Fabio Battaglia
68dd99643c
DINGUX and N64: changes to dists targets
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Run instructions to copy engine data only if there is really some
datafiles to copy for the built engines.
svn-id: r52656
2010-09-09 13:30:15 +00:00
Fabio Battaglia
43a142bbff
N64: saner fake date in getDateAndTime
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- Set the fake date in 2010 instead of year 3800
svn-id: r52644
2010-09-08 21:18:22 +00:00
Fabio Battaglia
0288f60f19
CONFIGURE and N64: add n64.mk with nintendo64 specific dist targets
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svn-id: r52641
2010-09-08 18:04:38 +00:00
Fabio Battaglia
9349bec6db
N64: add some comments to code
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svn-id: r52277
2010-08-22 14:23:37 +00:00
Fabio Battaglia
c31eba471d
N64: small fix to the port readme
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svn-id: r52275
2010-08-22 14:15:39 +00:00
Fabio Battaglia
43349a4cbf
N64: fix some signed/unsigned int comparison warnings
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svn-id: r52270
2010-08-22 09:59:46 +00:00
Fabio Battaglia
882ed43427
N64: Remove some unused variable and silence some signed/unsigned comparison warnings
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svn-id: r52262
2010-08-21 14:36:40 +00:00
Fabio Battaglia
bde60490ad
N64: mention hkz-libn64 download location in port readme
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svn-id: r51656
2010-08-02 20:28:14 +00:00
Fabio Battaglia
2e94391d98
CONFIGURE: add support for N64 port to configure
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svn-id: r51581
2010-08-01 17:16:39 +00:00
Max Horn
d22ebd358d
BUILD: Unify how MODULE_DIRS is computed for backends
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This should help avoid situations where MODULE_DIRS is not set to a
complete list of build dirs (which causes troubles with the automatic
header dependency detection logic).
On the long run, we should replace the relevant code by a macro or also
use rules.mk for this (with yet another if/else case add to it).
svn-id: r51467
2010-07-29 13:03:21 +00:00
Max Horn
264d17ccc7
BUILD: Compile & link certain files only for specific BACKEND values
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svn-id: r51465
2010-07-29 13:02:14 +00:00
Andre Heider
a3e428f6db
Rename DISABLE_*SCALERS to USE_*SCALERS, and move the mk/cpp defines to configure.
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svn-id: r48977
2010-05-09 11:00:17 +00:00
Fabio Battaglia
b99508da84
N64: Remove a potentially dangerous define in makefile
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svn-id: r48975
2010-05-09 09:50:19 +00:00
Max Horn
81a698d0a0
Convert some occurences of StringList to StringArray;
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try to fix compile error in GP2x code
svn-id: r48286
2010-03-18 15:44:59 +00:00
Max Horn
9b837d66d4
Replace Audio::MixerImpl::setOutputRate with a new 'sampleRate' param to the MixerImpl constructor
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svn-id: r48238
2010-03-11 23:39:51 +00:00
Max Horn
c97ee14a65
Remove last traces of OSystem::getOutputSampleRate()
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svn-id: r48229
2010-03-10 21:01:44 +00:00
Max Horn
5af51ba9a1
N64: code formatting
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svn-id: r48228
2010-03-10 20:58:09 +00:00
Fabio Battaglia
5f6e0c3e94
N64: Use mips timer to partially simulate an RTC for the n64 port
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svn-id: r48170
2010-03-06 13:49:20 +00:00
Fabio Battaglia
4f74853f93
N64: Reduce N64 mouse sensibility a bit
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svn-id: r48169
2010-03-06 12:59:19 +00:00
Fabio Battaglia
2741705758
N64: change how asserts are printed
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svn-id: r48153
2010-02-28 13:09:09 +00:00
Fabio Battaglia
9fcbfc180e
N64: added list of required devices to use the port
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svn-id: r48146
2010-02-27 11:44:35 +00:00
Fabio Battaglia
8658040553
N64: correct control buttons naming
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svn-id: r48145
2010-02-27 11:08:42 +00:00
Fabio Battaglia
deab6f83cd
N64: Add a preliminary port specific readme
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svn-id: r48144
2010-02-27 10:34:33 +00:00
Fabio Battaglia
6876e1f9de
N64: some input related cleanup
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svn-id: r48129
2010-02-25 20:58:52 +00:00
Fabio Battaglia
2ca06e3e0a
N64: force screen update after hiding overlay
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svn-id: r48108
2010-02-21 19:02:45 +00:00
Fabio Battaglia
4577a9038a
N64: some input related cleanup
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svn-id: r48106
2010-02-21 15:01:06 +00:00
Fabio Battaglia
52f66d54cc
N64: send ascii code for numpad keys
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svn-id: r48105
2010-02-21 14:34:22 +00:00
Fabio Battaglia
6af6d66e2b
N64: Simulate numpad using C-Buttons on the gamepad
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svn-id: r48104
2010-02-21 13:54:58 +00:00
Fabio Battaglia
6938ca072a
Add N64 backend to credits
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svn-id: r47988
2010-02-08 11:44:29 +00:00
Fabio Battaglia
822e59288f
N64: remove some unused code
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svn-id: r47886
2010-02-04 20:17:03 +00:00
Fabio Battaglia
bff00f002b
N64: added comments and slight cleanup
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svn-id: r47709
2010-01-30 12:57:57 +00:00
Fabio Battaglia
c02b14d311
N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when building
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svn-id: r47708
2010-01-30 12:53:08 +00:00
Arnaud Boutonné
1f79fd5788
Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
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svn-id: r47489
2010-01-23 22:50:24 +00:00
Fabio Battaglia
66f90a40c9
N64: change input related code to better fit mouse support
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svn-id: r47420
2010-01-21 18:31:46 +00:00
Fabio Battaglia
d5dfb7ef0a
N64: optimizations to cursor handling code
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svn-id: r47415
2010-01-21 09:01:00 +00:00
Fabio Battaglia
2b929ed96e
N64: increase sound buffer size
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svn-id: r47414
2010-01-21 08:26:40 +00:00
Fabio Battaglia
bbc2ec0958
N64: Initial support for n64 mouse, tweaking needed
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svn-id: r47408
2010-01-20 18:51:22 +00:00
Fabio Battaglia
c4a9d373ca
N64: Use first controller found as input, easier to add support for different input peripherals now
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svn-id: r47317
2010-01-15 23:35:24 +00:00
Fabio Battaglia
6c6604d589
N64: if user has inserted a rumble-pak, rumble with shaking screen
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svn-id: r47289
2010-01-13 13:53:31 +00:00
Fabio Battaglia
587bbf4b3f
N64: further commenting/cleanup
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svn-id: r47286
2010-01-12 21:52:38 +00:00
Fabio Battaglia
62a87101d5
N64: forgot to disable some debug code
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svn-id: r47283
2010-01-12 21:24:37 +00:00
Fabio Battaglia
3138ac98ba
N64: some cleanup and optimization of video code
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svn-id: r47282
2010-01-12 21:18:28 +00:00
Fabio Battaglia
f2318e5fe4
N64: Icrease analog sensibility a little
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svn-id: r47262
2010-01-12 10:23:16 +00:00
Fabio Battaglia
4400bac9ad
N64: optimizations in cursor drawing code
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svn-id: r47249
2010-01-11 11:37:11 +00:00
Fabio Battaglia
5b043140ff
N64: a few optimizations in framebuffer drawing code
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svn-id: r47242
2010-01-11 09:34:20 +00:00
Fabio Battaglia
9a18bfc22f
Nintendo64: use newlines when printing assert messages, to avoid wrapping
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svn-id: r47238
2010-01-10 22:30:12 +00:00
Fabio Battaglia
ad5e1e7c03
Nintendo64: some cleanup, added a workaround in case audio buffers get depleted
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svn-id: r47145
2010-01-08 00:05:48 +00:00
Fabio Battaglia
8c03fffbf0
Nintendo64: Add FlashRAM support for saving if a compatible cart is available.
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svn-id: r47126
2010-01-07 16:07:22 +00:00
Fabio Battaglia
2e0482efa7
N64: some cleanup in osystem
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svn-id: r46799
2009-12-31 12:47:42 +00:00
Fabio Battaglia
3a418c13a7
remove bad hackery caused by n64 port and avoid polluting StdioStream using a custom Stream subclass
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svn-id: r46777
2009-12-30 22:56:19 +00:00
Fabio Battaglia
a108df30a7
Add Nintendo 64 port to trunk.
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svn-id: r46773
2009-12-30 21:11:38 +00:00