Max Horn
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c7f298702a
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fixed my box size hack
svn-id: r6999
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2003-04-13 01:51:24 +00:00 |
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Max Horn
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06810ea184
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oops, copy&paste, I should avoid 'em or check better :-(
svn-id: r6998
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2003-04-12 20:19:29 +00:00 |
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Max Horn
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3ffafcfdf3
|
just in case...
svn-id: r6997
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2003-04-12 20:12:52 +00:00 |
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Max Horn
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46a6fc69c0
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loadCharset(0) for GF_OLD_BUNDLE - 'fixes' indydemo to an extent
svn-id: r6996
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2003-04-12 20:07:08 +00:00 |
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Max Horn
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bfb5b19758
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oops
svn-id: r6995
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2003-04-12 19:51:43 +00:00 |
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Max Horn
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951e5cfe98
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fixed costume code for OLD_BUNDLE (but boy, this is hackish... we rather should shift all the other costume datas by 2 or 4 bytes)
svn-id: r6994
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2003-04-12 19:51:14 +00:00 |
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Max Horn
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bd2011467b
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hacked in some verb object support for OLD_BUNDLE (drawVerbBitmap part not yet tested; but the setVerbObject is needed now already)
svn-id: r6993
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2003-04-12 19:44:06 +00:00 |
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Max Horn
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a33e4dddac
|
ignore sound resource in OLD_BUNDLE games for now
svn-id: r6992
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2003-04-12 19:42:12 +00:00 |
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Max Horn
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fc08a317b0
|
fixed OLD_BUNDLE object image offset
svn-id: r6991
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2003-04-12 18:43:23 +00:00 |
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Max Horn
|
32c7c4eb6b
|
fixed (?) local script offests for OLD_BUNDLE games
svn-id: r6990
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2003-04-12 17:59:24 +00:00 |
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Max Horn
|
fb1409937e
|
center close button
svn-id: r6989
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2003-04-12 17:22:20 +00:00 |
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Max Horn
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68f67c98e6
|
incresed button width a little more for spanish games
svn-id: r6988
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2003-04-12 17:19:28 +00:00 |
|
Jonathan Gray
|
1f48f9cc5f
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hack around wrong costume in indy3 until a proper solution is found
svn-id: r6987
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2003-04-12 13:13:01 +00:00 |
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Max Horn
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3fcac728a8
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added GF_OLD_BUNDLE to findObjectInRoom
svn-id: r6986
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2003-04-12 12:58:20 +00:00 |
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Max Horn
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95f6141c71
|
fixed OLD_BUNDLE entry script (d'oh!) and dump entry/exit script for OLD_BUNDLE games, too
svn-id: r6985
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2003-04-12 12:03:55 +00:00 |
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Max Horn
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a236803241
|
cleanup
svn-id: r6984
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2003-04-12 11:44:15 +00:00 |
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Paweł Kołodziejski
|
bab3f0d9f9
|
added adlib default for loom and enabled zak
svn-id: r6983
|
2003-04-12 09:46:48 +00:00 |
|
Paweł Kołodziejski
|
9079a51cf2
|
fixed stupid bug
svn-id: r6982
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2003-04-12 09:36:10 +00:00 |
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Paweł Kołodziejski
|
6d4b748199
|
fixes zplanes for nonblocked games
svn-id: r6981
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2003-04-12 09:31:00 +00:00 |
|
Paweł Kołodziejski
|
6c2dd8b4d2
|
fixed setting local scripts for unblocked games
svn-id: r6980
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2003-04-12 07:06:19 +00:00 |
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Max Horn
|
b015b07d22
|
oops, forgot debug output
svn-id: r6979
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2003-04-12 02:39:16 +00:00 |
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Max Horn
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b89a2ca142
|
doh... best way to check for 16 color games is to check for 16 color games, isn't it? :-)
svn-id: r6978
|
2003-04-12 02:38:40 +00:00 |
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Max Horn
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9750a2407c
|
lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets further :-)
svn-id: r6977
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2003-04-12 02:09:00 +00:00 |
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Max Horn
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dbff83a88b
|
fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, plus 2 unknown bytes)
svn-id: r6976
|
2003-04-11 22:15:59 +00:00 |
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Paweł Kołodziejski
|
6fef5f77ad
|
fix for cursor image in the loom ega
svn-id: r6975
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2003-04-11 20:21:32 +00:00 |
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Max Horn
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51b430b088
|
factored out some common code
svn-id: r6974
|
2003-04-11 20:05:37 +00:00 |
|
Paweł Kołodziejski
|
fd28237eb8
|
added loading object flags for loom ega
svn-id: r6973
|
2003-04-11 16:25:09 +00:00 |
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Jonathan Gray
|
91c6f38ed4
|
stop loom pass demo from erroring out
svn-id: r6972
|
2003-04-11 12:57:41 +00:00 |
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Max Horn
|
9b6cb4ba1e
|
fixes V3/OLD_BUNDLE res reading
svn-id: r6971
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2003-04-11 11:51:41 +00:00 |
|
Jonathan Gray
|
90f4e8c457
|
missed a bit
svn-id: r6970
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2003-04-11 11:50:39 +00:00 |
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Jonathan Gray
|
d9b60724f1
|
add monkeyega to supported list of games
svn-id: r6969
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2003-04-11 11:44:42 +00:00 |
|
Max Horn
|
929a2fe927
|
cleanup
svn-id: r6968
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2003-04-11 11:40:56 +00:00 |
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Max Horn
|
8c78049154
|
made unblocked games get a little farther before crashing
svn-id: r6967
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2003-04-11 11:40:35 +00:00 |
|
Jonathan Gray
|
16713d1176
|
make monkeyega intro work :)
svn-id: r6966
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2003-04-11 05:31:45 +00:00 |
|
Paweł Kołodziejski
|
c4a51041d4
|
fix for ega palette, more
svn-id: r6965
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2003-04-11 05:31:18 +00:00 |
|
Paweł Kołodziejski
|
f1aa6daf00
|
fix for ega palette
svn-id: r6964
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2003-04-11 05:22:28 +00:00 |
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Jonathan Gray
|
8febecac27
|
spelling
svn-id: r6963
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2003-04-11 03:57:09 +00:00 |
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Travis Howell
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61d103220c
|
Auto detect monkeyega and pass
Use adlib by default in monkeyega and pass
svn-id: r6962
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2003-04-11 02:43:12 +00:00 |
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Paweł Kołodziejski
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c275874f8c
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fixed o5_actorSet (scale only one param), and added handle for actor sound
svn-id: r6961
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2003-04-10 20:42:50 +00:00 |
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Paweł Kołodziejski
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90d22c8d6a
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turn on scaled actors in ega blocked games
svn-id: r6960
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2003-04-10 19:58:26 +00:00 |
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Paweł Kołodziejski
|
5418f6d6bd
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fixed zplanes and a little palette changes for ega blocked games
svn-id: r6959
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2003-04-10 19:30:01 +00:00 |
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Joost Peters
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81ac7cc8f8
|
fixed GP32 port
svn-id: r6958
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2003-04-10 13:44:50 +00:00 |
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Jonathan Gray
|
e169b15efa
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use shadowPalette for ega stuff
svn-id: r6957
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2003-04-10 12:20:36 +00:00 |
|
Jonathan Gray
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4572cc565a
|
update 16 colour palette
svn-id: r6956
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2003-04-10 12:13:09 +00:00 |
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Jonathan Gray
|
136b4c32b6
|
blocked ega games now look like they should thanks to aquadran
svn-id: r6955
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2003-04-10 11:34:51 +00:00 |
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Jonathan Gray
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8595e9de42
|
palette changes from aquadran who can't use cvs atm
svn-id: r6954
|
2003-04-10 07:26:28 +00:00 |
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Jonathan Gray
|
88327a9f69
|
add target for passport to adventure
svn-id: r6953
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2003-04-10 07:21:31 +00:00 |
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Jonathan Gray
|
bee1189c5c
|
unmask indy3ega
svn-id: r6952
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2003-04-10 06:58:23 +00:00 |
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Jonathan Gray
|
c3ea143e34
|
hard to look at dial a pirate when you don't have graphics
svn-id: r6951
|
2003-04-10 06:18:23 +00:00 |
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Nicolas Bacca
|
233ef12080
|
It's correct this time. Really. Trust me.
svn-id: r6950
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2003-04-09 21:59:23 +00:00 |
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