Commit Graph

3535 Commits

Author SHA1 Message Date
Max Horn
c7f298702a fixed my box size hack
svn-id: r6999
2003-04-13 01:51:24 +00:00
Max Horn
06810ea184 oops, copy&paste, I should avoid 'em or check better :-(
svn-id: r6998
2003-04-12 20:19:29 +00:00
Max Horn
3ffafcfdf3 just in case...
svn-id: r6997
2003-04-12 20:12:52 +00:00
Max Horn
46a6fc69c0 loadCharset(0) for GF_OLD_BUNDLE - 'fixes' indydemo to an extent
svn-id: r6996
2003-04-12 20:07:08 +00:00
Max Horn
bfb5b19758 oops
svn-id: r6995
2003-04-12 19:51:43 +00:00
Max Horn
951e5cfe98 fixed costume code for OLD_BUNDLE (but boy, this is hackish... we rather should shift all the other costume datas by 2 or 4 bytes)
svn-id: r6994
2003-04-12 19:51:14 +00:00
Max Horn
bd2011467b hacked in some verb object support for OLD_BUNDLE (drawVerbBitmap part not yet tested; but the setVerbObject is needed now already)
svn-id: r6993
2003-04-12 19:44:06 +00:00
Max Horn
a33e4dddac ignore sound resource in OLD_BUNDLE games for now
svn-id: r6992
2003-04-12 19:42:12 +00:00
Max Horn
fc08a317b0 fixed OLD_BUNDLE object image offset
svn-id: r6991
2003-04-12 18:43:23 +00:00
Max Horn
32c7c4eb6b fixed (?) local script offests for OLD_BUNDLE games
svn-id: r6990
2003-04-12 17:59:24 +00:00
Max Horn
fb1409937e center close button
svn-id: r6989
2003-04-12 17:22:20 +00:00
Max Horn
68f67c98e6 incresed button width a little more for spanish games
svn-id: r6988
2003-04-12 17:19:28 +00:00
Jonathan Gray
1f48f9cc5f hack around wrong costume in indy3 until a proper solution is found
svn-id: r6987
2003-04-12 13:13:01 +00:00
Max Horn
3fcac728a8 added GF_OLD_BUNDLE to findObjectInRoom
svn-id: r6986
2003-04-12 12:58:20 +00:00
Max Horn
95f6141c71 fixed OLD_BUNDLE entry script (d'oh!) and dump entry/exit script for OLD_BUNDLE games, too
svn-id: r6985
2003-04-12 12:03:55 +00:00
Max Horn
a236803241 cleanup
svn-id: r6984
2003-04-12 11:44:15 +00:00
Paweł Kołodziejski
bab3f0d9f9 added adlib default for loom and enabled zak
svn-id: r6983
2003-04-12 09:46:48 +00:00
Paweł Kołodziejski
9079a51cf2 fixed stupid bug
svn-id: r6982
2003-04-12 09:36:10 +00:00
Paweł Kołodziejski
6d4b748199 fixes zplanes for nonblocked games
svn-id: r6981
2003-04-12 09:31:00 +00:00
Paweł Kołodziejski
6c2dd8b4d2 fixed setting local scripts for unblocked games
svn-id: r6980
2003-04-12 07:06:19 +00:00
Max Horn
b015b07d22 oops, forgot debug output
svn-id: r6979
2003-04-12 02:39:16 +00:00
Max Horn
b89a2ca142 doh... best way to check for 16 color games is to check for 16 color games, isn't it? :-)
svn-id: r6978
2003-04-12 02:38:40 +00:00
Max Horn
9750a2407c lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets further :-)
svn-id: r6977
2003-04-12 02:09:00 +00:00
Max Horn
dbff83a88b fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, plus 2 unknown bytes)
svn-id: r6976
2003-04-11 22:15:59 +00:00
Paweł Kołodziejski
6fef5f77ad fix for cursor image in the loom ega
svn-id: r6975
2003-04-11 20:21:32 +00:00
Max Horn
51b430b088 factored out some common code
svn-id: r6974
2003-04-11 20:05:37 +00:00
Paweł Kołodziejski
fd28237eb8 added loading object flags for loom ega
svn-id: r6973
2003-04-11 16:25:09 +00:00
Jonathan Gray
91c6f38ed4 stop loom pass demo from erroring out
svn-id: r6972
2003-04-11 12:57:41 +00:00
Max Horn
9b6cb4ba1e fixes V3/OLD_BUNDLE res reading
svn-id: r6971
2003-04-11 11:51:41 +00:00
Jonathan Gray
90f4e8c457 missed a bit
svn-id: r6970
2003-04-11 11:50:39 +00:00
Jonathan Gray
d9b60724f1 add monkeyega to supported list of games
svn-id: r6969
2003-04-11 11:44:42 +00:00
Max Horn
929a2fe927 cleanup
svn-id: r6968
2003-04-11 11:40:56 +00:00
Max Horn
8c78049154 made unblocked games get a little farther before crashing
svn-id: r6967
2003-04-11 11:40:35 +00:00
Jonathan Gray
16713d1176 make monkeyega intro work :)
svn-id: r6966
2003-04-11 05:31:45 +00:00
Paweł Kołodziejski
c4a51041d4 fix for ega palette, more
svn-id: r6965
2003-04-11 05:31:18 +00:00
Paweł Kołodziejski
f1aa6daf00 fix for ega palette
svn-id: r6964
2003-04-11 05:22:28 +00:00
Jonathan Gray
8febecac27 spelling
svn-id: r6963
2003-04-11 03:57:09 +00:00
Travis Howell
61d103220c Auto detect monkeyega and pass
Use adlib by default in monkeyega and pass

svn-id: r6962
2003-04-11 02:43:12 +00:00
Paweł Kołodziejski
c275874f8c fixed o5_actorSet (scale only one param), and added handle for actor sound
svn-id: r6961
2003-04-10 20:42:50 +00:00
Paweł Kołodziejski
90d22c8d6a turn on scaled actors in ega blocked games
svn-id: r6960
2003-04-10 19:58:26 +00:00
Paweł Kołodziejski
5418f6d6bd fixed zplanes and a little palette changes for ega blocked games
svn-id: r6959
2003-04-10 19:30:01 +00:00
Joost Peters
81ac7cc8f8 fixed GP32 port
svn-id: r6958
2003-04-10 13:44:50 +00:00
Jonathan Gray
e169b15efa use shadowPalette for ega stuff
svn-id: r6957
2003-04-10 12:20:36 +00:00
Jonathan Gray
4572cc565a update 16 colour palette
svn-id: r6956
2003-04-10 12:13:09 +00:00
Jonathan Gray
136b4c32b6 blocked ega games now look like they should thanks to aquadran
svn-id: r6955
2003-04-10 11:34:51 +00:00
Jonathan Gray
8595e9de42 palette changes from aquadran who can't use cvs atm
svn-id: r6954
2003-04-10 07:26:28 +00:00
Jonathan Gray
88327a9f69 add target for passport to adventure
svn-id: r6953
2003-04-10 07:21:31 +00:00
Jonathan Gray
bee1189c5c unmask indy3ega
svn-id: r6952
2003-04-10 06:58:23 +00:00
Jonathan Gray
c3ea143e34 hard to look at dial a pirate when you don't have graphics
svn-id: r6951
2003-04-10 06:18:23 +00:00
Nicolas Bacca
233ef12080 It's correct this time. Really. Trust me.
svn-id: r6950
2003-04-09 21:59:23 +00:00