Travis Howell
c77df77180
Use talkie resource for HE 99+ games.
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svn-id: r15015
2004-09-12 01:12:06 +00:00
Travis Howell
ad6c8217bc
Add case
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svn-id: r15014
2004-09-12 00:52:14 +00:00
Travis Howell
09dfaa924e
Add some HE90+ opcodes
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svn-id: r15013
2004-09-12 00:48:16 +00:00
Travis Howell
867809fb1d
Add stub case for now.
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svn-id: r15012
2004-09-11 14:14:07 +00:00
Travis Howell
26a83df853
Seems to be off by 1.
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svn-id: r15011
2004-09-11 13:47:18 +00:00
Travis Howell
1a2c46fa72
Should be HE99
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svn-id: r15010
2004-09-11 13:37:26 +00:00
Travis Howell
2be3bff2a6
Should be HE99
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svn-id: r15009
2004-09-11 13:30:24 +00:00
Travis Howell
4273937590
Local script difference in HE 99 games.
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svn-id: r15008
2004-09-11 13:22:45 +00:00
Travis Howell
c8e65e1c8f
Ooops
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svn-id: r15007
2004-09-11 12:55:50 +00:00
Travis Howell
b495c7ea07
Use random talk animation in HE 80+ games for now.
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svn-id: r15006
2004-09-11 12:22:06 +00:00
Eugene Sandulenko
ecddda094a
Update with alternate floppy loom.
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svn-id: r15005
2004-09-11 08:50:45 +00:00
Travis Howell
8144bc100b
Update this one too.
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svn-id: r15004
2004-09-11 03:10:31 +00:00
Travis Howell
e372b145b8
Correct object state.
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svn-id: r15002
2004-09-11 03:02:37 +00:00
Travis Howell
a636f2ce91
Not popping enough.
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svn-id: r15001
2004-09-11 01:44:08 +00:00
Travis Howell
5e8ccb315f
Add stub
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svn-id: r15000
2004-09-11 00:49:22 +00:00
Travis Howell
28c0ea02a3
Add stubs
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svn-id: r14999
2004-09-10 14:31:20 +00:00
Travis Howell
6fda040ac6
Minor correction
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svn-id: r14998
2004-09-10 14:29:36 +00:00
James Brown
a427d72d04
Store SCUMM md5s in save game. Save format bump.
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svn-id: r14996
2004-09-10 12:13:03 +00:00
Travis Howell
71866c1287
Correct HSHD sounds
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svn-id: r14995
2004-09-10 12:07:53 +00:00
Travis Howell
f16ee4dfaf
*** empty log message ***
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svn-id: r14994
2004-09-10 11:01:17 +00:00
Travis Howell
c1fe9cefd3
Rename opcode
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svn-id: r14993
2004-09-10 10:55:43 +00:00
Travis Howell
00452c4073
Ooops
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svn-id: r14992
2004-09-10 10:45:22 +00:00
Travis Howell
98f8433396
Missed line
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svn-id: r14991
2004-09-10 10:43:10 +00:00
Travis Howell
0ed136f0c6
Add HE vars
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svn-id: r14990
2004-09-10 10:39:10 +00:00
Travis Howell
a33a6cfe07
Update HE72+ vars
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svn-id: r14989
2004-09-10 09:22:31 +00:00
Travis Howell
9a22fe5c2d
Add updated fredd2
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svn-id: r14988
2004-09-10 03:36:39 +00:00
Travis Howell
0a3ca185e0
Check _scummVar size of restart too.
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svn-id: r14987
2004-09-10 02:03:31 +00:00
Travis Howell
67f7c40446
Ooops, actually clear _roomVars.
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svn-id: r14986
2004-09-10 01:55:37 +00:00
Travis Howell
c7d28132b4
Save game changes for HE80+ games.
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svn-id: r14985
2004-09-10 01:03:01 +00:00
Travis Howell
655728fe7d
Change needed for HE 71 too.
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svn-id: r14984
2004-09-09 14:07:51 +00:00
Travis Howell
9eb69ed03a
Use screen width, not hard coded value.
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svn-id: r14983
2004-09-09 13:54:32 +00:00
Travis Howell
1502b39634
Correction
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svn-id: r14982
2004-09-09 11:50:23 +00:00
Gregory Montoir
3232d22f5f
correction
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svn-id: r14981
2004-09-09 11:12:22 +00:00
Travis Howell
1131a70e00
Add HE 70 version changes.
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svn-id: r14980
2004-09-09 10:44:17 +00:00
Travis Howell
62ba3e9a58
Corrections
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svn-id: r14979
2004-09-09 10:36:10 +00:00
Eugene Sandulenko
b4fa1914e4
Fix bug in ScummEngine_v7he::getCharsetOffset()
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svn-id: r14978
2004-09-09 10:08:39 +00:00
Travis Howell
84549db76a
Oops
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svn-id: r14977
2004-09-09 07:32:03 +00:00
Travis Howell
5e9b5a0594
Ooops
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svn-id: r14976
2004-09-09 07:29:49 +00:00
Travis Howell
f6b4532086
Duplicate
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svn-id: r14975
2004-09-09 04:44:46 +00:00
Travis Howell
2bc880a929
Add later spy fox 1 version.
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svn-id: r14974
2004-09-09 04:27:57 +00:00
Travis Howell
1e0e9e0e03
Fix dog regression.
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svn-id: r14973
2004-09-09 04:16:57 +00:00
Travis Howell
9f95f2a614
Add extra opcodes for freddi2
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Allow akos to play any actor sound.
svn-id: r14972
2004-09-09 04:05:31 +00:00
Travis Howell
95a5e3d951
Minor correction
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svn-id: r14971
2004-09-09 02:21:48 +00:00
Travis Howell
6f7a3713b3
Disable for now
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svn-id: r14970
2004-09-09 02:20:03 +00:00
Travis Howell
d95dde2963
Cases don't exist in HE80.
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svn-id: r14969
2004-09-09 02:10:05 +00:00
Eugene Sandulenko
0d647f4101
Implement HE 80+ wiz-based cursors. Current implementation is a dirty
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hack because drawWizImage has much more code in these games comparably
to 72 games. Also they pass cursor parameters in a quite obscure way.
svn-id: r14968
2004-09-09 01:53:23 +00:00
Travis Howell
f6d2be2848
Add missing section for C022
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svn-id: r14967
2004-09-08 22:36:05 +00:00
Eugene Sandulenko
d28581ed46
Semi-working akos codec32.
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svn-id: r14966
2004-09-08 21:38:44 +00:00
Gregory Montoir
7593129d98
some AKOS tweaks for HE72/80
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svn-id: r14965
2004-09-08 21:14:12 +00:00
Travis Howell
1a9d6e023b
Fix pjs-demo
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svn-id: r14964
2004-09-08 14:49:15 +00:00