix warning
Add music support for later HE 7.2 games
svn-id: r14761
2004-08-26 06:08:41 +00:00
Travis Howell
468404ab33
Add some file opcode difference for HE 7.2
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svn-id: r14752
2004-08-25 12:48:47 +00:00
Travis Howell
c6a9167362
Rename var/opcode
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Add missing breaks
svn-id: r14747
2004-08-25 08:49:34 +00:00
Travis Howell
d0ebee2517
Add stub
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svn-id: r14744
2004-08-25 07:18:18 +00:00
Travis Howell
0d3d9b4c09
Add all array related functions to HE 7.2
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Add some more HE 7.2 code
svn-id: r14739
2004-08-25 06:34:33 +00:00
Travis Howell
7aa9f41188
Another array change for HE 7.2
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svn-id: r14737
2004-08-25 02:48:44 +00:00
Travis Howell
2917071bd6
Add back change that were reverted by last commit.
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Add comment
svn-id: r14736
2004-08-25 02:34:17 +00:00
Eugene Sandulenko
d3727e1c2a
HE 7.2 uses different array headers. they introduced start indexes, so it
...
became in somewhat Pascal fashion, i.e. array[2..3][10..20]. So I had to
override ArrayHeader function in ScummEngine_v72he.
Also there is new array type kDwordArray. So that is implemented as well.
Though, not everything yet transferred to use new ArrayHeader, so running
HE 7.2 titles is risky now.
Some opcodes were implemented along the way.
svn-id: r14735
2004-08-25 02:12:03 +00:00
Travis Howell
531b570394
HE 7.2 uses different size in this opcode alone
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svn-id: r14732
2004-08-24 16:02:26 +00:00
Travis Howell
35a354bab7
That should not have been removed
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svn-id: r14731
2004-08-24 15:25:32 +00:00
Travis Howell
f16065d86d
Remove some old/duplicate code.
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Add a few more functions/stubs for HE 7.2
Moved HE 7.2 o_resourceRoutine() specifics.
svn-id: r14727
2004-08-24 11:17:28 +00:00
Travis Howell
6d62e7ec66
Another stub
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svn-id: r14720
2004-08-23 14:11:53 +00:00
Travis Howell
25ccf3a0ee
Another He 7.2 function
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svn-id: r14719
2004-08-23 14:03:54 +00:00
Travis Howell
42fb68694d
Minor cleanup
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svn-id: r14718
2004-08-23 12:19:08 +00:00
Travis Howell
4f55b334eb
Re-order opcodes
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svn-id: r14714
2004-08-23 11:20:25 +00:00
Travis Howell
2b2b55be90
Ooops
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svn-id: r14713
2004-08-23 10:59:53 +00:00
Travis Howell
d35660a6cb
Switch to case
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svn-id: r14712
2004-08-23 10:52:10 +00:00
Travis Howell
d8aa922695
Switch function to He 7.2
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svn-id: r14711
2004-08-23 10:46:00 +00:00
Travis Howell
bbc75e4220
Add He 7.2 class
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svn-id: r14709
2004-08-23 10:34:50 +00:00
Travis Howell
bb5cae10b4
More HE 7.2 changes
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svn-id: r14707
2004-08-23 09:18:55 +00:00
Travis Howell
bbfe489e9f
More changes for He 7.2 games
...
Might need HE7.2 class eventually
svn-id: r14704
2004-08-23 08:41:23 +00:00
Travis Howell
dffbcceb91
Add opcode
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svn-id: r14695
2004-08-23 05:23:58 +00:00
Max Horn
b20187a0e9
Cursor code cleanup
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svn-id: r14690
2004-08-22 23:38:00 +00:00
Max Horn
239aa2b062
Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft
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svn-id: r14607
2004-08-14 15:14:01 +00:00
Travis Howell
5b7157e3c9
Match disasm., applies to The Dig too.
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svn-id: r14167
2004-07-04 12:06:17 +00:00