13321 Commits

Author SHA1 Message Date
Travis Howell
fc59dcae3e Return correct object x/y position
svn-id: r17308
2005-03-31 12:58:11 +00:00
Travis Howell
a78e0d0b82 Add some missing code.
svn-id: r17307
2005-03-31 09:56:14 +00:00
Robert Göffringmann
861cdd9db2 fixed headers. -_-
svn-id: r17306
2005-03-31 07:50:33 +00:00
Robert Göffringmann
bd81feb996 Playstation2 Port: initial import
svn-id: r17305
2005-03-31 05:35:04 +00:00
Travis Howell
5a890eedd3 Add code for more o90_getPolygonOverlap() cases.
svn-id: r17304
2005-03-31 02:28:14 +00:00
Eugene Sandulenko
d9a3cb0a62 Added Russian puttcirc.
svn-id: r17303
2005-03-31 01:16:14 +00:00
Eugene Sandulenko
f4c50eff95 Switch to headerless PRG data for MM NES for better compatibility.
svn-id: r17302
2005-03-30 23:25:49 +00:00
Eugene Sandulenko
9c772ce7d8 Forgot to init _encbyte in MemoryReadStream.
svn-id: r17301
2005-03-30 22:01:17 +00:00
Eugene Sandulenko
7ae3da082e Support for direct reading from NES ROM:
o extend MemoryReadStream with XOR facility
  o implement MemoryWriteStream
  o _fileHandle now is a reference to BaseScummFile class and is created on the fly
  o implement ScummNESFile class which is basically extract_mm_nes utility
  o update NES MM md5's due to above changes

NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename
ROM to standard conventional name 'Maniac Mansion (XXX).nes'

svn-id: r17300
2005-03-30 21:59:12 +00:00
Gregory Montoir
63911718ee Added warnings if duplicate md5s are found, as suggested in bug report #1167146
svn-id: r17299
2005-03-30 20:20:06 +00:00
Max Horn
c1b948ff12 This is now obsolete
svn-id: r17298
2005-03-30 17:37:35 +00:00
Max Horn
ebb49d5cfe In V7/V8 games, just always call translateText, it'll check for the '/' prefix anyway (this allows us to perform additional magic in it, should we need to, e.g. to fix bug #1172655)
svn-id: r17297
2005-03-30 17:30:47 +00:00
Travis Howell
b5eb59dff1 Ooops
svn-id: r17296
2005-03-30 14:54:23 +00:00
Travis Howell
644bced723 *** empty log message ***
svn-id: r17295
2005-03-30 14:32:01 +00:00
Travis Howell
b93b50809a Correct return values were lost in last commit.
Also revert cleanup from scumm/akos.cpp revision 1.185.
Clipping isn't compatible, due to possible negative values.

svn-id: r17294
2005-03-30 14:12:57 +00:00
Travis Howell
41f910b5ad Revert cleanup from scumm/gfx.cpp revision 2.348.
Clipping isn't compatible, due to negative values.

Fixes many sprite glitches, since code is used to calculating offsets for images.

svn-id: r17293
2005-03-30 13:34:24 +00:00
Travis Howell
6bb533f936 Cleanup
svn-id: r17292
2005-03-30 11:49:53 +00:00
Travis Howell
bace6b5a24 Add comment
svn-id: r17291
2005-03-30 05:47:44 +00:00
Travis Howell
b1da5a46c7 Switch warnings to errors, to make sure any use isn't missed.
svn-id: r17290
2005-03-30 03:36:31 +00:00
Andrew Kurushin
516b1b3748 fixed script params (some fair animals should walk now)
svn-id: r17289
2005-03-29 22:14:20 +00:00
Andrew Kurushin
0266fcbd4b fixed small bug
svn-id: r17288
2005-03-29 21:18:39 +00:00
Andrew Kurushin
6bc301810b fixed gcc ISO C++ error
svn-id: r17287
2005-03-29 19:16:46 +00:00
Andrew Kurushin
1b4b92c0f5 endScene now aborts all running threads (fixing Okk stuckiness on way out of tent)
svn-id: r17286
2005-03-29 17:54:53 +00:00
Travis Howell
ba98e11eb1 Rename sprite functions
svn-id: r17285
2005-03-29 14:11:08 +00:00
Travis Howell
b7f5e4cff6 Remove unused array.
svn-id: r17284
2005-03-29 13:49:17 +00:00
Travis Howell
3e2be22926 Add temp. hack for sprite redraws
svn-id: r17283
2005-03-29 09:32:43 +00:00
Travis Howell
7c4b5b2a58 Should continue the main loop, not inner loop.
Fixes using sprites in circdemo

svn-id: r17282
2005-03-29 09:24:41 +00:00
Travis Howell
56a2f204a5 Limit to scumm 7+ games again, it should not be checked in HE games.
svn-id: r17281
2005-03-29 00:26:51 +00:00
Max Horn
414fbd0491 Moved ObjectClass to object.h
svn-id: r17280
2005-03-28 22:37:30 +00:00
Max Horn
c13f6b9cbb Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?)
svn-id: r17279
2005-03-28 20:34:18 +00:00
Max Horn
9ca1a88803 Moved NES stuff in class Gdi into a struct _NES
svn-id: r17278
2005-03-28 20:27:12 +00:00
Max Horn
c5a77afb01 Cleaned up the object mode code; removed the friend class ScummEngine from class Gdi; moved dither code to ScummEngine
svn-id: r17277
2005-03-28 20:18:36 +00:00
Max Horn
6d62b11af7 typo
svn-id: r17276
2005-03-28 20:17:21 +00:00
Max Horn
27c73db5c2 Fix for bug #1172037 (MANIAC v2: crash on mansion (regression))
svn-id: r17275
2005-03-28 19:49:02 +00:00
Max Horn
7a91277c4e Updated credits using credits.pl
svn-id: r17274
2005-03-28 19:47:57 +00:00
Travis Howell
1b940f9811 Update HE issues
svn-id: r17273
2005-03-28 13:17:46 +00:00
Travis Howell
22affb0382 Check class of object number, not loop.
Cleanup.

svn-id: r17272
2005-03-28 11:38:04 +00:00
Travis Howell
2f2ca8ac21 HE80+ reports whole _classData value of object, if no args are given.
Fixes exit arrows in later HE games.

svn-id: r17271
2005-03-28 10:14:08 +00:00
Travis Howell
11e1e246cc findObject in HE72+ only checks object bounds
findObject in He70/71 only needs additional polygon check

svn-id: r17270
2005-03-28 10:02:22 +00:00
Travis Howell
26f4124873 Typo
svn-id: r17269
2005-03-28 09:43:09 +00:00
Eugene Sandulenko
dbfeb393aa Patch from Quietust for MM NES
o Fix number of global objects
 o Camera-related differences
 o Proper user states
 o Updated MD5 for new 00.lfl

svn-id: r17268
2005-03-27 21:21:05 +00:00
Max Horn
ca8899e3c1 Add support for the .tex credits
svn-id: r17265
2005-03-27 18:35:52 +00:00
Max Horn
c9969b725b Fix doc compilation
svn-id: r17264
2005-03-27 18:29:09 +00:00
Max Horn
0385473761 Credit Robert Kelsen as Slackware packager
svn-id: r17263
2005-03-27 18:14:37 +00:00
Max Horn
cd1a4b141e Updated slackware files from Robert Kelsen
svn-id: r17262
2005-03-27 18:13:08 +00:00
Max Horn
e80cdab64b Patch #1171300: ListWidget + Chooser Patch
svn-id: r17260
2005-03-27 11:27:07 +00:00
Max Horn
abcf7bf2de Tie the AKOS code into the new costume infrastructure, too
svn-id: r17259
2005-03-27 01:07:22 +00:00
Max Horn
5bd26a52df More costume code restructuring
svn-id: r17258
2005-03-27 00:42:53 +00:00
Max Horn
446be21239 Started to overhaul the costume infrastructure a bit, properly separating the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later)
svn-id: r17257
2005-03-27 00:23:38 +00:00
Eugene Sandulenko
49ad27e845 Gray actor palettes in flahslight mode for NES from Quietust.
svn-id: r17256
2005-03-26 23:40:01 +00:00