4313 Commits

Author SHA1 Message Date
Robert Göffringmann
c79d40e1e3 small fix and added skyText destructor
svn-id: r7617
2003-05-17 20:04:05 +00:00
Jonathan Gray
d85abe1737 I thought it would be clear from the comments that this was needed for the atari st zak demo, which seems to still be the case
svn-id: r7616
2003-05-17 19:11:59 +00:00
Jamieson Christian
93825ff948 Fixed program change msgs being sent under Adlib
svn-id: r7615
2003-05-17 19:07:45 +00:00
Jamieson Christian
fcc11d19fa Added imuse_multimidi to debugger
svn-id: r7614
2003-05-17 19:03:25 +00:00
Max Horn
3576b8e168 yet another V2 sentence fix (now clicking on objects in Zak causes Zak to talk to it - but he gets stuck after some time)
svn-id: r7613
2003-05-17 18:42:31 +00:00
Max Horn
30271732be some sentence fixes
svn-id: r7612
2003-05-17 18:30:47 +00:00
Max Horn
33abb1f04a V2 actor heads fixed (to their shoulders, ha-ha... errm ... I thought it was funny when I wrote it 8-)
svn-id: r7611
2003-05-17 18:07:07 +00:00
Jamieson Christian
c88e0b5301 Fixed Adlib sound problem on old (small header) games. Thanks for eriktorbjorn for the material that led to the solution.
svn-id: r7610
2003-05-17 17:20:27 +00:00
Max Horn
a6d1c3e151 no no, bad hack be gone :-)
svn-id: r7609
2003-05-17 15:51:11 +00:00
Jamieson Christian
d157b48876 Removed mididrv.cpp, added seq.cpp
svn-id: r7608
2003-05-17 14:31:21 +00:00
Jamieson Christian
ccac1ab803 New seq.cpp, deprecated mididrv.cpp, removed non-Windows MIDI drivers from project
svn-id: r7607
2003-05-17 14:29:08 +00:00
Jamieson Christian
e880007175 Absorbed last tidbits of mididrv.cpp into other files
svn-id: r7606
2003-05-17 14:27:58 +00:00
Jamieson Christian
66cbaa1df7 Moved SEQ driver to its own file
svn-id: r7605
2003-05-17 14:26:58 +00:00
Jamieson Christian
61c2430a98 Moved SEQ to its own file
svn-id: r7604
2003-05-17 14:24:19 +00:00
Max Horn
4cc3a466d0 init vars to 255 if they are not defined for all Scumm versions
svn-id: r7603
2003-05-17 10:04:30 +00:00
Travis Howell
a91b28848c Add simon1amiga to debug
svn-id: r7602
2003-05-17 08:54:46 +00:00
James Brown
0b3d9df5b2 Oops, remove debug crapola
svn-id: r7601
2003-05-17 06:34:24 +00:00
James Brown
e5d7459d98 Move some hacks around
svn-id: r7600
2003-05-17 06:33:34 +00:00
James Brown
6db28696e4 Fix invalid variable
svn-id: r7599
2003-05-17 06:18:34 +00:00
James Brown
2813d48e92 Cleanup
svn-id: r7598
2003-05-17 06:14:08 +00:00
James Brown
99b26a5684 Name some vars
svn-id: r7597
2003-05-17 06:04:22 +00:00
James Brown
72186895b4 Some stuff that's happened.
svn-id: r7596
2003-05-17 05:57:19 +00:00
Jamieson Christian
d203a5f501 Removed debugrl modules
svn-id: r7595
2003-05-17 03:10:51 +00:00
Jamieson Christian
5a1e994d02 Added command line options for
native MT-32 support and
combination Adilb/native MIDI drivers.

svn-id: r7594
2003-05-17 03:06:16 +00:00
Jonathan Gray
1f7ebc70d8 add stub for a hev7 op
svn-id: r7593
2003-05-17 01:57:54 +00:00
Max Horn
3a145f50e7 disable assert in o2_putActor for now (is triggered in Zak intro); cleanup
svn-id: r7592
2003-05-17 01:01:05 +00:00
Max Horn
56d6443b19 fixed object walk_x/walk_y for V2 games
svn-id: r7591
2003-05-17 00:59:47 +00:00
Max Horn
6ed1d415b5 for v2 games, make space the pause key
svn-id: r7590
2003-05-17 00:37:53 +00:00
Max Horn
58ab6d5039 proper walk animation in Zak (at the expense of Zak's head, for now ;-)
svn-id: r7589
2003-05-17 00:33:29 +00:00
Jonathan Gray
21264fa23a newline to make gcc happy
svn-id: r7588
2003-05-17 00:15:52 +00:00
Max Horn
3244a79d46 V2 camera fix (again thanks MadMoose)
svn-id: r7587
2003-05-16 23:54:58 +00:00
Max Horn
92a71eed10 fixed o2_drawObject (thx MadMoose)
svn-id: r7586
2003-05-16 23:50:56 +00:00
Jamieson Christian
124a34f72a Fixed volume fader problem under multiple MIDI drivers
svn-id: r7585
2003-05-16 23:13:47 +00:00
Jamieson Christian
48f73469e0 Redesigned -t option
svn-id: r7584
2003-05-16 22:28:33 +00:00
Max Horn
64d9c75c2d cleanup
svn-id: r7583
2003-05-16 22:11:49 +00:00
Jamieson Christian
5a15ce808a Feature [557411] Adlib sound effects with GM drivers.
Support for simultaneous drivers is based on a
#define in imuse.cpp, and is disabled by default.

svn-id: r7582
2003-05-16 22:00:33 +00:00
Max Horn
a455082996 added roomobj dumping for bundle games (was trivial it turns out :-)
svn-id: r7581
2003-05-16 21:31:15 +00:00
Jamieson Christian
3533843ac8 And yet more cleanup
svn-id: r7580
2003-05-16 21:06:54 +00:00
Jamieson Christian
9540497263 Added SysEx hooks
svn-id: r7579
2003-05-16 21:05:58 +00:00
Jamieson Christian
053e7cb71e More IMuse cleanup
svn-id: r7578
2003-05-16 20:38:04 +00:00
Jamieson Christian
0ece527a69 FINALLY got MI2 Woodtick music working!
svn-id: r7577
2003-05-16 19:16:43 +00:00
Jonathan Gray
52832cc954 some updates that get us up to the bootscripts of he v7 games before erroring out on unimplemented opcodes
svn-id: r7576
2003-05-16 16:09:16 +00:00
Jamieson Christian
e503df12a6 Corrected overly aggressive MIDI channel reallocation
svn-id: r7575
2003-05-16 15:48:01 +00:00
Robert Göffringmann
50bbfe0372 added SFX support
svn-id: r7574
2003-05-16 15:33:18 +00:00
James Brown
914d886769 test stuff
svn-id: r7573
2003-05-16 12:58:49 +00:00
Jonathan Gray
ce6e5993c3 add hev7 target to test with
svn-id: r7572
2003-05-16 11:45:05 +00:00
Jonathan Gray
0d7184aa00 GF_AFTER_HEV7
svn-id: r7571
2003-05-16 11:29:16 +00:00
Max Horn
9e5f46e635 fixed V2 verb scripts
svn-id: r7570
2003-05-16 10:35:15 +00:00
Max Horn
30d31f6d03 print some useful info, too
svn-id: r7569
2003-05-16 10:00:03 +00:00
Travis Howell
61fdee0b42 Typo
svn-id: r7568
2003-05-16 09:51:59 +00:00